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Yu Yu Hakusho
Pojo's Yu-Gi-Oh Card of the Day
FLIP: Both you and your opponent discard all cards
in your hands and draw 5 cards from your respective
Type - Rock/Effect
Card Number - TP2-001
Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 02.10.05
Today we're looking specifically at Morphing Jar in
a Burn deck. It appears crazy at first glance, but
actually makes sense.
+More cards = more things that will block attacks or
burn an opponent
+Possibility of them having to dump M/T kill into
the graveyard, where it becomes useless
+Suprise factor -- most people don't expect a
face-down to be Morphing Jar -- good choice for
Regionals, where many people may not know what
-Swarm decks can do a lot with 5 cards.
-You may have just handed your opponent the Heavy
Storm or Mobius that will lead to your downfall.
-A single Magic/Trap removal spell can give away
yoru monster. For example, a year or more ago at a
Regionals, where the bans weren't even thought of
yet, my opponent set all their cards but one -- 4
M/Ts and a monster. I had an MST, so I thought I
should hope to get lucky...and hit a Dark Hole?
Given that they set their hand, I figured out their
face-down, set all my cards in hand, wailed on the
Jar, HFD'd them from the Jar, and took control of
the duel after that, eventually winning the match.
-If it gets Noblemaned and you set your hand, you're
-Many Duelists will instictively try to Scientist or
m0rph out a Dark Balter when they have the ability
to do so and see a face-down monster. Again, more
Morphing Jar is either extremely good or extremely
bad -- not just in Burn but in all decks.
4/5 Traditional (recover from an opposing Delinquent
Duo? Yes please)
3.5/5 Advanced (Card draw is still powerful...too
bad opponent still gets 5, barring Protector of the
What in the... Morphing Jar is one of those things
that helps and hurts burn, as is Fiber Jar. Fiber
Jar clears your field and destroys any setup you
had, but DOES stop an onslaught from your opponent.
Morphing Jar gives a burn deck more options, but
gives the opponent more options as well. I don't
think most burn decks like the thought of their
opponent getting options.
Well, whatever. I can't rate it for any one deck
besides deckout, and the few people who can run that
probably don't read Pojo. If they do, then they can
just read my deckout deck article when I put it up
(along with 421361 Dimension Fusion decks).
That said, this card is just plain solid. Stats
suck, but that didn't stop people from playing
Sangan, Yata, or Fiber Jar. The effect is something
that NOONE will see coming. There is a good reason
this is in every single one of my decks, and that's
that it is too rare to see play. People see a f/d
and think, "Well gee, that's probably a DDWL.
Maybe it's a Cyber, though. I wonder what method I
should use to approach it? Well, if it's a Fiber, it
won't matter what I set, and if it's a Cyber, I
don't want to invest in the field when it's nuked,
and if it's a DDWL, then I'll only want 2 monsters
on the field, one of which should be killing this
card. I'll play a monster in the thoughts that it
might be a searcher, and I don't want them getting
out a Mystic and then pulling out a Don or whatever
to set up for next turn. I won't set any m/t,
though, in case they have something funky like
Greenkappa." This takes the average player anywhere
from .5 to 5 seconds to process, but I have never
seen someone who expected a Morphing Jar. As a
result, they tend to keep their stuff in their hand.
For the sheer aspect of surprise, this card is
That said, the card itself has a brutal effect. It's
like Card Destruction on steroids meets Buddha and
then stuffed in a jar saying "HI2U" to random people
who pass by. You set EVERYTHING you can from your
hand or pretend to foolishly expend your resources,
and then they attack your Morphing Jar - "Hey, you
lose 3 cards and draw 5, I lose my Jinzo and draw 5
too. Funny how that works out, huh? Yeah, lose a
good hand? I didn't. I sure did get one, though."
Okay, I'm exaggerating because, once again, here's a
card I'm horribly biased for. I liked it when I saw
it in Edo's BC spoiler, and I like it now. But the
simple fact remains that you are more likely to gain
some sort of advantage from Morphing Jar than your
opponent because you know you have the Morphing Jar,
and your opponent doesn't.
Yeah, and then there are the combos. First off,
using this to mass-discard Night Assailants is evil,
as is swapping them your Jar with Electric Snakes,
Fear/Despair from the Dark, or Elephant Statues.
Second off, using Protector of the Sanctuary to
prevent your opponent from drawing cards from
Morphing Jar's effect (however unlikely, since they
are both restricted to one) is the Yu-Gi-Oh!
equivalent of raising your middle finger, and
screaming "Your wife is a large hippo!" or "Quick!
Extra boiling oil!" (Gotta love Pratchett)
Its use in a burn deck would probably be to
replenish resources spent to inflict mass damage,
such as a Just Desserts or Wave Motion Cannon, and
then as Cannon Soldier food or something pointless
of the sort. I reccomend it for all decks ever
because I can. Oh, and vote Quimby.
