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							This SpaceFor Rent
 
 
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					Pojo's Yu-Gi-Oh Card of the Day 
						
						
							|  |  | 
							Blast MagicianUltra Rare
 
							Each time you or your opponent activates 1 Spell 
							Card, put 1 Spell Counter on this card. Remove any 
							number of Spell Counters to destroy 1 face-up 
							monster on the field with an ATK equal to or less 
							than 700 points x the number of removed Spell 
							Counters. 
							 
							
							Type - SpellcasterCard Number - FET-EN020
 
							Card RatingsTraditional: 1.6
 Advanced: 
							2.65
 
							Ratings are based on a 1 to 5 scale 1 being the worst. 
							3 ... average. 5 is the highest rating.
 
 Date Reviewed - 03.21.05
 |    
                        
                          | Coin Flip   | And we start 
							another week with longer reviews and new blood. 
							Speaking of blood, this guy's name was so much 
							cooler before he came stateside… :( Blast Magician? 
							At least call him Crimson Magician if you won't call 
							him Blood Magician – Magician of Purgatory. 
 Straight to the point. Stats are lackluster. For all 
							the praise I give Spellcasters, they aren't very 
							good in the states because of a general lack of 
							Dimension Magic, the best card Spellcasters have.
 Well, that isn't a monster. FIRE gives it an amount 
							of support equivalent to the number of z's in thiz 
							sentence. UFO Turtle and Molten Destruction, to be 
							exact. Not much. 1400 gives it searchability. Thanks 
							for pointing out the obvious, Coin Flip. 1700 is 
							lackluster. The breaking point of good DEF is 2000, 
							generally, although I like 2100 and 2200 more for 
							that little bit of overflow to a Gorilla.
 
 The effect is where we'll start talking. Wow, 
							lackluster again. No offense to the people who 
							really like this card, but I'd rather be using 
							Magical Marionette than this card. Because, well, 
							Marionette's counters DO something. Blast Magician 
							sits there and looks cool while his Spell Counters 
							collect dust and wait for a Don Zaloog to come along 
							so he has a realistic shot at killing something. 
							This card would almost be brilliant if you could 
							activate the effect and not remove any Spell 
							Counters… Instant kill for Goats. It would also 
							almost be brilliant if 700 were 800 or higher. Then 
							you could kill a Jinzo for 3, a Nephthys for 3 
							(hah), a Tribe or Counterless Breaker for 2, and a 
							Black Luster Soldier for 4. As it is, I'd rather be 
							using Smashing Ground.
 
 Oh wait, there's another flaw. A lot of the spells 
							in the average deck don't mesh well with this guy. 
							Smashing Ground is already good removal. Meh.
 
 General:
 Traditional: 2/5
 Advanced: 2.4/5
 New Advanced: 2.5/5
 
 |  
                          | ExMinion OfDarkness | 
								
									
									
									
										
										
										
										Here we have the most n00b-overrated 
										card of the set (e.g. every little kid 
										wants these.) 
										
										
										
										Blast Magician's stats are anything but 
										stellar -- 1400 is NOT an ATK score you 
										want to have if you're not an elemental 
										searcher.  Spellcasters don't have a lot 
										of PLAYABLE support (e.g. they have 
										support cards, but they suck) and 
										Fire...well, heh...yeah. 
										
										
										
										Anyone that does play him will be trying 
										to get free Smashing Grounds out of his 
										effect.  In order to nuke a Shining 
										Angel with the effect, you need to have 
										played 2 spells.  Anything between DDWL, 
										up through Berserk Gorilla, topping out 
										at Zombyra the Dark will require 3.  The 
										Monarchs, etc. require 4, and so on.  
										You'll most likely only get 2 spell 
										counters on this guy and get to use the 
										effect before he gets destroyed. 
										
										
										
										This easily falls into the "there are 
										better cards" department.  I heard 
										Tranorix has a much better review of 
										this card; just read his. (Very, 
										very carefully.) 
										
										
										
										2.5/5 in Spellcaster (heck, there are 
										better Spellcasters) |  
                          | Tranorix | Blast 
							Magician
							  
							For this week’s cards, we’re back to 
							reviewing FET.  Unless you live under a rock or 
							something, chances are you’ve heard about Blast 
							Magician.  Cards like this come along once a set, 
							usually; it’s a card that some people love and 
							others hate.  King of FET Blast Magician is not, but 
							he’s definitely useful. 
							  
							You can see that his stats aren’t 
							exactly great, though 1400 ATK isn’t terrible (it 
							lets him come out via UFO Turtle, and soon Sangan, 
							after all).  Of course, there’s also an effect.  
							Useful is a great word to describe it, but it’s also 
							nothing amazing: every time you or your opponent 
							activates a Spell, Blast Magician gets a Spell 
							Counter. 
							  
							Destroying opponents’ monsters is 
							always fun, and Blast Magician’s effect allows you 
							to remove Spell Counters from him in order to 
							destroy an opponent’s monster with ATK less than or 
							equal to 700 x the number of Spell Counters you 
							removed.  Add it up yourself: remove three Spell 
							Counters and you can kill a Berserk Gorilla.  Remove 
							five and you can kill Jinzo.  Killing bigger 
							monsters requires more Spell Counters, which is 
							where Blast Magician has his weakness. 
							  
