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Pojo's Yu-Gi-Oh Card of the Day

Needle Ceiling

You can activate this card only when there are 4 or more monsters on the field. Destroy all face-up monsters on the field.

Type - Trap
Card Number - PGD-045

Card Ratings
Traditional: 1.80
Advanced: 2.60

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.

Date Reviewed - 05.31.05


ExMinion OfDarkness
Needle Ceiling

Needle Ceiling's been overlooked for a fairly long time. One fan took some major initiative in getting this card up...and although I don't typically agree with his methods of doing so, we had nothing planned for this week.

Needle Ceiling counters a few key things. In Traditional, you usually wouldn't get to activate this card, but in Advanced Format, it's a lot more common for there to be 4 or more monsters on the field. Activated Scapegoat = trigger for this card. Swarming occurs more in Advanced, so even without Goats you might have a chance to use this.

Best-case scenario: You have a face-down, opponent has one monster on the field already. Opponent summons something, then special summons BLS. They have 3 monsters on the field, you have one. This gets triggered...and remember, it only desstroys face-UP monsters, so your face-down is still safe (unless they activated priority to RFG with BLS, in which case you still come out ahead by getting rid of 3 of their monsters.)

Just side one. It might help you.

Traditional: 1.5/5
Advanced: 3.25/5

Coin Flip
Needle Ceiling, a fan request from a fan with too much initiative.

So we come to a simple but powerful trap from Pharaonic Guardian. Basically, this thing is a field clearer. I've used it effectively at times, and here's what I've noticed.

1 – It loves Scapegoat. Whether they use it or you do.

2 – It's easy to let your opponent overextend his field without taking any damage.

3 – This card is a godsend for quite a few stall decks.

That's about all. The trigger is huge, and unless they're losing at least one more monster, it's not worth it at all. A fairly good card in the right deck, but I can't think of a place to put it. I apologize for the shoddy review.

2.4/5 Traditional
3.2/5 Advanced.

Needle Ceiling

Today’s card is an interesting one, really only interesting because it’s so overlooked. Needle Ceiling is a Normal (chainable) Trap that you can activate as long as there are four or more monsters on the field (this includes both sides of the field).

Then all face-up monsters will be destroyed. Obviously the best case scenario here would be if you somehow had five monsters face-down and your opponent five face-up. That’s not going to happen too often…but you could conceivably gain massive field advantage with this card.

Of course there are drawbacks: it’s a dead draw at some points, etc, etc; but really, it’s something to consider for any deck that runs a lot of monsters that are usually face-down (Stealth Bird would like this, as would Des Lacooda, Swarms of Scarabs and Locusts…). Keep in mind that face-down monsters DO count toward the four monsters required on the field; they just won’t be destroyed.

Traditional – CCCC: 3/5
Traditional – Flip Down, Flip Up Deck: 4/5
Advanced – CCWC: 4/5
Advanced – Flip Down, Flip Up Deck: 4.5/5
Snapper Needle Ceiling

Today’s card is Needle Ceiling, a Trap that can serve as a replacement for Dark Hole.

NC can only be activated when there are at least four monsters on the field (face-up and face-down). If this requirement is met, NC will destroy all face-up monsters on the field. The effect is in a way a mix of Dark Hole and Lightning Vortex. NC’s similarities to Dark Hole should be obvious; mass destruction on both sides of the field. Its likeness to Lightning Vortex may also be apparent in that it only destroys known monsters, and face-down threats are left unscathed. This is one of the problems NC faces; because it can’t destroy face-down monsters, NC prove a waste of a Trap should it be activated.

This is tied in to another of NC’s problems, which is most players’
reluctantly to have many monsters on the field at the same time. At most, the average duelist will summon two monsters and save the remainder of their creatures until there is a vacancy on the field. So, if both players don’t exceed the two monster “limit”, NC will cause both players to lose an equal amount of monsters. Of course that’s assuming that all monsters on the field are face-up; if a player has a face-down monster then they will benefit from NC’s effect.

These negative points of NC call for a few combos: Scapegoat can quickly fulfill NC’s activation requirement, taking away all the opponent’s monsters at the price of a single Spell (assuming you had nom face-up monsters).
Ojama Trio can serve a similar purpose when used in conjuction with NC by quickly increasing the number of monster on the field, but also taking away 900 Life Points form the opponent. Overall, NC is a card that that could even out the playing field very easily. Whether the outcome would be beneficial however, is up to you.

Advanced: 3/5. It could be useful…
Traditional: 1.5/5. It’s VERY uncommon for there to be four monsters on the field at the same time, and even then Dark Hole would be better.
Overall: 2.25/5.
Art: 1.5/5. It doesn’t look very interesting; just a bald guy staring at a ceiling with needles in it.
Dark Paladin Needle Ceiling
Normal Trap

Effect: You can only activate this card when there are four or more monsters on the field. Destroy all face up monsters on the field.

In my opinion, this card is like a very very watered down version of Torrential Tribute. I suppose it would be good to use if somehow your opponent was able to get those 4 monsters against you. It would set you up for a direct attack since you would obviously have no monsters yourself.

In that sense, this card could be a game-winner but who needs to use such a card? Either you're giving up several of your monsters or a combination of yours and your opponents which isn't necesarily bad, but the card is also a trap making it worthless against Jinzo and even Royal Decree.

However, the card isn't completely useless, just the face that it's requirement holds it down. I mean, you need 4 monsters on the field, plus, you may not even be destroying ALL monsters on the field because the card states all face up monsters.


Traditional: 1.5/5 Not a good card, but not terrible as I stated.

Advanced: 2.0/5

Art: 2.5/5 That poor man...

You stay classy, Planet Earth :)

Needle Ceiling is a normal Trap.  So long as you have the activation requirements met, you can chain this at will.  Unfortunately, its activation requirements aren’t as easy to meet as, say, Ring of Destruction.  If there are four or more Monsters in play, you can activate this Trap to destroy all face-up Monsters.  This makes it fairly decent anti-Swarm tactic, and can be used to get rid of pesky opposing Scapegoat tokens.  Quite a nice combo with Ojama Trio: give them three tokens (which count as face up Monsters), hopefully when they themselves have one face up Monster, then nuke them all, clearing the field and doing 900 points of burn damage.  In some ways, it is better than Torrential Tribute; your Set Monsters are spared.  Another nice trick is to use a Book of Moon to flip one of your face-up Monsters face down, sparing it.  Be aware that an opponent can do the same thing.  All in all a solid card… if you have the room.


Traditional       : 1/5-Rarely will there be that many Monsters on the field.

Advanced        : 3/5-Decent side-deck measure if you have the room, maybe even main.

Limited            : 4/5-It seems a great pull here.  It will easily turn the tables easily should you get behind.


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