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Pojo's Yu-Gi-Oh Card of the Day

Fire Princess
Super Rare

Inflict 500 points of Direct Damage to your opponent's Life Points each time you increase your own Life Points.

Type - Pyro / Effect Monster
Card Number - LON-034

Card Ratings
Traditional: 2.15
Advanced: 3.25

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.

Date Reviewed - 03.10.05

Coin Flip


Fire Princess. Hot. Pun intended, since she really isn't all that hot in gameplay. 1300/1500 is really a lackluster pair of stats, and the effect is stupidly weak. The Agents from Ancient Sanctuary had Life Gain down. Easy mass LP gain from Draining Shield and, well,
Draining Shield. Even though Mars benefits more from LP Gain than
Saturn does – Saturn works better with burn damage than LP gain. Fire Princess is burn AND Life Gain. How wacky.

The annoying thing about Fire Princess is that her damage requires weak healing cards that come into use over and over again. Her only real use is in mass amounts of small healing cards, not small amounts of mass healing cards. The good news is that she has those. Spell Absorption, Solemn Wishes, Marie the Fallen One (who was really the best card for her back in the day, thanks to Painful Choice) and Pikeru give her food. If you're good and don't get a horrid hand, you can get a Princess on the field and be doing 1500-2500 damage a turn by turn 3. The only problem is that 2000-3000 damage is usually done by a beatdown on turn 3 anyway.

Yeah, she's interesting. There are a lot of interpretations on how to use her, but she's probably helped the most right now by Spell Absorption and Solemn Wishes. She's just not viable right now. Takes too long to set up for too little return.

No rating. HAH! Tomorrow you get your only rating for the week.


Fire Princess


Rated For: Her Own Deck


Fire Princess is still highly playable. The key is in using her correctly. First, you want to make a list of all life point gain cards that can be effective. This includes Marie the Fallen One, Spell Absorbing Life, Mystik Wok, Drain Shield, Solemn Wishes, Nimble Momonga, Guardian Angel Joan, and others.


A lot of these examples stretch the limits of believability, mainly because they’re so situational and promote bad card advantage. So a Fire Princess deck can definitely be difficult to construct in either the pre-ban or post-ban formats, but you have several factors on your side.


Firstly, Sangan, UFO Turtle, Last Will can all search out the hot one. Also, a lot of the life point gain cards have secondary effects that are useful (Negate an attack, negate flip effects, etc.) I feel the Fire Princess burn archetype has gone ignored ever since the peak of LON, and should be revisited. It certainly couldn’t hurt to have some fun.


Advantage F/H: Compare this to other burn monsters; Stealth Bird will be used 1-2 times for 2000 total damage. Des Koala will be used once for about 800-1600 damage. Lava Golem is a special case because it also takes down two monsters, but you get the general idea. If you can extract about 1000-1500 damage out of one card, you should consider it viable. Now, if you have 3 Marie the Fallen One in the graveyard, Fire Princess will do 1500 damage in one turn. If you have 2 Solemn Wishes active, she’ll do 1000 damage per turn. Obviously, this is very powerful in a burn deck.

Traditional Format Score:                             8.5/10

Advanced Format Score:                               8.5/10


Best Draw for the Situation: Normal summoning Fire Princess often isn’t the best course of action, because it’ll have to stay on the field for a turn to benefit from Solemn Wishes/Marie the Fallen One. However, if you search it out or revive it from the graveyard, it can spring a nasty surprise on your opponent. Remember to support it with stall cards.

T:                                                                    5.5/10

A:                                                                    5.5/10


Attributes/Effect: Being a FIRE type and having a sub 1500 attack score makes it searchable by Turtle, but I would have liked a 1450+ attack to avoid it being run over under Messenger of Peace. The effect is quite solid.

T:                                                                    8.5/10

A:                                                                    8.5/10


Dependability: Fire Princess requires a LOT of support to work effectively. It can almost be argued that she requires an entire deck around her, and the requisite stall/burn set up, not to mention cards that increase life points.

T:                                                                    2.5/10

A:                                                                    2.5/10


The Bottom Line: Fire Princess can be a good burn monster.


A BAD Score—

Traditional:                                                     3.13

Advanced:                                                      3.13


FORCE System Suggestions:

++        Contributes to Energy

--          Weakens Field Control, On-Field Presence

ExMinion OfDarkness Fire Princess

Going old school today, we look at Fire Princess, who was the center of the first decent Burn deck.

A deck using Fire Princess needs 2 things -- mass stall (G-Bind/Messenger/Level Limit) and mass ways to gain life (Solemn Wishes, and anything else that gained life every turn.

Some things to consider: Stuff like Gift of the Mystical Elf and that other card that acts like Ceasefire but gains life (I can't remember the name) count the life gain as ONE LUMP SUM, so you're only doing 500 damage, not 500 for every monster that's on the field. Also, watch out for Bad Reaction to Simochi -- if you start winning with burn, if it doesn't get copied, people will just side deck 3 of this in against you and practically screw your strategy.

