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Pojo's Yu-Gi-Oh Card of the Day


Activate this card when a monster with [E-Hero] in its name is removed from your field. Add a monster with [D-Hero] in its name to your deck equal to or lower than level of the monster that was removed.

Type - Trap
Card Number - EOJ-JP053

Card Ratings
Traditional: 1
Advanced: 1.1

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.

Date Reviewed - 08.09.06


ExMinion OfDarkness

It blows.

I understand it's a search mechanic for Destiny Hero monsters, but it forces you to play Destiny Heroes AND Elemental Heroes. It's bad enough when you run up against someone running either one or the other in a Regional tournament -- they absolutely kill your tiebreakers...but if they're packing both and refuse to drop, you can bet your bottom dollar they're going to throw a big fat -7 or -8 into your T1 column.

Nothing more to say here.

1/5 all

Dark Paladin
I'm sorry, I'm tired of support for Hero cards of any nature.
Reviewing monsters is fine, but this is a 1 for 1 and very restrictive.
The monster must be of an equal or lower level and it goes to your hand instead of back to the field.


1/5 even where it belongs

garbage, utter garbage

Art: 2/5

You stay classy, Planet Earth :)

Look! A tutor! Bask in its glory.

You don't look like you're basking!

Well, I can't blame you. It might be alright, but a tutor in Trap form doesn't exactly give you the ability to find a monster when you need it. And, having to wait until you lose a monster anyway is just rather too much. This won't make D-Heroes a force of pain.

Traditional: 2/5
Advanced: 2/5

Share and enjoy,

Dark Maltos


D time

As puns on us British goes in Yugioh, I’d say this is one of the better ones. Tea time in the UK is when we all sit down and have our large meal of the day, we don’t normally drink tea though, at least not in my house.

D- Time is an interesting trap from EOJ that hopes to unite E hero’s and D heroes together into some sort of ED hero deck , a weird combination. Something I don’t recommend.

As you can plainly see from my good awful E hero deck , E hero’s haven’t got room for much in terms of cards, especially with the new Neo spacians breathing down their necks.

D heroes are not the kind of cards that really gel with E heroes, As one set relies on fusions and the other on mini , turn based effects. They’re of 2 different worlds. This adds to the boatload of situational hero support out there already.

Traditional : 1/5
Advanced :1/5

Art : 3/5 Gotta love the effort
MPS ; 3/5 Appreciate what they were trying for.



Basic Summary: Tea Ti.....ohhhh I mean D-Time ??? sorry couldn't resist that joke, Now I'm not a huge fan of both D & E-Heros but worse if they're in the same deck which will lead to amazing bad topdecks sorry to rain on someones parade but its true E-Hero/D-Hero shouldn't be in the same deck unless you splashed Wildheart which is the only real good playable E-Hero ( I'm going to get hate mail for that for sure ). Now IF you play both when your E-Hero leaves the field you get to add one D-Hero thats LV is equal or lower the the E-Hero to your hand which isn't that bad soo for example trade in your WildHeart for D-Hero Diamond Dude thats pretty much it.


Conclusion: Unless you're making a fusion of Edo/Jadan decks both E-Hero & D-Hero should be in the same deck in my opinion just will lead to bad hands.


Traditional Formal > 1/5: If you're running D-Hero in traditional you're a brave person


Advance Format > 1/5: See Conclusion for reasons for my rating remember my opinion maybe different from others keep that in mind if you're a D-Hero/E-Hero fan


Artwork > 4/5:............ Tea Time ahh I was holding that in :D, Just another case of artwork being better then the card itself




Today we look at another Trap from EOJ called D-Time. Again with lack of knowledge from not buying EOJ cards, I just actually saw this card for 1st time. So if this review is short, please send hate mail to freezergeezer111@hotmail.com. Anyways on to the review.

Text reads:

D Time
Normal Trap
You can activate this card when a monster on your side of the field that includes"Elemental Hero" in its card name is removed from the field. Add 1 monster from your deck to your hand that includes "Destiny Hero" in its card name and whose level is equal to or lower than that "Elemental Hero"

At first glance, you will realize this card sucks outside of Elemental/Destiny Hero decks. Ive never ran a Elemental Hero deck, or Destiny Hero deck, but I know that both decks arent good enough to win a Regionals/SJC or Nationals. So why bother? Casual duels, Im sure those kinda deck would be cool.

Its too situational in my opinion, you have to remove a Elemental Hero, via your own card effect, or your opponents, to fetch a "Destiny Hero". I know some Destiny Hero's are good but if your opponent has a dedicated hand and dedicated backfield, it wont matter anyways. Your basically getting nothing, as it will probably be gone next turn or a few turns later anyways. Plus the levels have to be equal or less.(Should be whatever level you want).

+ Fetches a Destiny Hero, some of them have good effects.
+ Card goes to your hand, they could respond with a TT if summoned.
+ Normal Trap, so your opponent might not worry to much about it.

Probably more, but again these come to mind firstly.

- Has to be a Destiny Hero, cant be a Elemental Hero.
- Its a Trap card, Royal Decree kills it.
- Elemental/Destiny Hero decks, are easy to beat.

Probably more, but you get the point.

I recommend you play this casual as its fun to use. SJC-wise, your best chance at a Shrink would be Stein, Decree, Return, or some weird deck that moves fast, and people dont understand.

Traditional: 1/5(I should put 0/5)
Advanced: 2/5(Casual duels make it higher)

Any hate mail/support mail/feel like talking to me mail can be sent to freezergeezer111@hotmail.com.
Pippin D Time.

Its another attempt by Konami to make a seperate yet effective subtype of card play that is specific to a single card genre that is hardly played and seldom sees the light of a tournament floor.

D Heroes are seeing more play than E Heroes and neither are seeing much play.

But if you must have your GX deck then by all means use this, if you are mixing E-Heroes and D-Heroes. I don't recomend it, but it would help get Doom Lord out that much faster.

Bottom Line: E-Hero/D-Hero - 3.5/5
Traditional: 1/5
Advanced: 1/5
Art: 3.5/5 - I like the Ultimate rare version better because of it shineyness.

Until Next Time, Will that be one lump or two?

Pip, pip cheerio

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