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Pojo's Yu-Gi-Oh Card of the Day

Royal Decree
Super Rare

As long as this card remains face-u on the field, negate the effects of all Trap Cards on the field except this card.

Type - Trap Card
Card Number - DB2-EN106

Card Ratings
Traditional: 3.37
Advanced: 4.27

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.

Date Reviewed - 09.02.05


Royal Decree

And now a rereview of Royal Decree. Decree’s a Continuous Trap-killing Trap that only recently became obtainable for the masses.

If you have Royal Decree on the field, Traps are useless – both yours and your opponent’s. Sure, he can chain Traps immediately after you activate Decree…but afterward, nope, no Traps.

And then Decree will sit there. If you want to use a Trap, that’s too damn bad, because Royal Decree is on the field. There’s no way to get rid of it, save doing it yourself with Heavy Storm (or hey, Giant Trunade!) or waiting for your opponent to.

Decree can be a nice addition to many decks (particularly Horus Decks), but make sure your deck isn’t too Trap-heavy. Because then, running Decree is just stupid. And you’re not stupid, are you?

CCGCC: 3.5/5
Horus Deck: 4.5/5

ExMinion OfDarkness
Royal Decree

It used to be people started playing 1 of this...some people are maining 2 now. Japanese decks have mained none and sided 3, or mained 3.

Decree is simply godlike in the new Advanced Format, even though it was just as good if not better in the old one.

Decree negated game-changing cards like Mirror Force and Bottomless Trap Hole, game-enders like Ring of Destruction, and comeback cards like Call of the Haunted. Even after the new list (assuming we get the same one or similar) it still negates Call, Torrential, Bottomless, Sakuretsu Armor, Dust Tornado (on a more important card like an active Premature or something.)

It's an aggro card for sure -- traps let a player recover from a bad spot. Stopping the traps lets you press the advantage. As soon as the new Warrior Structure deck comes out and it's a common, everyone's gonna be running 3 for almost a month...then it'll fade back for some but those who got used to it will have good success.

Expect to see some 3x Decree/1x Torrential/1x Call lineups in the near future.

3/5 Traditional
5/5 Advanced

Coin Flip
Royal Decree stops one third of the cards in the game. Okay? Okay.

If you want to run it, run no more than 6 traps. And that's being lenient. 5 would be best, and you'd have to run 3 Decrees to get maximum effectivity. They try and MST one, activate a Torrential or something, and you slam the second in their face. Two is good, though, since you won't be stuck with both if you don't want them. But you should experiment yourself to see how to run Decree. Just take this advice for now.

When the next banlist comes out, don't bother. There are all of two traps in the game worth running a card in your deck to negate: Torrential Tribute and Call of the Haunted. Since Mirror Force and Ring will probably go to hell, this card loses a lot of effectivity. While you could easily run Torrential and Call with 3x Decree, everyone else will have the SAME IDEA. The trouble is that because there are 3x Decrees (and they will be horribly easy to get), noone will play anything else. =\

Decree needs to be banned or restricted to one exclusively because of that. Saying it's too powerful is a lie. A filthy lie. Jinzo has the same effect and we've not had a problem with him for forever. But he's easily managed; Smashing Ground, Dark Hole, Lightning Vortex, Hammer Shot, Fissure, D. D. Assailant, D. D. Warrior Lady, Tribe-Infecting Virus, or even an Exiled Force ends his reign. Until playable, generic m/t removal (in Magic or Monster form) comes back, Decree is just too hard to manage. In order to counter a Decree player, you have to put in M/T removal like Mobius or... Actually, just Mobius.

So some of the best cards in the game are shut down and people will end up looking to other cards to replace Book of Moon and Mirror Force. Most notably Enemy Controller. This is a sad, sad thing.

Meh. It's sad, but it's what we're stuck with. At that rate, you're going to have to be even more careful with your Trap selection because Royal Decree is soon going to be COMMON, and every guffaw and his mother will play with 3 and their other 6 traps without worrying about it. Then you get screwed by a little bit of luck, or your tiebreakers go down. =\


3.5/5 General. The fact that it's common undoes its power. Hell, the fact that 8+ trap lineups are STILL being played in Japan, where it has been easily accessible for forever, should say something about it.
Snapper Royal Decree

Our final card this week is one that people are for some reason starting to use in 3s. I'd think maybe 2 Royal Decrees would be enough, but hey! What do I know?

While it's on the field, RD negates the effects of all Traps other than itself. So basically it's a Trap form of Jinzo, which makes it an oxymoron or something. So while face-up, it negates Mirror Forces, Dust Tornadoes, various Trap Holes, Torrential Tributes, Rings of Destruction, other RDs, and so ons.

The main problem with RD is that, unlike its Spell-stopper counterpart, there's no way to get rid of it whenever you want without some kind of sacrifce on your part. So until you or your opponent draw a Breaker, MST, or Heavy Storm, you're both stuck in a rut where you can't use Traps. Because of this, it would not be wise to use more than the essential Traps when Main Decking RD (so stick with the Friggin' Four when using it).

In conclusion, RD doesn't need much more explanation. If you feel the need to use it instead of Jinzo, do so. Just beware S/T destruction.

Advanced: 4/5. Side Deck it at the very least. I do, and I know everyone do's as I do's.
Traditional: 4/5. If it can stop Imperial Order, it can be worthy of a "4".
Overall: 4/5.
Art: 2/5. Some of you may remember my explanation of the story behind RD; others may not. For those who don't, that's just too bad.

Dark Paladin
As our week here comes ot a close of "No Particular Theme", we come to the Trap form of Jinzo. I expect this card to see a LOT of play, but I could be wrong. It will be a common in the new Warrior Structure deck.

Royal Decree, as stated, is Jinzo in trap cardr form. It's another excellent addition to a deck that is specifically built to negate traps. You could run Jinzo and any number up to 3 of these, in hopes of negating traps the ENTIRE game.

Next, let's look at this card vs. Jinzo. Royal Decree is a continuous trap...which is vulnerable to Breaker, Heavy Storm, and MST like HOLY CRAP! This card may be used by higher end players on accounts of they would know what they're doing.

However, don't expect victory just because you throw this in your deck.
You definately need to construct the deck, at least partially, around it. I mean, this card could help you stall until you get your Jinzo, you may not WANT it to last the entire duel.


Traditional: 3.0/5
Traditional Side-Deck: 4.0/5
Traditioanl Anti-Trap deck: 4.5/5

Advanced: 3.6/5
Advanced Side-Deck: 4.5/5
Advanced Anti-Trap deck: 5.0/5

Art: 4.0/5 It's just a giant castle, but I like it.

You stay classy, Planet Earth :)

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