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 |  | 
					
					Pojo's Yu-Gi-Oh Card of the Day 
						
						
							|  |  | 
							JinzoUltra Rare
 
							As long as this 
							card remains face-up on the field, Trap Cards cannot 
							be activated. The effects of all face-up Trap Cards 
							are negated. 
							
							Type - Machine/Effect Card Number - DB1-EN067
 
							Card RatingsTraditional: 3.83
 Advanced: 
							4.53
 
							Ratings are based on a 1 to 5 scale 1 being the worst. 
							3 ... average. 5 is the highest rating.
 
 Date Reviewed - 04.21.06
 |    
                        
                          |  ExMinion OfDarkness
 | Hear that? That's the sound of Jinzo's value going 
							up $10 in 2 weeks. 
 If you saw the most recent SJC, Jinzo's back in full 
							force. People are playing so many Bottomlesses, 
							along with the newly unbanned Mirror Force, that it 
							becomes better to negate traps for a long period of 
							time sometimes, rather than just get two out of the 
							way that could possibly be chained. There's not much 
							to stop Jinzo afterward; the Scapegoat to fend off 
							for a turn or two, the Enemy Controllers that 
							usually don't see a heck of a lot of play, and the 
							lone Book of Moon (which could be followed up by one 
							of two Crossouts.)
 
 I was YVDing with someone yesterday and dropped 
							Jinzo when their backrow consisted of Bottomless, 
							Sakuretsu, and Torrential. Given the slow pace of 
							some games, spell and trap zones can fill up to 
							that, or something similar, fairly quickly. So just 
							make sure your deck has enough ways to deal with 
							Jinzo should it come out.
 
 2.5/5 Traditional
 
 4.25/5 Advanced (People will still run this with a 
							bunch of Traps in their OWN deck)
 
 |  
                          |  Dark Paladin
 | Now, today you faithful readers are rewarded for 
							trudging through the past four days. Today, we're 
							looking at Jinzo! Why, I'm not sure, but he is a 
							Machine, and he's good, so I'm happy. 
 Good old Jinzo, back in the day, everyone who was 
							anyone ran one, and if you didn't have one, you were 
							at a severe hinderence, shall we say?
 However, today, Mobius the Frost Monarch seems to be 
							some peoples tribute of choice over Jinzo. 
							Especially with Monarch Control emerging very 
							popular lately.
 
 Jinzo is still good. Total trap negation on the 
							field of an intelligent duelist can still mean 
							trouble for the opponent, and victory for you. Yes, 
							I said Jinzo needs to be used with intelligence.
 
 
 Jinzo honestly isn't that good of a card early game, 
							or even mid game.
 If you get him out too early, your opponent could 
							Snatch him (which is why it's good to keep an MST 
							handy) Smashing Ground, etc him.
 
 However, if you wait to mid to mid-late even to late 
							game, Jinzo can definately clinch a duel for you. 
							Just keep track of your opponent's cards so you know 
							whether they used Snatch, Smashing Ground, etc.
 
 Ratings:
 
 Traditional: 3.85/5
 Traditional Machine: 4.25/5
 
 Advanced: 4.4/5
 Advanced Machine: 4.75/5
 
 Art: 5/5 Excellent (Android Psycho Shocker!)
 
 You stay classy, Planet Earth :)
 
 |  
                          |  Ryoga
 | Jinzo: "Mobius the Frost Monarch is better than Jinzo.
 Discuss."
 
 I imagine the above question would take a few 
							articles to work out in full as both are great. 
							Basically, the relative power of the two cards is 
							based on how long Jinzo will stay on the field. If 
							Jinzo leaves the field after one turn, all he did 
							was delay the inevitable and Mobius is better for 
							the advantage swings. If Jinzo can stay for three or 
							four turns, his attacks might just win the game by 
							lockdown.
 
 Beyond that, there is little difference between the 
							two, except Jinzo can't be eaten by Tsuki. I leave 
							you and time to decide which is better.
 
 Traditional: 4/5
 Advanced: 4.5/5
 
 Share and enjoy,
 Ryoga
 
 |  
                          |  Dark Maltos
 
					  | Jinzo 
 Way before their was Mobius, there was Jinzo, a card 
							I instantly fell in love with . Jinzo, as you are 
							all aware has a similar effect to Mobius, preventing 
							the activation of trap cards, and the effects of 
							them as long as he is face up on the field. He also 
							boasts 2400 attack.
 
 Back in the days of Chaos, no one could have ran 
							Mobius over Jinzo, since Jinzo could fuel the Chaos 
							monsters being the Dark attribute. Nowadays though 
							things have changed and people feel that removing 
							cards is better than negating them, and since chaos 
							is for the most part gone, then there’s no point in 
							Jinzo anymore. I disagree strongly. Jinzo is a very 
							powerful and ruthlessly dominating card when in 
							play. Facing a Jinzo is a frustrating and deadly 
							experience. Not having access to trap cards can 
							cripple your defences and leave you wide open for a 
							2400 assault. .
 
