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Pojo's Yu-Gi-Oh Card of the Day

Big Shield Guardna
Ultra Rare

Negate the activation of a Spell Card that designates this 1 face-down monster. At that time, flip this card into face-up Defense Position. If this card is attacked, change the Battle Position of this card to Attack Position at the end of the Damage Step.

Type - Warrior/Effect
Card Number - DB1-EN097

Card Ratings
Traditional: 3.1
Advanced: 3.5

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.

Date Reviewed - 09.01.05


Big Shield Guardna

Today we (re)review Big Shield Guardna, the card with the highest DEF value for any Level 4 or lower monster.

Yes, 2600 IS pretty high. If your opponent attacks this face-down with something like Sangan, he’ll take a hefty amount of damage. But afterward, BSG will go to ATK, making him easy prey for anything else that your opponent may have on the field (100 ATK isn’t very good). He’s a great wall against one monster – against more, he’s…not.

He also has a rentsy little Spell negation effect. He’s essentially immune to Soul Exchange and Nobleman of Crossout in the current metagame, what with Change of Heart being banned; but that’s still pretty good, as NoC sees quite a bit of play.

This is a nice card to run in Final Countdown Decks. You can search him out via Giant Rat, switch him to DEF in the next turn, and either use him as a relatively decent wall or use Mystik Wok to gain a nice 2600 LP.

CCGCC: 2.5/5
Final Countdown: 4/5

ExMinion OfDarkness
Big Shield Guardna

"Oops, you just wasted your Crossout."

If I had a nickel for every Crossout that got negated by his effect, I'd have enough to go to Wal-Mart, scale all their blisters, and get all the Cybernetic Revolution foils they have on their shelves.

The card is quite good in the current environment and better come October.

*Aggro decks will most likely be the deck of choice with Mirror Force and Ring gone, and Goats down to 1. This thing can block attacks from almost anything.
*Everyone plays 2 Crossout (minus the OTK Mill players.) This means it makes 2 of your opponent's cards dead. It's arguably the best opening turn play you can make; you set this, if your opponent doesn't have Crossout then you know it can set MoF safely later, if they DO have Crossout they just waste it on this and then you set MoF and get back your Pot of Greed.
*Warrior = RotA bait. You search it, shuffle your hand, set something you DON'T want Crossed, they're scared to Cross it because they think it's probably Guardna.

Nice anti-meta card.

2/5 Traditional
4/5 Advanced

Coin Flip
Anyway, we now review one of the most impressive and popular one-card t3chz in the game, Big Shield Guardna.

This is a stellar card. Setting this first turn is a wise move, as this monster has immense durability due to its negation effect (which is more and more likely to be used the more you run it) and large DEF. Ramming a Breaker or Kycoo into it in an attempt to gain some advantage will end in disaster. This guy stops Airknights and Jinzo! How incredible is that? And he'll put a pretty good dent in the effectivity of a Balter lock.

Meh. The trouble is what happens if they have more than one monster at any point in time. Shazam. :( Backing him up with a Book of Moon or a Sakuretsu Armor would be funny. :)

The important thing about this guy is his durability. Protecting himself against both Nobleman of Crossout and the upcoming Shield Crush is important. Being able to live through attacks and bounce back a thousand damage or so is even more important.

And I am obliged to mention this combo: The Dark Door and Big Shield Guardna. =\

3.5/5 General

Big Shield Guardna

LoL, okay I'm back with the Card of the Day thing...I guess...

Big G is pretty sexy. Being able to get a +1 advantage from your opponent playing NoC on it is nice. Using BoM on Big G right before your opponent's weak-ass monster tries to take it out is also nice.
Getting Big G hit by a Cyber Dragon then a DDA with no defense for him really, really sucks. Or even worse, Don Zaloog as the follow-up attack.

