Pojo's Yu-Gi-Oh Card of the Day
this card is flipped face-up, return 1 card on your
opponent's side of the field to the owner's hand. As
long as this card remains face-up on the field,
increase the ATK of all WATER monsters on your side
of the field by 200 points.
are based on a 1 to 5 scale
the worst. 3 ... average. 5 is the highest rating
Date Reviewed - 01.17.05
Well... Nightmare Penguin is great for WATER decks - a
rentsy choice, considering his tuxedo - also a
rentsy choice. Not as good as A Legendary Ocean, but
still damned good.
In a few words, very good. Basically, you bounce a
monster back to its owner's hand and then you give
every WATER you have a 200 ATK point boost. Believe
it or not, this thing is HUGE. You're turning Abyss
Soldier into Berserk Gorilla. With ALO, he becomes
You're turning Sinister Serpent into Cyber Stein.
You're turning Mermaid Knight into a 1900 attacker
who attacks _twice_. On top of the already large
amount of strength pushed into ALO by Abyss Soldier,
Serpent, Gagagigo, and Gravity Bind, you clear your
opponent's field while making your monsters even
Lo! While ALO is out, it's a 2000 defender. Just a
really solid card as compared to something like
Nightmare Penguin is, simply put, a
very good card. Not only does it boast two effects,
but it also has relatively decent stats. 900 ATK
isn’t that impressive, but 1800 DEF is enough to
hold off many attacks. These stats are further
boosted by A Legendary Ocean, making Nightmare
Penguin an 1100/2000 monster – but he boosts his own
ATK as well, which really makes him 1300/2000 and
Level 3. Not bad, right?
His two effects are nice. The first
serves as somewhat of a Compulsory Evacuation
Device: when this guy is flipped face-up, return one
of your opponent’s cards to the owner’s hand.
Return that annoying Trap or return that rentsy
monster. Keep in mind this ISN’T a Flip Effect, nor
is it an effect that only works when Penguin is Flip
Summoned; this works whenever he’s flipped face up.
So if you Flip Summon him, he’s flipped by an attack
or he’s flipped by Swords of Revealing Light, the
effect will activate. It also will not be negated
by monsters that negate only Flip Effects (like
The second is a mediocre ATK boost at
best, but you can look at it as just an added
bonus. Even without the boost, Nightmare Penguin
would be well worth running in any WATER Deck. With
it, there’s almost no reason not to.
Traditional – CCCC: 2/5
Traditional – WATER: 4.5/5
Advanced – CCWC: 2.5/5
Advanced – WATER: 5/5
OVERALL RATING: 3.5/5
TGINAWOHC! AKA: Thank Goodness It’s Not Another Week
Of Harpie Cards!
Anyway, this week we’re going to try and get rid of
those few remaining “good” RDS cards. Today’s card
is Nightmare Penguin, a monster that is very useful
in a WATER Deck.
Nightmare Penguin is a defensive monster, or at
least that’s how it will most likely be used. With
900 ATK and 1800 DEF, I don’t think you’ll be using
it to for attack purposes, given the excellent DEF.
It’s an Aqua monster, giving it the rare “immunity”
to Tribe-Infecting Virus. It’s also a WATER monster,
giving itself a power boost. The increase isn’t
enough to make Nightmare Penguin an attacking
monster, but it will help others of the same
Nightmare Penguin has some great effects. First,
whenever it’s flipped face-up you get to return a
card on your opponent’s side of the field to the
owner’s hand. This effect has a few plusses; for one
it’s not a FLIP or Flip Summon Effect, giving it
immunity to all those Flip Effect killer cards like
Nobleman of Crossout and Ceasefire as well as
allowing it to activate when flipped face-up in
battle. The effect also allows you to temporarily
get rid of threats or obstacles your opponent puts
on the field, such as a monster that required
Tributes or had summoning restrictions. Of course
the effect can also be used on Spell and Trap Cards,
though the return of those to your opponent’s hand
won’t be all that devastating to your opponent.
The second effect is what makes Nightmare Penguin
perfect for WATER Decks.
In addition to the excellent “bounce” effect
Nightmare Penguin offers, its second effect gives a
200 ATK boost to all friendly WATER monsters. As
said earlier, this boost doesn’t do much for
Nightmare Penguin considering its low ATK, but it
does give an additional boost to WATER monster like
Amphibious Bugroth MK-3, that may already be
receiving benefits from A Legendary Ocean.
Nightmare Penguin is a godly card in a WATER Deck
for obvious reasons, but it’s not restricted to this
Deck-Type; Bounce Decks have slowly become viable
Decks, and since there are quite a few WATER
bouncing cards in addition to Nightmare Penguin
(Abyss Soldier and Penguin Soldier), you could
easily make a combination of the two Decks that
Nightmare Penguin works so well in.
Advanced Format (WATER Deck): 5/5. Power boost +
threat stopper = WATER Deck staple.
Traditional Format (WATER Deck): 5/5. Power boost +
threat stopper = WATER Deck staple.
Overall (WATER Deck): 5/5.
Art: 5/5. I’ve always had a freakish love of
Welcome to...uh, what should I call this..."Anything
BUT Harpies" week! This week has a few cards that
have been overlooked with all the other weeks we've
Nightmare Penguin is actually a good companion for
Penguin Soldier in a Water deck. His 1800 DEF means
he'll stand up to a good bit; DDWL will HAVE to
remove, Warrior Swarm will have trouble taking it
out barring DDWL and X-Force...AND you bounce a card
back to their hand. Not just a monster -- a CARD.
It's a mini-Trunade if you flip it on your own turn.
