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Pojo's Yu-Gi-Oh Card of the Day

Big Core
Ultimate Rare

Put 3 counters on this card when you Normal Summon it. This card is not destroyed as a result of battle. If this card battles a monster, remove 1 counter from this card at the end of the Damage Step. If this card battles without a counter, destroy this card at the end of the Damage Step.

Type - Machine/Effect
Card Number - RDS-EN030

Card Ratings
Traditional: 1.6
Advanced: 1.75

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.

Date Reviewed - 03.30.05

ExMinion OfDarkness Big Core

Big Core is a novel idea that gets screwed by a couple key words. He is a one-trib 2300 ATKer who can survive battle with things larger than itself. *must resist obvious joke...* The bad thing is that this card can only do battle with monsters 4 times before being destroyed -- even if you're attacking another monster! If this card had been changed just slightly, somemone, somewhere might play one.

This card doesn't get its counters when Special Summoned -- so reviving it is only good for one battle. Additionally, as I said earlier, even if you're going on the offensive against weaker monsters, he still loses his counters. This could let an opponent summon a weak monster to ram into him to get his effect to kill him, then get through to the Life Points with something else. This card gains no protection from other monster destruction, either. It'd be nice if the counters could stop him from being destroyed by T-Virus/X-Force/Smashing Ground/etc...

But as the card is now, it's a big fat flop.

Coin Flip Big Core is another disappointing card. On the upside, it can't die in battle. However, monsters don't die from battle anymore. It just doesn't happen. They get Sakuretsu'd, Bottomless'd, DDWL'd, Smashing'd or Snatch'd. When they do, they don't die when they have 2300 ATK. This thing's effect places a time limit on its vitality, and therefore, its utility. It's already a 2300 DARK/Machine with no protection or good effect to speak of. I, for one, don't want my opponent ramming Mystic Tomato, Mystic Tomato, Mystic Tomato and then attacking my clear field with Don. Not that that would happen.

It has some use, but that's not enough to merit a slot in a deck, much less a super rare position.

The conclusion is that this thing is totally unskrimp (uncool).

Traditional: 1.5/5
Advanced: 2.5/5
New Advanced: 2.7/5

Big Core

Big Core?  Myeah.  There’s really no other way to describe it.  Big Core is a decent monster with a decent effect, and nothing more.  Being LV6 allows him to Morph into a few things, being a Machine lets him benefit from Limiter Removal to an extent, and having 2300 ATK for a one-tribute monster makes him…decent.


His effect is practically guaranteed not to matter much.  He won’t die in battle for a little while.  Well, chances are that he won’t be on the field long enough to have done battle three times in the first place, with the massive amounts of removal floating around today. 


You can give him a shot if you want to see how he does in a Machine Deck; his effect might keep him alive a little longer than he would otherwise.  Overall though, I’d definitely recommend Jinzo (and some other one-tribute Machines) over this guy. 


Traditional – CCCC: 2/5

Traditional – Machine: 3/5

Advanced – CCWC: 2.5/5

Advanced – Machine: 3.5/5



Snapper Big Core

As Big Week continues we come across Big Core, a forgotten Machine from RDS.

Core has fairly good stats; 2300 ATK makes it an acceptable Level 6 monster but is just shy of the “Jinzo Standard”. As a Machine it gains the ability to be pumped up by Limiter Removal, a card that will end Core’s time on the field but may be just what Core needs to be used.

When Core is Normal Summoned it gives itself 3 counters (not Spell Counters mind you; just plain Counters). Every time it battles with another monster it loses one of the Counters, and if Core battles with a monster and doesn’t have any remaining Counters it’s destroyed at the end of the Damage Step. As can be seen, Core has an odd effect that is actually necessary when looking at the whole purpose behind Core; it can’t be destroyed in battle. So if it weren’t for that whole Counter bologna, Core would be a Machine Deck staple.
Seriously, would you turn down a 2300 ATK Spirit Reaper? Of course you wouldn’t.

It is however because of this Counter business that Core is ignored. After its fourth battle with another monster it destroys itself. In retrospect though Core, like most monsters, probably won’t be on the field long enough to be destroyed through its own effect, which gives no real reason for Core to never be used. Well actually there is a reason; if Special Summoned Core won’t give itself any Counters, making it a one hit wonder and taking away the Dump-and-Revive tactic. With all of these random sentences and constant repetition of the same words aside, Core does have one use. After Core has lost it 3rd Counter it is inevitable that it will die soon. So why not use Limiter Removal? Either way Core is going to be going to the scrap heap so why not do a lot of damage before then? All in all, Core would have been a GREAT monster had it not been for that Counter crap. Still, Core should not be ignored; in a Machine Deck a monster that can’t die in battle should be a useful one at that.

