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Pojo's Yu-Gi-Oh Card of the Day

Tribute Doll

Activate this card by offering a monster on your side of the field as a Tribute. Special Summon 1 Level 7 monster from your hand. That monster cannot attack this turn.

Type - Spell
Card Number - MFC-039

Card Ratings
Traditional: 1.75
Advanced: 2

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.

Date Reviewed - 04.25.05

Tranorix Tribute Doll

Today we review Tribute Doll, an interesting Spell from Magician’s Force. It doesn’t see much play, and I can sort of see why, but we’ll get to that later.

To activate Tribute Doll, you tribute a monster. That’s simple enough. If you want, you can use a Sheep Token, so that’s good. Then, you can Special Summon a Level 7 monster – but only if that monster could be Normal Summoned otherwise. So it’s good for getting out Dark Magician.

You may notice an inherent flaw with this card. You’re not really gaining any advantage; in fact, you’re losing some, since the monster you summon can’t attack that turn. Instead of tributing two monsters, you’re tributing one alongside this card, so you’re losing two either way. And at least when you tribute monsters, you get to attack with them without waiting a turn.

That being said, this card does have uses. You can use it with Soul Exchange or Sheep Tokens to ease the pain, so to speak. You can also use it to bring out Dark Magician and just use cards like Thousand Knives and Dark Magic Attack, so the not-attacking thing won’t hurt quite as much. I’d avoid this outside of that kind of deck, however.

Traditional – CCCC: 1.5/5
Traditional – Dark Magician: 3/5
Advanced – CCWC: 2/5
Advanced – Dark Magician: 3.5/5
Snapper Tribute Doll

Welcome to No Particular Theme Week! This week we’ll be reviewing cards that were requested by… someone. Today’s card is Tribute Doll, a Spell with limited uses.

At the cost of Tributing a monster on your side of the field, TD allows you to Special Summon one Normal Summonable Level 7 monster from your hand. Now other than the fact that the monster summoned through this effect can’t attack during the turn it’s summoned, this effect has one other problem; a lack of worthwhile monsters. Currently, the only monsters you may want to summon via TD are Barrel Dragon, Black Tyranno, Buster Blader, Dark Magician, Emes the Infinity, Guardian Angel Joan, Insect Queen, Mystical Knight of Jackal, Red-Eyes B. Dragon, and the three Gate Guardian pieces.

Now don’t get me wrong, that’s – 1, 2, 12 great monsters… that never see much play. But let’s pretend that they are popular monsters, mkay? With TD you can summon one of these Level 7 monsters on your first turn; just summon a monster, Tribute it with TD, and summon a beatstick. Despite TD’s potential, three factors give it a low score IMO: very few worthwhile monsters, the drawback of the monster being unable to attack, and the fact that discard + revive is much more useful. Because of these reasons, TD is best reserved for casual Decks.

Advanced: 2/5. The monster should last long enough to get an attack in…
Traditional: 2/5. The monster will probably be destroyed before it can attack. Be careful…
Overall: 2/5.
Art: 2/5. Looks like someone was using it for archery practice…
ExMinion OfDarkness
Tribute Doll
This card was close to being semi-playable.
This card is what I'd call a negative overextension.  Overextending your hand onto the field is mostly associated with Warrior decks; Marauding Captain + something + United We Stand for quick shots at the LP.  Tribute Doll costs 3 cards to get a Lv. 7 monster out -- The monster itself, the Tribute Doll, and the Lv. 7 monster from the hand.  And on top of that, it can't even attack that turn!
There are a lot of 2-trib monsters with great effects; however, they fall outside of Tribute Doll's power.  DMoC?  Level 8.  Phoenix?  Level 8.  If you could summon BLS normally, too bad -- he's Level 8 too.
This card came seriously underpowered.  If they had either allowed the monster to attack that turn or removed the Level 7 restriction, then the card wouldn't be so horrible.  But as it is now, it's simply another Normal Rare thrown into trade binders, hoping to catch a newb wanting to special summon their Dark Magician.
1/5 all formats
Dark Paladin Tribute Doll

Effect: Tribute one monster on your side of the field to bring one Level 7 monster to the field. This monster cannot attack this turn.

Welcome to fan request week all you loyal Pojo CotD readers!

Well, this card I sadly see having little to no purpose. Since a Level 7 monster requires two tributes already, you're still giving up the same resources (two cards) to summon the same monster. Plus, you also have to have the monster in hand already.

It would be better if the monster could be searched out from the deck, but as it is, the card isn't that great. Even worse, the monster can't attack in the turn you summon it, giving it a whole turn to be destroyed by the opponent.

The only real use I could find for this card was in a dedicated Gate Guardian deck. All three pieces of the GG are Level 7, and it wouldn't be a big deal if they couldn't attack the turn they were summoned thanks to their effects.


Traditional: 1.1/5
Advanced: 1.4/5

Traditional Gate Guardian deck: 2.9/5
Advanced Gate Guardian deck: 3.4/5

Art: 1.5/5 Not too special

You stay classy, Planet Earth :)

Also, we were asked to review Winged Guardian Dragon of the Fortress #1 some time ago, so I'll take care of that as well for one lucky fan.

Winged Dragon is a normal monster. Level 4 is meh. Dragon means lots of support, but for him, it doesn't really matter. Wind is meh. 1400 attack is pretty low and 1200 defense is equally craptacular.

Sorry to be short, but I see no good.

1/5 across the board

Coin Flip
Tribute Doll works with these monsters:
Barrel Dragon
Behemoth the King of All Animals
Big Koala
Black Tyranno
Buster Blader
Dark Magician
Emes the Infinity
Fusilier Dragon, the Dual-Mode Beast
Gaia The Fierce Knight
Garnecia Elefantis
Guardian Angel Joan
Harpie's Pet Dragon
Insect Queen
Launcher Spider
Levia-Dragon - Daedalus
Maju Garzett (with 0 ATK)
Manga Ryu-Ran (You have to have Toon World on the field)
Metallizing Parasite - Lunatite
Mystical Knight of Jackal
Red-Eyes B. Dragon
Sanga of the Thunder
Serpent Night Dragon
Slot Machine
Swift Gaia the Fierce Knight
Sword Hunter

Cutting out the Normal (Vanilla) Monsters, we are left with 38 cards. Cutting out the monsters that are completely and totally useless, we are left with Mystical Knight of Jackal, Levia Dragon – Daedalus, Guardian Angel Joan, Fusilier Dragon the Dual-Mode Beast, Behemoth the King of All Animals and Barrel Dragon. This lets you get a monster out a turn sooner than you'd be able to.

Reasoning doesn't exist, apparently. Neither does Monster Gate. But wait, they do. That means that this little fellow doesn't do anything at all. He sits there and looks stupid while better cards (even A Hero Emerges, for crying out loud!) get no attention with him.

It's overplaying. You're putting too many resources into too weak a lead – even Horus is worth the time it takes to get out, as it has a beautiful LV6 and a gamestopping (or at least hindering – Horus is not immune against 2/3 of the removal in the game) LV8.

Traditional: 1.3/5
Advanced: 1.5/5

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