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Pojo's Yu-Gi-Oh Card of the Day

Destiny Hero - Captain Tenacious

Once per turn, while this card is face-up on your sie of the field, if a monster on your side of the field that includes "Destiny Hero" in its card name (except this card) is destroyed as a result of battle and sent to the Graveyard, you can Special Summon that 1 monster to your side of the field during your next Standby Phase.

Type - Warrior/Effect
Card Number - EOJ-EN002

Card Ratings
Traditional: 1.4
Advanced: 1.6

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.

Date Reviewed - 08.10.06


ExMinion OfDarkness
D-Hero -- Captain Tenacious

This guy is the big-time support that the D-Hero cards need to even have a ghost of a chance of being played.

He's not that strong on his own, but he's free revival for fallen D-Heroes. Combining this card with D-Shield puts your opponent in a Spirit Reaper-esque lock; if they don't waste a card effect to get rid of this, anything else they kill will just come back more often than not. It's not a hard lock to break, but it's something.

Also, since the effect doesn't activate when the monster's destroyed, but in the Standby Phase, you can have some big D-Hero Beatstick of yours get killed in battle, then Call of the Haunted this before your Standby Phase and revive your other D-Hero.

...unless your opponent used Zaborg/Smashing/Torrential/Sorcerer/any of the other large quantities of options they have to get rid of your stronger D-Heroes without battling...

2/5 even in a D-Hero deck

Dark Paladin
Destiny Hero-Captain Tenacious...wow...Tenacious is a truely excellent word, one that will definately get you triple word score in Scrabble.

This card goes into the category of good effect, yet not solid. What do I mean? Well, the effect IS good. If your opponent destroys a D-Hero (excluding this monster) it is returned to the field during your next Standby Phase.

However, our Tenacious friend has only 800 attack and 800 defense points so what's to stop your opponent from destroying him and not even letting you get the effect? For this card to be playable, say 1800 attack and 1800 defense would have rocked...it would have been Tenacious.


Tenacious/5 and by Tenacious I mean 2/5 even where it belongs

Art: 4/5 D-Heroes seem to have cooler art than E-Heroes

You stay classy, Planet Earth :)

Destiny Hero - Captain Tenacious:
Lovely idea in a body you just can't be interested in.

Now, having one monster per turn come back from the dead is great. Restricting it to D-Heroes is not.
Requiring an 800/800 to be face-up through a battle phase all the way to the Standby Phase is worse. This requires massive protection to work, and that sort of protection probably would have saved the original monster.

Traditional: 2/5
Advanced: 2/5

Share and enjoy,




one of the better D-Hero's but still not worth deck space. If you are running the new Dogma Deck, then he is almost a staple b/c of his "replacement" ability and Dogma's need to tribute a D-Hero.

But as for the card in general, with his godly stats (sarcasm people) and lackluster effect I see no purpose in running him. Mystic Tomato is the King right now and simply being a tutor for almost any dark monster in your deck, is a tad better than saving a D-Hero who most likely is going to give your opponent a huge smile upon realizing you play them and an even bigger one due to the fact they just ran one over and now your trying to save a monster who couldn't stand its own ground in battle to Begin with.

Even Dogma requires another turn to use his amazing effect.

D-Hero's are a mistake. E-Hero's are kinda cool. But come on, Dinosaur, machine, and roid support. Get to me faster.

Have you guy's checked out the Dino and Machine deck spoilers?

The gadgets are coming out in a structure deck along with a 3000 machine dragon version of ancient gear golem (3000/2000) with no draw backs to special summoning.

And the Dino deck has a 3,300 light T-Rex which basically makes BEWD quake in his scales whom is also capable of being summoned without any drawback.

How I long for these cards to be released.

Good, sweet looking, and powerful monsters.

(If you are not yet aware I dislike little monsters who don't give you a reason to run them.)

Spirit Reaper is good, D-Hero horrible.

In all of this rambling, kinda symbolizing the endless pain that sears through my body upon seeing HERO cards, I give this card a....

Dark Maltos


Destiny Hero Captain Tenacious

Giving a little protection to the line of D hero cards, and also sharing a name with one of the greatest rock bands of all time, Captain tenacious comes straight out of the EOJ D hero line .

