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Pojo's Yu-Gi-Oh Card of the Day

Sebek's Blessing
Secret Rare

You can only activate this card when a monster attacks your opponent's Life Points directly. Increase your Life Points by an amount equal to the Battle Damage that the monster inflicted to your opponent's Life Points

Type - Spell
Card Number - PCJ-EN002

Card Ratings
Traditional: 1.8
Advanced: 2.1

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.

Date Reviewed - 06.24.05


Sebek’s Blessing

This card isn’t in The Lost Millennium and it isn’t Burn, but a review for it is long overdue. Sebek’s Blessing is a very nice Quickplay, an asset to Toon Decks above all else (that’s right…Toon Decks. Also Raging Flame Sprite, of course, but Toons particularly because they have a bunch of LP payments) but also an interesting choice for any deck that attacks, really.

If you score a direct hit with a monster, activate Sebek’s Blessing and not only will your opponent lose that much life, but you’ll also gain a commensurate ammount. If your Berserk Gorilla hits your opponent directly, Sebek’s Blessing will make it so that you gain 2000 Life Points while your opponent loses 2000. Hit him with Blue Eyes Toon Dragon and you’ll gain 3000. Hit him with a Raging Flame Sprite and you can potentially gain quite a bit.

Of course, there are those who say Life Gain is worthless, and in many cases it is. Gaining 1000 LP, for instance, won’t make much difference. But gaining 1900+ is certainly worthwhile, at least in my opinion. I wouldn’t hesitate to run this in a Raging Flame Sprite Deck, where the more I think of it, the greater this card would be.

Traditional – CCCC: 2.5/5
Traditional – Raging Flame Sprite Deck: 4/5
Advanced – CCWC (fewer field clearers): 2/5
Advanced – Raging Flame Sprite Deck: 4.5/5

ExMinion OfDarkness
Sebek's Blessing

Wait...this isn't in The Lost Millennium!

Life gaining cards generally aren't good. We already have Poison of the Old Man, and if LP gain was good we'd all be running that. Basically, you need to do more than 1200 damage to make this card work to your advantage over Poison of the Old Man. It only really helps you when you ALREADY have massive field advantage (an unblocked, big direct attack) -- I'd rather press the advantage and Ring after that instead of gain life to widen a gap.


Sebek's Blessing

I couldn't find the card text, but I know it's something like "When your monster inflicts Battle Damage to opponent, gain that much damage in LPs".

I...guess it's...nice? Man, you know what? I won't even review this card.
Why? Because it's so stupid, situational, and almost useless that I don't want to waste my time on it.

Rating: 1/5 *explodes*

Good luck to all of them members of Team Savage (including myself ;P) at Charlotte's SJC. Damn they are so sexy. Damn.

Coin Flip
And now for the last card in TLM Burn Week, we have Sebek's Blessing. How this is so is beyond me.

Um, Sebek's Blessing is one of a select group of cards that can be activated in the Damage Step without being a Counter Trap or a card that alters ATK/DEF. Nifty, eh? But what can I say about Life Gain? Even in an Agent deck, burn is more viable since it does double the work that Life Gain does. Let's say you're both at 8000. Your opponent attacks you with Berserk Gorilla. Would you rather have Magic Cylinder or Draining Shield? Well…

Draining Shield would require you to gain 6000 more LP or do 3000 more damage to win the game with a Saturn blowup.

Magic Cylinder would require you to gain 4000 more LP or do 2000 more damage to win the game with a Saturn blowup.

At that rate, wouldn't you rather use something like Wave Motion Cannon in an Agent deck? I thought so.

Outside of Agents, it's simply a matter of preference. You can have some fun with Life Gain or you can do something else. Your choice.

It does stuff. It just doesn't do enough to see any real play.

2.1/5 Traditional
2.6/5 Advanced

Agent Deck:
3.2/5 Traditional
3.8/5 Advanced
Snapper Sebek’s Blessing

Our final card of TLM Burn is Sebek’s Blessing, a Spell that didn’t come in TLM and does the exact opposite of Burn.

SB has a unique activation requirement, and as a result you may find it difficult to use. The reason why is simple: direct attacks (which are required for SB’s activation) are uncommon in today’s environment due to the large amount of Scapegoats seeing play as well as a lack of mass monster removal. Should you find an opportunity to get in a free shot on the opponent’s Life Points, SB could prove to be very useful. When activated, SB increases your Life Points equal to the amount your opponent just lost from the direct attack. So if your opponent loses 3000 Life Points from BLS, you can gain 3000, enabling you to basically use Delinquent Duo 3 times at no cost.

Of course SB isn’t limited to monsters that can only attack directly on an open field; it applies to “weenie” monsters as well. Raging Flame Sprite is a perfect example, as it can attack the opponent directly at any time AND it gains 1000 Life Points every time it does so. So if you manage to work RFS into the high thousands, you could be living the good life (assuming your opponent survives the attack). All in all, SB is one of the better Life Point increasing cards I can think of. Assuming you can commit direct attacks on a regular basis, you may want to highly consider SB.

Advanced: 3.5/5. Beware teh goatz.
Traditional: 4/5. It’s Raigeki and Dark Hole’s best friend.
Overall: 3.75/5.
Art: 2.5/5. That is one creepy looking crocodile. And its head is mega disproportional to its body.
dawnyoshi There’s a reason why I loved Emergency Provisions. It was an excellent bluff card. It had “COMBO” written all over it. Provisions made Premature great, Mirage of Nightmare a splendor, and Good Goblin Housekeeping broken (before its minor restriction).

