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					Pojo's Yu-Gi-Oh Card of the Day 
						
						
							|  |  | 
							Ancient Gear GolemUltimate Rare
 
							This card cannot be Special Summoned. When this card 
							attacks with an ATK that is higher than the DEF of a 
							Defense Position monster, inflict the difference as 
							Battle Damage to your opponent's Life Points. If 
							this card attacks, your opponent cannot activate any 
							Spell or Trap Cards until the end of the Damage 
							Step. 
							
							Type - Machine/EffectCard Number - TLM-ENOO6
 
							Card RatingsTraditional: 2
 Advanced: 
							3.45
 
							Ratings are based on a 1 to 5 scale 1 being the worst. 
							3 ... average. 5 is the highest rating.
 
 Date Reviewed - 06.10.05
 |    
                        
                          |  Lord
 Tranorix
 | Ancient Gear Golem 
 Ancient Gear Golem is the big monster of The Lost 
							Millennium, and rightly so. With an impressive 3000 
							ATK (AND 3000 DEF), he’s definitely powerful. He 
							can’t be Special Summoned and requires two tributes, 
							but you can ameliorate that problem with Trojan 
							Horse, if you want.
 
 He has the same effect of Ancient Gear Beast, that 
							your opponent can’t activate Spells or Traps till 
							the end of the Damage Step – so he’s also un-Forceable/Cylinderable/Sakuretsuable. 
							But instead of negating monster effects, this guy 
							has trample. Attack a Sheep Token and inflict a 
							lovely 3,000 damage to your opponent; with Limiter 
							Removal, do twice that.
 
 In the right deck, this guy is incredible. Get him 
							onto the field and you’re almost guaranteed to do at 
							least one turn’s worth of damage. If you can keep 
							him alive for a while, victory shouldn’t be far off. 
							Of course, the two-tribute thing, along with being 
							unable to be Special Summoned does hurt him quite a 
							bit, so he’s by no means the perfect monster.
 
 Traditional – CCCC: 2.5/5
 Traditional – Machine: 4/5
 Advanced – CCWC: 3/5
 Advanced – Machine: 4.5/5
 OVERALL RATING: 3.5/5
 
 |  
                          |  ExMinion OfDarkness
 | Ancient Gear Golem 
 Say hello to the "chase" card of the set.
 
 If a one-tribute 2000 effect-negating, 
							trap/spell-protected monster might see some play, 
							then a 2-tribute 3000 trampling protected monster 
							might as well.
 
 As with yesterday's card, this card can't be special 
							summoned whatsoever. Ew. If this thing gets 
							Bottomless'd, Ringed, or otherwise destroyed, you 
							just lost out on 3 cards (the 2 tribute monsters and 
							AGG himself.)
 
 Instead of this guy getting effect negation a la 
							Dark Balter, he gets trample. So if this guy hits 
							Magician of Faith, instead of it not getting its 
							effect, the opponent is taking 2,600 damage. This is 
							bad and good at the same time; bad, because opposing 
							DDWLs/DDAs/MoFs/any searcher killed by this can 
							wreak havoc, and good because you're doing damage 
							either way.
 
 My concerns with using this card were listed 
							yesterday -- pre-battle phase chains. They also hold 
							true here. However, the Limiter Removal thing is 
							different here. In a deck with Ancient Gear Beast, 
							Limiter Removal was an option but not a necessity. 
							In this deck, you MUST run them. (Not just one, 
							either.) If you're playing this guy, you're probably 
							shooting for a win with the trample damage -- 
							suprise Limiters in the damage step can help make 
							that happen.
 
 Traditional: 1/5
 Advanced: 2.75/5 (It's not great, but it'll see some 
							play with its initial release.)
 
 |  
                          |  Coin Flip
 | And 
							now we have yesterday's card on steroids. I 
							personally think that with the drawback he has, 
							trample is not big enough a benefit to justify 
							playing him. 3000/3000 is freaking huge. I mean, 
							even the Envoys boast less strength than that. 
							Anyone still playing BEWD for that kind of ATK might 
							want to look at this instead. Actually, no, don't 
							even bother. This card was great in Draft where not 
							only were you likely to have 2 monsters out at a 
							time (and even if you lacked the two monsters, Level 
							Conversion Lab could fix it), but you were likely to 
							keep this out for 5 turns. But let's step to the 
							real world for a second. The card is horrid. You 
							have 2 Tribs with lackluster built-in protection? 
							Remember, people in higher level play are much more 
							likely to be using Bottomless Trap Hole than 
							Sakuretsu Armor. And without any protection from D. 
							D. Assailant and the like, this fellow won't last 
							long unless you really are very far ahead. 
 General:
 Traditional: 2/5
 Advanced: 3/5
 
 Machine (Holy hell it's a 6000/3000 monster with 
							TRAMPLE!):
 Traditional: 3.5/5
 Advanced: 4/5
 
 |  
                          | Snapper | Ancient Gear Golem 
 Our final card this week is Ancient Gear Golem, the 
							mega-hyped monster of TLM and superior officer of 
							yesterday’s card.
 
