Pojo's Yu-Gi-Oh! news, tips, strategies and more!

Card Game
Card of the Day
TCG Fan Tips
Top 10 Lists
Banned/Restricted List
Yu-Gi-Oh News
Tourney Reports
Duelist Interviews

Featured Writers
Baneful's Column
Anteaus on YGO
General Zorpa
Dark Paladin's Dimension
Retired Writers

Releases + Spoilers
Booster Sets (Original Series)
Booster Sets (GX Series)
Booster Sets (5D Series)
Booster Sets (Zexal Series)

Starter Decks
Yugi | Kaiba
Joey | Pegasus
Yugi 2004 | Kaiba 2004
GX: 2006 | Jaden | Syrus
5D: 1 | 2 | Toolbox
Zexal: 2011 | 2012 | 2013
Yugi 2013 | Kaiba 2013

Structure Decks
Dragons Roar &
Zombie Madness
Blaze of Destruction &
Fury from the Deep
Warrior's Triumph
Spellcaster's Judgment
Lord of the Storm
Invincible Fortress
Dinosaurs Rage
Machine Revolt
Rise of Dragon Lords
Dark Emperor
Zombie World
Spellcaster Command
Warrior Strike
Machina Mayhem
Dragunity Legion
Lost Sanctuary
Underworld Gates
Samurai Warlord
Sea Emperor
Fire Kings
Saga of Blue-Eyes
Cyber Dragon

Promo Cards:
Promos Spoiler
Coll. Tins Spoiler
MP1 Spoiler
EP1 Spoiler

Tournament Packs:
TP1 / TP2 / TP3 / TP4
TP5 / TP6 / TP7 / TP8
Duelist Packs
Jaden | Chazz
Jaden #2 | Zane
Aster | Jaden #3
Jesse | Yusei
Yugi | Yusei #2
Kaiba | Yusei #3

Reprint Sets
Dark Beginnings
1 | 2
Dark Revelations
1 | 2 | 3 | 4
Gold Series
1 | 2 | 3 | 4 | 5
Dark Legends
Retro Pack
1 | 2
Champion Pack
1 | 2 | 3 | 4
5 | 6 | 7 | 8
Turbo Pack
1 | 2 | 3 | 4
5 | 6 | 7

Hidden Arsenal:
1 | 2 | 3 | 4
5 | 6 | 7

Brawlermatrix 08
Evan T 08
X-Ref List
X-Ref List w/ Passcodes

Episode Guide
Character Bios
GX Character Bios

Video Games
Millennium Duels (2014)
Nighmare Troubadour (2005)
Destiny Board Traveler (2004)
Power of Chaos (2004)
Worldwide Edition (2003)
Dungeon Dice Monsters (2003)
Falsebound Kingdom (2003)
Eternal Duelist Soul (2002)
Forbidden Memories (2002)
Dark Duel Stories (2002)

About Yu-Gi-Oh
Yu-Gi-Oh! Timeline
Pojo's YuGiOh Books
Apprentice Stuff
Life Point Calculators
DDM Starter Spoiler
DDM Dragonflame Spoiler
The DungeonMaster
Millennium Board Game

Yu Yu Hakusho
Harry Potter
Vs. System

This Space
For Rent

Pojo's Yu-Gi-Oh Card of the Day

Future Fusion

Send, from your Deck to the Graveyard, Fusion Material Monsters that are listed on a Fusion Monster Card, and select that 1 Fusion Monster from your Fusion Deck. Special Summon the selected Fusion Monster dusring you 2nd Standby Phse after this card's activation. (This Sepcail Summon is treated as a Fusion Summon.) When tis card is removed from the field, destroy that monster. When the monster is destroyed, destroy this card.

Type - Spell
Card Number - POTD-EN044

Card Ratings
Traditional: 1.9
Advanced: 3.85

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.

Date Reviewed - 08.18.06


ExMinion OfDarkness
Future Fusion

Besides the Chimeratech combo, this card does have some other possibilities.

Future Fusion gives you ways to play all of those other Fusion monsters you wouldn't want to summon from your hand or the field. The detriment is that you have to wait two Standby Phases to get it out, and then the Future Fusion card itself becomes a Premature Burial of sorts -- if it's gone, then you lose your Fusion.

That in and of itself isn't the important part -- the fact that you immediately get to pull monsters from your deck into the Graveyard is. The Graveyard is a resource, and besides being able to Overload out a Chimera, you can throw E-Heroes into the Graveyard for Miracle Fusion, or you could use the monsters in the Graveyard for Sorcerer fodder or revival or something.

