Yu Yu Hakusho
Pojo's Yu-Gi-Oh Card of the Day
D. D. Assailant
When this card is
destroyed in Battle by an opponent’s Monster, remove
this Monster and the opponent’s Monster from the
Type - Warrior/Effect
Card Number - DBT-EN002
Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 04.11.06
This card has always been qutie powerful. It's a
guaranteed 1 for 1 most likely; the opponent either
has to get a monster removed to take it out, or
waste a spell or trap to get it off the field
without it removing anything. Having 3 of him for so
long, plus DDWL, is the sole reason Horus and
Phoenix decks didn't at least get tried more.
Now that he won't be a crutch for the Warrior deck,
what will he be? Just another Toolbox monster that
you pull out with Reinforcement of the Army when the
monster you want to take out with it is already
So why will he see play in the new format?
Restricted 1:1s like him are always welcome, in
almost any deck. We play DDWL, don't we?
D.D. Assailant is a Level 4
Earth/Warrior. Level 4 means it’s an easy
no-Tribute Normal Summon. Earth has some spiffy
tricks, though they aren’t often played.
Warriors have even spiffier tricks, and they are
heavily played. All in all, these traits are a
very solid foundation. D.D. Assailant
has a solid 1700 ATK and 1600 DEF. Both stats
mean that it won’t be killed in battle except by
dedicated beatsticks or Tribute Monsters.
Obviously these stats would be sub-par on their
own, so let’s check the effect (for that new
player who has never seen this card before).
When D.D. Assailant is destroyed in Battle, it
automatically removes itself and the Monster it
did Battle with. This is a great effect: the
only things that will stand it its way long are
Monsters with protective effects (like Spirit
Reaper) and creatures with very high DEF
scores (otherwise you’d just suicide into it).
This means its one of those Monsters that will
easily break even (in terms of card count) and
usually pull ahead (Summon, attack and kill a
Monster, and then cost the opponent Monster
removal or their next beatstick).
This is a great card, though not quite as useful
as D. D. Warrior Lady. The latter is
more searchable, has a slightly more useful
attribute (Light), and a better “remove from
game” effect, which easily offsets D.D.
Assailant’s slightly higher ATK score.
Though more Monsters can kill D. D. Warrior
Lady in Battle, its okay since they still
get removed and she can remove defensive
Monsters that D.D. Assailant can’t.
That isn’t to say that D.D. Assailant is
bad. I am of the opinion that these both D.D.
Assailant and D. D. Warrior Lady are
over-powered, to the point that at least
eventually they should be banned. The “remove
opponent’s Monster from game” mechanic, in this
instance, had its value grossly underestimated.
Yes, you basically eat up a Normal Set/Summon
with them, but the combination of being
searchable and just strong enough to hold off so
many non-beatsticks put them over the top. Many
players I know have D. D. Warrior Lady in
their deck by default, and D.D. Assailant
in their virtual decks by default as well.
There’s nothing like someone’s carefully laid
plan backfiring because it runs into a “D.D.”
Oh, and for those wondering, D.D. Warrior
is fine, primarily because he must remove when
he engages in Battle. The lack of an option
makes all the difference in the world: D.D.
Assailant is big enough to press the
advantage, as can D. D. Warrior Lady
(though not as well).
3/5 – Due to the increased mass Monster removal,
I don’t think the D.D. cards are as
effective here. Still a solid Monster, though.
4/5 – Though not as potent, D.D. Assailant
is still a great Monster and you generally need
to find a reason to not run it.
N/A – Currently only available from a video
game. It’d be a top pick if it were re-released
into a set.
A great card you should generally assume you’re
running until you find something of critical
importance for the deck and you must cut this
instead. However, that’s probably going to be a
rare occurrence. Yes, that Special Summoned
Cyber Dragon will often “cancel” it out but
your opponent still burned a resource doing it.
Today we're looking at DD Assailant, and this is a
card that found itself to be Restricted this Ban
List arround, which is good, yet bad all at the same
time. Some people argue that DD Assailant should
have been at 2 instead of 1 as he isn't as good as
DD Warrior Lady.
What do you want me to tell you about DD Assailant
that you don't all ready know? She was great when
you could run three, and she's at least as good now.
It gives all decks two less cards to be afraid of
Of course you might as well play the one you're
allowed. You still have one copy of DD Warrior Lady,
so you have two main Remove from Play monsters and
however many Bottomless Trap Holes you play.
Vampire Lord use is still popular, and you can use
three of him.
Phoenix use is also on the rise again, and this card
can ruin the day of a player playing either.
Traditional Warrior/Toolbox: 4.25/5
Traditional vs V-Lord or Phoenix: 4/5
Advanced Warrior/Toolbox: 4.8/5
Advanced vs V-Lord or Phoenix: 4.5/5
Art: I love this picture, she has the Final Fantasy
You stay classy, Planet Earth :)
Admire the sight of a happier Phoenix and Black
This is not broken. In fact, it's not even close. It
provides a very useful beatstick and field clearer
for Warrior Toolbox, and would be a nicely balanced
card if Yu-Gi-Oh could invent some form of Loyalty
and slap it on this.
However, I agree with the restriction. Decks based
around Special Summoning some massive thing need a
little help, since I'd always thought the anime was
about summoning some massive thing and insulting
your opponent a lot. We've already got the insults,
so we need more bigger monsters and D.D.A. stands in
the way as it makes destroying them so much easier.
Share and enjoy,
After a long time, I have finally returned. Always
happy to return of course, but to return to the
overrated D.D. Assailant, not so good.
D.D. Assailant is a warrior with 1700 attack with a
very useful effect in battle. When ever D.D.
Assailant gets destroyed by a monster in battle both
D.D. Assailant and the monster gets removed.