 AGG has botchin’ stats; 3000 ATK puts it on par with 
							the strongest competitive monster currently in use, 
							giving it basic immunity to death via battle. It’s a 
							Machine, giving it uses with Limiter Removal, a 
							bonus that could be very handy once his effect comes 
							into play.
 
 AGG can’t be Special Summoned, which is in itself a 
							good reason to not use AGG at all. This is 
							especially bad considering AGG requires two tributes 
							to be Normal Summoned. This requires you find 
							alternative means of summoning it, and by 
							alternative means I mean Trojan Horse. Most other 
							“alternative means” would require AGG to be Special 
							Summoned, which of course can’t be done. Sure there 
							are other methods besides Trojan Horse, but TJ is by 
							far the easiest method of summoning AGG.
 
 On the bright side however, AGG has a trample 
							effect, which slightly overshadows all of its down 
							points. While it doesn’t justify/makeup for the two 
							Tribute Normal Summon only policies, it makes AGG a 
							better for the person who uses it. Throw in AGG’s 
							final effect and it’s trample ability should be much 
							more appealing.
 
 AGG’s final effect is the same as that of 
							yesterday’s card. When AGG attacks, the opponent 
							can’t activate any Spells or Traps until the Damage 
							Step comes and goes. It’s an intriguing effect that 
							allows you to blindly attack the opponent with AGG 
							and not worry about Mirror Forces, Scapegoats, Book 
							of Moons, and so on. Of course, most cards your 
							opponent may want to use against AGG at this time 
							they could probably just use during any other part 
							of the Duel (Scapegoat and BoM can be used whenever 
							they feel like it, and MF can be used when another 
							monster attacks, which would probably destroy AGG). 
							Still, the opportunity to not worry about that for a 
							few seconds at get in some care fee damage should 
							prove useful.
 
 All in all, AGG is a neat Machine that comes with 
							some nifty effects. Its high Level and un-Special 
							Summonable effect is the only thing tying it down.
 If you can overlook these faults though, you may 
							deem AGG worthy of the hype it has/will receive.
 
 Advanced: 4/5. It’ actually 3.something, but I 
							wouldn’t want to get fractions for the Overall score 
							I can’t do in my head. Anywho, AGG’s very useful, 
							especially when used in conjunction with Limiter 
							Removals that are used at a time that your opponent 
							can’t stop them (IE. When AGG attacks).
 (Wow, if that wasn’t a long comment…)
 Traditional: 2.5/5. Two Tributes are DEATH in 
							Traditional.
 Overall: 3.25.
 Art: 4/5. Eh, not quite an intimidating as I’d 
							hoped, but…
 
 |  
                          | Otaku | 
								
								
								
								Stats                :
								Ancient Gear Golem is a Level 8 Monster.  
								Fast forward to the first line of the effect, 
								you see that it says it can’t be Special 
								Summoned.  That hurts it.  It’s got a lot to 
								over come.  Fortunately, we see that it is 
								Earth.  If you can’t be “Chaos Compliant” (a 
								Light or Dark Monster), then Earth is… well, not 
								the only way to go, but it’s got quite a bit 
								going for it: home type of Exiled Force,
								Berserk Gorilla, Goblin Attack Force,
								D. 
								
								D. Assailant, 
								and many more useful Monsters.  Of course, this 
								assumes you want to run a Field Spell like 
								Gaia Power, or include some “Remove an Earth 
								Monster to Special Summon this Monster” cards, 
								like the Rock Spirit and Gigantes.  
								Personally, I am finding those MRL Field Spells 
								to be more useful lately…  Being Earth also 
								means The Trojan Horse can make 
								Normal Summoning something this big a lot less 
								painful. 
								
								  
								
								
								Ancient Gear Golem 
								
								is a Machine-type, of course.  Machine’s have 
								several useful tricks, like Heavy Mech 
								Support Platform and Limiter Removal.  
								So this is pretty nice.  It has an ATK and DEF 
								of 3000 as well, which is also fantastic.  Given 
								some Machine tricks, having a high DEF is also 
								very important. 
								
								  
								
								Right now, the only thing really hurting this 
								card is the “cannot be Special Summoned” clause. 
								
