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					Pojo's Yu-Gi-Oh Card of the Day 
					
						
						
							
							  | 
							 | 
							
							 
							Morphing Jar 
							Ultra Rare
							
							 
							FLIP: Both you and your opponent discard all cards 
							in your hands and draw 5 cards from your respective 
							Decks.
							
							 
							
							Type - Rock/Effect 
							Card Number - TP2-001
							
							 
							Card Ratings 
							Traditional: 4 
							Advanced: 
							3.95 
							Ratings are based on a 1 to 5 scale 1 being the worst. 
							 
							3 ... average. 5 is the highest rating.  
							 
							Date Reviewed - 02.10.05  | 
						 
					  
                        
                      
                        
                          | 
                            
							ExMinion OfDarkness | 
                          
							Morphing Jar 
							 
							Today we're looking specifically at Morphing Jar in 
							a Burn deck. It appears crazy at first glance, but 
							actually makes sense. 
							 
							Pros: 
							 
							+More cards = more things that will block attacks or 
							burn an opponent 
							 
							+Possibility of them having to dump M/T kill into 
							the graveyard, where it becomes useless 
							 
							+Suprise factor -- most people don't expect a 
							face-down to be Morphing Jar -- good choice for 
							Regionals, where many people may not know what 
							you're running. 
							 
							Cons: 
							 
							-Swarm decks can do a lot with 5 cards. 
							 
							-You may have just handed your opponent the Heavy 
							Storm or Mobius that will lead to your downfall. 
							 
							-A single Magic/Trap removal spell can give away 
							yoru monster. For example, a year or more ago at a 
							Regionals, where the bans weren't even thought of 
							yet, my opponent set all their cards but one -- 4 
							M/Ts and a monster. I had an MST, so I thought I 
							should hope to get lucky...and hit a Dark Hole? 
							Given that they set their hand, I figured out their 
							face-down, set all my cards in hand, wailed on the 
							Jar, HFD'd them from the Jar, and took control of 
							the duel after that, eventually winning the match. 
							 
							-If it gets Noblemaned and you set your hand, you're 
							screwed 
							 
							-Many Duelists will instictively try to Scientist or 
							m0rph out a Dark Balter when they have the ability 
							to do so and see a face-down monster. Again, more 
							negation. 
							 
							Morphing Jar is either extremely good or extremely 
							bad -- not just in Burn but in all decks. 
							 
							4/5 Traditional (recover from an opposing Delinquent 
							Duo? Yes please) 
							 
							3.5/5 Advanced (Card draw is still powerful...too 
							bad opponent still gets 5, barring Protector of the 
							Sanctuary...) 
  | 
                         
                        
                          | 
                            
							Coin Flip | 
                          
							What in the... Morphing Jar is one of those things 
							that helps and hurts burn, as is Fiber Jar. Fiber 
							Jar clears your field and destroys any setup you 
							had, but DOES stop an onslaught from your opponent.
							 
							Morphing Jar gives a burn deck more options, but 
							gives the opponent more options as well. I don't 
							think most burn decks like the thought of their 
							opponent getting options. 
							 
							Well, whatever. I can't rate it for any one deck 
							besides deckout, and the few people who can run that 
							probably don't read Pojo. If they do, then they can 
							just read my deckout deck article when I put it up 
							(along with 421361 Dimension Fusion decks). 
							 
							That said, this card is just plain solid. Stats 
							suck, but that didn't stop people from playing 
							Sangan, Yata, or Fiber Jar. The effect is something 
							that NOONE will see coming. There is a good reason 
							this is in every single one of my decks, and that's 
							that it is too rare to see play. People see a f/d 
							and think, "Well gee, that's probably a DDWL.  
							Maybe it's a Cyber, though. I wonder what method I 
							should use to approach it? Well, if it's a Fiber, it 
							won't matter what I set, and if it's a Cyber, I 
							don't want to invest in the field when it's nuked, 
							and if it's a DDWL, then I'll only want 2 monsters 
							on the field, one of which should be killing this 
							card. I'll play a monster in the thoughts that it 
							might be a searcher, and I don't want them getting 
							out a Mystic and then pulling out a Don or whatever 
							to set up for next turn. I won't set any m/t, 
							though, in case they have something funky like 
							Greenkappa." This takes the average player anywhere 
							from .5 to 5 seconds to process, but I have never 
							seen someone who expected a Morphing Jar. As a 
							result, they tend to keep their stuff in their hand. 
							For the sheer aspect of surprise, this card is 
							brilliant. 
							 