Now as this card is limited to one, you would think
how great it is.
It gives a great defense, especially against
Monarchs. It is searchable by Reinforcements of the
But it does not gain card advantage easily, it
simply seems as a simple card.
It is easily destroyed by almost any playable trap
card. It is easily destroyed by Smashing Ground. It
is a card that can't escape almost anything. Now
what makes you think you can get away with it?
Actually it might even help your opponent. Using
Brain Control, Snatch Steal, Soul Control, your
opponent can tribute for a Monarch or even ram it
into your higher attack monster for even more card
The combos and advantages are extremely high to
Assailant, even in a common cookie deck.
It's not even a DARK , no Strike Ninja and no Chaos
Sorcerer, something you see in warrior decks that
might need to work. Once the next set comes out your
opponents will be screaming for joy with the
increasing play of D.D. Survivor.
As it can serve good side deck possibilities, you
will still even out card advantage. Against Zombies,
one for one, against Soul Control, even card
advantage, against Phoenix you might actually gain
card advantage. But of course that all depends on
the player and how things are summoned.
Even though all of these negative aspects I point
out are extremely painful to take, there is the
somewhat positive side. It takes down big monsters
and it benefits in a Return From the Different
Paul Levitin used D.D. Assailant as a one for one
while fueling up the remove from play area for
either card advantage or game with Return From the
Different Dimension. It also served as a good
counter for the Metagame full of Monarchs.
Cards will either be over weighed by the positive or
negative, but it depends how you put it to use.
Synergy is the key to many of these cards, like D.D.
Assailant. If you give it a positive purpose in the
deck that supports lots of other cards, than you
reached your goal.
This card is extremely bad in this current format.
Once the next set comes out you will be overwhelmed
if you play this card. During the early Advanced
Format this seemed like the ideal card but now just
Traditional: 2.5/ 5.0
( Not much space for this.)
Advanced: 2.0/ 5.0
* This card ruined "All-Star Week" *
Recently restricted, and rightly so. Remember when
So0o0o many were saying that this wouldn’t get
restricted? Hmm, it makes me warm inside…
DDA was restricted with just cause. All the DD
monsters can be devastating to face, and even DDW is
no exception as in essence they can all be used for
the same function . Removing cards from play more
often than not ruins entire strategies. This card
singularly was the bane of original decks last
format, but now its under control I have no biases
for or against. A powerful monster and also one that
made toolbox reach a record high , im really glad we
still have this ‘Harmless’ 1 for 1 remover under
lock and key.
Traditional : 3.5/5 I think it will still be quite
good, even if it isn’t light or dark.
Advanced ; 4/5 Still very good
Art : 4/5 Nice
MPS :3/5 A card im fond of now
Ah, D.D. Assailant!
D.D. Assailant (Henceforth known as "DDA".) made its
first North American Debut @ sJc Vegas, where Dwayne
Nunez of Comic Odyssey urged Wilson Luc to use them
for the event, and Wilson ended up winning the whole
event with the deck!
At the beginning of the October 2005 Forbidden list,
D.D. Assailant was considered one of the best cards
in the game, period. Toolbox was the projected 1st
place deck when it came to Tier 1 decktypes, and DDA
made its way into Top 8 @ sJc Atlanta, where a total
of 17 made their way into the top 8 decks! Thats an
average of two copies, per deck!
DDA's strong points are...well, there are ALOT of
strong points for the card, actually. DDA is ALWAYS
a 1-1 Trade in Card Adv terms, unless it gets
Removed by BLS/Chaos Sorcerer. Where as cards like
Blade Knight etc. may score LP damage, but they will
probably get ran over by a bigger monster.
DDA removes any monster that destroys it, and has a
respectable 1700 attack, and a VERY solid 1600
After players such as Brice T, and Matt Peddle
pioneered the "FFC" "Flip Flop Chaos" deck utilizing
Dekoichi the BattleChanted Locomotive, Magical
Merchant, Chaos Sorcerer, and even a techy Mask Of
Darkness with 9 traps like Time Seals, Jar of Greeds
etc., DDA wasnt as good, because it wasnt the #1
deck anymore, it was at best, tied for #1 with FFC.
So Toolbox play went down.
This is a very solid card, reference back to the
older reviews of DDA, nothings changed about the
cards playability, besides some new decktypes that
came out such as RftDD builds making it a bit
better, or worse depending on how you look at it =|.
Konami is stupid, DDA isnt a card that needed
restriction. It isnt Spirit Reaper, idiots.
For the freaking record, only 6 DDA's made top 8 at
sJc Durham, 3 made the top cut in sJc Orlando, and
only...4 in sJc Long Beach?!!
You're going to RESTRICT a card, that out of 24
decks, a possible 72 DDAs, only 13 were ran? Yeah,
21 Spirit Reapers in Durham. 20 in Orlando. 19 in
6. 3. 4.
21. 20. 19.
I didn't mean to make this CoTD into a anti konami
rant, but its just so easy.
Even if this monster is the prime example of cookie
I still like him/her (can never tell)
D.D. Assailant is not only a 1700 beatstick but the
perfect monster to draw smashing grounds out with
his 1600 def. On top of that he generates a one for
one if not more advantage (killing a monster, trap,
A great search based card who threatens your
opponent. Some opponents will literally stall until
they find an answer.
He is the bane of all Phoenix players and tells V.
Lord to stay dead.
But now with the restriction, I have seen numerous
people running D.D. Warrior in his place.
I honestly am happy for his restriction, b/c now no
thought goes into determining how many you should
DDA is still a strong card, but her impact was
greatest at 3 per deck. Running one is still
possible, and warrior decks will do that. But DDA
started to lose momentum at the end of the last
format, she isn’t as necessary as before.
Still a solid and strong card, but she won’t be
seeing as much play as before