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Pojo's Yu-Gi-Oh Card of the Day

Dark Magician Knight
Secret Rare

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Knight's Title". If this card is Special Summoned successfully, select 1 card on the field and destroy it.

Type - Warrior/Effect
Card Number - ROD-EN001

Card Ratings
Traditional: 1
Advanced: 1

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.

Date Reviewed - 07.19.05


Dark Magician Knight

Here we go. Dark Magician Knight isn’t a bad monster at all. It, like many Dark Magician oriented cards, requires that you have a Dark Magician on the field in order to work. By playing Knight’s Title and sacrificing that Dark Magician, you summon a Dark Magician Knight from your hand (eh), deck (better) or Graveyard (just as good).

When it’s summoned (and since it’s a nomi, you won’t be summoning it any other way either), you get to destroy a card on the field: monster, Spell or Trap. Since this guy has the same ATK and DEF as Dark Magician, you’re basically not changing your side of the field at all; you’re, essentially, just using Knight’s Title to destroy a card on the field, which is actually pretty good. Of course, that’s all unless you summon DMK from your hand, which you should try to avoid doing.

In a Dark Magician Deck, this could be an interesting monster to utilize. A little destruction is always nice, even though DM decks already have Dark Magic Attack. Of course, the fact that you never want to draw it detracts from its playability a bit…

Traditional – CCCC: 1/5
Traditional – Dark Magician Deck: 3/5
Advanced – CCWC: 1/5
Advanced – Dark Magician Deck: 4/5

Coin Flip
Dark Magician Knight is incredible. Well, not really. What I should say is that he is UNIQUE. Of all the nomi monsters in the game, this one is the most versatile.

Generally, I include copies of Good Goblin Housekeeping in every deck I build with a monster that can only be special summoned from hand or deck blah blah blah. Why? Because it sucks to draw a monster that can only be Special Summoned from deck, or to get hit by a Horus LV8 in your opening hand. The reason I can't just use Graceful (well, don't want to) is because once Horus LV8 goes to graveyard, it's a stupid card.

Enter Dark Magician Knight. This bad boy among the nomis can be special summoned FROM YOUR GRAVEYARD. If he hits the graveyard from Reasoning or Painful Choice or Graceful Charity or Delinquent Duo, nothing happens to his playability. In fact, his playability INCREASES while he's in the graveyard. While he does not become an eligible target for revival, he DOES become an eligible food source for Chaos Sorcerer, a viable choice for Spellcaster-themed decks. And, for the people who want even the simplest of details pointed out to them, he remains food for Black Luster Soldier as well. You could effectively play with three copies of Knight's Title and only one Dark Magician Knight.

The effect is average. Destroying one of your opponent's cards WILL even out card advantage, but this card is so incredibly situational that it merits Quick-Play status for its tutor. They gave a powerhouse of a card such as Dimension Magic such status (Dimension Magic effectively makes all cards in a Spellcaster deck four stars while adding chainable monster removal and special summon capabilities INSIDE THE BATTLE PHASE), so giving this incredibly situational card Quick-Play status would not be a stupid maneuver.

However, for all I rant on about the awesome status of this particular nomi among nomis, he still is too lackluster to merit any particular playability. ggnorating
Snapper Dark Magician Knight

Today’s card is Dark Magician Knight, a continuation of yesterday’s card in a sense.

DMT is not DMT (aka. Dye-No-Mite), for the same reason Dark Magician is not DMT; they’ve got terrible stats for monsters of their level. Throw in the fact that DMT basically IS Dark Magician, and you’ll wonder why you ever wasted a Dark Magician and a Spell to summon this monstrosity. Still, 2500 ATK is rather formidable to most Level 6 or lower monsters, allowing it almost zero competition in a cutthroat environment. It’s also a Warrior, giving it a few privileges.

As you may remember from yesterday, DMT is a Nomi monster. As such, it can only be summoned via Knight’s Title, a Spell I advised avoiding at all costs. Once Special Summoned though, DMT can destroy one card on the field……… Yep, that’s it. It destroys 1 card; nothing more.

This lack of a truly useful effect makes DMT quite possibly the worst Nomi monster there is. It’s not any stronger than the monster required to summon it, and it can be thought of as a one time wonder free Raigeki Break. What’s up with that? My advice: use Dark Magician, an actual Raigeki Break, and Sinister Serpent. Much more useful than DMT and it’s Spell.

Advanced: 1/5. Monster destruction does not make up for this hunk-a-junk.
Traditional: 1/5. See Advanced.
Overall: 1/5.
Art: 3/5. The purple doesn’t rock, but the whole blocking with sword is neat…

Dark Paladin
Well, I'd like to welcome you all to Dark Magician support week! This week we'll be reviewing the limited and semi-decent to decent support for one of my favorite cards.

Today brings us the Dark Magician Knight...a Nomi-Monster which are generally not worth running for as much trouble as they are to summon.

For you anime fans, I believe this is the card used by Yugi to defeat the Big 5 in "Merger of the Big 5--Part 3"

Simply put, by sacrificing your Dark Magician on the field and by playing the Magic card Knight's Title, you can summons your DM Knight to the field from your hand, deck, or graveyard. At least that's a plus.

Secondly, the effect is pretty decent. Being able to destroy one card on the field upon his summoning makes DM Knight an extremely versatile Nomi-monster to use.

However, he is Nomi so that means NO recursion for him. An attack boost or something would have been nice too, so that's not really a plus to running DM Knight. In short, if you have the cards, and feel like running him, go ahead I guess.


Traditional: 1.0/5
Traditional (DM Knight deck): 3.0/5

Advanced: 1.0/5
Advanced (DM Knight deck): 3.5/5

Art: 3.0/5 He was cool on the anime.

You stay classy, Planet Earth :)

ExMinion OfDarkness
Dark Magician Knight

How many useless DM-related cards did they need to make?

So you give up a 2500 attacker and 1 card....to get a 2500 attacker and the destruction of 1 card. It's a 1 for 1 -- but a horrible 1 for 1. It's a 1 for 1 that requires you have a 2-trib monster on the field to activate.

Now if they would make a support card like..."Sacrifice a DMoC to get any 2 cards from your Graveyard back into your hand"...then we might have some passable spellcaster support. But until then...

1/5 all

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