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					Pojo's Yu-Gi-Oh Card of the Day 
						
						
							|  |  | 
							Marauding CaptainRare
 
							As long as this monster remains face-up on the 
							field, your opponent cannot select another Warrior 
							Type monster on your side of the field as an attack 
							target. When this monster is Normal Summoned 
							successfully, you can Special Summon 1 Level 4 or 
							lower monster from your hand. 
							
							Type - Warrior/EffectCard Number - DB2-EN138
 
							Card RatingsTraditional: 3.5
 Advanced:
 
							Ratings are based on a 1 to 5 scale 1 being the worst. 
							3 ... average. 5 is the highest rating.
 
 Date Reviewed - 10.19.05
 |    
                        
                          |  Lord
 Tranorix
 | Marauding Captain 
 Marauding Captain used to be good, at two per deck. 
							Now, without Chaos to worry about (meaning you don’t 
							feel guilty about using EARTH monsters), and with 
							Captain unsemirestricted, he’s even better.
 
 1200 ATK isn’t great, but get two Captains on the 
							field and you have a rentsy lock: your opponent 
							can’t attack. He also protects other Warriors, which 
							can come in handy. Being searchable via 
							Reinforcement of the Army is also a big plus.
 
 Captain’s real strength, however, lies in his 
							ability to swarm the field. When you summon 
							Marauding Captain, you can Special Summon another 
							monster LV 1-4 from your hand to the field (yes, 
							this includes non-Warriors). I won’t bother listing 
							the monsters you can summon…there are lots.
 
 He’s a staple in Warrior Decks and a solid choice 
							for other decks that happen to run a bunch of 
							Warriors. Being at three, he’s slightly more lethal 
							than before.
 
 Control: 3.5/5
 Warrior Deck: 5/5
 OVERALL RATING: 4.3/5
 
 |  
                          |  ExMinion OfDarkness
 | Marauding Captain 
 He got unrestricted for a reason. He's not that good 
							anymore.
 
 In this format, conserving resources is key. Even 
							players using Cyber Dragon to get a free summon 
							wince at having to give up two cards from their hand 
							to swarm the field. Players only play Cyber Dragon 
							because it's stronger than almost all 4-stars that 
							are common played (except for Zombyra, Goblin Attack 
							Force, Goblin Elite Attack Force, Jirai Gumo for the 
							suiciders...) Marauding's going to get killed next 
							turn 90% of the time. Barring a deck that REQUIRES 
							you to Special Summon a monster to get around a 
							summoning restriction (Terrorking Archfiend, Rare 
							Metal Dragon), you don't need to waste your hand 
							with Captains.
 
 1/5 all
 
 |  
                          |  Coin Flip
 | If 
							anything, the unrestriction of this card is a bad 
							sign for its playability. 
 Basically it kills your hand and has little to 
							nothing going for field presence. 1200 lets it be 
							run over by Don freaking Zaloog. Oh joy, more death 
							to your hand.
 
 An extra summon is not necessarily a good thing. The 
							attack block can be taken care of easily by a 
							Smashing Ground (or worse, Brain Control to 2 for 1 
							you…) and the rest of the game will get blown wide 
							open.
 
 Even in Warriors, it doesn't do anything on its own. 
							In order for either of its effects to come in handy, 
							you have to have another monster.
 
 The idealistic nature of this card's effect can't be 
							used often at all. If you're using this, have a damn 
							good reason.
 
 2.3/5 General
 
 |  
                          |  Dark Paladin
 | As 
							this week progresses, we come to a very very old 
							card. Maruading Captain has been taken off the 
							banned/restricted list completely. What does this 
							mean? It means you can use this in three's now. 
 Warrior decks, even with the ban of BLS got a big 
							boost by this. This adds even more swarm and speed 
							to the deck, which of course is what the Warriors 
							are infamous for. Plus, there's the added bonus of 
							if MC exists with another Warrior, the other 
							Warriors can't be attacked.
 
 MC is also a great card for your standard beatdown 
							deck. Since he can allow you to Special Summon one 
							Level 4 or lower monster upon his own Normal Summon, 
							this adds speed to beatdown as well.
 
 Now to the point: Will people USE three? Warrior 
							decks got by fine on two, or even one for that 
							matter. Go ahead and try three out, or just run one 
							or two, and side the rest. It's probably going to 
							come down to personal preference.
 
 Ratings:
 
 Traditional Warrior: 3.5/5
 Traditional Beatdown: 3.0/5
 
 Advanced Warrior: 4.1/5
 Advanced Beatdown: 3.6/5
 
 Art: 4.0/5 I've always been a fan of MC's art.
 
 You stay classy, Planet Earth :)
 
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