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Pojo's Yu-Gi-Oh Card of the Day
Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 08.12.05
I considered reviewing Serpent Night Dragon again,
but I realized that would be a hilariously pointless
cliché to perpetuate. So I’m going to review
Different Dimension Dragon, a card I’ve never gotten
a chance to.
With only 1200 ATK and 1500 DEF, this is not a
powerful tribute monster. But DDD has an advantage –
two, actually: he can be Special Summoned by both
Shining Angel and Masked Dragon. He also has two
For one thing, he can’t be destroyed by
non-targeting Spells and Traps. Torrential Tribute
won’t kill him. Lightning Vortex won’t kill him.
Mirror Force won’t kill him. These can be very
useful, especially when you tribute something for
DDD and activate Torrential yourself, destroying a
bunch of your opponent’s monsters but keeping one of
He also can’t be killed in battle by any monster
with less than 1901 ATK. The only commonly played
non-tribute monsters that can destroy DDD in battle
are Berserk Gorilla, Giant Orc, Goblin Attack Force
and perhaps Zombyra the Dark – and none of them see
that much play.
This monster’s not very powerful, but it has good
points. It’s a great staller, and it’s great Morph
bait for Dark Balter the Terrible. I wouldn’t
necessarily recommend him for cookie cutters, but
I’d definitely run him in a Dragon Deck.
Dragon Deck: 4/5
OVERALL RATING: 3.5/5
Reviewer's Choice for Underrated Tribute:
Today's Reviewer's Choice is Kaiser Glider, a
Tribute monster I felt should have seen just a bit
more play than it did, outshined by the "staples".
Every time I've seen Kaiser Glider actually played
by lower-tier players, it ended up giving them
advantage. A few good but small effects sometimes
outweigh one better one, and for those players it
did. Monsters such as Kaiser Glider actually deserve
a second look instead of a straight trip to the
worthless bulk resell pile.
Kaiser's first effect is actually useful given the
main Tribute monster being played, which is Jinzo.
Really, it's worth a try, with traps turned off,
usually he'll get a successful kill against the
machine and be left standing. I have seen a few
other players run Mobius the Frost Monarch either
mained or sided, and it would get its effect against
him as well. Sadly, there aren't that many other
2,400 ATK monsters that he'll get to cheat out of a
kill. Please, don't get me wrong with him though.
You're better off attacking directly than getting a
kamikaze against another 2400.
Kaiser's second (and slightly better) effect is a
little bounce at the end. Returning one monster to
the hand isn't usually that great, but given when it
activates it helps here. Equalizing the field after
he's destroyed, the one monster that everyone plays
that'd get past that 2400, BLS, would have to waste
his removal effect instead of attcking. Maybe the
fact that he's a decent Light type would get him in
more decks if it weren't for Cyber Dragon coming
out. Even the most seasoned players would blink and
have to figure out a way around his effects if he
was summoned against them.
Someday, you might want to try this instead of one
of your other Tribute monsters if you get a chance,
even if it's only casually. Usually you'd at least
raise a few eyebrows and frustrate some opponents.
Cards like this, that could have been used earlier,
only end up getting noticed when they're nearly
obsolete. Kaiser is worth trying in at least one fun
duel when you've been playing the same thing week
after week otherwise. Seriously, give the guy a
second look. (And you might
want to give this review a second look at well if
you missed the other thing I was trying to say.)
Thestalos the Firestorm Monarch
LoL, my choice for my favorite/underplayed tribute
monster is, of course, Thestalos the Firestorm
Monarch. How could I resist? xD.
Thestalos first hit the big scene when I pioneered
Soul Control and made Top 4 at the Pomona Shonen
Jump Championship Tournament. Little do people know
that I also used Soul Control, and thus Thestalos,
at the previous SJC as well, placing 16th place next
to my good friend, Jae Kim, who placed 15th.
Hand disruption has always been a good thing in YGO,
yet Thestalos never really got the attention it
deserved for a long, long time. The fact that it was
a tribute monster was probably the determining
factor in why it hadn't seen much play at all.
But combined with Soul Exchange, you could actually
create card advantage by playing the two together.
Play Soul Exchange on your opponent's monster (such
as a Magician of Faith), and use it as your
sacrifice for Thestalos the Firestorm Monarch. Then
Thestalos's effect kicks in, discarding a card from
your opponent's hand. In the end, you lose Soul
Exchange while your opponent loses a monster and a
card from hand, thus a two-for-one combo. Even if
Thestalos ran into a RIng or a Bottomless Trap Hole,
the overall combo would result in a two-for-three,
still a plus one advantage.