Advanced (Machine Deck): 4/5. I see it as a giant Spirit Reaper, which is OakÚ in my book.
Traditional (Machine Deck): 4/5. See Advanced.
Overall (Machine Deck): 4/5.
Art: 4/5. It looks like something from Star Wars. I smell copyright infringement…

Big Core is a big Dark/Machine.  This means it is friendly to Chaos, and has access to all those Machine goodies, like Limiter Removal.  As a Level 6 Monster, it requires one Monster be offered as Tribute to normal Summon it.  It has a 2300 ATK and an 1100 DEF.  All in all, a hair sub-par.  A good effect could offset this and turn it into a great card though…


It does get a complicated effect, or four tiny effects, depending upon how you look at it.  Sadly, it just doesn’t help.  The first part of the effect is Big Core places three counter on itself when Normal Summoned.  That means a Tribute Summon or Cost Down to trigger it.  The next portion is as long as there are Spell Counters on Big Core, it can’t be destroyed in Battle.  Sadly, we get another intentionally negative part of the effect: at the end of the damage step, you have to remove a counter from it.  Finally, if Big Core battles without a counter, it is destroyed at the end of the Damage Step.


Why do I consider that pretty bad?  Well, if this was a Level 4 or less Monster so that normal Summoning it didn’t require Tribute, even if it meant a lower ATK, it would be better.  Ironically, the higher ATK isn’t work being a Tribute, since guess what?  How often will you really be using it?  You summon it, you attack and kill something; you lose a counter.  Once you kill three Monsters with it, your opponent can kill it by suiciding any sort of peon s/he wants to into it.  2300 means that only your opponent’s two or three Tribute Monsters could have taken it out in battle normally.  Plus, this is a Machine: Limiter Removal plus Heavy Metal Support Platform is a common combo for Machines, and again, makes this effect rather pointless (it’d have a 5600 ATK after the combo).  If the effect let you keep it alive by removing a counter anytime it would be destroyed, it’d be a whole lot more useful.


There are nice Yu-Gi-Oh cards I found with “Big” in their names.  Four will be reviewed this week.  Of the remaining five, four were worth reviewing as much as or more than this.  That or I missed some combo.




Traditional       : 1/5-Zap.  This thing will get nuked by Monster removal like everything else, completely invalidating its effect.  Blowback Dragon has the same or better stats and a much better effect.  Use it if you want a Dark/Machine Level 6 Monster other than Jinzo.


Advanced        : 1/5-When with better stats (Blowback Dragon has the same stats except for 100 more DEF) and a superior effect vying for the same 2-3 deck slots… there’s no real point in this card existing.


Limited            : 3.5/5-It is actually a good pick here.  It was pretty close though: most other Tributes are better.  Still, it can be offensive or temporarily Defensive, and that can be enough to win you the game/keep you from losing.  Most other Tributes are better attackers or defenders, just not so good at doing both at once.


Dark Paladin Wednesday brings us another well-oiled Machine card!

Big Core

Put 3 Counters on this card when you normal summon it. This card is not destroyed as a restult of battle. If this card battles a monster, remove 1 counter from this card at the end of the Damage Step. If this card battles without a counter, destroy this card at the end of the Damage Step.

Super Rare/Ultimate Rare

I personally pulled an Ultimate Rare one of these in the first pack of Rise of Destiny I bought. I was excited for a moment thinking he'd go in the Machine deck I was building until I realized how much this guy SUCKED.

First off, 2300 attack for a one tribute monster is not the greatest thing in the world. 1100 defense is equally as bad but means Witch searches him out at least in Traditional.

Machines have better options than this guy. Blowback Dragon for example?
Fusilier anyone? Machine King is better too. Even Barrel Dragon is better than this guy. Don't get me wrong, not being able to be destroyed from battle is good, however, he can only battle THREE times and then he's dead. If you special summon him, he only gets one attack, or time being attacked before he's destroyed.

However, 2300 attack limitered is 4600 points. In a direct attack, that is more than half your opponent's lifepoints.

Conclusion: There are better machines, don't use him, please?

Traditional: 1.2/5 No reason to use him, even where he belongs.
Advanced: 2.0/5 Really 1.5 or so, but .5 extra for 4600 atk. when
Limited: 2.6/5

Art: 3.3/5 Kinda cool, almost like some wierd Sci-Fi type ship and attacking that planet is cool.

You stay classy, Planet Earth :)

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