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Ultra Rare Shonan Jump Promo
Each time this card destroys an opponent's monster
as a result of battle and sends it to the Graveyard,
inflict 500 points of damage to your opponent's Life
Points. Also, each time either player activates a
Normal or Quick-Play Spell Card, increase the ATK of
this card by 200 points until the end of the turn.
(This effect is even applied during your opponent's
Type - Dragon/Effect
Card Number - SJC-EN002
Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 08.09.05
I’m biased toward Des Volstgalph because it’s my
absolute favorite card in Yu-Gi-Oh. I’m also very
angry at Konami for making this card virtually
unattainable, at least for a while…though I do have
the Japanese version…but I digress.
Des Volstgalph is a rentsy monster; he (kinda like
Thestalos) epitomizes the Offensive Burn archetype.
With 2200 ATK, he’s about average (maybe a little
weak) for a Level 6 monster. Being EARTH gives him
an advantage or two; being a Dragon gives him quite
a few more.
He has two effects. The first allows him to do an
extra 500 damage whenever he kills a monster in
battle and sends it to the Graveyard. If he plows
down a Gorilla, he’ll do 200 damage plus another
500. It isn’t much, but it’s a nice addition.
The second allows him to gain 200 ATK (and no,
there’s no limit to how many times he can gain that)
whenever a Normal or Quickplay Spell is played.
Summon Volstgalph, play Heavy Storm, play Smashing
Ground, and now you have a 2600 ATK monster for the
turn. Again, it isn’t much – but it’s something.
Des Volstgalph isn’t the best tribute monster in the
game. Unless you have some ironclad reason of your
own, it’d probably be better just to run Airknight
or Jinzo. But in a Dragon Deck, or the seldom-seen
Offensive Burner, Des Volstgalph deserves a spot.
Offensive Burn Deck: 5/5 (not so much for efficacy
as for awesomeness)
OVERALL RATING: 4/5
me, I reviewed the wrong card yesterday. Corrected
it, of course, and I wish we had reviewed the card I
was thinking of, because it's far better.
Which doesn't say much.
will have its name butchered by several people.
Anyway, it's the new SJC chase card. This is the one
that people will fly across the country to try to
The effect is lackluster, really. It's combining
some of the merit of Magical Marionette and some of
the merit of Fatal Abacus into one awkward card. But
the result is awesome art.
Basically, if this card comes out in a year, don't
bother with it unless you're playing for fun. It you
get it in a Shonen Jump, then sell sell sell and buy
Our final card this week is the new Shonen Jump
Championship prize card, the card that UDE evidently
had to move heaven and earth for, the card that many
people want (for uses outside of value), and the
card that only… 40 people
(?) will obtain in the next year (because there
ain't no reprint date been
known): Des Volstgalph.
For a Level 6 monster, DV's 2200 ATK is not
phenomenal, but it isn't necessarily bad either.
While it can't contend with the average 1 Tribute
monster like Jinzo or Mobius, it can flatten the
likes of Cyber Dragon and Airknight Parsath, as well
as the standard Level 4 or lower monster. It's a
Dragon, which means you can use Stamping Destruction
and (if you want to be
unique) Dragon's Gunfire when it's on the field.
DV's effects are the sole reasons DV is used, and
that's because they're so gosh darn interesting. For
starters, for every monster DV destroys in battle
and sends to the Graveyard, DV inflicts 500 points
of damage to the opponent's Life Points. Right off
the bat DV has potential. In what you ask?
Burn my son. For example, should DV flatten an
opponent's Sinister Serpent, they'll lose 500 Life
Points. I'd give obvious examples on how to activate
this burn, but you know; the sins.
Anyway, DV has can do a fair amount of burnage with
its first effect. While it would need to destroy 16
monsters in order to kill off the opponent (meaning
it will take a while), extra damage is extra damage,
and should be welcomed with open arms. For mega fun,
use an Attack Position DV with Staunch Defender, and
maybe even Final Attack Orders if your opponent has
been using protection. I think you can see the
purpose to that "combo".
For finishers, for every Normal or Quick-Play Spell
activated during a turn, DV's ATK increases by 200
points until the end of said turn. This is where DV
really starts to shine; on average, most people tend
to activate 1-2 Norm/QP Spells a turn, depending on
their luck, conservative nature, and heat of the
moment. So, if both players follow this average, DV
can get boosted up to 2400 or 2600 ATK every turn.
You heard right, EVERY turn (meaning both your and
your opponent's). So the whole issue of not being
able to contend with Jinzo and what not? History
Overall, DV has a very nice blend of effects that
work VERY well together; one boosts ATK on a
constant basis, and the other does extra damage when
it attacks (most likely with a boost). Pretending it
was easily accessible, DV would find its way into
quite a few Decks, assuming LIGHT and DARK wasn't
the new blue at the time. It would be useful, fuel
efficient, and it'd cook steaks to their very core.
For the time being though, DV is not likely to see
play, most likely because nobody who owns one would
play it. But if they're stupid and they don't sell
it on ebay and they use it in a Duel, they're going
to quite possibly do well… in style.
Advanced: 4/5. The built in somewhat low ATK is kind
of a downer, but the effects make up for it faster
than light's light speed.
Traditional: 4/5. Um, it rocks?
Art: 3/5. I really don't remember the finer details
of DV's artwork, and I don't want tot look for them
either, so I'll just say it rocks too.
my CRV week comes to a close, we come to a monster
that has absolutely NOTHING to do with CRV
whatsoever, and we have seen him once on the anime.
Des Volstgaph was used by Yugi in the Anime arc in
"Merger of the Big Five Part 2"
Let's look at some pros:
500 extra damage to the opponent when it destroys a
monster 200 extra attack for EVERY Quickplay or
Normal magic played by either player until the end
of the turn second effect is good even during
2200 attack...obviously the want or believe you'll
easily get the effect 1700 defense...a bit weak for
a one tribute monster
I personally would have preferred this card to be
2400 attack, to be on par with the other one tribute
monsters, but as stated, they obviously believe you
were to get at least one boost per turn. Des V. is
also a Dragon, so gets all the rights and privileges
Art: 5/5 It's so cool, I wish you could do more.
You stay classy, Planet Earth :)