Awful stats are an attribute shared by most D heroes, but this one’s here to try to protect your D hero investment, acting as a revival for them if they are destroyed with him face up this turn, unfortunately this effect can only be activated this turn and you can only save one thing. I don’t lie this card really, its not good to have face up, even with D hero support, as chances are it’ll be in atk , and they’re going to be aiming for him over Dread master ( yeah right) anyway. I don’t like it, but if you can find a use, do all by all means.

Traditional : 1/5
Advanced : 1/5
Art: 2/5 Disappointing
MPS ; 2/5 I like Tenacious D. ….

Destiny Hero - Captain Tenacious


Basic Summary: Ahhhh horrid name for a card who names these in the english versions I'm sure many will agree the japanese name was far superior. Now for being 800 ATK/DEF I'm pretty sure your opponent isn't going to choose something stronger on the field to attack if this thing is face up soo right there that makes the card really unreliable except if it was D-Hero Doom Lord. Now the whole special summoning effect is cool but most of the current D-Hero have horrid stats [ until PoTD, see Pojo Forums for details ] except Diamond Dude which is decent enough but Captain would be better if its stats were better in my opinion.


Conclusion: I apologize for the short review today I think until PoTD or just use better D-Hero then this card if you're running a D-Hero deck


Traditional Format > 1/5:


Advance Format > 1/5: What until PoTD


Artwork > 1/5: He even looks funny :P


Pippin Destiny Hero Captain Tenacious

Here is another Destiny Hero. Like, love, loathe, or utterly despise, there are some who are bound and determined to play obscure deck-types. D-Heroes and E-Heroes have one major issue, their support. Their Support is always too specific and regular support (like Call, Premy, Sangan, and the like) could be used so much more effectively in different decks. That being said, I will review this for a D-Hero deck because this is glowing, radioactive, dog poo on a stick everywhere else.

And that brings us to Tenacious D here. 800/800 ain't hangin around on the field long. Its effect is during your standby phase, you bring back a D-Hero that has been killed by battle. Not bad recursion at all, but keeping this guy on the field is a must, so Heart of Clear Water may not be a bad addition to this deck. It keeps him alive except for magic and trap cards, but there, he is too low for most traps to stop him from being summoned.
Also, Smashing Ground would probably hit something else because he is so low on def.

Bottom Line: D-Hero Deck: 3.5/5 - If you have the room, this guy is a welcome addition
Traditional: 1/5
Advanced: 1/5

Art: 3/5 - wierd shieldy things attached to his arms (can't really make out what is going on, but he looks cool enough).

Until Next Time, Rock Your Socks Off!!


Today we continue on with EOJ cards and we finally reach monsters with Destiny-Hero Captain Tenacious. I kinda like the name of the card, I unno..lol. Anywho, onto the review.

Text on this card reads.

Destiney Hero - Captain Tenacious
Level 3
Attack: 800 Defense 800
Once per turn, while this card is face-up on your side of the field, if a monster on your side of the field that includes "Destiny Hero" in its card name(except this card) is destroyed as a result of battle and sent to the graveyard, you can special summon that one monster to your side of the field during your next standby phase.

Hmm, this seems pretty good for Destiny Hero decks, can go fetch a DreadMaster, a Diamond Dude, or whatever guy you want as long as they're in the graveyard, and as long as this card is on the field. Although it has to be result of battle. This can pretty useful, if I ran a Destiny Hero deck I'd use like 3 of them. Monster recursion is always good, with a deck that can still have like Premature and Call in it.

In other decks though, this will do nothing, unless you like putting random cards into your deck that is.

+ Can bring back good Destiny Hero monsters like Diamond Dude,
+ Dreadmaster,
Doom Lord.
+ Can set-up nicely for a tribute next turn.
+ Fetchable by Reinforcements of the Army.
+ If your running a Sorcerer, its Sorcerer bait.
+ Gets under G-Bind, Level Limit Area B.

Again, probably more, but these are most notable.

- Comes to your field at next standby phase.
- Only 800 Attack and 800 Defense.
- Big monsters squish it to pieces.
- Destiny Hero decks arent good SJC wise imo.

Probably more, these come to mind first.

Use this in casual please, fun times.

Traditional: 1/5 (No, dont use)
Advanced: 2.5/5(Can be very fun to use).

Any hate mail/support mail/feel like talking to me mail can be sent to freezergeezer111@hotmail.com.

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