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Pojo's Yu-Gi-Oh Card of the Day

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Morphing Jar

FLIP: Both you and your opponent discard all cards in your hands and draw 5 cards from your respective Decks.

Type - Rock/Effect
Card Number - DB2-EN104

Card Ratings
Traditional: 3.95
Advanced: 4.24

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.

Date Reviewed - 07.08.05


Morphing Jar

We were going to review Kuriboh today, because SOMEONE thought that Kuriboh could stop more than one of Ben Kai’s attacks. (He can’t.)

So instead we’re reviewing Morphing Jar, a card that’s also begun to see more and more play as of late. Oh, there’s no doubt it’s a rentsy monster. With Morphing Jar, you can basically reverse any hand disadvantage you might’ve gotten yourself into. If you topdeck this while your opponent has a full hand, and he attacks it…well, you each have five cards in hand now.

It can also GAIN you card advantage. Just set a bunch of Spells and Traps that you may not normally set, and set Morphing Jar. When it flips, you’ll not only have a full hand; you’ll also have all those S/T you just set, while your opponent probably won’t.

It’s also, of course, good if you’re trying to deck your opponent out, as Morphing Jar equals five fewer cards in your opponent’s deck. Now, this card can obviously backfire, but what can’t?

Traditional – CCCC: 3/5
Traditional – Deckout: 5/5
Advanced – CCWC: 3/5
Advanced – Deckout: 5/5

ExMinion OfDarkness
Morphing Jar

Geez...HALF the Top 8 was MAINING this. That's unheard of. It's worth taking a look at given the play it was seeing.

Without Fiber Jar to rely on, and Cyber Jar's nasty nature of possibly losing the game for the player using it, Morphing Jar becomes one of the best comeback engines we have, among other things.

I'm going to look at this card differently than normal, and view it in the early, mid, and late game.

Early game: Not the best place to use it, but a great one nonetheless if you can pull it off. And by pull it off, I mean get through the turn without your opponent Heavy Storming everything you set, Nobleman-ing the Jar, or using some other effect to get rid of it without tripping its effect. Setting more than 2 M/Ts on the first turn, along with a monster, sends a clear signal to your opponent to either use either of the above-mentioned cards, or set everything and try to attack the Jar themselves.

Mid-game: Personally I think this is the best time to try and use it -- an opponent may chalk up setting multiple M/Ts to the fact that their Heavy Storm is in the graveyard, and monsters you really want to get flip effects from are set mid to late game, once the early Noblemans have been thrown down and are out of the way. Even better, if you can protect the Jar, you can catch your opponent off-guard, possibly cost them some important cards, and go on a quick offensive.

Late game; I've watched a Duel where this happened first hand...a player sets a monster, ends...opponent sets monster, ends...first player flips up their Jar, gets their new hand, and gets enough options out of those 5 cards to win the game that turn, even though the opponent would have most likely won given an extra turn. You really need the element of suprise on your side for this one -- if your opponent knows you run a Jar and hasn't seen it yet, they may play extra cautiously, sacrificing offense for defense so they can deal with a 5-card Jar draw and come back against the overextended Jar player.

Granted, there are other uses for this smiling pot, but I'm just covering the one you're most likely dealing with now, or going to deal with once Dark Beginnings 2 comes out.

Traditional: 3.5/5
Advanced: 4.25/5

Morphing Jar

I love it. Back in the day, I was the first person at my local store to have a Morphing Jar, and it was fun.

Right now, this card should be in almost every single deck, in my opinion.
If I had one, I would be using it. The opportunity to come back after a God Hand, or as a second chance to fight back, or to gain insane card advantage when played correctly...Morphing Jar is a game-changing card. If you have it, run it. Slap it into your deck, right now! Gogogo!

Rating: 5/5. I really wish I had one xD.

Coin Flip
Morphing Jar gets another re-review. Astonishing.

Much like Monday, this is a buffer. That buffer has never worked for me, but this is a moot point. Every time your opponent is all "Pot, Delinquent, set Magician heh scrub" you can just set this and that'll reset hand advantage. The day I write this, I reset my hand back up to 5 from 1 card while they discarded 4 to hit up to 5 in a tourney. I gained 4 cards, they gained 1. That's more advantage than Pot, Graceful-Sinister and Delinquent combined.

