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Pojo's Yu-Gi-Oh Card of the Day

Ultimate Insect -

All Levels - Rise of Destiny

Card Ratings
Traditional: 3.40
Advanced: 3.75

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.

Date Reviewed - 05.16.05


Ultimate Insect LV…all

Today’s card is actually four cards, the Ultimate Insect family. It starts with LV1, then moves up to 3, then 5, then finally culminates with 7. It’s the only family of LV monsters with four members, but is it worth it? Well, let’s look at them individually:

LV1 is terrible. It has 0 ATK, 0 DEF, and an immunity to Spells that really won’t help it much at all. The only redeeming factor is that you can send this to the Graveyard during your Standby Phase to Special Summon Ultimate Insect LV3 from your hand or deck.

LV3 isn’t much better, truthfully. It boasts a mere 1400 ATK (which, while not terrible for a LV3 monster, isn’t great) and an effect that lowers the ATK of all your opponent’s monsters by 300. This means that an opponent’s Gorilla will only have 1700 ATK, a Breaker will have 1600 (or 1300), a Don Zaloog will have 1100. It only allows LV3 to stand up to a few monsters that it wouldn’t be able to stand up to in the first place, and the effect is further hindered by the fact that the only way you get to use it is if you used LV1’s effect to summon LV3. Much like LV1, you can also send this to the Graveyard during your Standby Phase to Special Summon LV5.

And LV5 is definitely better than his predecessors. With 2300 ATK, it can hold its own; and the effect of lowering opposing monsters’ ATK by 500 isn’t too bad. It basically means that this thing will be able to stand up to anything your opponent has, except Black Luster Soldier – Envoy of the Beginning (for the most part). However, this effect has the same restriction as LV3’s; it only works if you used LV3’s effect to bring this out. But, again, during your Standby Phase, you can send this to the Graveyard to bring out LV7.

LV7 is clearly the best, having the same negative effect of LV3 and LV5 (only working if he’s summoned by the previous Level), but also having the best stats: 2600 ATK. It also lowers ATK AND DEF by 700, meaning that this is very unlikely to die in battle. Of course, it’s easy to kill many other ways, and the effort involved in bringing it out (even if you skip right to LV5) just isn’t worth it.

I’d avoid this family in competitive play. The drawbacks outweigh the benefits.

Traditional – CCCC: 1.5/5
Traditional – Insect Deck: 3/5
Advanced – CCWC: 1.5/5
Advanced – Insect Deck: 3.5/5
Snapper Ultimate Insect LV1-7

Welcome to FET Finisher Week! This week we’ll be reviewing the remnants of the good FET cards, or at least those that don’t require much support.
Today’s’ cards are the four members of the Ultimate Insect family, one of which won’t be available until TLM. Sigh; four reviews… It’s my own fault really…

LV1 is useless as a monster; 0/0 ATK/DEF does nothing. LV3 is pretty good; 1400 ATK allows it to destroy quite a few popular monsters in battle. LV5 is not too shabby; 2300 ATK is just short of the “Jinzo standard”, but it’s the crème de la crème of Level 5-6 Insects. LV7 is mediocre; 2600 ATK is less than ideal for a Level 7 or higher monster. All the Ultimate Insects are surprisingly Insects, giving them slight advantages by opening them up to a few Special Summoning cards, which won’t help most of the Ultimates in retrospect.

While LV1 is face-up on the field it’s immune to all Spells, an ability that gives it few advantages. If its ATK or DEF was better the effect might be helpful, but your opponent won’t need to use Spells to get rid of LV1.
During your Standby Phase of a turn after LV1 was summoned, you can send LV1 to the Graveyard to Special Summon LV3 from your hand or Deck. Now because of LV1’s terrible stats, relying on it to survive battle wouldn’t be wise.
Instead, use a Howling Insect or a Pinch Hopper to summon LV1 during your opponent’s turn. Doing so will allow you to Special Summon LV3 during your next Standby Phase, and begin the chain of Ultimate Insect Effects.