							That said, the card itself has a brutal effect. It's 
							like Card Destruction on steroids meets Buddha and 
							then stuffed in a jar saying "HI2U" to random people 
							who pass by. You set EVERYTHING you can from your 
							hand or pretend to foolishly expend your resources, 
							and then they attack your Morphing Jar - "Hey, you 
							lose 3 cards and draw 5, I lose my Jinzo and draw 5 
							too. Funny how that works out, huh? Yeah, lose a 
							good hand? I didn't. I sure did get one, though." 
							 
							Okay, I'm exaggerating because, once again, here's a 
							card I'm horribly biased for. I liked it when I saw 
							it in Edo's BC spoiler, and I like it now. But the 
							simple fact remains that you are more likely to gain 
							some sort of advantage from Morphing Jar than your 
							opponent because you know you have the Morphing Jar, 
							and your opponent doesn't. 
							 
							Yeah, and then there are the combos. First off, 
							using this to mass-discard Night Assailants is evil, 
							as is swapping them your Jar with Electric Snakes, 
							Fear/Despair from the Dark, or Elephant Statues. 
							Second off, using Protector of the Sanctuary to 
							prevent your opponent from drawing cards from 
							Morphing Jar's effect (however unlikely, since they 
							are both restricted to one) is the Yu-Gi-Oh! 
							equivalent of raising your middle finger, and 
							screaming "Your wife is a large hippo!" or "Quick! 
							Extra boiling oil!" (Gotta love Pratchett) 
							 
							Its use in a burn deck would probably be to 
							replenish resources spent to inflict mass damage, 
							such as a Just Desserts or Wave Motion Cannon, and 
							then as Cannon Soldier food or something pointless 
							of the sort. I reccomend it for all decks ever 
							because I can. Oh, and vote Quimby. 
							 
							Standard deck: 
							4/5 Traditional 
							4.5/5 Advanced 
							Burner: 
							4/5 Traditional 
							4.5/5 Advanced 
  | 
                         
                        
                          | 
                            
							Tranorix | 
                          
							Morphing Jar 
							 
							This is an interesting card, not just for Burners 
							but for all decks, really. It’s a Flip Effect, but a 
							Flip Effect that, much like Cyber Jar and Fiber Jar, 
							help to counter the usually-bad hand advantage that 
							plagues Burners.  
							 
							The stats aren’t great but that’s not important. If 
							you get M-Jar’s effect to go off, you get to 
							replenish your hand while simultaneously disrupting 
							your opponent’s plans (keep in mind, however, that 
							he gets 5 cards too, so if you’re not careful he 
							could very well come back and kill you). This card 
							works well if you’re running Skull-Mark Ladybug, 
							which I recommend for many Burners, as discarding 
							that thing will get you a nice 1000 Life Points. 
							 
							Watch out for Nobleman of Crossout and Mystic 
							Swordsmen, and make sure your opponent doesn’t have 
							fewer cards than you do, and Morphing Jar will be a 
							great asset to your Burner.  
							 
							If you can find one. 
							 
							Traditional – CCCC: 3.5/5 
							Traditional – Burn: 4/5 
							Advanced – CCWC: 4/5 
							Advanced – Burn: 4.5/5 
							OVERALL RATING: 4/5 
  | 
                         
                        
                          | 
                            
							Snapper | 
                          
							Morphing Jar 
							 
							Well by the looks of it Burn Week is having a 
							premature end. I could be wrong about this but I’m 
							fairly sure Morphing Jar doesn’t qualify as a Burn 
							card. 
							 
							Being a Flip Effect monster Morphing Jar has stats 
							that aren’t worth mentioning, and so I won’t bother 
							mentioning them. Morphing Jar’s effect on the other 
							hand IS worth mentioning, which is why this hard to 
							come by card is sought after by many. When Flipped, 
							Morphing Jar causes each player to discard their 
							entire hands and draw 5 new cards from their Deck. 
							The effect has many possibilities; it can get a 
							monster that you want in the Graveyard there quicker 
							(assuming it was in your hand), foil your opponent’s 
							plans, bring your opponent 5 cards closer to 
							Decking-Out, and it serves as 2.5 Pot of Greeds and 
							some Delinquent Duos for both you and your opponent. 
							What’s not to love? I suppose some may not like the 
							fact that your opponent gets the same drawing 
							ability that you do, but if you have 0 cards in your 
							hand and your opponent has 6 at the time that 
							Morphing Jar is Flipped, who’s getting the better 
							deal? You that’s who. 
							 
