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Pojo's Yu-Gi-Oh Card of the Day
 

 

Exchange
Super Rare

BOTH PLAYERS SHOW THERE HANDS TO EACH OTHER AND SELECT 1 CARD FROM EACH OTHERS HAND. ADD THE SELECTED CARD TO YOUR HAND AND YOU CAN USE IT IN THIS DUEL. (WHEN THE CARDS ARE SENT TO THE GRAVEYARD , THEY ARE SENT TO THE GRAVEYARD OF THE ORIGINAL OWNER.)
Type - Spell
Card Number
- DB1-EN170

Card Ratings
Traditional: 2.4
Advanced: 3

Ratings are based on a 1 to 5 scale 1 being 
the worst.  3 ... average.  5 is the highest rating
Date Reviewed - 01.31.05


JAELOVE

Exchange

 

Rated For: Side Deck? I think not!

 

Exchange is a rather old card from the first wave of Yu-Gi-Oh video games that hit the states a few years back. It has a very solid effect, one that still remains relevant to this day in the right type of deck, and has gone overlooked by numerous duelists.

 

Now I'm never one to advocate cards like Exchange, which cost two cards for one (you pay Exchange, then each of you take a card). Exchange has several benefits, however,  that distinguish it from the other 2 for 1's. First, you can see their entire hand. Second, you can chose which of your cards to dump (by setting all the good ones). If you Exchange over to them a Sinister Serpent/Tribute Monster, you almost even out on advantage AND get to see their hand.

 

Obviously, this is intended for use on the opening turn, and nothing coming after it. This sort of specialized usage makes it only worthy for a hardcore hand disruption deck focusing on D.D Designator/Mind Crush combos. Even then, Exchange is not a worthy side-deck card, and only a preposteration (not a real word) of a duelist would try to utilize this as such.

 

Advantage F/H: Two for One, yes, but in the most ideal cases you can switch over a Tribute monster and see their entire hand. In other, less ideal cases, you're getting the bad end of the bargain by quite a good deal.

Traditional Format Score:                                 4.5/10

Advanced Format Score:                                                    4.5/10

 

Best Draw for the Situation: This card is good in the opening game, but loses lots of value later on, especially if you're holding on to plums like Black Luster Soldier that you don't want your opponent to steal.

T:                                                                                            3/10

A:                                                                                            3/10

 

Attributes/Effect: The problem with this card is that your opponent can see your hand as well. Sure, you can set your Pot of Greed and all other valuables, but if they have a full s/t zone, do you really want to risk it? And what if they're holding on to nothing? Too many variables to contemplate, correct.

T:                                                                                            5/10

A:                                                                                            5/10

 

Dependability: This card requires a combination of likely factors mixed with one iffy proposition. The good news first: You need at least one good card in your opponent's hand. The iffy part is that your entire hand has to be near worthless at the moment for this card to even out. Does it? I think not.

T:                                                                                            5/10

A:                                                                                            5/10

 

The Bottom Line: There are better alternatives to this one.

 

A BAD Score--

Traditional Format:                                                            2.19/5

Advanced Format:                                                                2.19/5

 

FORCE System Suggestions

++           Contributes to Enemy Disruption

--             Weakens Resource Replenishment, Counter-Disruption.

 
ExMinion OfDarkness Exchange

Welcome to Side Deck week! This week is dedicated to cards that'd most likely find their way into a sideboard for one reason or another.

Exchange is most remembered for its use in screwing over the Exodia player; they can't win by Exodia if you're holding one of the limbs. It has a bit broader use than that though -- if you set most of your hand on the first turn, you can stick them with a bad card and get a staple from their hand.
(Remember, your net card advantage is -1, unless you grab Pot, which makes your advantage 0 and your opponent really angry.)

However, there's a better option if you're playing Exchange to hurt Exodia
-- it's called D. D. Designator. They use Emissary of the Afterlife to search for a piece, you use DD Des and call the name of that piece, it's removed from game. gg.

Since the hand advantage is so bad, this card only gets a 1.75/5 (for the times you take a more useful card or deprive your opponent from a staple)
 
Tranorix Exchange

This is perhaps the most rentsy card in the entire game. There’s no card in the TCG with a comparable effect (though the OCG has Amazoness Chain Wielder), and the effect could either be utterly worthless or extremely beneficial to you, depending on how lucky you are (or, of course, how skilled).

