Yu Yu Hakusho
Pojo's Yu-Gi-Oh Card of the Day
Winged Kuriboh LV10
This card cannot be Normal Summoned or Set. This
card cannot be Special Summoned except by the effect
of "Transcendent Wings". Tribute this face-up card
on your side of the field to destroy all Attack
Position monsters on your opponent's side of the
field and inflict damage to your opponent's Life
Points equal to the combined original ATK of those
destroyed monster(s). You can only activate this
effect during your opponent's Battle Phase.
Type - Fairy/Effect
Card Number - CRV-EN005
Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 09.05.05
Winged Kuriboh LV 10
Today we review a very, very situational monster:
Winged Kuriboh LV 10. This is, as you may have
guessed, a Level 10 monster – and it has 300 ATK and
200 DEF. It also happens to be a nomi monster; the
only way you’ll summon this is by using up FOUR
cards (Transcendent Wings, Winged Kuriboh and two
other cards from your hand).
Then, you get this onto the field. It has an amazing
effect; you can sacrifice it to destroy all face-up
ATK monsters on your opponent’s side of the field,
then do damage equal to those monsters’ ATK. That’s
an incredible effect.
With one drawback. You can only use this during your
opponent’s Battle Phase.
That means if you go through all the effort of
summoning this, all your opponent needs to do is get
rid of it with Lightning Vortex, Tribe-Infecting
Virus or Smashing Ground in Main Phase 1. If he
can’t get rid of it, all he has to do is skip his
Battle Phase until he can. Or even attack with
something like Sinister Serpent, which is capable of
destroying Winged Kuriboh LV 10 in battle.
At best, this is comparable to Reflect Bounder – it
has a nice burn effect, but it’s very unlikely that
effect will ever go off, and you’re really left with
just a stall monster. I say at best because this
requires far too much effort to be worth playing.
Burn Deck: 2/5
OVERALL RATING: 1.5/5
Winged Kuriboh Lv. 10
Welcome to the NON-broken CRV week! This week
(except for Friday) we're looking at cards that
aren't exactly going to be the first things players
are looking to see when they open their next
Cybernetic Revolution booster.
Winged Kuriboh Lv. 10 is the little kid chase card
for this set -- a card worth WAY more to them than
to you. Look for this to be exchanging hands for
cards worth much more than itself at your local
tournament or Duelist League...
...anyway, onto the card itself. Basically, this is
a combo card -- you need to have Winged Kuriboh on
your field and Transcendent Wings face-down in order
to pull the combo -- difficult to pull without the
Kuriboh getting Nobleman'd (if face-down) or
otherwise destroyed by a spell effect (if face-up),
or the Transcendent Wings gettings Heavy Stormed or
something. The payoff -- a Magic Cylinder/Mirror
Oh, I didn't even mention it costs two cards from
your hand, so you need a total of four cards (five
if you unfortunately drew the Winged Kuriboh) for
this to work. You know my policy on 5-card
combos...There's only one good thing in the game
requiring 5 cards -- and that's Exodia. I hesitate
on even using the word "good" there -- last time I
checked, most First Turn Kill combos (be it
Traditional OR Advanced) usually only require THREE
Gee, 4-5 cards for an effect that will most likely
only be hitting two monsters on average? No thanks.
The only way this is going to win a game is if you
somehow lull your opponent into a false sense of
security, they have Jinzo, Airknight, and BLS out,
you set Winged Kuriboh and Transcendent Wings and
actually have the two cards to pay for it, and your
opponent doesn't have Heavy/MST/Nobleman.
1/5 like wh0a
Winged Kuriboh LV10
Welcome to the first week of CRV cards in, like, a
month! Today's card is Winged Kuriboh LV10, a Nomi
monster, which for the most part means I'm going to
give it a 1 or something…
If you didn't like Winged Kuriboh's stats, you won't
much care for LV10's.
Moving on, and to reiterate what I just said, LV10
is a Nomi monster that can only be Special Summoned
through Transcendent Wings, a Quick-Play Spell Card
that requires you to send a Winged Kuriboh on your
field and 2 cards in your hand to the Graveyard in
order to summon LV10. Let me first say, "WOW!