So, why hasn't Thestalos seen much play lately?
Well, with the metagame focusing on Scapegoat,
Metamorphosis, Thousand-Eyes Restrict, Tsukuyomi,
and Book of Moon, it's rough times for Thestalos.
Tsukuyomi can take out Thestalos's 1000 DEF by
itself, and then Book of Moon can set up for a
similar situation. It is still playable, as the
French representative netdecked Soul Control and
used Thestalos, but only like one, ugh. Bad Soul
Control deck; the representative apparently doesn't
understand the concept behind the deck, but oh well.
With the right defense, Thestalos can still be
played safely and help increase your overall card
Very playable indeed... ;).
Rating: 5/5. Me not remember what 'bias' means. xD
Today I review Guardian Sphinx.
There are a number of good things about Guardian
Sphinx. The DEF, in particular, is a powerful half
of him. 1700 ATK is less than optimal, but you don’t
want to keep him in attack position. Putting him
into DEF means some bad, bad stuff for your
This guy produces a loop of sorts. The loop would
be your opponent summoning any monster that is
unable to take this guy out, and then you blowing it
back to his hand. Pojo.com forumgoers, now is your
chance to take another quote that is a lot funnier
out of context (in this case, don’t include the last
5 words of a sentence) and put it in your signature.
Now I’m going to tell you why a monster this
awesome doesn’t see tournament play.
I have rarely played this guy, but I knew how to
play him when I did. I also know how to play against
him, and most people who could end a Regional with
four losses (and I’m talking about the real
Regionals, the ones in California with 9 rounds)
know how to play against him.
The idea is that this guy may be a stud of a
monster in premise, but it’s still just a monster, a
Tribute Monster no less, with an effect that is
easily worked around and minimal defense against The
Not to mention the multitude of ways this card
works against you. I played against it at Regionals
in May and was completely uninterested in it first
game. Actually, I enjoyed it. The opponent was
forced to return my Breaker repeatedly, and then I
just summoned Breaker one last time, attacked the
Sphinx, and then Snatched it. And then sideboard
came in… Whoo! GG 2-0 plz re
However, it is a monster with promise. Imagine
using it with, say, Creature Swap or something. Use
Breaker, blow up a m/t, Creature Swap, then return
However, it lacks the playability to go anywhere
except well-built bounces.
the first time in… months, we're having another
Reviewer's Choice. For today's choice we're supposed
to be reviewing a Tribute Monster, and let me tell
you this: there are a lot of Level 5 or more
monsters. So after a painstaking two minutes, I came
to the conclusion that I have no desire to review
most of the existing Tribute Monster because they a)
are from CRV (which we'll be getting to next week
[probably]), b) have been reviewed recently, or c)
are crap. But after narrowing the list of 250 some
odd monsters down to 3, I've decided to review an
old favorite of mine, a monster that lead to the
creation of my first ever competitive Deck: Dark
Ruler Ha Des.
With 2450 ATK, Ha Des becomes one of the nine TCG
Level 5 or 6 monsters to have an ATK that exceeds
2400. In fact, of the nine, only two of the monsters
have any likelihood to be used competitively, Ha Des
being one of them. Statistics aside, Ha Des
obviously has a very good ATK, and is able to best
almost any monster your opponent can summon. He's
also a Fiend, which gives him perks while on the
field with a Dark Ruler Ha Des. But wait! Ha Des IS
Dark Ruler Ha Des! ZOMG! That like totally and non-biasedly
makes him that much better!
While Ha Des is face-up on the field, the effects of
monsters destroyed by Fiends in battle are negated.
To be blunt, this effect ROX!!1! If Ha Des or one of
his fellow demons (like Slate Warrior, Dark
Necrofear, and Newdoria) destroys a D. D., Sangan,
Sinister Serpent, Mystic Tomato, Magician of Faith,
and any similar monster, their effects won't
activate. This allows you and your beasts of the
netherworld to freely attack any monster you desire
without needing to worry about any nasty
consequences the monster may cause.
With an effect like that of Ha Des, it's a wonder
why it doesn't see more play. The answer is simple:
Ha Des can't be revived. Since he was released in a
time in which dump and revive was a popular tactic,
Ha Des was usually ignored due to this little
drawback. But you may wonder, since this in no
longer the most popular or only way to summon a
monster, why hasn't Ha Des seen more play. The
phrase, "Out of sight, out of mind" comes to me, and
easily explains why Ha Des is so neglected.
