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Pojo's Yu-Gi-Oh Card of the Day

Cyber Dark Dragon
Ultra Rare

This monster cannot be Special summoned except by Fusion summon. When this cards is Special Summoned, select 1 Dragon-Type monster in your Graveyard and equip it to this card. This card gains ATK eaqual to the equipped card's ATK. This card gains 100 ATK for each Monster Card inyour Graveyard. If this card would be destroyed by battle, the equipped monster is destroyed instead.

Type - Machine/Fusion/Effect LV8
Card Number - CDIP-EN035

Card Ratings
Traditional: 2.5
Advanced: 2.9

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.

Date Reviewed - 12.22.06


Dark Paladin
Today we look at the Fusion of everything we've covered this week (exculding Monday). Cyber Dark Dragon (who has nothing to do with Cyber Dragon) is a very pitiful Fusion monster. It says play all those crappy cards from earlier in the week for a 1000 attack and defense Level 8 Fusion monster.

Wait...if you have all 3 in your Graveyard, you will be at 1300 attack points. He does gain a paltry 100 attack for each monster in your Graveyard, so you don't want to use this except say, late game as a finisher perhaps?

If you were to equip a Blue Eyes, he would have 4000 attack points plus whatever monsters were in your Graveyard, but have fun. Try to build a deck around this. In fact, if you have a deck idea for this monster and the previous three, send it to me @ tsearcy@lssu.edu


1.5/5 all

Yes, a low rating for another Fusion, but come on guys.

Art: 4.5/5

You stay classy, Planet Earth :)

Cyber Dark Dragon
My, a fusion monster that I like the effect of. How rare.

It's big (really big when you put your mind to it), and actually has a small amount of protection (from battle). Sadly, it is still liable to Smashing Ground, Sakuretsu Armor, MST, but heck, at least it is a step in the right direction. However, I expect that when we do get a fusion monster that is reasonably difficult to kill, it will be a fusion of Thousand Eyes Idol, Fusionist, Twin-Long Rods #2, Cyber Dragon, and Baby Dragon and only be summonable by fusion summon. Sigh.

Traditional: 1.5/5
Advanced: 1.5/5

Share and enjoy,



Cyber Dark Dragon

The big daddy of them all. I personally do not think he is superior to Cyber End Dragon, Cyber Twin Dragon, or Overdragon. But he is still cool. Being a fusion grants him an instant perfect score. Overload fusion and future fusion almost guarantee his summoning while providing us machines to use with Overdragon. His stats are unimpressive for a 3 part fusion, but they get bigger depending on if a dragon (like Mondays cotd, Five-Headed Dragon) is in the graveyard plus 100 for every other monster in the graveyard. The fact his equip saves him and allows him to remain on the field if destroyed through battle is irrelevant simply because he will probably die to a smashing ground. If he could equip to any monster that would have been better. But all of this is pointless for me to talk about.

He is a special summon that can provide itself with impressive stats.


Cyberdark Dragon

I must be really out of the loop…I’ve been doing next week’s Card Reviews instead of this week’s! ^_^

Today’s card is Cyberdark Dragon. He’s a part of the Cyberdark series that hasn’t gotten ANY attention since its release. I love his Union-like effect that allows him to get two chances in battle. Most of the Cyberdark monsters have that benefit along with an effect that boosts their ATK potential to the lower 2000s. Cyberdark Dragon’s ATK potential is virtually unlimited except that his summoning requirement requires you to play the worst of the Cyberdark creatures: Cyberdark Keel. As a consolation Cyberdark Dragon can equip any Dragon-type when he is Fusion Summoned. Nice.

Masked Dragon is the monster of choice for these ATK boosting effects. You can use Twin-Headed as well. It’s not about the ATK boosting effects that make these monsters better than average; it’s their efficiency in battle that appeals to me the most. They have to be destroyed twice in battle. They’re boosting effects are immune to Trap Hole, Bottomless Trap Hole and make Torrential Tribute seem like a waste.

Last Word: I like these monsters, but that Level 3 restriction is a pain. I’ve always wanted to play a Dragon deck. I wonder how I can make it work. Hmm…


Traditional: 2/5
Advanced: 3/5
Fact Man Opps, I managed to mix up the order of the CyberDark monsters this week. Silly me, I assumed they would go in order of card # not alphabetically. Give me a break; I?m new at this COTD thing. Anyway, if you haven?t figured it out yet, today I will be reviewing CyberDark Dragon.

He?s the big daddy of the CyberDark family, and like Monday?s card he?s a Nomi Fusion monster that can only be Fusion Summoned. The fusion materials are the 3 CyberDark monsters from the last 3 days, CyberDark Horn, Edge and Keel.

Much like the other CyberDark monster his printed stats are low, a measly 1000 Attack and 1000 Defense.
He is a Level 8 dark monster, so even after he gets pumped up by his effects he still can?t hurt or destroy 5 Headed Dragon.

Oh yeah, about those effects:
1. This monster cannot be Special Summoned except by Fusion Summon.

