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Pojo's Yu-Gi-Oh Card of the Day

Level Modulation

Your opponent draws 2 cards. Special Summon 1 monster from your Graveyard that includes "LV" in its card name, ignoring the Summoning conditions. The monster that was Special Summoned by this effect cannot attack, nor activate or apply its effect this turn.

Type - Spell
Card Number - EEN-EN039

Card Ratings
Traditional: 1.5
Advanced: 1.5

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.

Date Reviewed - 12.20.05


ExMinion OfDarkness
Level Modulation

Okay, this one's going to be short and sweet folks.

If you are thinking about running this card in your deck, you should get as far as "Your opponent draws 2 cards." before you rip it up and throw it in the trash.

Even if you're bringing back Horus (the best LV monster inthe game) you're pretty much handing your opponent ways to deal with it. Unless you have the Decree down and some way to get around your opponent getting Exiled/DDA/DDWL/any other monster that can get rid of it with an effect, just don't.

1/5 all.

Dark Paladin
Level Modulation is our card for today, and it's one that really really REALLY only works in a deck that revolves around a set of Level Monsters.

Level Modulation

Normal Spell/Your opponent draws 2 cards. Special Summon 1 monster from your Graveyard that includes “LV” in its card name, ignoring the Summoning conditions. The monster that was Special Summoned by this effect cannot attack, nor activate or apply it’s effect this turn.

The good:

You get a Level Monster from the Graveyard Could be the highest or most evolved level

The bad:

Monster must BE in the graveyard
Monster can NOT activate it's effect that turn

Level Up is easily as good (or bad) a card as this is. Since Level Modulation is a normal spell card, you've got to use it on your turn and wait to use the monster effect. Level Up at least allows the monster to do its thing during the turn it is summoned.

I apologize, again, for this week.

1.5/5 all, even in the deck it belongs

Art: 2/5

You stay classy, Planet Earth :)
WiCkEd Level Modulation

For the most part, this card will only be used in LV dedicated decks. In fact, it's only good in those dedicated LV decks. You can't use it anywhere else, so in that sense, it is not a universal card for all decks. It does its job well in the deck that it is specified for. Simple as that.

LV Deck- 4.5/5
Average deck- 0/5
Traditional- 1/5 (if you are running LVs)


Well, things are finally settling down for ol’ Otaku.  I still am behind (most of my writing would have occurred this weekend, but I was very busy during this time), so it looks like they’ll be mostly “quickies” this week.


Level Modulation is interesting.  It forces your opponent to draw two cards, and Special Summons a LV Monster from your Graveyard.  Unfortunately the first attack can’t work if the opponent has less than two cards in their deck, the second effect is required, and it mentions that the LV Monster can’t make use of its effects that turn.


Don’t get me wrong, your opponent drawing two cards is normally a pretty bad thing.  However, this card “half” gets around the often nasty Summoning restrictions on the most powerful LV Monsters.  Simply put, a LV Monster that can normally only be Summoned in any form by its effect can be Special Summoned with Level Modulation but requires it has been successfully Special Summoned through its own effect first.  So you can revive things like Armed Dragon LV7, Horus the Black Flame Dragon LV8, Silent Magician LV8, Silent Swordsman LV7, and Winged Kuriboh LV10 so long as you did it the proper way the first time through.  Unless I have missed something, other LV Monsters can be dumped and revived using this card with no real problem.


So you give your opponent a tremendous advantage, but if you’re using this you should be grabbing what is probably the focus of your deck.  True, the Monster cannot use its effect that turn… but again, we are almost exclusively using it on the “tops” of the LV lines.  Most of these Monsters that can only be Special Summoned from the Graveyard in this manner are huge… or have effects that matter on your opponent’s turn.  If you use this in a Horus deck, LV6 or LV8 are protected from Spells; the opponent has to have drawn a Trap or a Monster capable of taking down that bad boy.  Obviously, this means you might want to avoid this if they have several Set S/Ts or Monsters in play.  So overall for LV decks, I’d say one copy Side decked makes sense, maybe even Main decked.


Obviously the not attacking part means that you might want to save this for… I don’t know… that Horus that crashed into Sakuretsu Armor this turn.  Revive it, yeah, they get two cards out of it… but you haven’t lost much by it (unless they play a lot of Quick-Play Spells).


Another interesting use for this card is slapping a LV line into a Depletion deck.  The Dark Mimic-line might be good: the particular build I am thinking of needs to set its self up quickly to avoid “running dry” with the opponent just barely having enough of a deck left to still crush you.  So adding a single Dark Mimic-card and three Level Modulation should give you a little bit of a Defense, ultimately not slow your deck down, and given that we are talking about a Depletion deck, speed your opponent up into oblivion.




Traditional: 1/5


Advanced: 3/5-Note that this is a specialized deck rating: it’s useless in most decks.


Limited: 1/5

Dark Maltos
Level Modulation :

I thought that I’d better give this a fair review, as for some reason it holds a special place in a friend of mine’s heart, though personally I don’t really like this card.

Level modulation is a card that is very Level Up Deck oriented, allowing you to summon any level up monster from your grave , and for that turn making it an unable to attack, effect less little beastie, as well as allowing the opponent to draw to cards. Who say’s the days of Monster Reborn and Pot of Greed are over in advanced? This really isn’t that useful in most level up decks, chances are that the advantage that you just gave your opponent will be the advantage they use to destroy your revived critter.

However, to a select few ( the few immune to magic cards ) that may not be the case, as once it gets to the opponent’s turn, the monsters magical powers return , lessening the chance of it being Dark Holed for example. Still, it can be DDA’d or Sakutsu’d, so it’s not ALL good news.

Traditional : 1/5 Not going to happen here, with Monster reborn casually being a better substitute.

Advanced : 2/ 5 More likely to help here, in the right decks of course.

Art : 4/5 Not sure what I has to do with Levels, but I always like dice in cards.

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