While this little drawback is rather inconvenient,
there are ways around it.
The most common method of avoiding this drawback
comes with one of Ha Des's fellow Fiends, Dark
Necrofear. Should you remove Ha Des from the
Graveyard to summon Necrofear, Ha Des can be
returned to the field by the likes of Dimension
Fusion. There are other methods of going around this
little inconvenience of an effect, but in a Deck
with two Dark Necrofears (the Deck most likely to
give Ha Des a home), this is by far the best method.
Overall, Ha Des is a great monster that really makes
Fiend Decks worthwhile.
Should stronger/more popular Fiends ever be
released, Ha Des may finally obtain the play he so
Advanced: 4/5. Because people on use Effect
Monsters, Ha Des becomes that much better.
Traditional: 3/5. Not being able to use Monster
Reborn with it is a drawback, but I don’t see what
everyone has against Tribute Summons…
Art: 4.5/5. I can stand the loss of his horns, but
the burglary of his fruit punch is unforgivable.
CURSE YOU KONAMI FOR ROBBING THE KING OF THE DAMNED
OF HIS FAVORITE BEVERAGE!!!
Well, since today is reviewer’s choice,
I’ll go ahead and give you a basic breakdown
on Criosphinx. Think of my Metagame article, except
I blatantly tell you which combos are nice with it.
Criosphinx is intriguing. Its DEF makes sure it just
doesn’t bend over to Tsukuyomi, it can be
special summoned through Giant Rat (which is a
really good attribute-tutor already), and it turns
bounce into card advantage. Can we say
“nifty”? This card combos incredibly
well with the trap card Ordeal of a Traveler, which
was already a solid bounce-card in the first place.
It turns Compulsory Evacuation Device into solid
removal as well. Now imagine this with Abyss Soldier
and Penguin Soldier in some mutated water-sphinx
hybrid. +2 advantages rock.
In limited, you have virtually no methods of bounce
available. It’s a combo card in a set where
you should be drafting for Monk Fighter and Lone
Wolf. Why are you even looking at Criosphinx? Put
Lone Wolf and Monk Fighter face-down in front of you
Limited: 1/5 (because there’s only two cards
you want in TLM sealed)
Enraged Muka Muka
Soul of the Duelist
Increase the ATK and DEF of this card by 400
points for each card in your hand.
Enraged Muka Muka is an interesting
card. It is Level 5, which means that if you
have any reason to run it, then you enjoy having
something you can use Metamorphosis on to
get some handy Monsters. It is Earth, which
isn’t as good as being Light or Dark (Chaos
Food), but still have some nice options.
The Type is one that recently got a boost:
Rock. Again, not the best, but not the worst.
Next is where we begin to worry: the ATK is just
1200! The only real bright side is this can be
searched by Sangan and Special Summoned
from the deck by Last Will and Giant
Rat. The DEF is an even lower and more
pitiful 800. Since this is supposed to be an
underrated Monster, that better be one great
For each card in your hand, this card gets a 400
point bonus to both ATK and DEF. This is an
'okay' effect. It isn’t stellar, but it’s not
too bad: obviously not something good when you
have no hand, and pretty sad with just one card
in hand, but at two cards in hand, it’s at least
strong enough to suicide a Vampire Lord,
and most duelists try to keep at least two cards
in their hand. If you have three cards, which
isn’t unreasonable, you have a very solid
2400/2000 Level 5 Monster, and anything higher
There is a small downside though: it will make
it a bit painful to play cards since that will
lower this Monster’s attack.
Some are probably already thinking “even if this
card ends up being any good, why not just run
the original Muka Muka? It only gets 100
points less per card, and is a level 2, so I can
protect it with Gravity Bind and Level
Limit-Area B.” That is a very good
question, and one I have asked myself.
Fortunately, I have an answer that actually
gives us a reason for using Enraged Muka Muka.
First, for either of them, you want a way to
increase your hand size. Given Yu-Gi-Oh’s
rather limited pool for this, your best bet will
be some elaborate combo. My preferred method is
using Shien’s Spy or Creature Swap
to give my opponent a Sasuke Samurai #3.
Suicide something with less than 1000 ATK into
it and you will end up with a hand of seven
cards… which pumps Enraged Muka Muka up
to 4000/3600. Now, you can still get a
respectable 2700/2400 using a normal Muka
Muka with that trick, and you can protect it
as mentioned above. Indeed, it is a good idea
to do both. You also want to include Giant
Trunade. Simply build up the small,
disposable Muka Muka, use Giant
Trunade to clear the field of Spells and
Traps… and increase your hand size. Now
Enraged Muka Muka is free to play as well.
