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Pojo's Yu-Gi-Oh Card of the Day

Marauding Captain

As long as this monster remains face-up on the field, your opponent cannot select another Warrior Type monster on your side of the field as an attack target. When this monster is Normal Summoned successfully, you can Special Summon 1 Level 4 or lower monster from your hand.

Type - Warrior/Effect
Card Number - DB2-EN138

Card Ratings
Traditional: 3.5

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.

Date Reviewed - 10.19.05


Marauding Captain

Marauding Captain used to be good, at two per deck. Now, without Chaos to worry about (meaning you don’t feel guilty about using EARTH monsters), and with Captain unsemirestricted, he’s even better.

1200 ATK isn’t great, but get two Captains on the field and you have a rentsy lock: your opponent can’t attack. He also protects other Warriors, which can come in handy. Being searchable via Reinforcement of the Army is also a big plus.

Captain’s real strength, however, lies in his ability to swarm the field. When you summon Marauding Captain, you can Special Summon another monster LV 1-4 from your hand to the field (yes, this includes non-Warriors). I won’t bother listing the monsters you can summon…there are lots.

He’s a staple in Warrior Decks and a solid choice for other decks that happen to run a bunch of Warriors. Being at three, he’s slightly more lethal than before.

Control: 3.5/5
Warrior Deck: 5/5

ExMinion OfDarkness
Marauding Captain

He got unrestricted for a reason. He's not that good anymore.

In this format, conserving resources is key. Even players using Cyber Dragon to get a free summon wince at having to give up two cards from their hand to swarm the field. Players only play Cyber Dragon because it's stronger than almost all 4-stars that are common played (except for Zombyra, Goblin Attack Force, Goblin Elite Attack Force, Jirai Gumo for the suiciders...) Marauding's going to get killed next turn 90% of the time. Barring a deck that REQUIRES you to Special Summon a monster to get around a summoning restriction (Terrorking Archfiend, Rare Metal Dragon), you don't need to waste your hand with Captains.

1/5 all

Coin Flip
If anything, the unrestriction of this card is a bad sign for its playability.

Basically it kills your hand and has little to nothing going for field presence. 1200 lets it be run over by Don freaking Zaloog. Oh joy, more death to your hand.

An extra summon is not necessarily a good thing. The attack block can be taken care of easily by a Smashing Ground (or worse, Brain Control to 2 for 1 you…) and the rest of the game will get blown wide open.

Even in Warriors, it doesn't do anything on its own. In order for either of its effects to come in handy, you have to have another monster.

The idealistic nature of this card's effect can't be used often at all. If you're using this, have a damn good reason.

2.3/5 General

Dark Paladin
As this week progresses, we come to a very very old card. Maruading Captain has been taken off the banned/restricted list completely. What does this mean? It means you can use this in three's now.

Warrior decks, even with the ban of BLS got a big boost by this. This adds even more swarm and speed to the deck, which of course is what the Warriors are infamous for. Plus, there's the added bonus of if MC exists with another Warrior, the other Warriors can't be attacked.

MC is also a great card for your standard beatdown deck. Since he can allow you to Special Summon one Level 4 or lower monster upon his own Normal Summon, this adds speed to beatdown as well.

Now to the point: Will people USE three? Warrior decks got by fine on two, or even one for that matter. Go ahead and try three out, or just run one or two, and side the rest. It's probably going to come down to personal preference.


Traditional Warrior: 3.5/5
Traditional Beatdown: 3.0/5

Advanced Warrior: 4.1/5
Advanced Beatdown: 3.6/5

Art: 4.0/5 I've always been a fan of MC's art.

You stay classy, Planet Earth :)

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