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Pojo's Yu-Gi-Oh Card of the Day

Vorse Raider
Secret Rare

This wicked Beast-Warrior does every horrid thing imaginable and loves it! His ax bears the marks of his countless victims.

Type - Beast/Warrior
Card Number - CT2-EN003

Card Ratings
Traditional: 3.0
Advanced: 3.5

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.

Date Reviewed - 09.19.05


Vorse Raider

Today’s card Vorse Raider, a monster who’s really, really easy to review. He’s DARK, he’s a Beast-Warrior, and he has no effect.

1900 ATK is good; 1200 DEF is okay but not spectacular (it does let Vorse Raider stand up to Tsukuyomi, at least). What more is there to say? He’s a standard beatstick who complements Enraged Battle Ox fairly well.

Whether you should use this instead of Berserk Gorilla in a Beast/Trample/Etc is debatable. A few of each would be rentsy.

Beast Deck: 4/5

ExMinion OfDarkness
Vorse Raider

Welcome to Tin Week! This week we'll be looking at 5 of the 6 promo cards that have been released in the new collector's tins.

...wow, we haven't reviewed a non-effect monster for a long time!

Almost every time I look at a card that has a superior counterpart with no drawbacks whatsoever, I give the weaker card a 1/5. That also holds true here.

Why? Mad Dog of Darkness / Archfiend Soldier.

All three are dark. All 3 have 1900 ATK. Vorse Raider has 1200 DEF, Mad Dog clocks in at 1400 DEF, and Archfiend rules the roost with 1500 DEF. I know people are mentioning "but he works with Enraged Battle Ox and gets trample!" Guess what -- so does Mad Dog of Darkness!

People were longing for this card to come out a year or two ago, and now it's no better than a DB2 common.

1/5 all, for reasons listed above. Is actually probably better than a lot of non-effect monsters kids play today, but we just have better cards now.

Coin Flip
Ooh, look. A 1900/1200. I'd pretend that this was in any way good, but do you REALLY want me insulting your intelligence like that?

Use Skilled Dark Magician, man. And that's saying something, coming from me.

General: 1.8/5

Dark Paladin
As we start this week, we decide to review the new set of tins for this summer, or at least as many of 6 as we can do in a 5 day period…

That being said, today’s card is Vorse Raider. In my opinion there isn’t anything that special about Vorse Raider. He is a Level 4 monster with 1900 attack, which is a good thing. He is a Dark, and a Beast-Warrior which gives him trample with Enraged Battle Ox.

However, he is a NORMAL monster with 1900 attack. His defense is a decent 1200 for a monster of his strength and level. I don’t really believe he will impact the game in any serious way due to the fact his release is so late into the game that he may end up “forgotten” with all the other 1900 normal monsters we have.

As stated, a real good place for Vorse Raider is in a Beast-Warrior Trample Deck involving Mad Dog of Darkness and Enraged Battle Ox.


Traditional: 3.0/5
Traditional Enraged Battle-Ox Beast-Warrior Trample: 4.0/5

Advanced: 3.5/5
Advanced Enraged Battle-Ox Beast-Warrior Trample: 4.5/5

Art: 4.0/5

You stay classy, Planet Earth J
Snapper Vorse Raider

Well it may have been around a month since their release, but we're finally getting to the new tin cards. Today's cards is *checks super-secret COTD
website* Vorse Raider? Do I really need to review this? I do? But why???
That's a stupid reason. But you know, I'm not one to go against the grain, so I'll review it anyway.

Allow me to sum up VR is a series of facts: 1900 ATK Normal Beast-Warrior that can pierce when used with Enraged Battle Ox. All done!

Advanced: 1/5. His un-existent… you know, I should probably dedicate at least one more paragraph to VR, and at least half of that one paragraph should be random and unneeded information.

Years ago when we first learned of VR in one way or another, we were somewhat eager to get him, seeing as he was (at the time) extremely strong for a monster of his level, looked awesome, and (as would become a later
perk) have workable stats. But then one by one, 1900 ATK monsters become as easy to find as the gum on my shoes, and the hype that VR had accumulated began to simmer down. Then it got worse. Soon after the increase in available beatsticks, Normal Monsters lost all recognition they had spent years earning. But with the rise in Effect Monsters that kicked so much butt it was even funny, effectless monsters couldn't compete.