1/5-Too much effort makes it very impractical.
3/5-This is in a deck built around it and the
original Muka Muka. Such a deck looks
fun but isn’t especially practical, though I
could be wrong. After all, it focuses on giving
the user both an extreme hand advantage and
strong field presence. Oh, and it’s not an
automatic perfect score in its own deck since
such decks can also use the original Muka
4/5-Of course, this assumes you have a decent
lead. If not, then it’s basically a dead draw.
But if you do get it into play, eventually
you’ll find it pointless to summon more Monsters
at which point this will just keep growing
I don’t here people talk about this card much,
and I never really considered Enraged Muka
Muka until I started working on a legalized
version of a Strings character deck. It is
about as close to Slifer as we can get, and all
though it’s very combo sensitive, it does excel
by doing what is “common” sense for this game:
finding ways to get a large hand size and a
strong Monster in play.
this week comes to a close, we come to a Reviewer's
Choice where we review our favorite Tribute monster
or one we believe to be underrated.
I went with the first option, and I review my
favorite tribute monster in the entire game. You all
know of my love for Spellcasters, so you probably
expect Dark Magician or DMoC, but no. My favorite
tribute monster is...
Airknight Parshath (bet you didn't see that one
I won't bore you with the stats and effect, on
accounts of everyone already knows that. This card
is great in beatdown adding speed to the deck, and
it's also God in a trample deck. Those of you who
know me know I love trample.
1900 isn't quite as strong as I'd like Airknight to
be but he is such a great card. Built in trample is
great, even for a 1900 attack tribute monster. If
that weren't enough, you get to draw one card each
time Airknight does damage.
Hand Management is everything in this game,
especially in Traditional with Yata still looming
around. Also, in case anyone forgot, Airknight IS a
Fairy giving him an excellent place in those decks.
I almost feel bad doing a short review on a great
3.6/5 Traditional HAND MANAGEMENT vs. Yata
4.1/5 Traditional Fairy
4.6/5 Traditional Trample
4.1/5 Advanced Hand Management
4.6/5 Advanced Fairy
4.9/5 Advanced Trample
Art: 4.5/5 Love it, absolutely love it.
You stay classy, Planet Earth :)
Today is Reviewers Choice! The card I am picking
Zaborg the Thunder Monarch
When this card is Tribute Summoned successfully,
destroy 1 monster on the field.
Ahh. Good old Zaborg! I remember back when AST first
came out, I was at the mall, and this neat little
stand that I would go to every day, had some AST
Singles in. I was good friends with the guy who
worked there, so ever day when I would go to the
mall(Every weekend), I would hand out with him, and
talk about Sports/Yugioh/Whatever. After scoping out
chicks, of course ;D. This neat little shop was
right next to a Smoothie King, and other cool crap
like that. So it was ideal to hang out at. This is
where I bought 3 Zaborgs, rofl.
He looked so cool, I read the effect and was like "Omg,
this thing is hot.". I brought it to my local shop,
put 2 in my chaos deck, tested it out, and it was
godly. Im talking, tribute Sangan, destroy their
Shining Angel, and search out my Yata =/. Gg.
Now, in _this_ metagame, it can be even better.
Hitting their face down Magician Of Faith or Night
Assailant can be nice. Also, Many decks with BLS +
Jinzo and Airknight, or other random tributes, use a
single Spirit Reaper. This guy owns him. A LOT.
Topdecking with a f/d Sinister? All he has is
Reaper? That should protect him, right? Nope xD.
Tribute for Zaborg. Its also light, it is a Thunder
type, refer to: Jaeloves article on no support for
some types, lol. BUT, it is light, so it helps
chaos, which is what your running, right? It's 2400,
= Pwns every played tribute monster, except DMoC.
God this thing is hot.
My friend Glenn (Creator of "PWNdas" on Metgame.com,
Houston Sjc) is going to be mad at me that I gave
away his new tech right before Sjc Indy. Say Glenn,
I got you back =/. Loser ;oooooo.
Well, enough of my rambling. This thing is pretty
solid, definitely the Second best Monarch. Mobius is
a bit better, but this could help you out a lot more
in this day and age.
Traditional: 3/5, Its pretty solid, I don't remember
much about Traditional ;D.
Advanced.: 3.5/5, Even though it will mostly get
shunned for Jinzo and Airknight, or Airknight x2,
something like that, its still very solid.