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Pojo's Yu-Gi-Oh Card of the Day
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Restructer Revolution
Super Rare
Inflict 200 points of damage to your opponent's Life
Points for each card in your opponent's hand.
Type - Spell
Card Number - DLS-EN001
Card Ratings
Traditional: 1.40
Advanced:
1.50
Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 06.03.05 |
ExMinion OfDarkness |
Restructor Revolution
Just...why?
Early game, this is 1,000 damage.
Mid-game, this is maybe 400-600 damage.
Late-game, this might do noting at all.
If you're going to play any card that does 200
damage per card the opponent has, look at Secret
Barrel first. At least that's a chainable Trap, so
there's potential to make an opponent waste a card
on it, and it counts the field as well.
Burn cards have to be a lot better than RR to see
play in my book, and I'm sure the same goes for any
serious duelist.
1/5 all-around. |
Lord
Tranorix |
Restructer Revolution
This week’s final card is Restructer Revolution, a
rather mediocre Burn card that was available as a
Duelist League promo.
It’s a Normal Spell that inflicts 200 damage for
each card in your opponent’s hand. Being a Normal
Spell is something of a disadvantage here, since on
your turn, your opponent’s hand probably isn’t going
to have more than 6 cards in it (unless a Cyber Jar
has just gone off, or something); so the most damage
you’re realistically going to do is 1200.
Even that’s not too likely to happen; more likely
you’ll do 600 or 800. While by no means
insignificant, that sort of damage just isn’t
significant enough to warrant running this card over
more effective alternatives.
If you want to try it in a Burner, go ahead…but it’s
just not that rentsy.
Traditional – CCCC: 2/5
Traditional – Burn: 2.5/5
Advanced – CCWC: 2.5/5
Advanced – Burn: 3/5
OVERALL RATING: 2.5/5 |
Snapper |
Restructer Revolution
Our final card this week is Restructer Revolution, a
Spell that took the place of a potentially new card
in TP6.
Restructer Revolution does 200 points of damage to
the opponent for each card in their hand. So math
teaches us that if they have four cards in their
hand, they lose 800 Life Points. To be blunt,
Restructer Revolution is crap, simply because it
doesn’t do enough damage AND you could be using
Secret Barrel. While Secret Barrel does the same
amount of damage for each card as Restructer
Revolution does, it includes cards on the opponent’s
side of the field in its damage calculation. So just
use it, ‘mkay?
Advanced: 1/5. If it weren’t Monday I’d write a poem
about why Secret Barrel is better.
Traditional: 1/5. See Advanced.
Overall: 1/5.
Art: 3/5. It looks like the guy on the horse in
spurring a revolution. Maybe it’s a revolution of
restructers (whatever they are)? |
Otaku |
Hmm… I am having a hard time finding anything of
significant depth for using Restructer
Revolution. Don’t get me wrong, I am not
saying it is a bad card; just that its use is
pretty straightforward when you find a deck that
fits it. The card itself isn’t horrid… just
over-shadowed by the less specific Secret
Barrel. How so? Restructer Revolution
is a Spell that inflicts 200 points of damage
per card in the opponent’s hand. Secret
Barrel inflicts 200 per card your opponent
has in hand or on the field… but is a Trap.
Both are actually good in your opening hand: a
guaranteed 1000 from Restructer Revolution
and you can chain Secret Barrel for a
cool 1200 just after the opponent’s Draw Phase…
or they have to burn a bunch of Quick-Play
Spells from hand. Thing is, after the opening
few turns, hand sizes tend to shrink
dramatically, making Secret Barrel, even
with the risk of it being destroyed before it is
legal or useful to activate, much better than
Restructer Revolution.
Of course, I am not sure how much I’d want to
use either. They might be nice, side-decked if
not main-decked, in a bounce deck. Likewise,
some depletion decks might make use of it:
Sasuke Samurai #3 and The Bistro Butcher
would fill a hand up pretty quick, leading to
solid burn damage. Of course, unless you deck
them out or can neutralize that hand, it sounds
too risky a trick. A recent deck that has
popped up, a “Cyber Jar One Turn Deck
Out” might consider it, since it would be a
feasible alternative win method for it: if they
can’t get the opponent’s hand big enough for
Card Destruction and Serial Spell to
finish the depletion, a 10 card hand would be
good for 2000 points of burn damage… and such a
deck is apt to get all the burn components
(multiple copies Secret Barrel and
Restructer Revolution) or accomplish
its normal depletion trick, or at least I would
think so.
Ratings
Traditional :
1/5-I think Chaos Emperor Dragon covers
burn based on hand-size better.
Advanced :
2/5-And this is for something of a dedicated
deck as described above. It works… just not
very well.
Limited :
N/A
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Dark Paladin |
Restructer Revolution
Normal Spell
Inflict 200 points of damage to your opponent for
every card in your opponent's hand.
Well, this card isn't very good, at least in my
opinion on accounts if your opponent doesn't have a
very big hand, you're doing little to no damage
whatsoever. As stated, the card does 200 points of
direct damage for each card in your opponents hand.
However, this card, as previously stated, is
dependent on the number of cards in your opponents
hand. So, lets take a look at that.
1 card = 200 points
2 cards = 400 points
3 cards = 600 points
4 cards = 800 points
5 cards = 1000 points
and so on
Though, there are other cards that can do more
damage or better amounts and only require the cards
themselves. Such as Ookazi and even Poison of the
Old Man.
The card isn't terrible, I somehow even have one and
it's a Duelist League promo.
Ratings:
Traditional: 2.0/5
Advanced: 2.5/5
You stay classy, Planet Earth
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