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Yu Yu Hakusho
Pojo's Yu-Gi-Oh Card of the Day
As long as this card remains face-up on the field,
negate the effects of all Trap Cards on the field
except this card.
Type - Trap
Card Number - DB2-106
Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 10.11.05
This was reviewed so recently that it’s almost
ridiculous to review it again now, even if there’s
now a new Forbidden/Restricted List.
With Mirror Force and Ring of Destruction both
banned, Decree has slightly less to negate; people
are compensating by running more Sakuretsu Armors
and Bottomless Trap Holes, but the fact is Decree
just isn’t as effective as it was a little while
Whether it’s still worth running is up to you, but I
personally never really liked the card. It’s
definitely a good Side Deck choice, as if you’re
going up against a deck with lots of Traps, it’s
always a great idea to have Decree handy.
Side Deck: 5/5
OVERALL RATING: 4/5
Only one of this card showed up maindecked in the
Shonen Atlanta decks, which somewhat suprises me but
given what decks were played I understand it.
In the new format, players are playing additional
Trap cards to compensate for the loss of Mirror
Force and Ring of Destruction. Three Sakuretsu
Armors may end up being the norm. Players who play
other defensive options (in the form of Enemy
Controllers) can be rewarded by running Decrees and
stopping the massive Sakus and Bottomlesses the
opponents will be running. Those using Silent
Swordsman Lv. 5 and Horus the Black Flame Dragon Lv.
6 are the most likely to run Decrees, as although
the monsters are immune to Spells, they're quite
vulnerable to Traps. It would suck to get your Horus
saku'd when your opponent would have a hand full of
otherwise-useless spells that couldn't stop him.
But right now, cookie-cutter players are relying so
heavily on these traps to save them that they won't
run the Decrees to stop the opponents from doing so.
Royal Decree is one of three trap lineups you can
use. Let's make some smarties.
Basically, I look at Traps this way. You can have
the standard toolbox of trap cards, which might
consist of Magic Cylinder/Royal Decree, Call,
Torrential, double Sakuretsu and a Bottomless Trap
Hole, a Decree trap lineup, which would be up to
three intensely powerful traps (though usually just
Call and Torrential) and anywhere from two to three
Decree. The best lineup is probably one that
utilizes the Trap toolbox, but slims the
"unnecessary" cards down and plays two or three Dust
Tornado alongside this lineup.
That says something about Decree. Despite the fact
that it's easier to get, the card still can't
outmatch a solid trap lineup.
With only 8 out of a possible 24 Decrees played in
the SJC this past weekend, I'd say that you should
get ONE Warrior Structure (not 50, you morons who
did the same with the Dragon Structure) and use ONE
Decree alongside the normal trap toolbox if you
don't like the Dust Tornado route. But Dust Tornado
still outclasses this card. You might view it as a 1
for 0 if you chain it, but it's a 1 for 1. Once
Decree is on the field, it affects both players
equally and thus it is no longer a tool you can use,
making it a useless card that places a condition on
the field. It's only a 1 for 0 if they choose to
waste m/t removal on it later, in which case you
then have to deal with all the traps they have ready
Royal Decree is that card that every duelist is
constantly afraid of…I guess. Honestly, I’ve been
looking at this card for the past six months in the
previous format and said, “Psh…so what? I can chain
removal to that sucker.”
In fact, since it’s beneficial in this format
anyway, most players are running multiple Dust
Tornados as powerful forms of spell speed 2 removal
and as a method of set specific continuous traps at
the end phase of the opponent’s turn. They remove
those non-chainable Sakuretsu Armors from the field.
You can imagine what it does to decree if a player
tries to activate this continuous trap. :/
That’s not to say Royal Decree isn’t powerful. It’s
not bad, but it can screw you over if you simply
throw it into your deck (which I’ve seen, and it’s a
bad decision). Royal Decree isn’t a bad card, but
it’s not that good either. It’s pretty average in
this current advanced format.
In traditional, this card doesn’t hurt an opponent’s
hand, it doesn’t counter hand control, and it’s not
used in One Turn Kills. Therefore, it’s bad.
Likewise, this is a terrible pick in limited because
of the unpredictability of what you may end up with.
You’re obviously not going to play this if you draft
relatively decent trap cards. It’s a win-more card
in limited, so make better use of your picks in a
Royal Decree is a card we reviewed just over a month
ago, and my thoughts really haven't changed. So,
here is my review from then, tweaked a bit.
We come to the Trap form of Jinzo. I expect this
card to see a LOT of play, but I could be wrong. It
will be a common in the new Warrior Structure deck.
Royal Decree, as stated, is Jinzo in trap cardr
form. It's another excellent addition to a deck that
is specifically built to negate traps. You could run
Jinzo and any number up to 3 of these, in hopes of
negating traps the ENTIRE game.
Next, let's look at this card vs. Jinzo. Royal
Decree is a continuous trap...which is vulnerable to
Breaker, Heavy Storm, and MST like HOLY CRAP! This
card may be used by higher end players on accounts
of they would know what they're doing.
However, don't expect victory just because you throw
this in your deck.
You definately need to construct the deck, at least
partially, around it. I mean, this card could help
you stall until you get your Jinzo, you may not WANT
it to last the entire duel. Royal Decree is a
welcome addition to decks who want extra trap
stoppage in addition to Jinzo however.
Traditional Side-Deck: 4.0/5
Traditioanl Anti-Trap deck: 4.5/5
Advanced Side-Deck: 4.5/5
Advanced Anti-Trap deck: 5.0/5
Art: 4.0/5 It's just a giant castle, but I like it.
You stay classy, Planet Earth :)