							Playing against a competitive deck, 
							it’ll probably be difficult to keep him on the field 
							for very long.  As a result, it can be hard to 
							accumulate enough Spell Counters to destroy anything 
							worthwhile.  Let yourself wait too long and your 
							Blast Magician will probably die.  Although 
							potentially useful, the effect isn’t very 
							consistent.  Deny his usefulness completely, 
							however, and you’ll be wrong.  In the right deck (or 
							against it – he’d work nicely both in and against 
							Stall Decks), Blast Magician can be amazing.  Nice 
							artwork too, I might add. 
							  
							Traditional – CCCC: 2/5 
							Traditional – Stall: 3/5 
							Advanced – CCWC: 2.5/5 
							Advanced – Stall: 3.5/5    
							OVERALL RATING: 2.8/5 
							  |  
                          | Snapper | Blast Magician 
 Welcome to a week of pure FET Cards, as well as a 
							two-week review cram for myself. Why do I do it? 
							Because I loave you all so much… Anywho, this week’s 
							cards consist of the useable FET cards, but not the 
							broken members of the set. Today’s card is Blast 
							Magician, the wizard formerly known as Purgatory.
 
 Blast has fairly good stats; 1400 ATK contends with 
							half of the widely used Level 4 or lower monsters 
							these days and 1700 DEF stands up against most 
							“control” monsters (the D. D.s, Don Zaloog, 
							searchers, etc.) Blast’s effect however makes up for 
							its slight inability to do much in terms of battle.
 When someone activates a Spell, Blast (assuming it’s 
							face-up at the time of the Spell’s resolution) gets 
							a Spell Counter. For each Spell Counter removed from 
							Blast, Blast can destroy a monster with an ATK equal 
							to or less than the number of removed Counters x 
							700, an amount that really limits Blast’s uses…
 
 Now what’s wrong with the effect? It’s not difficult 
							to get Spell Counters these days considering the 15+ 
							Spells in every Deck. While that’s true, think of it 
							this way: for 1 Spell Counter Blast can destroy 
							basically nothing. For 2 it can destroy your average 
							“Control” monster. For 3 it can kill almost any 
							Level 4 or lower creature. For 4 he can eliminate 
							almost every monster that is used competitively. And 
							finally for 5 Blast can get rid of the formidable 
							BLS. These numbers are the problems. Most likely 
							Blast will never last long enough to get 3 Spell 
							Counters, unless you’ve been saving your Pot of 
							Greed, Snatch Steal, and Heavy Storm until he gets 
							on the field. While you may occasionally get to 
							destroy a beatstick, you’ll most likely be sticking 
							with monsters Blast could simply kill in battle. If 
							only it was 750, or even 800 ATK for each Spell 
							Counter… All in all though, Blast has an intriguing 
							effect that could prove useful at times in which 
							you’ve got loads of Spells you want to use. On 
							average though Blast would be most beneficial in a 
							FIRE or a Spellcaster Deck, simply because he fits 
							the theme. Anywhere else and I would advise using 
							Magical Marionette instead.
 
 Advanced: 3.5/5. It can contend with quite a few 
							popular monsters.
 Traditional: 2.5/5. For the same reason you wouldn’t 
							use Smashing Ground (Raigeki and Dark Hole are 
							available).
 Overall: 3/5.
 Art: 5/5. Screw the effect! I’m getting it for the 
							artwork. –drools–
 
 |  
                          | Dark Paladin | Welcome to my Flaming Entity week!!! The cards that 
							I've chosen this week are from Flaming Entity. They 
							aren't the best cards in the set, but I wanted to 
							choose some decent cards, or at least cards that 
							COULD be decent. Also, despite the fact today's card 
							is a Spellcaster, the theme wasn't continued. I
 was going to have this card end my Spellcaster week 
							but decided to have him start my Flaming Entity 
							week.
 
 Blast Magician
 1400-1700
 Spellcaster/Fire
 Level 4
 
 This guy should win something just for being a 
							Spellcaster under the FIRE type.
 
 Having 1400 attack and being FIRE he 
							is...umm...searchable by UFO Turtle!
 He
 also having only 1400 attack is as strong as the 
							ever popular Celtic Guardian!
 1700 defense is a bit low and won't stand up to a 
							whole lot either.
 
 Then we have the effect which is...meh, at best. I 
							don't really like effects that rely on counters, 
							especially Spell counters. It also hurts this 
							monster since his stats aren't that great. 700 x a 
							spell counter removed isn't too good either. If it 
							were 800, 3 spell counters would equal no more Jinzo.
 
 *sighs*
 
 Conclusion: The cards DO get better this week, I 
							promise.
 
 Traditional: 1/5
 Advanced: 1.5/5 (chuck on .5 because he's FIRE)
 Limited: 2.0/5
 
 You stay classy, Planet Earth :)
 
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