So like 5 Headed Dragon, you can not Special Summon CyberDark Dragon EXCEPT BY FUSION SUMMON even if it was Fusion Summoned properly. Nuff said.

2. When this monster is Special Summoned, select 1 Dragon-Type monster in your Graveyard and equip it to this card. This card gains Attack equal to the equipped card's Attack.

Unlike the other CyberDark monsters, CD Dragon is not restricted to using only level 3 or lower Dragons, but can equip to the vast legion of humongous Dragons available today, but, of course, there must be a Dragon-Type monster available in your graveyard, so a nice counter is chaining disappear to this effect, removing the targeted Dragon from play thus negating that attack boost. Provided you a Dragon still in the graveyard when this effect resolves, you can make use of those huge Nomi Dragon-Type monsters that you spent all those resources to get to the field that were destroyed so very easily.

Great targets include: Horus Lv6, 2300 Atk; King Dragun, 2400 Atk; Armed Lv7, 2800 Atk; Horus Lv8; 3000 Atk; Blue Eyes, 3000 Atk; Eyes Ultimate Dragon, 4500 atk; 5 Headed Dragon, 5000 Atk; Dragon Master Knight, 5000 Atk.

This will raise his attack anywhere from 1500 to 5000 points. As I stated earlier in the week, this equipped monster is prone to S/T removal; UDE in an effort to shorten card text has left out the fact that the equipped monster is treated as an equip magic card.
So, feel free to MST/Dust the equipped Dragon when CD Dragon attacks for some turnabout where the attacker?s monster is destroyed and your opponent takes damage instead of you. If this effect didn?t make him big enough he has an additional attack boost.

3. This card gains 100 ATK for each Monster Card in your Graveyard.

This will give him an additional 300 to 2000 attack boost that adjusts as monsters are added or removed from the graveyard. This can be a blessing (Graceful
Charity) or a curse (disappear, Soul release)

4. If this card would be destroyed in battle, the equipped monster is destroyed instead.

So like the other CyberDark monsters that I reviewed earlier in the week, he is protected from dying in battle once (like that is going to happen), but is not protected from non-targeting or even targeting destruction effects, as he would be if equipped with a Heavy Mech Support Platform.

Unlike 5 Headed Dragon, there are 4 ways to get this metal menace to the field.

1. Polymerization[NORMAL]/Fusion Gate[FIELD]

As I stated Monday, I do not like using Poly/Gate as they use too many resources. However, unlike 5 Headed Dragon, you can use 1 fusion substitute to Fusion Summon CyberDark Dragon.

2. Power Bond[NORMAL]

Send, from your hand or your side of the field to the Graveyard, Fusion Material Monsters that are listed on a Machine-Type Fusion Monster Card, and Special Summon that Fusion Monster from your Fusion Deck. (This Special Summon is treated as a Fusion Summon).
Increase the ATK of this Special Summoned Fusion Monster by an amount equal to its original ATK. During the End Phase of this turn, the player who activated this card takes damage equal to the original ATK of the Special Summoned monster.

I checked the rulings, and if you use Power Bond to bring this sucker out, its original attack will be
1000+100*(# of monster in Grave). This means that at
the end phase you will only take this damage and not the final ?original Attack? of 1000 + 100*(# of monster in Grave) + (Attack of equipped monster), which should be between 1400 and 4900 Attack more. I believe, although Power Bond says cards listed on the Fusion-Type Monster, you can use one Fusion substitute like you can with Miracle Fusion, Overload Fusion, and Dragon Mirror.

3. Future Fusion[CONTINUOUS]

I love this card, for you do not waste resources from the hand or field, beside Future Fusion, but actually gain resources in the graveyard. Other than the obvious fact that this card is prone to destruction from S/Ts, it is slow and you can?t use substitutes.

3. Overload Fusion[NORMAL SPELL]

Remove from play, from your side of the field or your Graveyard, Fusion Material Monsters that are listed on a Dark Machine-Type Fusion Monster Card, and Special Summon that Fusion Monster from your Fusion Deck.
(This Special Summon is treated as a Fusion Summon).

This card is the Dragon Mirror for Dark Machine-Type Fusion monsters. So, if you already have any combination of all 3 fusion material monsters or any two and a substitute in your graveyard or on the field you can get this metal monstrosity to the field.

This guy has a one advantage over 5 Headed Dragon, in that it can use 1 fusion substitute when appropriate (OF, Power Bond, Poly/Gate). However, there are so many Fusion Machine-Types that are more powerful and easier to summon available to us today, such as Cyber- End Dragon, Gatling Dragon, Cyber-Twin Dragon, and Chimeratech OverDragon that CyberDark Dragon will not be seeing much play outside of fun decks.

I currently have both a Dragon Deck and a Machine Deck that are very competitive; I wonder how it would work if the were fused together?

Machine/Dragon Deck Advanced: 3.5 (alright, but better choices are available)

Thanks for all the great feedback,

Fact Man

P.S. Feel free to send me your Machine/Dragon-type deck with brief explanations to its use and combos and I?ll see about posting the best one.

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