 As far as I am concerned, Jinzo is pretty much 
							Mobius’s superior. He has the same strengths, and 
							virtually the same ability, except that his ability 
							is an active one, allowing for constant lockdown on 
							the opposing cards.
 
 Another benefit is that he can be used with cards 
							like Call of the Haunted in crazy combo’s where he 
							doesn’t die when Call is destroyed, and you can even 
							chaining call to the activation of a trap card and 
							getting Jinzo to negate the trap when the chain 
							resolves. Those were the days..
 
 The game had changed from its previous state and 
							become different. Now monsters were dieing all over 
							the place because of repetitive use of cards like 
							Smashing Ground and Fissure just to kill whatever 
							was thrown at them. . It used to be that you could 
							summon your Jinzo and most likely keep him on the 
							field for a few turns and deal some hefty damage, 
							but that almost isn’t the case any more. Now 
							monsters are lucky to survive during the opponents 
							next turn, and as a result Jinzo’s effectiveness has 
							been somewhat dwindled. It seems people chose Mobius 
							over Jinzo just because even if their Mobius did die 
							next turn they could reap some benefit since they 
							have destroyed two opposing face downs.
 
 If you hadn’t noticed, a lot of that was ripped from 
							my S/t Obliteration article.
 
 Anyway, by now you all know my feelings on him, and 
							I do feel he deserves another shot, you’d be 
							surprised how effective a card like him could be.
 
 Traditional : 5/5
 Advanced : 5/5
 
 Art ; 3.5/5
 MPS : 5/5
 
 |  
                          |  Tebezu
   | Jinzo 
 I remember my first regional tourny. I needed a 
							Jinzo and went to some 12 places looking for him. I 
							then came across one DB2 Ultra Rare and bought it. I 
							took him and won almost every game with BLS and 
							Jinzo Side by side making top 8.
 
 After the banning of pot and graceful, I stopped 
							using him because tributes tend to hate me in 
							crucial games where I am top-decking. Now that 
							graceful is back Jinzo and Call of the Haunted is my 
							number uno fav. combo.
 
 I'm not going to lye. Jinzo is one of my favorite 
							cards. If I flip a magical merchant and discard him, 
							my first draw is Call of the Haunted. If I use 
							graceful charity, I always seem to have a call of 
							the haunted on the field and a Jinzo.
 
 If I have a treeborn frog and need a top-deck Jinzo 
							to attack for game, there he comes.
 
 Jinzo is a true pal.
 
 If it was not for this card, I have no clue how 7/10 
							games would go in the past few weeks. Jinzo always 
							seems to come to me. The games I toss him, I lose. 
							The games I use him I win.
 
 Jinzo is this new formats best friend. A 2400 
							Beatstick who makes it safe to swam and attack. I 
							don't know what I can say about Jinzo other than I 
							am giving him a 5/5
 
 I know that is a high rating, but Jinzo is almost 
							broken. A cool monster who doesn't generate 
							advantage in any way other than LP and Monster 
							Control. Combine this with the fact he is a machine 
							and becomes a 4800 with the use of limiter removal, 
							sick and wrong.
 
 Sweetness............................................
 
 He combos well with Call of The Haunted and makes an 
							excellent 4 star monster at the hands of treeborn 
							frog.
 
 I love this card.
 
 I am glad I have had the opportunity to give him the 
							respect he deserves.
 
 |  
                          |  Otaku
 | 
								
								
								
								Jinzo: 
								a classic Monster who first appeared in 
								Pharaoh’s Servant.  He’s Dark, which may be the 
								best Attribute.  He’s a Machine, which isn’t the 
								best Type but it is pretty solid.  He’s got 2400 
								ATK, and in many ways Jinzo is one of the 
								Monsters who helped dethrone old Summoned 
								Skull as the top ATK to see consistent play 
								(Dark Ruler Ha Des helped, and now the 
								Monarchs maintain it).  His DEF is 1500, 
								which was perfect when he was introduced (it 
								allowed him to be searched out via Witch of 
								the Black Forest). 
								
								  
								
								Where is he now? 
								
								  
								
								I still see him sided some, but Mobius the 
								Frost Monarch has in many ways replaced 
								him.  Probably because Mobius means a 
								quick two S/T kill, 
								while Jinzo, on his own, just negates 
								them.  That means a Smashing Ground 
								later and you have to worry about Traps again.  
								Additionally, it is less damaging for the 
								opponent to take control of your Mobius 
								than it is for them to take control of Jinzo, 
								at least in the “standard” deck: with Jinzo, 
								your own Traps are rendered useless, but 
								Mobius, for better or worse, it just a big 
								beatstick. 
								