That friggin' card be of the expensive." I for one
will need to agree with myself. In order to summon
LV10, you just need to throw away 4 cards, which is
a real bargain considering the usefulness of LV10.
*Is he kidding? I'm not sure myself*
So anyway, if you Tribute a face-up LV10 during an
opponent's Battle Phase, LV10 will destroy all
Attack Position monsters the opponent controls and
do damage to their Life Points equal to the sum of
the destroyed monster's original ATK. Now despite
the earlier sarcasm that I have difficulty
distinguishing from ramblings, this effect makes
LV10 seem worthwhile, for should your opponent have
a BLS and a DDA (for example of course) on their
side of the field when LV10's effect activates,
they'll lose a mega grandé 4700 Life Points, as well
as two very useful monsters.
The key problem with LV10 is bringing it onto the
field at a time you can use. In most cases, you'd
Set a Winged Kuriboh and a Transcendent Wing at a
time that you're about to get beaten thoroughly and
when you have 2 cards in your hand. Then comes your
opponent's turn, and that's where things can go
horribly wrong: if your opponent activates a card in
their Main Phase 1 that can get rid of any of the 4
necessary cards, you're screwed. So this means you
need to fear Noblemen of Crossouts, MSTs, Delinquent
Duos, and the like.
You COULD of course activate TW at this time so as
to counter whatever your opponent just activated,
but then you'd run into a new problem: your opponent
would know what you're up to. Unless they're
extremely ignorant and/or gullible, your opponent
will not allow LV10 to activate at this point. So
they'll a) destroy LV10 with a Smashing Ground or
Exiled Force, b) skip their Battle Phase, or c)
switch all of their good monster to Defense Position
and attack LV10 with a Sinister Serpent. In all
cases, you just wasted 4 cards to spring a failed
So as you can see, a lot of things can happen to
foil your plans of summoning LV10. The only thing
you can do to prevent this extreme turnage of the
tides is to hope that you don't find a need to
activate TW until your opponent starts attacking, at
which point their doom is sealed, and when it would
be a most ideal time to activate something like
Final Attack Orders (hint hint).
All in all, LV10 is a really neat card that could
prove extremely devastating. But all the work and
resources required to make it effective are just not
worth the outcome, as positive as it may be.
Advanced: 1.5/5. I'm sure you could put it in a
special Deck, but which special Deck that is I do
Traditional: 1/5. See Advanced.
Art: 1/5. I fail to understand the reasoning behind
the dragon suit thing…
Crap. Utter crap, fresh and steamy.
-4 card advantage... I don't even need to go over
1/5 all formats, all decks.
Welcome to a fresh set of cards which happens to be
our second week looking at the new set...Cybernetic
Revolution! These cards were chosen by me and I hope
you enjoy them. Secondly, happy Labor Day!
Congrats to anyone with the day off (which isn't
Let me start by saying this about today's card...
Sick effect IF you can pull it off...IF
First, this card promotes HORRIBLE hand management.
You need Winged Kuriboh (level 1) from your side of
the field. You then need Transcendent Wings from
your hand. TW then requires a two card discard from
your hand. Plus, you then need Winged Kuriboh Level
10 from your hand (or deck, hopefully the deck)
So, that's 1 card from the field
3 (or 4) from your hand
maybe 1 from your deck (more likely)
However, here's the payoff. During your opponent's
Battle Phase, sacrifice your Winged Kuriboh Level 10
to destroy ALL face up Attack posistion monsters on
your opponent's side of the field. If that weren't
enough, the combined attack of all those monsters is
deducted from your opponent's lifepoints. That's
quite the effect right there.
In short, this card needs its own deck to
successfully work in, and I admire those who try,
and REALLY admire those who can pull it off.
Again, SICK effect, so hard to pull off.
Traditional: 1/5 Yata is here and that's FAR too
Advanced: 2/5 It can do stuff, just so hard to
Art: 4/5 That's a plus...
You stay classy, Planet Earth :)