The reason I say it is a buffer is that it effectively nulls the idea of Delinquent Duo offering advantage. If your opponent manages to use Delinquent, do you want to sit there? No. Say something stupid like "Damn, I have to overextend." and then set your Jar with two or three m/t. I'm just kidding, of course. That's a horrible idea. Use your psychic powers and lure out the Nobleman of Crossouts first.

The impact of this card in a game has gotten more substantial since we last reviewed it. If you have it, play this card, or else I'll eat your hand... of cards. (The lawyers wouldn't let me do it the other way.)

Making obscure Magic: the Gathering references, I give you your scores.


Traditional: 4/5 If you get the effect off on your turn, you win the game. Just tell your opponent to scoop.

Advanced: 4.5/5
Snapper Morphing Jar

Yea… so… I’ve reviewed this card before… and… my opinion about it hasn’t really faltered… so… just read this:


Oh, and add, “Feer teh Noblemans,” somewhere. Have fun!

P.S. I’m still waiting for that Valentine’s Day present (I’m beginning to think you don’t luv me :( ).
dawnyoshi Morphing Jar is stupid-good for people running chaos decks, which sucks. It’s also just stupid for control to play around, as it takes any form of advantage control may have been holding on an opponent and says, “Screw you. We all get five new cards.” This card also adds to the abuse of Empty Cookie Jar, also known as that insane one-turn deck-out deck created by Ken Watkins (I believe)/ Ravendarkz on Pojo’s forums. That’s right. Navarro did not make the deck. He merely piloted it at Shonen Jump Championship: Los Angeles, but he did not create it.

Dude, it doesn’t matter what format you play. This card’s so stupid-good that if you’re running any form of aggressive deck or a deck that wants to see as many cards as possible (outside of control), then you should be running this. It’s an easy +3 or +4 advantage, with a slight chance of benefiting your opponent (hence the scores are not perfect).

Traditional: 4/5
Advanced: 4/5
Limited: 4/5
Dark Paladin As this week comes to a close, we look at another extremely old card, and this card is one of the cards that make up that happy family of Jar cards.

Morphing Jar despite being relatively hard to obtain, this is an excellent card for just a few reasons such as:

One--surprise factor. Since most people don't have one, it's always a surprise to run into such a card, let alone one with a devestating effect like both players discard their hands and draw 5 cards.

Two--draw power. You get 5 new cards. What's not to like about that? Have you been running low for the last few turns and wondering where your Mirror Force or BLS is? Just set Morphing Jar.

Three--raw power. This card can single-handedly end the duel because of what you may or may not have drawn. This kind of goes along with the draw power, but it's equally important...

Morphing Jar also has a couple of downsides however...

One--OPPONENT draw power. Sure, it's great that you get 5 new cards, but suppose you get nothing? Remember, your opponent gets 5 new cards as well, and they could've gotten something to finish you.

Two--it can backfire. If this is the only card in your hand and you are depending on the effect to get back in the duel, what happens if your opponent brings out NoC?

So, this is a great card, yet it's one of those that I must say "Be warned, run at your own risk as it doesn't necessarily help you."

Look at the possible outcomes here

*Helps you (good)
*Helps opponent (bad)
*Helps both you and opponent (good or bad, depends on who got better cards) *Helps neither (good I guess, things aren't worse)

This card can also be good not necessarily for the draw factor, but for the discard factor. If you're running a tribute heavy deck and have this with 3 or more tribute monsters set Jar, and hope for a Call, Premature, or even Monster Reborn (Traditional.) Plus, there's always the deck out option, but anyone who uses deckout already knows that :)

Traditional: 3.8/5
Traditional Tribute Heavy: 4.2/5
Traditional Deck Out: 4.6/5

Advanced: 4.3/5
Advanced Tribute Heavy: 4.7/5
Advanced Deck Out: 5/5

Art: 3.0/5 Mmk...

You stay classy, Planet Earth :)

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