Rating: 4/5. He can be really good, and he can be really bad. But most of the time, he's more good than bad.
Snapper Big Shield Gardna

Today's card is Big Shield Gardna, a monster I was not overly fond of when last I reviewed it and a monster with which I continue to greatly dislike due to a disappearance of cards it can stop. I have of course come to realize it's potential a bit more, but I still think you could find something better… Wait; I'm giving my opinion in the first paragraph. That's
stupid(er) of me…

BSG has the highest DEF of a Level 4 or lower monster to date. With 2600 DEF, only one CC card can beat it in battle, and all others bounce off of it as though they were rubber and BSG wasn't glue. As a Warrior, it gains the chance to be searched for by Reinforcement of the Army, as well as a few other opportunities that would in no way benefit it.

If a face-down BSG is targeted by Spell Card, BSG negates the activation of the card and flips itself into face-up Defense Position. Additionally, if BSG is attacked, it is switched to Attack Position at the end of the Damage Step. First and foremost, BSG's first effect gives it immunity from a whopping… 2 cards, 3 if you're playing Traditional. Yep, it can stop Nobleman of Crossout, Soul Exchange, and Change of Heart in the Land of the Yata. Needless to say, you're going to find this effect to be useful. A lot.

And what about the second effect? The one that switches it into Attack Position? Well, that isn't going to be overly useful either. Sure, when your opponent attacks BSG expecting a Sangan or Sinister Serpent, they'll not only be surprised but at the very least they're going to be losing 1000 Life Points. But then BSG becomes vulnerable, and should your opponent have a second monster, YOU'RE going to be losing 1000 Life Points at the very least. See? It isn't useful to YOU.

But let's pretend you're fortunate, and BSG is attacked at a time in which your opponent has only 1 monster. Well then you only need to switch it to Defense Position on your next turn. And guess what? You don't need to worry about your opponent attacking BSG and following up with a second monster, unless of course your opponent doesn't mind losing a lot of Life Points in the process and/or has a monster that can kill BSG in battle or a monster that won't be fazed much by attacking BSG (Jinzo, Mobius, etc.) Yep, from this point further, BSG is a wall that will protect you for the one turn that it stays on the field and your opponent doesn't have TIV, Smashing Ground, Lightning Vortex, or similar cards.

And so as to make this review slightly longer, I'll give you a combo: wait for an opponent's Scapegoat, then activate Level Limit - Area B, and then when next your oopponent attacks with something, use Staunch Defender to make the opponent attack BSG. Many funs there will be.

Overall, BSG is a nice defense that comes with a fair share of cons. Whether or not the DEF and the basically useless effect makes up for these cons is up to you. Use it if you so desire, but make sure it doesn't come back to haunt you.

Advanced: 2.5/5. It's a decent wall, I'll give it that much.
Traditional: 2/5. It stops Yata! TO THE MAX!
Overall: 2.25/5.
Art: 2/5. I'm not understanding why they call it "Big Shield" Gardna, nor am I sure what a Gardna is, save that it's slang for "gardener".

Dark Paladin
Yugi Moto: "Now I summon my (anime version without a negative effect of the real TCG) Big Shield Gardna, in defense mode!

First, let's clearly establish that the one Yugi has on the anime is superior to this one because they don't include the negative effect (except in the movie...)

Now, look at Big Shield Gardna...2600 defense points and Level 4. A monster strong enough to survive an attack from ANY Level 6 or lower monster without an equip or power up of some sort. Next, look at the attack...100 points. Wow, he can kill...not very damn much.

Thirdly, if you set Big Shield Gardna, he immediately switches to attack mode...*sighs* That is NOT a good thing. However, on a final positive note, Big Shield Garnda IS immune to Brain Control and Nobleman of Crossout. He just flips to face up defense mode, which is the place for him to be.

In a hard-core defense deck maxed out on Level Limit Area B though, this card is an excellent defensive choice. Odds are, he'll survive longer than a turn or two. Needless to say, it also has the perks of being an Earth/Warrior monster.


Traditional: 3.1/5 Just above average, an excellent defender Traditional Defense: 4.5/5 (Assuming you use all your LL Area B)

Advanced: 3.4/5 Can't rate it TOO much higher, drawbacks still...
Advanced Defense: 5.0/5 (see Traditional reasoning)

Art: 4.5/5 I really like it, not really sure why.

You stay classy, Planet Earth :)

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