								  
								
								
								Effect(s)            : 
								Let us see if the rest of the effect is worth 
								the effort then.  First, we see the clause that 
								indicates trample: if your ATK is higher than 
								the DEF of the Defense Position Monster you 
								attacked, you inflict the difference between 
								said scores as Battle damage to the opponent’s 
								LP.  This is pretty good.  Fortunately, there is 
								even more: if you attack with this Monster, your 
								opponent can’t activate any Spell or Trap cards 
								until the end of the Damage Step.  These two 
								clauses basically nullify most protective 
								Spell/Trap cards that see heavy play.  
								Threatening Roar and Waboku are still 
								okay, since they can be activated before 
								attacking.  Same for Book of Moon and 
								Enemy Controller.  What else is there?  Try
								Mirror Force, Magic Cylinder, and
								Sakuretsu Armor.  Oh, and the trample 
								alone makes it so that you actually want your 
								opponent to activate Scapegoat. 
								
								
								  
								
								
								Uses and  
								
								
								Combinations  : 
								The most likely deck to use this in would be an 
								Earth/Machine, since you’d have fantastic 
								synergy there, spiked with the appropriate 
								“near-staples” and some cards that just fit 
								aside from the theme (Heavy Mech
								Support Platform).  Good examples 
								would be yesterday’s CotD, Ancient Gear Beast,
								Gear Golem the Moving Fortress, and 
								perhaps Kinetic Soldier.  Add in some 
								useful cards like Limiter Removal, maybe
								Weapon Change (helps Gear Golem the 
								Moving Fortress, but won’t hurt the 
								Ancients).  Ojama Trio may also be 
								useful: make sure you have something nice to 
								trample. ;)  As stated earlier, The Trojan 
								Horse can make summoning easier.  So can 
								certain “search when die Monsters” like Giant 
								Rat and Mystic Tomato, which can get 
								a useful Gear Golem the Moving Fortress 
								or Heavy Mech Support Platform, 
								respectively.  Another option would be Giant 
								Germ and/or Nimble Momonga since they 
								nab two copies of themselves when they die, have 
								decent effects besides, and work with the other 
								two I just listed.  Finally, consider Machine 
								Duplication, especially if you decide to 
								toss in a few other low ATK Machines like 
								Heavy Mech Support Platform and Woodborg 
								Inpachi.  This will get you tribute fodder. 
								;) 
								
								  
								
								
								Ratings 
								(Dedicated deck) 
								
								
								  
								
								
								Traditional       : 
								1.75/5-Machine decks can function here, 
								especially since they can also be Chaos 
								Compliant… but Ancient Gear Golem doesn’t 
								belong in those. 
								
								
								  
								
								
								Advanced        : 
								4/5-I personally feel this could become quite 
								the strong deck.  The combinations of the 
								effects means it shouldn’t be too hard to get 
								off one solid attack.  Two Limiter Removals 
								would mean an attack that would kill almost any 
								deck.  Well, given that probably half the 
								protective Spells and Traps won’t work, and most 
								Monsters won’t have enough DEF to block the 
								trample damage. 
								
								  
								
								
								Limited            : 
								4/5-Looks good to me.  Huge attack and it can 
								trample. 
								
								  
								
								
								Summary 
								
								
								Ancient Gear Golem 
								is a great card in a dedicated deck, sabotaging 
								common protective means in most mainstream 
								decks.  It’s hard to get into play, but with 
								great costs comes great power!  Also, the art 
								just looks sweet.  Very Terminator 
								
								
								2-ish. 
								
								  |  
                          |  SandTrap
 | Ancient Gear Golem 
 No Specal Summon = hard to get out = not very 
							playable = keep inside binder forever = sell it on 
							ebay
 
 Unless you make a deck around it (including Royal 
							Decree and My Body as a Shield), don't worry about 
							this card. Just the fact that BTH and DDA are 
							everywhere tells you that you shouldn't be running 
							this huge ass Golem. Although Golems are cool. And 
							sexy. Anciently sexy. ...Yeah.
 
 Rating: 30/5 (the 30 represents how much money I 
							hope my Golem goes for on ebay xD)
 
 |  
                          | Dark Paladin | Ancient Gear Golem Level 8
 Earth-Machine
 3000-3000
 
 All right, I should do an in-depth review about 
							this, but I feel I can successfully accomplish all I 
							need in a real short manner.
 
 3000-3000 for a two trib monster is excellent built 
							in trample is damn fine especially with 3000 attack 
							no spell or traps until the damage step is at least 
							as fine no Special Summoning hurts, but the guy 
							can't be invincible
 
 Machine decks, run 3, or as many as you can obtain 
							for the time being, it's just that good.
 
 Traditional: 3.0/5 general still gets a 3 and why? 
							It's just THAT good Traditional (Machine): 3.5/5
 
 Advanced: 3.4/5
 Advanced (Machine): Mighty Damn fine/5...I mean 
							4.4/5 One of the best machines ever.
 
 You stay classy, Planet Earth :)
 
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