This is an interesting card, not just for Burners
but for all decks, really. It’s a Flip Effect, but a
Flip Effect that, much like Cyber Jar and Fiber Jar,
help to counter the usually-bad hand advantage that
The stats aren’t great but that’s not important. If
you get M-Jar’s effect to go off, you get to
replenish your hand while simultaneously disrupting
your opponent’s plans (keep in mind, however, that
he gets 5 cards too, so if you’re not careful he
could very well come back and kill you). This card
works well if you’re running Skull-Mark Ladybug,
which I recommend for many Burners, as discarding
that thing will get you a nice 1000 Life Points.
Watch out for Nobleman of Crossout and Mystic
Swordsmen, and make sure your opponent doesn’t have
fewer cards than you do, and Morphing Jar will be a
great asset to your Burner.
If you can find one.
Traditional – CCCC: 3.5/5
Traditional – Burn: 4/5
Advanced – CCWC: 4/5
Advanced – Burn: 4.5/5
OVERALL RATING: 4/5
Well by the looks of it Burn Week is having a
premature end. I could be wrong about this but I’m
fairly sure Morphing Jar doesn’t qualify as a Burn
Being a Flip Effect monster Morphing Jar has stats
that aren’t worth mentioning, and so I won’t bother
mentioning them. Morphing Jar’s effect on the other
hand IS worth mentioning, which is why this hard to
come by card is sought after by many. When Flipped,
Morphing Jar causes each player to discard their
entire hands and draw 5 new cards from their Deck.
The effect has many possibilities; it can get a
monster that you want in the Graveyard there quicker
(assuming it was in your hand), foil your opponent’s
plans, bring your opponent 5 cards closer to
Decking-Out, and it serves as 2.5 Pot of Greeds and
some Delinquent Duos for both you and your opponent.
What’s not to love? I suppose some may not like the
fact that your opponent gets the same drawing
ability that you do, but if you have 0 cards in your
hand and your opponent has 6 at the time that
Morphing Jar is Flipped, who’s getting the better
deal? You that’s who.
Despite Morphing Jar’s wonderful abilities, it is
not a card you see very often. This is not because
it’s a card people prefer not to use, it’s because
it’s dang near impossible to get! You ever try to
get one of these?
They’re like $70 dollars! Anyway, Morphing Jar has a
few uses. As already said, it helps in Decking-Out
the opponent, bringing you 5 cards closer to
victory. In an Exodia Deck it assists is drawing The
Pieces that much sooner. It also combos with
Protector of the Sanctuary, forcing your opponent to
discard their hand and draw 0 new cards. Morphing
Jar is so great that (if I had one!!) it would
replace Cyber Jar as my Deck Staple. If you have it,
use it. Or better yet give it to me as a Valentine’s
Day present. You know you want to.
Advanced: 4/5. Discarding and drawing. Nothing too
wrong with that.
Traditional: 4/5. Discarding and drawing. Nothing
too wrong with that.
Art: 2.5/5. A Cyclops in a jar. Wonder how that
Let me just say, this card has been the MVP in so
many games with so many different decks I’ve had,
that it isn’t even funny (even though it seems
Morphing Jar finds something funny enough to grin
at). If you have obtained this card, you should
almost always be running it, as the advantage it
provides in any deck is quite unparalleled by almost
every other card in the format – or the game for
that matter. You disagree? E-mail me - firstname.lastname@example.org
Morphing Jar has both disruptive and replenishing
qualities. It can be as good as you having no cards
in hand and your opponent runs into MJ with a full
hand (wherein you gain card advantage and disrupt
your opponent before they draw), or as bad as you
having to set this with a full hand only to have
your opponent use all his resources and then hit the
Jar. The trick is, you can plan around your own
Morphing Jar, and once your opponent knows you play
it, you can even bait them out in certain
What do I mean by this? Well first of all, the most
obvious way to abuse Morphing Jar is to set all your
spells and traps and then set the Jar, hopefully
your opponent will be cautious and attack with a
monster before setting their M/T or you can flip it
on your turn for the maximum effect.
But also, once your opponent sees you do this trick
once or twice, you have to be careful. If on the
first turn you set all your M/T and a monster and
you DON’T show a Mirage of Nightmare (the typical
reason to ‘extend’ like this), then you are
basically telling your opponent you have the Jar
However, this can be used to your advantage, say
later in the game, when you make it appear as if
this is the case and instead it is something else,
like a Magician of Faith. Still, there is an art to
using MJ, sometimes, just to ensure that his effect
goes off and that it’s not too obvious what you’re
trying to accomplish, you may need to select your 2
best spells and traps and set them or something, so
that your opponent doesn’t automatically know MJ is
Enough about that, what does MJ add to the game? In
case you hadn’t realized it yet, drawing 5 cards is
a simply gargantuan amount. So, like his cousin
Cyber Jar, you must be careful in using this
grinning set of teeth because it adds a certain
degree of luck to the game. You have to be able to
say for certain that the odds of you getting the
better 5 cards than your opponent are likely before
you set this jar. This is pretty true in
combo-reliant decks like Scientist FTK, draw decks,
and even Exodia variants, where either the card
quality drawn is very high, or simply that by
drawing so much you basically achieve an auto-win by
finding the correct few cards.