Future Fusion makes it so that the right wording in card text in the future can create a broken monster like Chimeratech, or better. Just look for more combos with it in the future.

1/5 Traditional
3/5 Advanced

Dark Paladin
Today we close the week by looking at the highly anticipated Future Fusion, used by Zane against Jaden in the Season 1 finale "The Graduation Match"

Future Fusion reads...Send, from your Deck to the Graveyard, Fusion Material Monsters that are listed on a Fusion Monster Card, and select that 1 Fusion Monster from your Fusion Deck. Special Summon the selected Fusion Monster during your 2nd Standby Phase after this card's activation. (This Special Summon is treated as a Fusion Summon.) When this card is removed from the field, destroy that monster. When the monster is destroyed, destroy this card.

Anyway, this is an excellent Fusion card. It does have the unfortunate side effect of having to wait until the 2nd Standby Phase and sending the Fusion Monsters to the Graveyard, but, that isn't terrible.

Look at it this way, even if Future Fusion is destroyed, you can still revive the Fusion Material monsters. Even more, if you summon the Fusion Monster and Future Fusion is destroyed, you could still use Premature or Call as long as the Fusion Monster can be revived specially.

If you rely on just one or two Fusions, this isn't for you. If you rely on several Fusions, Future Fusion is a must.


5/5 in decks that try to utilize and play several fusions

2.5/5 elsewhere on just a couple

Art: 5/5

See you in December, You stay classy, Planet Earth :)

Future Fusion:
Alright! Easy way to summon fusions! Only one card!

Oh, yeah. The destruction thing. Dang.

So, to get any fusion you choose to send the deck space on, all you have to do is keep a Spell on the field for three turns and then some. If the monster ever does hit the field, it's summoned properly, which is good. However, to get any use out of the Fusion monster, you'll have to use Magic Reflector, etc.

Now, the best way I think to use this is to select a Dragon Fusion. Once the fusion material monsters hit the grave, use Dragon's Mirror and hey, presto, you've got two Fusion monsters. Well, you will in a few turns.

Traditional: 2/5
Advanced: 3.5/5

Share and enjoy,

Dark Maltos


Future Fusion ;

Now we get a great card to give some fusions some much needed support, future fusion puts them back on the map acting as both a deck thinner and a free special summon.

This is leading to some huge OTK ‘s , with both Cyber / Overload combos, as well as the Blue eyes / Dragon’s mirror/ Return approach. Pretty sweet. It can also just act as a much better Polymerization, or graveyard dump for an easy Cyber Dump.

Essentially, this card is near perfect. It takes two turns to do, and being continuous is a handicap, but at worst it makes a massive graveyard dump, and draws out cards like MST. Expect some frequent use.

Traditional ; 3/5
Advanced : 4/5

Art : 3/5 Ooo, skyscrapers.
MPS ; 4/5 - It makes Blue eyes happen

Future Fusion


Basic Summary: I very good card which has seen a lot of debate over its potential with yesterdays card, The basic theory is too dump lots of Machines into your Graveyard then activate Overload Fusion another Spell that is also included in the set to remove all the Machines you just sent to the grave to bring out a very big Chimeratech Overdragon of Doom !!! ( sorry needed to add the word doom ). Now this card was released to try and help all Fusion based decks like Blue Eyes White Dragon, Cyber Dragon ( theme remember people it has theme ), E-Hero ( like they need more stuff :P ) and a whole shopping list of others but it ended up turning into a new OTK which isn't Konami fault they try hard to add some support to themes mainly E-Hero though. The card itself is simple to use for example send 3X Blue Eyes White Dragon from your deck to the graveyard now Future Fusion stays on the field then during your 2nd Standby-Phase after activation you bring out Blue Eyes Ultimate Dragon which is then treated as a Fusion summon so later on you can bring bach Blues Eyes Ultimate Dragon via Premature Burial but if Future Fusion goes soo does the Fusion monster soo keep that in mind.


Conclusion: Even with the combo based around it with Chimeratech Overdragon & Overload Fusion this card is much need Fusion support for all decks ( not just E-Hero ) I listed above but I still want Metamorphosis back to 2 - 3 :D


Traditional Format > 2/5: Very risky HFD really gives this a hard time


Advance Format > 4/5: Very good card almost to good depending on how you use it


Artwork > 3/5: Very cool looking and yes all my ending note starting with " Very " thats how good this card it.


