| 
					  
					
 
 
Card GameCard of the Day
 TCG Fan Tips
 Top 10 Lists
 Banned/Restricted List
 Yu-Gi-Oh News
 Tourney Reports
 Duelist Interviews
 
 Featured WritersBaneful's Column
 Anteaus on YGO
 General Zorpa
 Dark Paladin's Dimension
 Retired Writers
 
 Releases + SpoilersBooster Sets (Original Series)
 LOB |
MRD |
MRL |
PSV
 LON |
LOD |
PGD |
MFC
 DCR |
IOC |
AST |
SOD
 RDS |
FET
 Booster Sets (GX Series)
 TLM |
CRV |
EEN |
SOI
 EOJ | 
POTD |
CDIP | 
STON
 FOTB |
TAEV |
GLAS |
PTDN
 LODT
 Booster Sets (5D Series)
 TDGS |
CSOC |
CRMS |
RBGT
 ANPR |
SOVR |
ABPF |
TSHD
 STBL |
STOR |
EXVC
 Booster Sets (Zexal Series)
 GENF |
PHSW |
ORCS |
GAOV
 REDU |
ABYR |
CBLZ |
LTGY
 NUMH |
JOTL |
SHSP |
LVAL
 PRIO
 
 Starter Decks
 Yugi |  
Kaiba
 Joey | 
Pegasus
 Yugi 2004 | 
Kaiba 2004
 GX: 2006 | 
Jaden | Syrus
 5D: 1 | 2 | Toolbox
 Zexal: 2011 | 2012 | 2013
 Yugi 2013 | Kaiba 2013
 
 Structure Decks
 Dragons Roar &
 Zombie Madness
 Blaze of Destruction &
 Fury from the Deep
 Warrior's Triumph
 Spellcaster's Judgment
 Lord of the Storm
 Invincible Fortress
 Dinosaurs Rage
 Machine Revolt
 Rise of Dragon Lords
 Dark Emperor
 Zombie World
 Spellcaster Command
 Warrior Strike
 Machina Mayhem
 Marik
 Dragunity Legion
 Lost Sanctuary
 Underworld Gates
 Samurai Warlord
 Sea Emperor
 Fire Kings
 Saga of Blue-Eyes
 Cyber Dragon
 
 Promo Cards:
 Promos Spoiler
 Coll. Tins Spoiler
 MP1 Spoiler
 EP1 Spoiler
 
 Tournament Packs:
 TP1 /
TP2 /
TP3 / 
TP4
 TP5 /
TP6 /
TP7 /
TP8
 Duelist Packs
 Jaden | 
Chazz
 Jaden #2 | Zane
 Aster | Jaden #3
 Jesse | Yusei
 Yugi | Yusei #2
 Kaiba | Yusei #3
 Crow
 
 Reprint Sets
 Dark Beginnings
 1
 | 2
 Dark Revelations
 1 | 
2 | 
3 | 4
 Gold Series
 1 | 2 | 3 | 4 | 5
 Dark Legends
 DLG1
 Retro Pack
 1 | 2
 Champion Pack
 1 | 2 | 3 | 4
 5 | 6 | 7 | 8
 Turbo Pack
 1 | 2 | 3 | 4
 5 | 6 | 7
 
 Hidden Arsenal:
 1 | 2 | 3 | 4
 5 | 6 | 7
 
 Checklists
 Brawlermatrix 08
 Evan T 08
 X-Ref List
 X-Ref List w/ Passcodes
 
 
 AnimeEpisode Guide
 Character Bios
 GX Character Bios
 Video Games Millennium Duels (2014)
 Nighmare Troubadour (2005)
 Destiny Board Traveler (2004)
 Power of Chaos (2004)
 Worldwide Edition (2003)
 Dungeon Dice Monsters (2003)
 Falsebound Kingdom (2003)
 Eternal Duelist Soul (2002)
 Forbidden Memories (2002)
 Dark Duel Stories (2002)
 