							Despite Morphing Jar’s wonderful abilities, it is 
							not a card you see very often. This is not because 
							it’s a card people prefer not to use, it’s because 
							it’s dang near impossible to get! You ever try to 
							get one of these?  
							They’re like $70 dollars! Anyway, Morphing Jar has a 
							few uses. As already said, it helps in Decking-Out 
							the opponent, bringing you 5 cards closer to 
							victory. In an Exodia Deck it assists is drawing The 
							Pieces that much sooner. It also combos with 
							Protector of the Sanctuary, forcing your opponent to 
							discard their hand and draw 0 new cards. Morphing 
							Jar is so great that (if I had one!!) it would 
							replace Cyber Jar as my Deck Staple. If you have it, 
							use it. Or better yet give it to me as a Valentine’s 
							Day present. You know you want to. 
							 
							Advanced: 4/5. Discarding and drawing. Nothing too 
							wrong with that. 
							Traditional: 4/5. Discarding and drawing. Nothing 
							too wrong with that. 
							Overall: 4/5. 
							Art: 2.5/5. A Cyclops in a jar. Wonder how that 
							happened… 
  | 
                         
						
                          | 
                            
							
							f00b | 
                          
							Morphing Jar 
							 
							Let me just say, this card has been the MVP in so 
							many games with so many different decks I’ve had, 
							that it isn’t even funny (even though it seems 
							Morphing Jar finds something funny enough to grin 
							at). If you have obtained this card, you should 
							almost always be running it, as the advantage it 
							provides in any deck is quite unparalleled by almost 
							every other card in the format – or the game for 
							that matter. You disagree? E-mail me - f00b1337@hotmail.com 
							 
							Morphing Jar has both disruptive and replenishing 
							qualities. It can be as good as you having no cards 
							in hand and your opponent runs into MJ with a full 
							hand (wherein you gain card advantage and disrupt 
							your opponent before they draw), or as bad as you 
							having to set this with a full hand only to have 
							your opponent use all his resources and then hit the 
							Jar. The trick is, you can plan around your own 
							Morphing Jar, and once your opponent knows you play 
							it, you can even bait them out in certain 
							circumstances. 
							 
							What do I mean by this? Well first of all, the most 
							obvious way to abuse Morphing Jar is to set all your 
							spells and traps and then set the Jar, hopefully 
							your opponent will be cautious and attack with a 
							monster before setting their M/T or you can flip it 
							on your turn for the maximum effect.  
							But also, once your opponent sees you do this trick 
							once or twice, you have to be careful. If on the 
							first turn you set all your M/T and a monster and 
							you DON’T show a Mirage of Nightmare (the typical 
							reason to ‘extend’ like this), then you are 
							basically telling your opponent you have the Jar 
							down.  
							However, this can be used to your advantage, say 
							later in the game, when you make it appear as if 
							this is the case and instead it is something else, 
							like a Magician of Faith. Still, there is an art to 
							using MJ, sometimes, just to ensure that his effect 
							goes off and that it’s not too obvious what you’re 
							trying to accomplish, you may need to select your 2 
							best spells and traps and set them or something, so 
							that your opponent doesn’t automatically know MJ is 
							down. 
							 
							Enough about that, what does MJ add to the game? In 
							case you hadn’t realized it yet, drawing 5 cards is 
							a simply gargantuan amount. So, like his cousin 
							Cyber Jar, you must be careful in using this 
							grinning set of teeth because it adds a certain 
							degree of luck to the game. You have to be able to 
							say for certain that the odds of you getting the 
							better 5 cards than your opponent are likely before 
							you set this jar. This is pretty true in 
							combo-reliant decks like Scientist FTK, draw decks, 
							and even Exodia variants, where either the card 
							quality drawn is very high, or simply that by 
							drawing so much you basically achieve an auto-win by 
							finding the correct few cards. 
							 
							But this is burn week, how does Morphing Jar fit in 
							here? It should be pretty obvious, actually. Burn 
							seeks to set all its M/T turn 1, except it must 
							beware of Heavy Storm ruining its tempo and slowing 
							it to a grinding halt after only a few burn spells. 
							But, more likely than not, giving burn the chance to 
							draw into five completely new burn cards means you 
							are in a world of hurt, because they are going to 
							simply out-race you as far as Life Points are 
							concerned. 
							 
							Just realize that when playing Morphing Jar, you 
							need to be careful, and I don’t just mean because 
							it’s a $150 card, but also that it has dangerously 
							high potential, which means it can completely swing 
							a game, even to the favor of your opponent. Five 
							cards is a lot to draw. Morphing Jar is just plain 
							sick, and I conclude that he should be run in 
							basically every tournament level deck that can 
							afford to play him, literally. From the average 
							cookie cutter chaos, to deck-out, to ftk, to burn, 
							to Exodia, to warriors, to whatever, Morphing Jar is 
							quite an asset. 
							 