That and it boosts Water types, which can not only
lessen damage you take if you flip it or it blocks
an attack successfully, but your other water types
(the sick 2050s and 2650s through A Legendary Ocean)
get further boosted.
In general, it's a great support card for the Water
deck -- I wouldn't run 3, given the insanely
powerful monsters it has, but I'd run 1 or 2.
4/5 for the theme deck
Rated For: Water
This card was
discussed in my previous article entitled
“Constructing A Legendary Ocean Deck.” Take a look
at some in depth analysis here:
This card packages a
Compulsory Evacuation Device effect mixed with an
Umi effect that boosts the attack of all WATER
monsters by 200. It also packs a meaty 1800 defense.
Now call me wrong if you’d like, but in my opinion
this makes Nightmare Penguin one of the best A
Legendary Ocean monsters in the game, especially
since such decks are starved for field presence and
this one provides it.
Let’s just say that
this card solid. 2000 defense with A Legendary Ocean
makes it a must play in A Legendary Ocean deck and
one of the best themed cards in the entire game. As
it stands, we’re about to find out that 1800 defense
is decent; make sure you run this in a deck with
Water support cards, however.
See the beauty of
this card is that whether you run a beatdown themed
variant or a Grizzly variant (with Amphibious
Bugroth and Mermaid Knight), this card is still
extremely important. We’ll get into all its uses
Immediately you can tell it’ll return one monster to
your opponents hand, so even if it’s a pumped up
Blade Knight or a Gorilla (which incidentally, are
the only commonly played beatsticks that can kill
it), you’ll return it to their hand. If it’s a
tribute monster like Jinzo smacking you around, they
lose even more! Then, throw in the fact it has a
solid 1800 defense and adds 200 to all WATER
monsters and you have one of the best themed support
cards in the game.
Best Draw for the
Perhaps the best
opening drop for Water decks outside of Sinister
Serpent and Mother Grizzly (if that floats your
boat, ho ho that’s a water pun!). Without this card
in your deck providing field support (for your Giga
Gagagigo’s, Levia Dragon’s when you don’t have A
Legendary Ocean), you’d really be up a creek without
a paddle (another one!). Anyways, the point is that
this card is important in all phases of the game for
a water deck, mainly because of the pumping factor
AND the return of one of your opponent’s resources.
Let’s see here. It’s a WATER type, and it has not one, but TWO effects
that aren’t game-breaking alone, but combined
together make a ferocious powerhouse. How can I not
recommend this card? Of course, some may argue that
packing too many may turn your deck into a defensive
one, taking away elements of true field control and
aggression. But that’s what your tribute monsters
this card is so effective is that it upgrades your
opponent’s monsters, making Gagagigo a 2050
powerhouse that destroys all of your opponent’s
monsters. It also baits out Change of Heart (which
doesn’t hurt you much), and will last on the field
for a very long time with A Legendary Ocean boosting
its defense. Solid.
The Bottom Line:
This is the perfect example of a card that gets an 8.5 (or a B grade),
in every attribute.
A BAD Score--
Check out my article
on A Legendary Ocean!
Nightmare Penguin is a Level 4 Water/Aqua Effect
Monster. Very solid stats thus far: being a
Level 4 are easy to get in play, Water Monsters
have some great support, and Aqua Monsters
require Tribe-Infecting Virus kill itself
when using its own effect. Now we get to its
ATK: 900. Okay, definitely not looking like an
attacker. Its 1800 DEF isn’t bad: it can block
most supporting Monsters from attacking, but
most top beatsticks will be able to smash it.
Since the stats more or less even out, let’s see
if the effect can put it over the top.
This card has two effects: that’s a good start.
One is a “fake” Flip-Effect. This is good: like
a real Flip-Effect, it is triggered by anything
that flips the card face up and its not
affected by cards that specifically site
Flip-Effect (like Nobleman of Crossout).
The effect is what’s commonly referred to as
“bounce”: it sends a card on your opponent’s
side of the field back to the owner’s hand. The
second effect gives a 200 ATK boost to all your
Water Monsters. So we have half a Compulsory
Evacuation Device and roughly a fourth of an
Umi. Over all, this is good, but not
This card can really turn the tide in a Water
deck. If you are on the Defensive, it can
slightly slow your opponent’s attack plans at
least (barring total failure) and its super
happy result is it gets attacked by something a
little week, does a small amount of LP damage
that way, then bounces something vital back to
the opponent’s hand, allowing you to go on the
offensive by eliminating said obstacle and
powering up your own attackers. Usually, it
will probably be somewhere in the middle: you
might soak an attack or two, bounce a card, and
maybe boost one guy for the turn before it
dies. Even with its own effect, 2000 DEF isn’t
going to last too long. If you have A
Legendary Ocean already out, yeah, it
becomes a solid 2200 DEF wall… but then you
already across the board boost.
2.5/5 for Water decks that aren’t intensely
aggressive. Yeah, pretty specific: that means
that it scores a lot lower in general: about
1.5/5. It is just so unlikely to get any
serious effect off, and probably will get
nothing at all.
3.75/5 for Water decks that aren’t intensely
aggressive, same as above. Here such a deck is
more viable though, as the card in general: it’s
a 1.75/5 in general.
4/5-Nice little wall with a solid effect.
The newest member of the “bounce” family follows
its cousin Penguin Soldier by
being Water/Aqua. Unlike most other bounce
cards, this one is meant for a more specific
deck, and has a fair secondary effect of
boosting your own Water Monsters ever so
slightly. If you have room, most mainline Water
decks should consider it. Elsewhere, it’s
basically just filler.