 
 Other About Yu-Gi-Oh
 Yu-Gi-Oh! Timeline
 Pojo's YuGiOh Books
 Apprentice Stuff
 Life Point Calculators
 DDM Starter Spoiler
 DDM Dragonflame Spoiler
 The DungeonMaster
 Millennium Board Game
 
 
 
                                  MagicDBZ
 Pokemon
 Yu Yu Hakusho
 NeoPets
 HeroClix
 Harry Potter
 Anime
 Vs. System
 Megaman
 
							
							This SpaceFor Rent
 
 
 |  | 
					
					Pojo's Yu-Gi-Oh Card of the Day 
						
						
							|  |  | 
							Emergency ProvisionsRare
 
							Send Spell or Trap Cards on your side of the field 
							to the Graveyard except this card. Increase your 
							Life Points by 1000 points for each card sent to the 
							Graveyard. 
							
							Type - SpellCard Number - DB2-EN150
 
							Card RatingsTraditional: 2.5
 Advanced: 
							2.5
 
							Ratings are based on a 1 to 5 scale 1 being the worst. 
							3 ... average. 5 is the highest rating.
 
 Date Reviewed - 11.23.05
 |    
                        
                          |  ExMinion OfDarkness
 | Emergency Provisions 
 Not as good as it once was, but it could still see 
							some use.
 
 Its main claim to fame was the Mirage of Nightmare 
							combo, where you play Mirage and set everything, 
							draw 4, and use the Provisions you set to eliminate 
							the Mirage so you don't discard. Sadly enough, this 
							was just featured on Yu-Gi-Oh GX recently (stop 
							showing us combos we'd love to still use but are 
							banned! You wanna feature that on the show, unban 
							Mirage! You want to show a BLS topdeck by the 
							netdecker on GX, then unban BLS in the real 
							world!...fair's fair.)
 
 Today, it doesn't have as many combo uses -- it can 
							give you some LP advantage if your opponent rips 
							Heavy Storm, it gives a little boost to chainables 
							such as Waboku, and it saves your monster from 
							getting killed via Premature Burial if they try to 
							get rid of that. Otherwise, I don't see playing this 
							card just to gain LP at the expense of cards on the 
							field.
 
 3/5 Traditional (b/c of Mirage)
 1/5 Advanced
 
 |  
                          | WiCkEd | Emergency Provisions 
 Emergency Provisions is a Quick-Play Magic released 
							in the ages of Legacy of Darkness. To be honest with 
							you, I've never seen it played in my area, and 
							usually we come up with loads of tech. Then again, 
							this doesn't mean its not played at all. I could see 
							it being tech'd in the even that you were going to 
							face a Heavy Storm, flip this, and instead of making 
							the loss a no-gain you turn it into Life Points. 
							This provides no real advantage as far as the field 
							goes. I have little to say on this card, outside of 
							the face its a -X advantage/disadvantage and could 
							be odd tech.
 
 Traditional: 1/5 (No need
 Advanced: 2.5/5 (M/T loss is not very sexy)
 Casual: 4/5 (This is supposing you are running LP 
							Gain/Fire Princess?)
 
 |  
                          |  Otaku
 | 
								
								
								
								Emergency Provisions 
								is possibly the best LP gain card in the game.  
								Why?  It is a Quick-Play Spell.  More 
								importantly, it is one that gives you 1000 LP 
								for each Spell or Trap card on your side of the 
								field you “send” to the Graveyard.  Separately 
								these things would… well, the Quick-Play Spell 
								part would still be fine, but the second part 
								would render this a desperation card only for 
								Life Gain decks.  Together, they work 
								fantastically well.  You see, for each 
								non-continuous or Equip Spell/Trap you activate 
								in chain, you can tack this card onto the end 
								and get that much of an LP gain.  Although 
								doubtful, you could theoretically use 
								Smashing Ground, chain Mystical Space 
								Typhoon, and then two copies of Dust 
								Tornado and finally this card, sending the 
								previous four to the discard for 4000 LP of 
								gain.  Its more likely is that you’ll have this 
								set when your opponent uses Heavy Storm; 
								you can save some face and gain some LP using 
								this on your own cards that are doomed to die 
								anyway.  This is also useful if you have 
								Spell/Traps that remain in play that you may 
								need to dispose of yourself at a certain times.  
								In Traditional this would include Mirage of 
								Nightmare; in Advanced you might use 
								Level Limit-Area B or its ilk when you no 
								longer need their services for protection.  The 
								latter may seem unlikely, but in a Life Gain 
								deck, it’s not unheard of to use protection like 
								that early on then bring out a something like 
								Guardian Angel Joan. 
								