							~Ratings~ 
							 
							Traditional – 4.0/5 There is quite a bit more 
							monster removal here, but the cards drawn are so 
							much more potent as well. The boost he gives to 
							chaos decks is crazy, too. 
							Advanced – 4.5/5 He’s almost broken, seriously, and 
							there are plenty of combos to play around him ;-). 
							If it didn’t happen to be that your opponent 
							sometimes gets the better deal, he’d fetch a perfect 
							5/5 from me. Seriously, this guy is quite the 
							catalyst to ending the game sooner. 
  | 
                         
						
                          | 
                            
							Otaku | 
                          
							
								
								
								
								Stats:
								Morphing Jar is a Level 2 Earth/Rock Flip 
								Effect Monster.  It has a 700 ATK coupled with a 
								600 DEF.  Obviously, this is a card that will 
								either be used for its effect, or not used at 
								all.  Note that its stats at least make it 
								searchable via Witch of the Black Forest,
								Sangan, and Giant Rat, although 
								summoning it out via Giant Rat would make 
								using the flip effect very difficult. 
								
								
								  
								
								
								
								Abilities: 
								Both players discard all cards in their hands 
								and draw 5 new cards from their own deck.  Wow.  
								In a game like Yu-Gi-Oh with little draw power, 
								this is practically Professor Oak (an old 
								Pokémon Trainer card) as a little to friendly a 
								Monster (Oak let the player discard their 
								hand and draw 7; it didn’t affect the 
								opponent).  But that is Pokémon, and this is Yu-Gi-Oh.  
								It’s Yu-Gi-Oh where Pot of Greed is 
								considered a staple by most (where as Bill, 
								the Pokémon equivalent, is found mostly in new 
								player decks).  Yes, this is a Flip Effect, so 
								you will have to either use a combo with it or 
								else wait at least a turn for it to get flipped 
								by an opponent’s card.  Yes, it may never go off 
								due to Nobleman of Crossout.  To draw 5 
								cards with few draw backs is worth it.  Hey, you 
								can usually void your hand of any important 
								cards before it goes off.  As for your opponent, 
								they usually can’t.  Fantastic ability. 
								
								
								  
								
								
								
								Uses and  
								
								
								
								Combinations: 
								This is not a card that you have to look for 
								reasons to include.  Assuming you have one, this 
								is a card that you have to look for reasons 
								not to use.  Like all cards, there is a risk 
								it won’t work.  Does that stop you from using 
								Spells, one of the easiest to negate commodities 
								in the entire game?  Didn’t think so.  Unless 
								you meta is lousy with most flip effect hate, 
								that isn’t going to cut it.  So what else?  
								Well, if your deck is really tight for space, or 
								you are running a card like Cyber Jar 
								that could force you to summon it, and you deck 
								focuses a lot on hand control (either Exodia 
								controlling its own hand or actual Control 
								decks).  Otherwise, it acts the way you’d think
								Reload would: use up what you can, flip 
								it, and refill your hand.  If you run Book of 
								the Moon, you can really have fun using 
								commonly played cards like Painful Choice 
								and Pre-Mature Burial to get it out 
								faster (though in a more costly manner).  
								Obviously, summoning it out via Giant Rat, 
								then using Book of the Moon to flip it 
								back down is very fun. 
								
								
								  
								
								
								This card is my preferred method of depletion.  
								Yes, you are as close to death as your opponent, 
								but you are in the driver’s seat (and running a 
								few cards that will just hit them).  Flip Summon
								Morphing Jar, then Book of Moon 
								it.  Now Book of Taiyou.  Now repeat, as 
								there is a good chance you have the needed cards 
								set or else drew them. 
								
								
								  
								
								
								
								Ratings 
								
								
								
								  
								
								
								
								Traditional: 
								4/5-Its okay to help your opponent as long as 
								you are helping yourself out more. 
								
								
								  
								
								
								
								Advanced: 
								4.5/5-Much easier to get off and to control the 
								results. 
								
								
								  
								
								
								
								Limited: 
								3.5/5-Wow, you must be rich to draft Tournament 
								packs. ;)  Now watch it I missed some 
								re-release.  Anyway, it’s less likely you’ll be 
								gaining any real leverage over your opponent 
								running this, due to the more random nature of 
								the decks. 
								
								
								  
								
								
								
								Summary 
								
								
								If you’ve got it, run it.  Some flip effects are 
								worth the hassle.  This is one of them. 
								
								
								  
								
								
								Sorry for the rushed review, but this is/was a 
								busy week for me. 
   
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