The big downside with Exchange is that you’re usually giving up two cards (Exchange and the one you give your opponent) for one (the one your opponent gets from you). This drawback can be alleviated, however, if you make sure you only have cards in your hand that’ll eventually go back to you anyway (such as Sinister Serpent, or Spirit Monsters). Exchange becomes even better if you already know what’s in your opponent’s hand; there are many ways to accomplish this.

Play Exchange after The Forceful Sentry or Confiscation, play it when you have Ceremonial Bell on the field, play it with Respect Play, or play it with Mind on Air. All of those cards will ensure that you get something you want when you play Exchange, and as long as you can deal with the loss you’ll be suffering, Exchange will probably be worth it. This isn’t a card to be run seriously without proper planning, so if you plan on putting Exchange into a tournament-level deck, make sure it’s the right one.

Traditional – CCCC: 2/5
Traditional – Mind on Air Deck: 3/5
Advanced – CCWC: 2.5/5
Advanced – Mind on Air Deck: 4/5
OVERALL RATING: 2.9/5
 
Snapper Exchange

Welcome to Side Deck Week! This week we’ll be reviewing cards that are most commonly used (if ever) in the Side Deck. Today’s card is Exchange, a Spell that isn’t much better than when it was new.

Exchange has one of the more interesting effects in the game in that each player shows the other the cards in their hand, and then chooses one of the opponent’s cards to add to said hands. As already said, the effect is interesting; you could take an opponent’s Spirit Reaper, Premature Burial, or Torrential Tribute for your own usage. And how would getting to use one of those cards an additional time be bad? It wouldn’t of course! Despite Exchange’s potential, the problem arises of when to use it. It is very hard in these days of Advanced to know what cards your opponent is waiting to use, and it isn’t much better in Traditional. Sure, there is Witch and Sangan there, but that’s about as much insight you get into your opponent’s plans on average.

The best time to use Exchange would be when your opponent has at least 3 cards in their hand, giving you better odds of getting something useful. And of course an optimal time to use Exchange is when you only have one card in your hand that would do your opponent little good. If you’re looking for a specific monster though, why not use Dark Designator? You would of course need to have a basic knowledge of your opponent’s monster lineup to use it effectively, but the outcome could be beneficial.

If you paid any attention to what Week this is, you’ll know most of the cards reviewed this week do best in the Side Deck, and Exchange is no different; use it there or don’t use it at all.

Advanced: 2.5/5. If you know what cards are in your opponent’s hand at all times, you should be using Exchange in 3s.
Traditional: 3/5. If you know what cards are in your opponent’s hand at all times, you should be using Exchange in 3s.
Overall: 2.75/5.
Art: 2/5. It’s Name That Card Time! I see Mirror Force, Pot of Greed, Raigeki, Dark Magician (LOB style), Exodia the Forbidden One, Left Arm of the Forbidden One, and Right Leg of the Forbidden One.
 
f00b Exchange

So we have ‘sidedeck week’ here at Pojo, and up first is Exchange. You know, in traditional format, I actually considered this a viable addition to almost ANY maindeck, and we’re not just talking about scientist ftk (although it basically belonged in there). But now in advanced format, this card’s usefulness has changed, and so have the cards you are likely to net in using it.

First off, what is this a sideboard card for? The most obvious case is against Exodia. You take one of their pieces and they cannot win. But, as Jae put it, a good Exodia player wants their pieces in the grave, not in their hand [and subsequently wins ‘all at once’, rather than just accumulating pieces in hand], so is this really good tech against Exodia?

I don’t think so – it wouldn’t fetch a spot in my sidedeck, at least not for this reason. How does this fare against other decks? Against scientist you could get lucky and take away their scientist or one of their power cards to get what they need, but in this case, exchange acts as a more costly pre-negator and isn’t really worth it. Besides, if you get a turn against an ftk deck you should win ANYWAY because there simply are sooo many cards to stop them ;\. Unless you’re the Sultan, and then these decks are the bane of your existence -.- maaan Tony.