Sorry for the short review today -- I've never played a Fire Princess burn, or played against a successful one. I don't know enough about it to give better points of its use and its downfalls, so I'll just step aside for the day.

1/5 Traditional (Stall/Burn in that format? Heh...)
2.5/5 Advanced
2/5 New Advanced
Tranorix Fire Princess

Fire Princess is an interesting card, one around whose effect decks have been built (with varying degrees of success). With 1300 ATK, she’s searchable via UFO Turtle; 1500 DEF isn’t exactly solid but it can defend against a little bit, I guess. Her effect is what makes her playable.

Whenever you gain life, your opponent loses it: 500 points, to be exact. Play Poison of the Old Man and you’ll gain 1200 LP while your opponent will lose 500. Get a White Magician Pikeru on the field – and keep her there – and your opponent will take 500 damage per turn while your Life Points increase exponentially. Get Marie the Fallen One into the Graveyard and your opponent will lose 500 a turn while you gain a not-impressive but not-terrible 200 LP. Yes, decks can be built around Fire Princess.

One thing to keep in mind is that it’s better to use cards that provide continuing gains of LP than one-hit wonders like Drain Shield and Mystik Wok. Yes, those are valuable contributions to the Fire Princess deck, but something like Pikeru or Marie will be more valuable, as they provide fuel for Fire Princess to keep on using.

Of course, stall is always a necessity; so don’t leave that out if you plan to make a Fire Princess deck. There’s also that one-hit kill with Morale Boost, Gearfried and Elma; but soon, that’ll be a thing of the past, so no worries. All in all, Fire Princess is a very rentsy card.

Traditional – CCCC: 1.5/5
Traditional – Fire Princess: 5/5
Advanced – CCWC: 2/5
Advanced – Fire Princess: 5/5
Snapper Fire Princess

Today’s card is Fire Princess, an added bonus to Life Point Gain Decks.

Fire Princess has a little less than ideal stats; 1300 ATK limits what monsters it can destroy/defend against to a small amount. And being a Pyro monster doesn’t do much good other than give Fire Princess the ability to not be attacked when a Solar Flare Dragon is on the field.

As already said, Fire Princess excels in a Deck bent on increasing your Life Points, for whenever you gain Life Points, your opponent loses 500 Life Points. So if you use 16 cards that increase your Life Points, you are guaranteed to win (assuming your opponent didn’t gain any Life Points and Fire Princess has been on the field the whole time). Not much else to say about Fire Princess; there are about 40 cards currently in the TCG that will increase your Life Points, so you’ve got plenty of cards to use Fire Princess with.

Advanced (Life Point Gain Deck): 5/5. I don’t know why you wouldn’t use it, but then I haven’t used/seen many Life Point Gain Decks… Traditional (Life Point Gain Deck): 5/5. I don’t know why you wouldn’t use it, but then I haven’t used/seen many Life Point Gain Decks… Overall (Life Point Gain Deck): 5/5.
Art: 3/5. Eh. Most pre-LOD cards don’t have great artwork.
Dark Paladin Today's card for this weeks Thursday slot is an old school burner favorite.

Fire Princess
Level 4

Effect: Inflict 500 points of Direct Damage to your opponent's Life Points each time you increase your own Life Points.

Fire Princess can be a card that could be very deadly in a lifepoint maintenance and recovery deck. Two cards come to my mind that would combo very very well with this card.

First, you have Marie the Fallen one. If you can get three into your graveyard, not only are you gaining 600 Life Points each turnn, your opponent is losing 500. Now sure, you may ask why run three in your graveyard, when you could run just one? The other two are for insurance. Say you win the first match in this manner. Next duel, your opponent drags Kycoo out of their side-deck and removes all 3 monsters from play in two turns. Getting the monsters into the grave might be a bit of a problem without Mirage of Nightmare and Painful Choice.
However, Graceful Charity and even Card Destruction can help achieve this goal.

Secondly, Guardian Angel Joan is another great combo card to work this with.
could be so sick if you done right. Guardian Angel Joan (a bit hard to get) as an IOC Ultra Rare but look. Each time she destroys a monster in battle, that monsters attack is added to your lifepoints. She'll stay on the field for quite a while in todays format too.

Now, the real problem is keeping her on the field. In a stall/burn deck with your Level Limit Area B and Gravity Bind and the like, keeping her on the field to do enough damage is plausible, especially when running 3.

Conclusion: Fire Princess could, with some work, have a tournament competitive deck built around her.

Traditional: 3.0/5 A decent card, but with more monster removal and spell trap removal, it will be harder to keep her on the field.

Advanced: 3.9/5 A little easier to keep on the field.

Limited: 4.5/5 With less lifepoints, keeping her on the field a mere 8 turns, assuming your opponent has all their lifepoints, wins you the duel.

Art: 3/5 Nothing spectacular really

Until next time, you stay classy, Planet Earth :)

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