But this is burn week, how does Morphing Jar fit in
here? It should be pretty obvious, actually. Burn
seeks to set all its M/T turn 1, except it must
beware of Heavy Storm ruining its tempo and slowing
it to a grinding halt after only a few burn spells.
But, more likely than not, giving burn the chance to
draw into five completely new burn cards means you
are in a world of hurt, because they are going to
simply out-race you as far as Life Points are
Just realize that when playing Morphing Jar, you
need to be careful, and I don’t just mean because
it’s a $150 card, but also that it has dangerously
high potential, which means it can completely swing
a game, even to the favor of your opponent. Five
cards is a lot to draw. Morphing Jar is just plain
sick, and I conclude that he should be run in
basically every tournament level deck that can
afford to play him, literally. From the average
cookie cutter chaos, to deck-out, to ftk, to burn,
to Exodia, to warriors, to whatever, Morphing Jar is
quite an asset.
Traditional – 4.0/5 There is quite a bit more
monster removal here, but the cards drawn are so
much more potent as well. The boost he gives to
chaos decks is crazy, too.
Advanced – 4.5/5 He’s almost broken, seriously, and
there are plenty of combos to play around him ;-).
If it didn’t happen to be that your opponent
sometimes gets the better deal, he’d fetch a perfect
5/5 from me. Seriously, this guy is quite the
catalyst to ending the game sooner.
Morphing Jar is a Level 2 Earth/Rock Flip
Effect Monster. It has a 700 ATK coupled with a
600 DEF. Obviously, this is a card that will
either be used for its effect, or not used at
all. Note that its stats at least make it
searchable via Witch of the Black Forest,
Sangan, and Giant Rat, although
summoning it out via Giant Rat would make
using the flip effect very difficult.
Both players discard all cards in their hands
and draw 5 new cards from their own deck. Wow.
In a game like Yu-Gi-Oh with little draw power,
this is practically Professor Oak (an old
Pokémon Trainer card) as a little to friendly a
Monster (Oak let the player discard their
hand and draw 7; it didn’t affect the
opponent). But that is Pokémon, and this is Yu-Gi-Oh.
It’s Yu-Gi-Oh where Pot of Greed is
considered a staple by most (where as Bill,
the Pokémon equivalent, is found mostly in new
player decks). Yes, this is a Flip Effect, so
you will have to either use a combo with it or
else wait at least a turn for it to get flipped
by an opponent’s card. Yes, it may never go off
due to Nobleman of Crossout. To draw 5
cards with few draw backs is worth it. Hey, you
can usually void your hand of any important
cards before it goes off. As for your opponent,
they usually can’t. Fantastic ability.
This is not a card that you have to look for
reasons to include. Assuming you have one, this
is a card that you have to look for reasons
not to use. Like all cards, there is a risk
it won’t work. Does that stop you from using
Spells, one of the easiest to negate commodities
in the entire game? Didn’t think so. Unless
you meta is lousy with most flip effect hate,
that isn’t going to cut it. So what else?
Well, if your deck is really tight for space, or
you are running a card like Cyber Jar
that could force you to summon it, and you deck
focuses a lot on hand control (either Exodia
controlling its own hand or actual Control
decks). Otherwise, it acts the way you’d think
Reload would: use up what you can, flip
it, and refill your hand. If you run Book of
the Moon, you can really have fun using
commonly played cards like Painful Choice
and Pre-Mature Burial to get it out
faster (though in a more costly manner).
Obviously, summoning it out via Giant Rat,
then using Book of the Moon to flip it
back down is very fun.
This card is my preferred method of depletion.
Yes, you are as close to death as your opponent,
but you are in the driver’s seat (and running a
few cards that will just hit them). Flip Summon
Morphing Jar, then Book of Moon
it. Now Book of Taiyou. Now repeat, as
there is a good chance you have the needed cards
set or else drew them.
4/5-Its okay to help your opponent as long as
you are helping yourself out more.
4.5/5-Much easier to get off and to control the
3.5/5-Wow, you must be rich to draft Tournament
packs. ;) Now watch it I missed some
re-release. Anyway, it’s less likely you’ll be
gaining any real leverage over your opponent
running this, due to the more random nature of
If you’ve got it, run it. Some flip effects are
worth the hassle. This is one of them.
Sorry for the rushed review, but this is/was a
busy week for me.