Pippin This is a little more subdued of a card than the game ending chunky muffins we have been looking at lately.

Future Fusion is PermaSpell. Not good. It is required to be on the field for
2 turns after activation. Not good either. It lets go get, out of your deck, all the fusion material monsters for a fusion monster you have in your fusion deck and throw them in the graveyard. Thats good. Then it lets you special summon the selected fusion monster on the second standy phase after its activation. Good effect, bad timing.

This card is not great accept for one fact: search throw. It is a VERY good way to get monsters in the graveyard. Its Painful Choice of advanced mode.
Especially if used with yesterday's card, Chimeratech Overdragon. Go get all your machine monsters, in a machine deck that could be all of them. Say it is all of them, you just threw away between 15-20 monsters to your graveyard. ChD gets 800 for each of those.

Now your opp has 2 turns to rid the field of this spell or to end the game.
Here is the kicker, most times you will not be able to use this card's full effect, but it sets up for a game ending combo. Overload Fusion removes from play from your graveyard all the monsters needed for a fusion summon. So remove 1 Cyber Dragon, then all the other machines to summon ChD the play Dimension Fusion to bring back Jinzo, 3 Cyber Dragons and have ChD on the field. If ya got it, play PowerBond on the 3 Cyber Dragons. Attack as needed.

Bottom Line: Cyber Dragon Deck: 2/5 on its own, in combo 4/5 - not needed for the combo, but makes it a lot easier.
Traditional: 2/5 Fusion summons are not done here. Chaos or Metamorph takes the lead.
Advanced: 4/5 Fusions are making a comeback with Cyber Dragon decks and even E-Heroes *bleh, need to wash hands after typing that*

Art: 3/5 - Skyscrapers with a eerie light on top. Suggesting E-Hero use much?

Until Next Time, aah! Doc!! You trashed a DeLorean!


Continuous Spell Card
Send, from your Deck to the Graveyard, Fusion Material Monsters that are listed on a Fusion Monster Card, and select that 1 Fusion Monster from your Fusion Deck. Special Summon the selected Fusion Monster during your 2nd Standby Phase after this card's activation. (This Special Summon is treated as a Fusion Summon.) When this card is removed from the field, destroy that monster. When the monster is destroyed, destroy this card.

So basically if you want a fusion out easier you can use this card. Say I want a Cyber End Dragon, all I do is activate this card, send 3 Cyber Dragons(from my deck) to graveyard, wait till my 2nd standby phase after this card's actiavation, and its special summoned(still counts as a fusion summon). Pretty easy ehh? But its not done, if this card is removed from the field, destroy the monster, and when your opponent destroys the monster, this card is destroyed.

So this card dies to Dusts, Mobius, MST, Breaker, Storm, and odds are they might have a piece of s/t destruction in hand, waiting for it to be used, or they could have a pro Storm down, you never know.

You have to wait 2 Standby phases(after activation of this card), and then you get it, in which they can easily respond with Dust or MST, and all that work is gone. Unless you can fetch a Cyber End, or Cyber Twin, or BEUD and you know you have game than this can be a good choice, as it be worth it.
But they can easily still have a EC, Sak, Cylinder to spoil your plans, and finish you up next turn.

You could probably make a good deck out of this card(running 3 of them) though, so I highly recommend you do. In a deck of its own, this is very good. Throwing it in, and hoping it works wonders is a no-no.

Traditional: 1/5 (With HFD, Storm, and among more s/t destruction this wont work)
Advanced: 3.5/5 (This rating is in its own type of deck)

Any hatemail/support mail/or questions can be directed to freezergeezer111@hotmail.com.

Future Fusion


a card so killer it has been restricted before it is actually legal in competitive tourny's. Having the ability to use it in an otk/ftk makes it sweet. As tech in a roid, cyber dragon, machine deck it is sweet.

The new format is upon us and one strong prediction is machines will spank everyone around. With ...

3x Cyber Dragon

3x Dekoichi

alone this merits use:P


This card is broken, a long time waiting for true machine support and even longer for fusion playability.

The new format is full of change. Now the cc is weak and the time is good for striking. All you creative players feel happy, b/c we are one up on our cc brethren for they can not act in a world of no chaos.

Copyrightę 1998-2005 pojo.com
This site is not sponsored, endorsed, or otherwise affiliated with any of the companies or products featured on this site. This is not an Official Site.