								  
								
								So is Mobius the Frost Monarch better 
								than Jinzo?  All of you who answered “It 
								depends” are correct.  First and foremost, what 
								deck are you facing?  Most Stall/Burn decks will 
								have an assortment of Spells and Traps, Set and 
								face-up that need to be destroyed.  Mobius 
								clearly wins there.  For Beatdown vs. Beatdown, 
								I am not so sure: before Heavy Storm is 
								played, players will be very conservative 
								setting Spells and Traps.  This both helps and 
								hurts Mobius, as that lone Trap could 
								still be Mirror Force, Torrential 
								Tribute or another “biggie” that not killing 
								will hurt you, but if it is just a Sakuretsu, 
								or worse yet, a chainable Trap your Mobius 
								will either be totally wasted, or at least feel 
								under utilized.  Jinzo, on the other hand 
								would still negate any of those, and until its 
								destroyed, future Traps are still useless.  If 
								there are just two S/Ts on your opponent side of 
								the field, then Mobius clears the field 
								more often than not.  Jinzo still negates 
								them, but if he dies next turn, they are back 
								“on”.  If there are face up 
								Spells or Set Quick-Play Spells, clearly
								Mobius wins out. 
								
								  
								
								What happens, though, if Heavy Storm is 
								gone and Magician of Faith is either gone 
								or clearly not Set at 
								the moment?  Your opponent can freely set two to 
								four S/Ts.  Suddenly, Mobius becomes 
								overwhelmed: he is Summoned, 
								nails a Dust Tornado and a Torrential 
								Tribute, both of which are activated so that 
								he ends up ultimately being a net loss.  Here is 
								when Jinzo begins to really shine.  He is
								Summoned, and your 
								opponent has locked down several Spell/Trap 
								zones.  Jinzo can attack, attack, attack, 
								where as even if Mobius had done his 
								thing perfectly, next turn he can run into a 
								Sakuretsu Armor. 
								
								  
								
								Then there are a few actual tricks that make 
								Jinzo nice, like being immune to Call of 
								the Haunted after it’s already 
								revived him.  Something that might help 
								alleviate some of the annoyance of Jinzo 
								not actually destroying cards is to combine him 
								with Nobleman of Extermination: turn that 
								locked down Sakuretsu into two or three 
								Removed From Play. 
								
								  
								
								All in all, I think Jinzo is due for a 
								comeback.  Apparently, so did several players at 
								the last SJC.  Bottomless Trap Hole, 
								Sakuretsu Armor, and several other Traps are 
								seeing more and more play.  Royal Decree 
								just isn’t as popular as one would have 
								expected, so Jinzo appears to be getting 
								another shot.  Even if you run several Traps 
								yourself, it’s something to at least Side Deck, 
								and will often be worth running in your main 
								deck as well.  With the remaining Quick-Play 
								spells heavily restricted or ignored, Jinzo 
								seems poised to make a comeback. 
								
								  
								
								
								Ratings 
								
								  
								
								
								Traditional: 
								3.5/5 – Still not bad here, but in OTK he’s not 
								much use and in Chaos he’s got to fight 
								against some other good Light/Dark Monsters for 
								the Tribute slot.  Still, all the nastiest Traps 
								are present, and Harpie’s Feather Duster 
								can’t destroy them all… 
								
								  
								
								
								Advanced: 
								4.25/5 – Jinzo has always been somewhat 
								overpowered: his existence is why Traps were so 
								rarely played.  Not Heavy Storm.  Not 
								Harpie’s Feather Duster.  Those cards 
								explained away some missing Traps, but not all 
								those wonderful, highly chainable ones.  Traps 
								were still a common site after Heavy Storm 
								and Mystical Space Typhoon: it wasn’t 
								until Jinzo that they really started to 
								dry up in usage: Harpie’s Feather Duster 
								was just the nail in the coffin.  So for 
								Advanced, Traps are finally being used are more 
								than just the “bare minimum”: powerhouses like
								Call of the Haunted, Torrential 
								Tribute, and Mirror Force are run 
								along side Dust Tornado, Sakurestu 
								Armor, and Bottomless Trap Hole.  
								With Jinzo seeing more play, I don’t 
								expect that to last. 
								
								  
								
								
								Limited: 
								
								5/5 – Anyone else even score this anymore?  
								Well, if you get Jinzo in a Limited 
								event, take it.  He’s at worst a good, solid 
								beatstick of a Tribute, that 
								only a minority of Level 5/6 Monsters surpass, 
								and if the opponent did get a few good Traps, 
								boy will they be disappointed.   |  |