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Pojo's Yu-Gi-Oh Card of the Day

UFO Turtle

When this card is sent to the Graveyard as a result of battle, you can Special Summon 1 FIRE monster with an ATK of 1500 or less in face-up Attack Position from your Deck. Then shuffle your Deck.

Type - Machine/Effect
Card Number - DB1-EN047

Card Ratings
Traditional: 2.5
Advanced: 3.37

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.

Date Reviewed - 08.01.05


UFO Turtle

This week we review cards we haven’t reviewed yet. The first of these cards is UFO Turtle, a rentsy little elemental searcher who would probably best be used in a FIRE Deck of some sort.

With 1400 ATK and 1200 DEF, he isn’t exactly powerful for a Level 4 monster; but his effect allows you to summon into Attack Position, from your Deck, a FIRE monster with 1500 ATK or less whenever he’s destroyed in battle and sent to the Graveyard. He’s the Mystic Tomato of FIRE monsters.

The thing about FIRE monsters is that generally, there aren’t as many of them used in typical decks as DARKs or EARTHs or LIGHTs or whatever; but that doesn’t mean UFO Turtle can’t search out useful stuff. In a Pyro Deck, for example, he can bring out both Ultimate Baseball Kid and Solar Flare Dragon, both great assets. He can also help (sort of) in Warrior Decks, what with his ability to summon Command Knight. And I’m sure there’s more I’m just not thinking of at the moment.

Either way, this card is great in FIRE Decks and more or less worthless anywhere else. So keep that in mind.

And now it’s time for me to redifine my rating system. I’ve concluded that I just plain don’t care about Traditional Format anymore – I’m dropping those ratings. And the ubiquitous deck is no longer Cookie Cutter Warrior Chaos; it’s now become Cookie Cutter Goat Control…with Chaos.

CCGCC: 1.5/5
FIRE Deck: 4.5/5

ExMinion OfDarkness
UFO Turtle

Self-replacing monsters are good. We've known this for a long time; Shining Angels and Mystic Tomatoes in the standard Chaos deck, Apprentice Magicians becoming quite popular to fetch Magician of Faiths face-down...but these have two different reasonings behind them. Angels and Tomatoes were generally played based on still having a monster but more importantly getting that Light or Dark in the Graveyard. Apprentices were played based on the monster you're hoping to get (MoF).

Since there's no Fire Luster Soldier -- Envoy of the Inferno, we're playing UFO Turtle based on what's coming out with it. And fortunately, there are very good monsters that can come out with this overlooked little searcher.

Command Knight -- playing UFO Turtle in a Warrior deck to get out Command Knight is much like Jae's adaption of Giant Rat to fetch Pyramid Turtle. Since Command self-boosts, it's like getting around the 1500 rule ever so slightly. An opponent who had a 1600 attacker (a spent Breaker, a Tribe, an unpowered Blade Knight) ready to hit UFO's replacement will be in for a bit of a suprise.

Masked Dragon -- even more strictly adhering to the "searching a searcher" thing Jae started, you could possibly see this guy thrown (2 of him) in a dragon deck needing extra field presence.

Raging Flame Sprite / Solar Flare Dragon -- then we have the reason most people that play UFO do so, the burners. Solar Flare with his 500 per opponent's turn, and Flame Sprite with his low-level direct attacking.

Burn decks most likely already run it; but if you're playing a Warrior deck or a Dragon deck that needs some extra monsters on the field, this wouldn't be a bad idea.

2/5 Traditional
3/5 Advanced

UFO Turtle

Well, as of now, there's not really any good FIRE-type monsters to search out. Back in the day, you could go get a Fire Princess, but she'd get raped in the current format. ...Wow, that was kinda bad but whatever.

Unless a new FIRE-type monster comes out soon, you probably won't be seeing this monster in tournament play. Like...what would you get anyways, a Blast Magician? @#$% that.

Rating: 1/5, but could potentially become 5/5 if some insane, small Fire monster comes out soon? Yeah maybe? Um shrug, ionno.

Coin Flip
This week is vastly unimportant, and so is this card. In the grand scale of things, the whole of the human race is unimportant (well, we're important to us). But that is entering into realms of philosophy I will leave for Junior College. Instead, some announcements:

I have sent in CotD's for Thursday and Friday last week. For those of you who want to read my mindless blithering and blabbering, today is your lucky day. For those of you who don't, well, a pox upon you.

