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Pojo's Yu-Gi-Oh Card of the Day

Archfiend's Oath
 

Type - Spell
Card Number - DCR-092

Card Ratings
Traditional: 1.75
Advanced:  2.20

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.


Date Reviewed - 05.10.05

 
ExMinion OfDarkness Tuesday:
Archfiend's Oath

I know I'm missing something. I only see one combo with this.

Archfiend's Oath + Convulsion of Nature

Convulsion of Nature has you play with your decks face-up. Archfiend's Oath basically lets you pay 500 LP to draw an extra card each turn in this case. If you have a Magic Jammer or something set to protect the two cards, then you could have mass card advantage before long. (Note that I DID NOT say Solemn Judgment -- if you're paying 500 LP a turn you REALLY don't need to be giving up half your life for anything.)

This card could possibly help you put more cards in the graveyard faster if you need lights/darks for BLS, or if Reversal of Worlds ever comes out...

...or you could call that one card that'd help you in a given situation so you have two chances at drawing it that turn.


Traditional: 1/5 (2 continuous cards with HFD/HS/MST/Dusts? No thanks)
Advanced: 2/5 (HS/MST/Dusts = still not a great idea.)

Coin Flip
Archfiend's Oath has a fair amount of potential. The first thing you have to realize with this card is that it is deck thinning. It might not be the most productive deck thinning, but the chances of it hitting a Pot of Greed, a Graceful Charity, a Delinquent Duo or a BLS are much smaller than the chances of it hitting, say, DDWL or MST, cards that you might not care about losing. Heck, if it hits Serpent, Jinzo, or Nephthys, you're happy – they're in the graveyard, where they'll be easier to take care of and get out. Same for zombies in any zombie deck – getting monsters in the grave might deck you sooner, but you're more likely to dump an early Vlord into the grave and start making it impossible for the fellow to come back.

That's assuming you fail to call it correctly. There are a number of ways to make sure you don't. I personally like Big Eye for it since I just finished up a Reversal Quiz build, but some newer players might see the potential in Convulsion of Nature with this card – draw two cards a turn at the cost of two cards. You'll have gotten the advantage equivalent of 2 Delinquent Duos after 4 turns.

You can always cheat, too – That's an option I am obliged to mention with chance cards.

In Reversal Quiz decks (using stuff to deplete your own LP down to 700 or 500, using Reversal Quiz to switch LP after setting Fuhma Shuriken or Black Pendant and doing the last amount of damage to get a OTK) using Big Eye, Big Eye rearranges the top 5 to offer maximum speed and get you both the cards you need for Reversal Quiz GG and help with a number of other things. While I am sure my version could be faster, the key thing to do is to have fun. I like Archfiend's Oath. It works well with Big Eye.

Anyway, it really can't be plugged in to any deck. It's a nice option for Reversal Quiz, so long as it's not using the uber speed engine used in that one Mill deck by Johnathon Navarro (I apologize for any butchering of the name's spelling.)

General:
Traditional: 1.8/5
Advanced: 2.2/5
Reversal Quiz OTK (slowtype):
Traditional: 3.5/5
Advanced: 4/5

Lord
Tranorix
Archfiend’s Oath

There is one real use for Archfiend’s Oath: in a deck with Convulsion of Nature. Play that card, then play this one; then call whatever card you see and for a mere 500 LP, you get to draw it right away. More than one copy of Archfiend’s Oath will allow you to draw more than one card.

Yes, there are weaknesses, such as the fact that this is a Continuous Spell, and also because of the small (albeit existent) LP payment required. Add that to the fact that this is essentially worthless if you don’t know what your next card is and you have a card that’s not exactly staple material.

Use it in a Convulsion of Nature Deck, or use it in a deck that makes ample use of A Feather of the Phoenix (that’s not a bad idea at all, actually). Fruits of Kozaky’s Studies and Big Eye can also work. This can’t be tossed haphazardly into any deck, but in the right one, it can be effective.

Traditional – CCCC: 2/5
Traditional – Prescience Deck?: 4/5
Advanced – CCWC: 2/5
Advanced – Prescience Deck?: 4/5
OVERALL RATING: 3/5
Dark Paladin Tuesday

Archfiend's Oath

Once per turn, you can pay 500 Life Points to declare 1 card name. Pick up the top card from your Deck and if the card name is the one you declared, add it to your hand. If not, send the card you picked up to the Graveyard.

I'll say right now, I generally don't like cards that require a Life Point cost unless the effect is incredibly game-breaking. This card does not, however, fit this category.

Well, one use I can see with this card though is using Big Eye. Big Eye allows you to see the top 5 cards in your deck when flipped, and place them back in any order you wish. That would give you 5 turns of guaranteed correct guesses if you played that.

Or, if you draw it late enough in the duel, where you have only 10 or so cards left and you're feeling adventureous (and know your deck card for card) it could be something just for fun.

Sorry for a short review yesterday and today, but I'm seeing no real use for either card. I hope I didn't miss anything game-breaking about either card, but I'm sure the other guys will pick up whatever I may have (hopefully not) missed.

Ratings:

Traditional: 2.0/5 I still think it's better than yesterday if you like risk.
Advanced: 2.5/5

Art: 2.5/5 Still, I'm not impressed artwise.

Only 9 days until Star Wars Episode III

You stay classy, Planet Earth :)
Snapper Archfiend's Oath

Today’s card is Archfiend's Oath, a Spell that, like yesterday’s card, can increase your hand size with a little planning.

Once every turn you can pay 500 Life Points to declare a card name. After doing so you pick up the top card from your Deck and see what card it is. If it’s the card you declared, it goes to your hand. If it isn’t, it goes to the Graveyard. Like yesterday’s card, AO screams situational. How is this so? Well, unless you’re cheating or you’re using AO is conjunction with some other cards (which I’ll mention in a minute), you’re paying 500 Life Points to guess. If you are by some stroke of luck correct you get to draw a card.
If you aren’t, then you just lost something that could be helpful.

So, what works well with AO? Well two cards come to mind, and they are Convulsion of Nature and Big Eye. Big Eye will allow you to guess correctly (assuming you have a good memory) for the next few turns, but why use it when you could use Convulsion of Nature? With it you will always be able to see the card on the top of your Deck, so to guess incorrectly would make you worthy of a slap.

All in all, AO is an interesting card that may prove valuable in a Deck revolving around one card, or a Deck that constantly allows you to foresee the future.

Advanced: 3/5. Could be useful…
Traditional: 2.5/5. It may be destroyed before you get much use out of it.
Overall: 2.75/5.
Art: 1/5. It’s Name That Monster Time! I see a Terrorking Archfiend reading “brail”.
 

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