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Pojo's Yu-Gi-Oh Card of the Day

Restructer Revolution
Super Rare

Inflict 200 points of damage to your opponent's Life Points for each card in your opponent's hand.

Type - Spell
Card Number - DLS-EN001

Card Ratings
Traditional: 1.40
Advanced: 1.50

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.

Date Reviewed - 06.03.05


ExMinion OfDarkness
Restructor Revolution


Early game, this is 1,000 damage.
Mid-game, this is maybe 400-600 damage.
Late-game, this might do noting at all.

If you're going to play any card that does 200 damage per card the opponent has, look at Secret Barrel first. At least that's a chainable Trap, so there's potential to make an opponent waste a card on it, and it counts the field as well.

Burn cards have to be a lot better than RR to see play in my book, and I'm sure the same goes for any serious duelist.

1/5 all-around.

Restructer Revolution

This week’s final card is Restructer Revolution, a rather mediocre Burn card that was available as a Duelist League promo.

It’s a Normal Spell that inflicts 200 damage for each card in your opponent’s hand. Being a Normal Spell is something of a disadvantage here, since on your turn, your opponent’s hand probably isn’t going to have more than 6 cards in it (unless a Cyber Jar has just gone off, or something); so the most damage you’re realistically going to do is 1200.

Even that’s not too likely to happen; more likely you’ll do 600 or 800. While by no means insignificant, that sort of damage just isn’t significant enough to warrant running this card over more effective alternatives.

If you want to try it in a Burner, go ahead…but it’s just not that rentsy.

Traditional – CCCC: 2/5
Traditional – Burn: 2.5/5
Advanced – CCWC: 2.5/5
Advanced – Burn: 3/5
Snapper Restructer Revolution

Our final card this week is Restructer Revolution, a Spell that took the place of a potentially new card in TP6.

Restructer Revolution does 200 points of damage to the opponent for each card in their hand. So math teaches us that if they have four cards in their hand, they lose 800 Life Points. To be blunt, Restructer Revolution is crap, simply because it doesn’t do enough damage AND you could be using Secret Barrel. While Secret Barrel does the same amount of damage for each card as Restructer Revolution does, it includes cards on the opponent’s side of the field in its damage calculation. So just use it, ‘mkay?

Advanced: 1/5. If it weren’t Monday I’d write a poem about why Secret Barrel is better.
Traditional: 1/5. See Advanced.
Overall: 1/5.
Art: 3/5. It looks like the guy on the horse in spurring a revolution. Maybe it’s a revolution of restructers (whatever they are)?

Hmm… I am having a hard time finding anything of significant depth for using Restructer Revolution.  Don’t get me wrong, I am not saying it is a bad card; just that its use is pretty straightforward when you find a deck that fits it.  The card itself isn’t horrid… just over-shadowed by the less specific Secret Barrel.  How so?  Restructer Revolution is a Spell that inflicts 200 points of damage per card in the opponent’s hand.  Secret Barrel inflicts 200 per card your opponent has in hand or on the field… but is a Trap.  Both are actually good in your opening hand: a guaranteed 1000 from Restructer Revolution and you can chain Secret Barrel for a cool 1200 just after the opponent’s Draw Phase… or they have to burn a bunch of Quick-Play Spells from hand.  Thing is, after the opening few turns, hand sizes tend to shrink dramatically, making Secret Barrel, even with the risk of it being destroyed before it is legal or useful to activate, much better than Restructer Revolution.

Of course, I am not sure how much I’d want to use either.  They might be nice, side-decked if not main-decked, in a bounce deck.  Likewise, some depletion decks might make use of it: Sasuke Samurai #3 and The Bistro Butcher would fill a hand up pretty quick, leading to solid burn damage.  Of course, unless you deck them out or can neutralize that hand, it sounds too risky a trick.  A recent deck that has popped up, a “Cyber Jar One Turn Deck Out” might consider it, since it would be a feasible alternative win method for it: if they can’t get the opponent’s hand big enough for Card Destruction and Serial Spell to finish the depletion, a 10 card hand would be good for 2000 points of burn damage… and such a deck is apt to get all the burn components (multiple copies Secret Barrel and Restructer Revolution) or accomplish its normal depletion trick, or at least I would think so.


Traditional       : 1/5-I think Chaos Emperor Dragon covers burn based on hand-size better.

Advanced        : 2/5-And this is for something of a dedicated deck as described above.  It works… just not very well.

Limited            : N/A

Dark Paladin Restructer Revolution
Normal Spell

Inflict 200 points of damage to your opponent for every card in your opponent's hand.

Well, this card isn't very good, at least in my opinion on accounts if your opponent doesn't have a very big hand, you're doing little to no damage whatsoever. As stated, the card does 200 points of direct damage for each card in your opponents hand.

However, this card, as previously stated, is dependent on the number of cards in your opponents hand. So, lets take a look at that.

1 card = 200 points
2 cards = 400 points
3 cards = 600 points
4 cards = 800 points
5 cards = 1000 points

and so on

Though, there are other cards that can do more damage or better amounts and only require the cards themselves. Such as Ookazi and even Poison of the Old Man.
The card isn't terrible, I somehow even have one and it's a Duelist League promo.


Traditional: 2.0/5
Advanced: 2.5/5

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