And since someone expressed interest in last Monday's CotD, here is what I promised to put in my CotD on Thursday before I got lazy after losing a file again (I HATE IBM PCs. Okay? Okay.) entirely out of context with the rest of the review (and in quotation marks, too!)

"Someone expressed interest in understanding what the long, long abbreviation of Monday's review was. The point was that you weren't supposed to understand it. Those who did (and I imagine there are VERY few of them) got a decent chuckle out of it.

Here, however, is what it was;

Oh My Gosh! Pot of Greed, Graceful Charity (discarding Sinister Serpent and Dark Magician of Chaos), Delinquent Duo, Thunder Dragon (searching out two more from my deck and adding them to my hand), Premature Burial on Dark Magician of Chaos (retrieving Delinquent Duo by his effect), Delinquent Duo, Card Destruction, and activate Deck Devastation Virus on your draw. You lose the match 2-0. Good Game, no rematch.

I obviously missed a few things, such as having 2 Night Assailants in my hand before activating Card Destruction, and setting a Drop Off. But overall, I'd say that it was a bit of a success in that it was a really complex first turn that would make any good player scoop in a heartbeat. But until you've actually felt the glory of PoG-GC(ss+dmoc)-DD-TD-PB(dmoc(dd))-DD-CD-DDV 2-0 ggnore, there is no point in understanding the abbreviation. On to the review."

Yes, on to the review:

Um... Use it in FIRE decks?

4/5 Traditional
4.5/5 Advanced

General: Poo/5
Snapper UFO Turtle

Well we've got a rather odd assortment of cards for you this week, cards that really have nothing in common and get progressively less usable as the week goes on. Today's card is UFO Turtle, a monster I myself have found a use for, which makes me happy on the inside.

UT is for all intents and purposes a FIRE version of Mystic Tomato; 1400 ATK, Machine, works with Limiter Removal, etc. When it's destroyed as a result of battle and goes to the Graveyard, you can Special Summon a FIRE monster with 1500 ATK or less from your Deck in Attack Position. So, yeah, you've seen it before in the form of some creepy fruit that is considerably more popular.

The reasons behind UT's rare usage are obvious; there are about five monsters you may want to summon through its effect. Wanna know what they are? Well you’ve got Blast Magician, Command Knight, Fire Princess, Raging Flame Sprite, Solar Flare Dragon, another UFO Turtle, Ultimate Baseball Kid, and of course the few monsters that are slightly useful in only a FIRE Deck.
While UT does have a lucky amount of monsters to summon, the monsters are unlikely to ever be used together, making UT a faded light in the vast universe of better options for Special Summons.

As an elemental searcher, UT has one useful combo: Creature Swap. Creature Swap UT to your opponent, hopefully get a stronger monster, attack your swapped UT, and you get to summon a "tech" FIRE monster from your Deck. On the whole, UT comes in fifth in elemental searcher ranking, being only usable in two Deck-Types: FIRE (duh) and Element (Element Dragon, Element Saurus, etc.)

A quick note on that last Deck: it is where I have found a use for this space ship/tortoise hybrid. FIRE reaping the most benefits to an "Element"
monster, UT allows some of the monsters to safely maintain 2000 ATK for a few extra turns by summoning other FIRE monsters when it dies. Just thought I'd point this out for those of you who have longed to netdeck me. ;)

Advanced (FIRE Deck): 3.5/5. It still doesn’t do you a lot of good… Traditional (FIRE Deck): 3/5. What monsters are destroyed in battle in Traditional?
Overall (FIRE Deck): 3.25/5.
Art: 4.5/5. I for some reason favor UT's artwork above those of all other elemental searchers…

Dark Paladin
Happy August everyone for all of you who may care for whatever miscellaneous reason. Anyway, this week was chosen by fans I'm told and we've also never reviewed any of these cards I guess.

Today brings us the terrifying UFO Turtle.

So, here we have the searcher for FIRE Attribute monsters. Turtle goes to the graveyard, you can special summon a FIRE monster with 1500 attack points or less from your deck to the field in ATTACK posistion.

Neat huh? I suppose you could fetch a Solar Flare Dragon with this guy or something if you really wanted. Also, in my personal experience, this is the LEAST used of the Elemental searchers...(well, maybe Flying Kamatiri #1).

Anyway, if you have room in your FIRE deck and really need one, go ahead and try it out.


2.0/5 Across the board in FIRE decks only

Art: 3.0/5 It's pretty cool

You stay classy, Planet Earth :)

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