When LV3 is Special Summoned through LV1’s effect and while LV3 remains face-up on the field, the ATK of all of the opponent’s monsters is decreased by 300. The effect is both useful and annoying at the same time; while a 300 ATK increase should make the opponent’s monsters easier to destroy, it relies on being summoned via LV1 to activate. This means Normal Summoning
LV3 won’t suffice to get its first effect; you’ll need to instead figure out a way of having LV1 on the field during your Standby Phase. LV3’s second effect is equivalent to that of LV1’s; during the Standby Phase you can send
LV3 to the Graveyard, and so on to Special Summon LV5 from blah blah blah.
In LV3’s case however you shouldn’t have a difficult time having it on the field when the Standby Phase rolls around, allowing you to Special Summon
LV5 with relative ease.

The effects of LV5 and LV7 are basically the same as that of LV3’s, only instead of decreasing ATK by 300 they decrease by 500 and 700 respectively.
As you move up the food chain the Insects become much better for the obvious reason of increased ATK decreases. Of course each requires that it be summoned through the previous LV to gain its effect, but this is only a problem for LV3. The only real problem for the Ultimates as a whole is, as I’ve already said with LV3, that they require being Special Summoned through the previous LV, making them simple beatsticks when summoned through other means. Nevertheless, with the exception of LV1, all the Ultimate Insects are neat monsters that could be a successful Deck. I’d advise skipping LV1 and just starting with LV3 for all those who wish to make an Ultimate Insect Deck. Sure LV3 won’t get its main effect, but it’s a solid monster and you then won’t be required to use LV1. At all.

Advanced (All averaged in an Ultimate Insect Deck): 4/5. Five paragraphs is enough commentary.
Traditional (All averaged in an Ultimate Insect Deck): 3.75/5. Hopefully they’ll stay on the field long enough to be successful.
Overall (All averaged in an Ultimate Insect Deck): 3.86/5.
Art (All averaged): 3/5. LV3 is really the only Ultimate Insect I care for.
The rest just look creepy/insect-like (aka. creepy).
Ultimate Insect Lv. 1/3/5/7
These guys are definitely interesting, to say the least.
This is the first 4-stage line of "Level" monsters that we've had in this game.
Basically, all of them (except for Lv. 7) let you pull out the next higher version at your Standby phase, and if at least one of them came out by the previous level's effect, the opponent's monsters are going to have a lower ATK.
I don't see Level 1 as necessary; you can still summon Lv. 3, have a possible attack that turn, and if it survives, get Lv. 5 out next turn.  No reason to involve an extra turn's worth of waiting.
Call of the Haunted is a cheap way to get out a Lv. 5 or 7 quickly -- Call a Lv. 3 or 5 at the end of your opponent's turn, and when it hits your Standby, you not only get the next level out but lose the hindrance that is a Call of the Haunted face-up on the field.  Lv. 5 and 7 shouldn't be overlooked -- An opponent will have to have something stronger than 2800 ATK to take out a Lv. 5 that's getting its effect, and Lv. 7, with its effect, can even stand up to BLS-Envoy (but not his RFG effect...)
I've yet to see a dedicated build of this deck.  I'd really like to -- anyone out there making one and planning on taking it to a tourney?
3.25/5 for the line as a whole
Dark Paladin Monday,

Ultimate Insect Level 1, 3, 5, 7

This week was chosen by me, and it's known as "Hey, that card is underrated and/or ignored card week."

Today, we look at the Ultimate Insect family.

Starting with Ultimate Insect Level 1. Level 1 is quite honestly terrible with stats of 0 attack and 0 defense. For whatever reason, Level 1 is immune to all Spells which is...well an effect.

Several things can protect Level 1 for a turn to allow you to summon Level 3 though. Insect Barrier, Waboku, Theatening Roar and the like could help.

Level 3 is a step up, but not all that great either. 1400 attack is meh but not awful for a Level 3. He also decreases all opponents monsters attack by 300 points.

That does the following:

Jinzo to 2100
Airknight to 1600
Beserk Gorilla to 1700

just to name a few

Level 5 is where Ultimate Insect starts to get better. 2300 attack is decent for a one tribute monster and decreasing all opponent monsters by 500 points.

Now, that means:

Jinzo to 1600
Beserk to 1500
Any 1900 beatstick to 1400

Now, Level 7 is where this truely shines. 2600 attack and being able to lower opponents monsters attack AND defense by 700 each. Quite a force for this guy, hmm?


Traditional: 1.5/5 Just no real reason to run it.
Traditional Insect Deck: 3.5/5
Advanced: 2.0/5 Just no real reason to run it.
Advanced Insect Deck: 4.0/5

Overall: 2.6/5

Art: The art gets better as the levels progress 3/5 overall

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