								  
								
								In general, it’s a useful surprise if your 
								opponent is going heavy on S/T removal.  One of 
								those cards worthy of being played, but that 
								tend to get squeezed out by cards you “have” to 
								play.  After all, you’ll normally end up 
								chaining it to just one card, since if you wait 
								too long, it will probably be hit by a 
								Dust Tornado or something. 
								
								
								  
								
								
								Ratings 
								
								
								  
								
								
								Traditional       : 
								3.85/5-Okay, here’s where my lack of “current” 
								Traditional knowledge becomes a bit more 
								apparent.  It’s no longer commonly played, so 
								it’s hard to tell how good those using 
								“Traditional” decks really are.  If you want to 
								abuse Mirage of Nightmare in the classic 
								manner (nuking it before you have to discard) 
								you’ll want to run these.  There’s the fact that 
								it makes Chaos Emperor Dragon-Envoy of the 
								End, Harpie’s Feather Duster, and 
								Heavy Storm sting much less. 
								
								
								  
								
								
								Advanced        : 
								3.45/5-Here there aren’t as many sick combos to 
								abuse, or at least not as potent of one as 
								Mirage of Nightmare.  If you have room 
								though, it is a nice little trick.  It is also 
								quite nice if Life Gain is important to your 
								deck. 
								
								  
								
								
								Limited            : 
								4/5-I rate it highest 
								here because of the possibility you might want a 
								few S/Ts to bluff.  If you had very poor luck, 
								it might be a matter of “filler” (especially if 
								you use older sets).  More realistically, 
								however, you’ll get a few S/Ts, and at least one 
								will be as such you can chain Emergency 
								Provisions to it.  In a more “primitive” 
								environment, LP gain is proportionately more 
								powerful: they pull off one good “whack” 
								(clearing the field and going direct for 2000+ 
								damage); they probably can’t do it again. 
								
								  |  
                          |  Dark Paladin
 | As 
							my week of chosen cards along the theme...continues, 
							we come to Emergency Provisions, a card that is 
							currently semi-restricted, and with good reason. 
							Why, you ask? Well, if you had four magic and/or 
							trap cards on the field, plus a field card, and sent 
							them ALL to the graveyard, you would gain a whopping 
							5000 lifepoints! Do it twice and you're at a 10000 
							point bonus. 
 Odds of that happening once, let alone twice isn't 
							that great, but that doesn't mean Emergency 
							Provision is a bad card, not at all. First, it's 
							quickplay, meaning it's chainable...that equals 
							good. So, you can activate a magic or trap card (or 
							cards) and chain Emergency Provisions. Then, you 
							just gaiined 1000 lifepoitns per card sent to the 
							graveyard. As a bonus, the cards sent to the 
							graveyard STILL get their effects carried out.
 
 Is Emergency Provisions for EVERY deck? Not 
							necessarily, space in your deck becomes quite a key 
							factor. In my opinon, every deck needs a little 
							burn, but every deck should have a little healing. 
							Emergency Provisions is a solid side-deck card at 
							the least.
 
 Ratings:
 
 Traditional: 3.5/5
 Traditional Fire Princess: 4.0/5
 
 Advaned: 4.1/5
 Advanced Fire Princess: 4.6/5
 
 Side-deck: 4.85/5
 
 Art: 4/5 The art isn't that cool, but it's 
							definately some Emergency Provisions.
 
 You stay classy, Planet Earth :)
 
 |  |