So in short, VR is nowhere near as good as it could have been had it been released a few years ago. It's still nice for novelty reasons and for showing off (though why you'd brag about an easily obtainable card is beyond me), but given his monster classification and the few cards that can work with him specifically being in that classification make him unworthy of anything that isn't attempting to recreate Kaiba's Deck.

Advanced: 1/5. His un-existent effect causes him to be complete… guano (crap is too harsh).
Traditional: 1/5. Yeah.
Overall: 1/5.
Art: 4/5. Coolness. The horns seem excessive though.


Vorse Raider is a Level 4 Dark/Beast-Warrior with no effect.  To make up for that, it has… a 1900 ATK!  Okay, this annoys me, and I’ll touch upon why later.  For now, though, I’ll explain why there is an ever-so-slight chance this beatstick might not get ignored.


First, since it is Dark, it does make decent Chaos Food.  However, there are other Dark beatsticks that can match or surpass this.  Many have complicated draw backs, but a few don’t.  Making it less likely you’ll see this in a well developed Chaos deck is the fact that we already have two other Normal Level 4 1900 ATK beatsticks that are Dark: Archfiend Soldier and Mad Dog of Darkness, who each have a slightly better DEF score.


Fortunately, there are a few things that keep this from being a totally useless tin promo.  First and probably most obvious is that, as a Beast-Warrior it (in addition to Mad Dog) gain Trample from Enraged Battle Ox.  Until Scapegoat get restricted (oh please let it be restricted), this might be a decent Trample option for Chaos decks that can find room to run Enraged Battle Ox as well.  Or one can use Friday’s card instead.


So the real uses are for a Chaos-compliant Beastdown (not very practical), or for a very obscure deck a friend of mine like’s to run: a Dark “Normal” Beatdown deck.  It is very easy to underestimate, but I have found that brute strength is brute strength.  This now gives him access to a total of 9 Level 4/1900 ATK Dark beasticks, or roughly one-fourth of his deck.  Of course, he runs almost all “Normal Monster” support, and it has worked quite well for him.  I don’t expect to see it run at any major tournaments, but if it were, it’d probably be a bit of a “spoiler”, in the sense that when you haven’t seen it before, it just sort of beats you up before you know what hit you.  Again, not likely to affect the true tournament scene, but it is a fun deck to play and to play against; something this game needs more of.


Now for the real reason I am reviewing this card.  This card illustrates, like so many others, one of the big problems for this game: inflation.  Specifically, stat inflation.  Remember when the original Starter decks came out?  La Jinn The Mystical Genie of the Lamp reigned supreme as a Level 4 beatstick.  Then came Dark Elf, and Jirai Gumo, who were very solid Monsters.  Together they formed the heart of Suicide Beatdown (also called “Velocity”) decks, just edging out the opponents Monsters then going for a quick kill with a few direct attacks.  Once Megamorph was added, the deck became quite solid indeed.  Then, unfortunately, the stat inflation really kicked in.  Mechanical Chaser was finally becoming a little more common a site… and that 50 ATK point difference really mattered to the bigger but balanced Monsters.  Then came things like Goblin Attack Force.  The ability to drop a single Monster and take out any other Level 4 Monster for essentially no cost (Trample was almost unheard of then, and everyone expected a Monster to die before their next turn) really hurt such a deck.  It also hurt Tributes, since they too must keep “growing” or become even less useful.  All because the “average” ATK score keeps rising a few points.  Right now, Berserk Gorilla, despite limiting effects, is the beatstick du jour.  No, it isn’t played in every deck, but it is the standard to which others are compared.  It has negligible drawbacks for the most part.  If I had time, I’d explain this better at length.  Just know that the more common Normal Level 4 1900 beatsticks are, the worse it will be for the game.




Traditional: 1.25/5-It fits into Chaos, but there are better choices.


Advanced: 3/5-Here it can also work in Chaos, and there are still better choices, but it will get blown up less.  Hey, it is able to survive an attack from Tsukuyomi, and it does help some really obscure decks (Dark Beastdown, Dark “Normal” Beatdown).


Limited: N/A-It is from the latest tins, after all.


At least we got another “long lost” card out of the way: we’ve seen this for so long in the video games…


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