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Pojo's Yu-Gi-Oh Card of the Day

VWXYZ-Dragon Catapult Cannon

 "VW-Tiger Catapult" + "XYZ-Dragon Cannon"
This card can only be Special Summoned from your Fusion Deck by removing from play the above cards on your side of the field. (You do no use "Polymerization"). Once per turn, remove from play 1 card on your opponent's side of the field. When this card attacks, you can change the battle position of the attack-target monsters. (Flip Effects are not activated at this time).

Type - Machine/Fusion/Effect LV8 ATK/3000
Card Number - DP2-EN017

Card Ratings
Traditional: 1
Advanced: 1

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.

Date Reviewed - 12.27.06


Dark Paladin
VWXYZ-Dragon Catapult Cannon

This is currently the biggest fusion off all those lovely alphabet Fusion/Union monsters we have. I'm not sure why we are reviewing this, but here we go!

I always thought X Y Z decks were awesome and always hoped to see them pop up competitively, but it doesn't happen. This is an incredibly hard monster to summon, but not requiring Polymerization is awesome.

3000 attack and 2800 defense is also good, Light is a good attribute, and Machine is quite supported as well. This monster can remove your opponent's cards (one per turn) and change the position of their monsters when it attacks them.

Then, you realize, it is a Fusion of two OTHER difficult to summon Fusions, and wow...what a nightmare. So, I've never actually seen this used, or a deck made around it, but I'd like to, I'm sure it has potential.

The biggest problem being you can't use Fusion Subs, you need five specific monsters, and then must form two other Fusions and just wow...


It obviously only belongs in its own deck, no rating.

Art: 4/5

You stay classy, Planet Earth :)

Dark Maltos
VWXYZ-Dragon Catapult Cannon

Go go Power Rangers ! Hey guys, I’m back for a bit, making my triumphant return to the Cotd scene, and what a card to come back on.

So far we’ve had 2 cards that lets just face it, WON’T be summoned very easily , and this card just follows suit.

I remember when the XYZ Dragon Cannon came out WAY back in Magician’s Force, and I was desperate at getting these cards as I saw them as the next Magnet Warriors (which, despite having one of the best monster art cards ever printed in the form of Valkyrion , had fallen flat on their faces. )

But alas, XYZ fell flat on it’s face as well realistically as I remember, although they did rake up quite a fan base. In an attempt to revitalise this struggling machine fan-fav , Konami brought out the next step up of XYZ, VW. Well that was a mistake now wasn’t it? Not only did the 2 cards only combine with themselves outside of fusion, when they did combine they formed something completely mundane and pretty much the weakest VWXYZ fusion ever, they also had the cheek of releasing a normal monster with 1600/1800 stats to be one of the new crew. Well I was certainly disappointed.

Still, the ultimate fusion that was released is without a shadow of a doubt one of the most powerful (and cool looking) fusions ever printed. 3000 attack is just unstoppable these days, and a flip negating, mode switching removal engine possessing such power is unreal. Shame about a couple of MINOR difficulties;

This monster will NEVER be summoned outside of a fun duel stacked with Waboku’s and Threatening Roars as well as an outright ban on monster removal, and even then it’s a push. The combination of two fusion monsters that are already so hard to utilise already (well he 2nd isn’t so difficult, but its REALLY bad, so it might as well be) being on the field at the same time is a huge near -impossibility, and the general 200 attack boost is not worth the inclusion of the VW components, even if in the infinite long run they offer a small up age of effect. If the opponent is stupid enough to allow you to summon this, let alone keep it there then they deserved to lose, there are just so many ways around this monster.

With that in mind, I’d just LOVE to summon this thing. How cool does that thing look? Ooh I’m getting chills and Power Ranger’s Flash - backs just thinking about it.

Traditional ;1/5
Advanced ; 1/5 I don’t care if it is a fusion.

Art ; 5/5
MPS ; 4/5


We reviewed this card not too terribly long ago, but many things have shifted in the format, so here’s an update of that review.


First, let me get this out of my way: I love this card.  Why?  Simple: because it looks like Predaking.  Who/what is a Predaking?  Travel with me back to the mid 1980’s.  One of the most popular toy lines is… Transformers.  One of the “gestalts”, that is group of Transformers who merge to form a larger Transformers is the Predacons.  Some of you are probably lost right now, because they re-used the name “Predacon” in a later Transformers series.  The original Predacons, consisted of red, black and yellow, blatantly robotic versions of a lion, an eagle, a wolf, a rhino, and a bull, and they merged to form Predaking.  Long story short I (and a few others) feel that the cartoon version (as was often the case, the cartoon versions of characters were better looking than the toy) looked a lot like this card.


So, what about actually dueling with the thing?


Light is good since it matches up to all the other V-Z bits.  You’d be surprised how useful a Luminous Spark can be: it screams “nuke me and ignore all the important Sets!” but if they leave it alone all the puny components get beefy.  Being a Machine is great: may be down to one Limiter Removal, but its there, and you can use Heavy Mech Support Platform to keep your huge, precious Fusion alive!  It has a huge ATK that is about as big as you see on anything playable… likewise with the DEF.  Plus it has two great effects.  First, when you attack something, you can change its battle position and at least in this case, that means a Set Monster is changed to Face-Up ATK position plus it won’t trigger flip effects.  The next effect is perhaps more breathtaking: once during your turn, you must remove 1 card from your opponent’s side of the field from play.  No discard required.  Note that both effects are Trigger Effects and can be chained to.


“Otaku, you fool, it’s a Fusion of two Fusions; do you know how hard that is to pull off?”


First, this is not really a “Fusion” in my book: the V-Z series basically demonstrate how the Fusion deck, irregardless of Fusions, was a brilliant idea for Yu-Gi-Oh (that should have been applied to Rituals as well but that’s a topic for another day).  When you’ve got two Monsters in play and are compatible, you remove them and bring in their Fusion.  About half way though the game, you activate Return from the Different Dimension.  Grab the pieces you need and then keep Fusing until you get to VWXYZ Dragon Catapult Cannon!


“But that will take too long!  And what if it gets killed after you bring it out?”


First, XYZ-Dragon Cannon is already a great Monster.  Sure it’s not as sick as it was when Night Assailant could give “infinite” destructive capabilities, but it’s still great.  Plus, you can always discard spare “pieces” then use a card like Overload Fusion to remove them from play (along with a Cyber Dragon) and get out Chimeratech Over Dragon… and if that fails, you still set up for that Return from the Different DimensionChimeratech Over Dragon also sets up for getting all the pieces into your Graveyard to begin with, thanks to Future Fusion.  Also, this Fusion can actually be Special Summoned by revival cards if it was Fused via its effect!  And there’s still Heavy Mech Support Platform to make it hard to kill off in the first place.




Traditional       : 1.5/5-Like my peers, I feel awkward rating a Fusion since at worst it takes up space… but here I am really rating how strong I feel a deck built around the V-Z series would be.  Anyway, way too fragile for this format.


Advanced        : 3.75/5-I feel a deck built around this could be pretty strong.


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