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Pojo's Yu-Gi-Oh Card of the Day

Mind Control
Super Rare

Take control of 1 monster on your opponent's side of the field until the End Phase.. This monster cannot declare an attack or be tributed. 

Card Number - WC5-EN003

Card Ratings
Traditional: 1.85
Advanced: 2

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.

Date Reviewed - 02.22.05

ExMinion OfDarkness Mind Control


It's Change of Heart...but you can't attack with it and can't tribute it.

Its best use is probably taking a face-down monster that you're scared is Fiber/Cyber Jar. Without being able to sacrifice it (not even as a cost...they couldn't just say you can't use it as a Tribute Summon), you're giving up hand advantage for absolutely no field presence in the long run.

At best, you should side deck 1 and hope it pulls a monster out of the way so the rest of your monsters can attack for the win.

1.1/5 all formats
Coin Flip ANYWAY, now for a good review. Yesterday's was rather eh.

Today we go over Mind Control. This is one of the more interesting cards we will get... Take control of any monster for free. You just can't DO anything with it. If it's a Tribe, you could activate the effect of Tribe... Same with Scientist.. You could snatch a Gorilla and then turn it into mincemeat by its own effect... At the very worst, it is food for Sage Keiroon or Reshef, the two awesome monsters we're seeing in Flaming Eternity and The Lost Millennium.

Reshef will do something better than just Mind Control, though... Anyway.

Basically, this is not really good. I mean, you're just removing the monster for a turn. I would rather remove it for multiple turns via Smashing Ground or Nobleman of Crossout. But instead, you take one off their field for a turn. If you get to use the effect of the card against your opponent, lovely. If not, it's garbage.

That said, I'm rating it for General and I'm giving it a low rating.

Traditional: 2/5
Advanced: 3/5
Tranorix Mind Control

Mind Control is an interesting card that a lot of people dismiss as worthless, but it does have uses. You just need to think hard in order to find them. Not being able to attack with the monster is a big hindrance, and not being able to tribute it (for a stronger monster, for Mystik Wok, for Cannon Soldier, for Metamorphosis…) is perhaps an even bigger one. But you can do some things with Mind Control.

If all your opponent has protecting him is one monster, feel free to take it with Mind Control. You can’t do much with it, but now your other monsters have a free shot at his life points.

If your opponent has a Black Luster Soldier or Tribe-Infecting Virus on the field, take it with Mind Control. BLS can remove himself and T-Virus can clear the rest of his field – then kill himself.

If your opponent has two monsters and you have a Creature Swap, take one of his monsters with Mind Control, then Swap it for the other.

If you have Thunder Crash (I know, I know), you can take your opponent’s monster and Thunder Crash it for 300 damage.

And of course, you can use your opponent’s monsters’ Flip Effects, or effects for cards like Stealth Bird or Des Lacooda.

So while Mind Control isn’t the best card, it has its uses. Try it out in offense-based decks and you may like it.

Traditional – CCCC: 2.5/5
Traditional – Beatdown: 3/5
Advanced – CCWC: 3/5
Advanced – Beatdown: 3.5/5
Snapper Mind Control

Today’s card is Mind Control, a Spell that causes me to think I’m not spending enough time finding a use for it.

At first glance, Mind Control appears to be a new Change of Heart due its ability to take control of an opponent’s monster. Sadly though it is far from it. What makes Mind Control completely different from Change of Heart is the second part of the effect; you know the one; the one forbidding you from attacking with the monster or sacrificing it. That right there pretty much gagged, murdered, burned, and buried all chances it had of replacing Change of Heart if it’s ever banned.

Now the whole reason that this second part of the effect makes Mind Control unplayable is because it stops the two things you’d ever use a stolen monster for - attacking and sacrificing. You will never see somebody borrow a monster without having one of these options be the ultimate purpose taking a monster, because what would be the point? I guess you could take the monster to temporarily clear the opponent’s field or to use the controlled monster’s effect, but neither of those options seems extremely worthwhile.
As I said earlier, I’m sure I must be missing some use Mind Control has, but at this point in time it appears to be a card meant for collectors.

Advanced: 1.5/5. All the better alternatives: Change of Heart, Snatch Steal, Enemy Controller, Creature Swap, as well as a few monsters.
Traditional: 1.5/5. All the better alternatives: Change of Heart, Snatch Steal, Enemy Controller, Creature Swap, as well as a few monsters.
Overall: 1.5/5.
Art: 2/5. A marionette. How original…

As I am short on time and this card appears pretty basic, I’ll skip my normal formatting.  Yeah, huge difference, I know. ;) Mind Control is a Normal Spell that is basically “CoH-Lite”.  You get the benefit of being able to temporarily “remove” an opponent’s Monster (face-up or Set) from their side of the field and add it to yours until the end of the turn.  Unlike Change of Heart, that appears to be the only real benefit.  The Monster cannot be Tributed.  That’s Tributed in any sense unless they rule otherwise, as opposed to not being able to use it for a Tribute Summon (like a Sheep Token from Scapegoat).  It can’t be used to attack either.  So, it really does just end up temporarily removing an opponent’s Monster… unless it has some sort of an effect to take advantage of.  Notice you can use manual effects that don’t involve Tributing, and you can change Battle Position (assuming that the Monster normally would be able to that turn).  So it will kill a Berserk Gorilla.  You can snag an opponent’s Cyber Jar and then flip it for the effect.  Finally, you can take control of something with a truly sick effect like Black Luster Soldier-Envoy of the Beginning and both clear it out of the way of your own attacking Monster, plus use BLS’s effect to remove that Set Monster they have left on their side of the field.  So it isn’t totally useless.  It does require some rather specific circumstances to be useful.  Pity it wasn’t a Quick-Play: it would be a rather solid mechanism, and probably bump this up to a playable level.  At least it’s not overpowered.




Traditional       : 1.25/5-Perhaps I am being too generous.  For one thing, even if CoH is banned, it would remain playable here.  Still, given the way this format works, you’ll usually be clearing your opponent’s Monster out of your way while having access to at least a half decent effect.


Advanced        : 2/5-Add +0.5 if CoH is banned.  This let’s you remove an obstacle for one turn.  Not great, but decent.  There are a decent amount of Flip-Effect Monsters played, and this lets you turn them to your advantage.  It also acts as extra removal against the reasonably common Berserk Gorilla.  Still sub-par, but almost a good card.


Limited            : 1/5-It’s a promo from a video game, so it’s rather hard to use in a Limited event. ;)  Still, should it ever be re-released in a set, unless the set was way overloaded with other removal cards, the nature of limited makes removing a road block, even for a turn, a solid ability (bump it up to 3.5/5 in that case).


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