Against burn? Naw, what are you gonna do, steal a burn spell and try to beat them at their own game? Warriors? Is that Command Knight gonna help you all that much? The Reinforcement of the Army? How about against Cookie Cutter Chaos, this must do something right? You could have just drawn something you NEED instead. The truth is, this card doesn’t really appeal to me anymore, as it has definitely lost its luster due to a lack of good cards to take (No CED, Graceful Charity, Reborn, Imperial, Raigeki, Duster…THESE cards where worth exchanging for). If you’re really afraid of Exodia, this won’t help much, because the way to stopping them is crippling their hand, not giving them card advantage (exchange is -1 advantage for you), not to mention, how likely are you to draw this one-of? You aren’t going to devote multiple sidedeck slots to this, either.

So, in conclusion, Exchange is really just a luck factor card. If you run it, you’re basically “hoping” to grab one of the few powerful cards left in this format, in which case this may act as more of a “second copy” of some of the restricted cards. Even at best, exchanging for a pot of greed nets you NOTHING except the clairvoyance and insight to each other’s hands. But, putting things up to chance aren’t a good way to play, and certainly nothing to base a main deck around, so I would just suggest ‘exchanging’ this card out for something better. Don’t even sideboard it.

~Ratings~

Traditional 2.6/5 – Actually, this card works here Advanced 1.5/5 – Not so much…
 
sHecKii Exchange

Ugh, to be perfectly honest, I don't see this card being played that often. Sure you can take their Black Luster Soldier but u could also be running Earth Beatdown. Sure you can trade your sinister serpent for his confiscation he kept in his hand. Basically what i'm saying is it's a random card. I wish I can say I can name a combo with this card but it's just not dependable enough to pull of the ridiculous combos. I used to use this card back in the day when we could use Dark Hole, Raigeki and stuff like that...Back then there were some ridiculous magic cards soo it was sometimes the nuts. *shrugs* I don't think it's good enough anymore

But if you want to try it, I think it might go in the Warrior mirror match deck. Maybe you can get their Reinforcement of the Army. *shrugs* I'm out of ideas with this card...haha

Actually, if anyone has ideas on how to use this card really effectively, e-mail me at jinutym03@cox.net

thx ^^

Ratings
Constructed: 2/5
Limited: 4/5 [trade bad card for his reallly good one?] 
 
Otaku

Today I shall endeavor to make a brief review as I am short on time and long on homework.  For most people, this will likely be a delightful change of pace.

 

I have used Exchange for a while in my side deck, but for quite a while its place was mostly a matter of “tradition”.  Long ago, Exodia decks dominated our area.  This card proved to be the best easily available counter at the time.  Even though many other options were available, Exchange tended to work best: if a piece (other than the head) was sent to the Graveyard, Back-Up Soldiers (relatively new at that time).  Getting a piece in your hand meant the opponent had to make you discard and then revive, or have no other pieces in hand and play their own Exchange (yes that actually was tried).

 

There are better options for that now, but this card isn’t useless.  It is a risky strategy, since you must give your opponent a card, but if by some miracle you have a slot open, this is an excellent choice.  First, there are several cards that can be “exchanged” with little ill effect: every searcher I am familiar with triggers when it goes to its owners Graveyard, and thus the owner gets the effect.  Sinister Serpent is also a great trade.  Sounds like Creature Swap, huh?

 

Now, this really shines when combined with a way of catching a glimpse of the contents of your opponent’s hand.  It’s great to exchange not only to hurt your opponent’s strategy, but to enhance yours.  This is especially true in Traditional, where you often have diverse cards that are in 75% of the decks.  That is, cards that are almost completely independent of all others and thus once you have them, you can use them to their fullest.  Swap a Witch of the Black Forest and get an extra Raigeki, for example.

 

Ratings

 

Traditional: 3.5/5-If you have room, do try to include a copy or two.  It’s amazing what it can do: simultaneously tearing your opponent down while building your self up.

 

Advanced: 3.25/5-Here decks tend to be more coherent, and thus this card is less useful.  It still can disrupt your opponent, but it may not enhance your own deck.

 

Limited: 4/5-Players tend to “hoard” their best stuff here since you don’t get a lot of especially useful cards.  Nothing like using your fantastic pull to turn filler into your opponent’s best pull.

 

Summary

This card is really fun, but it does have enough draw backs and uncertainty that despite a potentially devastating effect, it’s still doing well to be Side Decked, let alone Main Decked.

 

 

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