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Pojo's Yu-Gi-Oh Card of the Day

Chimeratech Overdragon
Ultra Rare

''Cyber Dragon'' + 1 or more Machine-Type monsters
This card cannot be Special Summoned except by Fusion Summoned. when this card is is Fusion Summoned, send all cards on your sid of the field to the Graveyard except this card. The original ATK and DEF of this card become thte number of Fusion Material MOnsters you used for the Fusion Summon of tis card x 800 points. This card can attack as many of your opponent's monsters each turn as the number of the Fusion Material Monsters you used for the Fusion Summon of this card.

Type - Machine/Fusion/Effect
Card Number - POTD-EN034

Card Ratings
Traditional: 2.8
Advanced: 4.2

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.

Date Reviewed - 08.17.06


ExMinion OfDarkness

Chimeratech Overdragon


Here's our power card for the set!  If you want one of these, be prepared to shell out the $60 it's going for on eBay. Break out your scales, kids!


Chimeratech isn't a card you'd be summoning normally.  If you used Polymerization or Fusion Gate or something, odds are you either have a 1600 ATK Fusion that can attack two monsters, or a 2400 ATK Fusion that can attack 3 of them.  That, and you just lost every other card on your side of the field.  It's the new one turn kill that's making this card $60.


A powerful OTK deck is on the horizon.  Basically, here's how it works:


1.  Load your deck with a crapload of good Machines.

2.  Play a card that wipes out your opponent's S/T zone.

3.  Play Future Fusion, sending pretty much every Machine in your deck to the Graveyard.

4.  Play Overload Fusion, removing all of them to bring out Chimera, with an ungodly ATK power that can wail on pretty much any monster.

5.  Win the game.


You also have other options to win if the Chimera won't do it on its own -- you also have many monsters either in the Graveyard (if you didn't activate Overload Fusion) or removed from the game (if you did), meaning that you either have fodder for a lot of things requiring stuff in the Graveyard, or you have Return/Dimension Fusion for the win.


If Konami gets their way, Cyber-Stein's going to be banned come October.  This means we need a new one turn win deck to fill that void -- this is what the one turn players are going to have to rely on.


1/5 Traditional (not worth it here when you have better options)

4.5/5 Advanced (for being the new OTK, but not as good as Stein)


Dark Paladin
Here we look at a Fusion card that many Zane fans are going to drool over because they're going to see him use it on Season 2 of Yugioh G/X and think it's the best ever...

Well, you're wrong...let's observe.

In short, let's say you fuse this with Cyber Dragon, and you happen to be holding 4 other Machine Type monsters. Chimeratech Overdragon gets 800 attack and defense points times the number of monsters used in the Fusion.

So, five monsters would be 4000 points. However, what Machine fusion all ready has 4000 attack points? While Chimeratech then would be able to attack 5 times Cyber End Dragon is formed much more easily and has Trample.

If you were to use two monsters, you have a 1600 attack monster that can attack twice. Problems? Only two. The first being Cyber Dragon is stronger (2100 atk.) alone than this fusion just for an extra attack.

The second problem being that Cyber Twin Dragon requires the same amount of monsters for Fusion (two) and can attack twice also but has 2800 attack instead of just 1600.


1/5 all This IS a Fusion, but Cyber Twin and Cyber End own it

Art: 5/5

You stay classy, Planet Earth :)

Chimeratech Overdragon:
Ehm, that's a tad wierd, isn't it?

So, you can have a 1600 double attacker, a 2400 triple attacker, etc. Well, as to get anything wonderfully powerful, you have to lose four cards and this has no protection, I don't particularly think much of this card. However, I do see the potential for some OTK here, but it isn't going to be very good OTK as it requires far too many cards to work.

Traditional: 2/5
Advanced: 2/5

Share and enjoy,



Chimeratech Overdragon

Another member of the cyber dragon family. A powerful fusion monster on its own, supporting even more abuse with future fusion and other fusion support cards. An effect that makes spirit reaper run, his own FTK/OTK, and a godly picture.


A fusion monster with more uses than one. I hope I can get one of these shortly :P

Dark Maltos


Chimeratech Overdragon

Now this is a card for the books, and quite the powerful one making a stir in today’s meta, or at least it should be.

Konami never get the balance right do they? Chimeratech is a beast, the 3rd Cyber Fusion, and easily the most powerful. Potentially limitless attack, and the ability to attack multiply. Its just not fair is it?

Combo this with Future Fusion, and Overload fusion, and you’re sitting on one of the greatest first turn hitters ever, giving you as much attack as you number of material monsters, so at least 20, times 800 that can attack 20 times if I’m not mistaken. That’s power right there. That’s what I like, power, but not this kind of power. Reminiscent of a certain Chaos emperor dragon I’d say. Just wait till September.

Traditional ; 5/5 Its fusion, its free.
Advanced ; 5/5 Likewise

Art : 4/5 Gorgeous
MPS ; 3/5 Powerful, too powerful.