Sebek’s Blessing has…Lily. That’s about it. If the Sanctuary deck didn’t royally suck, I’d recommend this card as a speedy method to reaching your win condition. But the Sanctuary deck DOES suck, so there’s not a lot this card has to offer. Stick with Provisions. It at least has combo potential with a bunch of continuous cards and Housekeeping.

Traditional: 1/5
Advanced: 1/5
Limited: N/A (it’s a game promo, so this rating is pretty moot)
Dark Paladin Sebek's Blessing
Quickplay Spell

Well, for Friday in TLM burn week we feature a card that is NOT in The Lost Millenium. Also, we come to a card that isn't really a burn card either, it's really just...a card.

This card is a Quickplay which is odd, given the effect since it allows you to increase your lifepoints by an amount equal to a direct attack by you to your opponent.

This card does have some obvious uses in some not so popular yet underplayed decks. In a Fire Princess deck, assuming you can keep her on the field, this wouldn't be a bad card to run.

Also, in a deck revolving around building up and maintaining your Lifepoints up to half a jillion or so isn't bad or even in a Guardian Angel Joan/Fairy deck there could be a use for Sebek's Blessing.

Have Fun With It!


Traditional: 2.0/5
Traditional Fire Princess: 3.0/5
Traditional Lifepoint Gain/Maintain: 4.0/5 Traditional Fairy/Guardian Angel Joan: 4.5/5

Advanced: 2.5/5
Advanced Fire Princess: 3.5/5
Advanced Lifepoint Gain/Maintain: 4.5/5 Advanced Fairy/Guardian Angel Joan: 5.0/5

Art: 2.0/5 Meh...

You stay classy, Planet Earth :)

Sorry about the lack of reviews lately: I’ve been surprisingly busy.


Given that we are dealing with a Quick-Play Spell, my normal breakdown doesn’t seem too useful, so let’s compress things.


Sebek’s Blessing is a Quick-Play Spell (good thing) that can give you life gain (okay thing) but only when you attack directly (awkward thing).  Now, attacking directly is difficult because in many serious, competitive areas, Scapegoat is so heavily used and abused.  This is why I keep telling people to play more Trample and cards that can shift positions from DEF to ATK.  When you activate Scapegoat against your typical Gravekeeper’s deck, you can expect to see the person running it tear up… tears of joy that is, since that deck has both Trample and the ability to shift an opposing Monster’s Battle Position.  For decks in general, Trample is usually just a Big Bang Shot (a useful card in general) or Enraged Battle Ox away.  If only more people ran them.  There’s also Windstorm of Etaqua, which is both a defensive and offensive card.


But I have gotten off topic.  It is hard to score a direct attack.  Then again, I usually see it happen one to three times a game.  No, I am not always running or facing decks with Monsters who effects allow them to attack directly; I just see plenty of Monster removal.  D.D. Warrior Lady, D.D. Assailant, Exiled Force, Nobleman of Crossout, Smashing Ground, Lighting Vortex, etc.  Let us also remember Black Luster Soldier – Envoy of the Beginning: both of its effects aid in attacking directly.


So direct attacks to happen with most decks, in general.  The catch is that if you aren’t running three of these, it takes a lot of luck to be able to use this card.  Still, there are some decks that excel at attacking directly, or have some other reason to benefit from this card.


A Legendary Ocean based decks can use Amphibious Bugroth Mk-3, which can attack directly so long as “Umi” is in play.  Weenie Rush decks have something that really works well, Raging Flame Sprite.  Any Level 1 Monster can use Opti-Camouflage Armor to attack directly, too.


Wait, why do we want to gain Life Points?  You can’t win gaining Life Points unless it’s such a huge amount that it allows you to stall for time, right?  Well, there are a lot of cards with a Life Point cost to them, and of course, you can always lose by running out of Life Points.  So by gaining Life Points, you basically invalidate an attack or give yourself the option to use more LP intensive cards… like Toon Monsters.  A more practical example might be Injection Fairy Lily, though: she can run down and destroy almost any Monster in the game, but for a hefty LP cost.  However, if you can get another Monster in play with her (easier than it sounds), you can use her to clear the field, then the second Monster to attack direct, and finally Sebek’s Blessing to take care of at least some of that LP loss.  If you do get to use a direct attack with Injection Fairy Lily, then Sebek’s Blessing becomes sweet indeed: not only do they go down 3400, but you’ll still net 1400 more Life Points than you had before you attacked.  That’s a 4800 Life Point spread, and excellent “padding”.  Speaking of padding, if you plan to use Ring of Destruction after your Berserk Gorilla scored a direct attack; this is a nice thing to have just used.


Ratings (General)


Traditional       : 2/5-Direct attacks are much more common here, but the LP gain becomes less significant because of that and other factors.


Advanced        : 2/5-It is harder to pull off a direct attack here, but the LP gain will likely matter more.


Limited                        : N/A-This is a promo, and thus can’t be used in Limited events.



For most decks, Sebek’s Blessing is more a defensive or precautionary card.  It can be used in most decks, but not that well.  In it decks where direct attacks are more frequent, it becomes nearly a staple.  Remember, Yu-Gi-Oh is a game where things can turn around quickly.  Even though this card is most useful when you are already winning, I find it nice to have a little insurance.


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