Harpie Lady 2 is a Level 4
Wind/Winged-Beast. Being a Level 4 Monster is
fine: she can be dropped into play without any
hassle. As you should know if you read
yesterday’s CotD, Wind has some pretty solid
Monsters: Slate Warrior, Luster Dragon #2 (the
Level 4, 1900 ATK one), Spear Dragon, etc. The
only downside is that those three are probably
the best, and are basically beatsticks (although
two have decent effects). Again, if you read
the CotD for Harpie Lady 1, you’ll know
that Winged-Beasts best support is shared with
other types: for example, along with normal
Beasts and Beast-Warriors, Winged-Beasts can get
trample via Enraged Battle Ox.
Moving onto the ATK and DEF, we see that same,
pretty low 1300/1400. This isn’t enough to
handle anything but spent Effect Monsters, and
most Flip Effect Monsters (still Set or used
up). At least you can search and Summon
Harpie Lady 2 from your deck via Flying
Kamakiri #1. Will this one’s effect
make it like its sister from yesterday?
First things first: this card is treated as if
it were named “Harpie Lady”. Harpie
Lady 1 and 3 have the same text, so
you can’t have no more than three total (in any
combination) of the original Harpie Lady,
Harpie Lady 1, Harpie Lady 2, and
Harpie Lady 3. Think that’s bad, in
Japan, there’s another one yet. Anyway, if you
don’t understand what I am saying, please see
the CotDs for Harpie Lady 1: some of the
reviewers went into a lot of detail explaining
Harpie Lady 2’s
custom effect is that she negates the effects of
Flip Effect Monsters she destroys in battle. On
its own, this is a solid effect: it won’t make
or break a Monster unless the stats were already
borderline good or bad.
Perhaps even more than yesterday, this Monster
belongs almost exclusively to its own deck.
Even in a Harpie deck, I would run only
one. Why? Harpies like to swarm, so it
is nice to attack a Set Monster in relative
safety. Sure, there are several nasty non-Flip
Effect Monsters to hit, but it’s very painful
after successfully getting all three Harpies
out and nailing a Cyber Jar, Fiber
Jar, and perhaps most painful, Morphing
Jar #2. So a single copy of Harpie Lady
2 gives you that option. Thing is, even in
Wind decks, there is another equally valid
choice: Sasuke Samurai. The original
automatically destroys a face-down Monster it
attacks. Of course, outside of Wind and
Harpie decks, there are even more choices.
In her native Harpie deck though,
Harpie Lady 2 will also become a potent
beatstick if she does show up as part of the
1.75/5-Unlike yesterday, this is her rating, not
the rating of the Harpie deck. Now, in a
Harpie deck, she is a little more useful:
I’d say a 2.75/5. Still, in this format, that
deck is risky: why work so hard on your field
when it will probably be wiped clean next turn?
Also, all that extra removal means you shouldn’t
have to worry about an opponent’s Set Monster
2/5-Again, in general; in a Harpie deck,
she would be roughly a 3/5-something to include
if you can make room, but I wouldn’t worry about
using more than one of her.
2.25/5-To be fair, she was kinda robbed. There
are almost no Flip Effects in this set, so
chances are her effect is worthless, leaving her
a substandard beatstick, even for Limited.
There is some hope though: you may draft a
Harpies’ Hunting Ground and/or a Harpie
lady 1 with her. Also, if you use to sets
for the Limited card pool (not uncommon in some
games, but I don’t know about Yu-Gi-Oh), then as
long as there are Flip Effects, she’ll probably
be at least a 3/5.
Harpie Lady 2
is a specialized Monster: too specialized.
Negating Flip Effects by battle is not an
uncommon ability, and usually comes from
Magical Scientist and your Fusion Deck.
A single copy should do you for a Harpie
deck, and if you wanted to stretch it, you could
possible make use of her in a Wind deck.