Chimeratech Overdragon


Basic Summary: " Good Game Sir " you're going to hear a lot of that when this thing is summoned. This amazing Fusion has almost the same Fusion needs as UFOroid Fighter you need just " 1" Cyber Dragon plus any number of Machines ( least 1 duh ) after that to summon this with ATK/DEF X the number of cards used by 800 plus attack opponent's monsters times the number of cards used. Now combined with Future Fusion & Overload Fusion this card can be summon very quickly making it pretty much a new OTK ( One Turn Kill ) plus the interesting deck using those cards above mentioned and Exodia =O thinning your deck of Machines until you have little lift but Exodia. Machines have been a very dominating deck style for a long time its either Machine, Spellcaster, Warrior that have amazing good support or seen often in more competitive style decks but even before and after Cyber Dragon was released Machine were really good but this makes them greater almost to great even without Limiter Removal at X 3 ( I miss those days =/ ).


Conclusion: This card is really amazing end of story next to TER ( Thousand Eyes Restrict ) its probally the best Fusion next to the almighty power and greatness of Fusionist.


Traditional Format > 5/5: all Fusion get perfect in my opinion since they really don't harm you sitting there in your Fusion deck


Advance Format > 5/5: same as above


Artwork > 4/5: Big mythic hryda fused with machine perfection what not to love



Pippin Hamina hamina hamina hamina hamina hamina hamina...
(table for hamina?)

Yeah! Its good that Konami finally gives some support and game ending cards to that all too overlooked deck type, Cyber Dragons. Oh, wait.

WHAT!? How in the heck does Konami come up with this stuff? Do they pass the pipe and snicker between puffs as they belt out ways to make Cyber Dragon's value increase and at the same time drive the game into a tailspin of netdecking zombies playing old hat combos that are so obvious most multicelled organisms could figure them out? Or am I just ranting?

ANYWAY! The card is godly, and I mean could be mistaken for a fourth Egytian god. 800 atk x the number of machines used to make this fusion. Future Fusion or better yet, Overload Fusion much? ChD destroys all cards on your side of the field except itself when it hits, but who cares?

By this point the game is summed up, and if you need more support, start playing Dimension Fusion. Play Overload Fusion, get Jinzo as one of your Fusion Monsters, then 2 more Cyber dragons, and multiples of any of the other heavy hitting machine mogles that happen to be in your graveyard by say, oh, Magical Merchant? (light). Since every card on your side of the field is destroyed, Return loses some luster, BUT play Dimension Fusion by paying 2000 LP and WHAM! All your Jinzo, 3 Cyber Dragons, and something else big and shiney, hit the field, but wait! Play Power Bond and get Cyber End on the field, then whats this? Limiter Removal? This day just keeps getting better. Dimension Fusion gets your opps monsters that have been removed as well. So? Chimeratech attacks as many of them as the number of monsters used to fuse it together. So all their big and bads are gone, their traps are nill by Jinzo, and you still have a 16,000 Cyber End on the field, just licking for a chance to hit this.

Limiter removal is not needed here. But Overload Fusion, Dimension Fusion, and PowerBond makes for a GG type of day.

The down side: I see no downside here. It is a FUSION! Run them in threes. Cyber Stein is a bad way to get this out, due to the fact it is a 0/0 at that point. But as if Remove, and Cyber Dragon needed more help, here ya go.

Bottom Line: 5/5 Cyber Dragon Machine Decks
Advanced and Traditional: 5/5 for being a fusion. It takes no space.

Until Next Time, Chimera - (Greek Mythology) a monstrous creature made of the parts of multiple animals. Offspring of Typhon and Echidna. Causer of natural disasters such as floods, shipwrecks, volcanoes, and is wanted in connection with the death of originality.


9 Stars
Attack: ? Defense: ?
"Cyber Dragon" + 1 or more Machine-Type monsters This monster cannot be Special Summoned except by Fusion Summon. When this card is Fusion Summoned, send all the cards on your side of the field to the

Graveyard except this card. The original ATK and DEF of this card become the number of Fusion Material Monsters you used for the Fusion Summon of this card × 800 points. This card can attack as many of your opponent's monsters each turn as the number of Fusion Material Monsters you used for the Fusion Summon of this card.

This card can be very good, and game ending, depending on what you have on field, and in hand at the time when you can get this out. If your opponent has a open field, and you can get this out easily without having much on field, this can be very good, and possibly game-ending depending on what he has in hand, LP, and on field(if he has anything on field).

With alll the Machine type monsters out like Dekoichi's, Blowbacks, Bounders, Steins, you can fuse alot of these with a Cyber Dragon, and just keep adding to his attack power, making one big angry Machine. And its second effect is also great too, depending on how many fusion material monsters you used, you can attack your opponents monsters for that many that you wasted to bring him out.

The whiping out your whole field is a very bad drawback as if you have tons on field, and only way you can protect your LP is being bringing him out, you've just wasted possibly good stuff, in which he might get killed anyways that turn, or on your opponents turn. You could probably work better off with Bounders, Cybers, Dekoichi's in your hand or on field anyways.

Im sure in its own type of deck, this could probably do some good damage, but in a meta like this, whiping out your whole field(cept him) and not knowing what your running into is a bad mistake, as they could Stein you to death next turn for all your hard work.

Traditional: 1/5(Excuse me while I laugh?)
Advanced: 2/5(Whiping out field, and wasting good Machines isnt good, in its own deck its higher)

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