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Pojo's Yu-Gi-Oh Card of the Day

Meteor of Destruction

Inflict 1000 points of damage to your opponent's Life Points. You cannot activate this card if your opponent's Life Points are 3000 or less.

Type - Spell
Card Number - FET-EN041

Card Ratings
Traditional: 2.4
Advanced: 2.9

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.

Date Reviewed - 04.20.05

ExMinion OfDarkness Meteor of Destruction

This card's like The Forceful Sentry a way -- the further you get into the game, the worse this card gets.

It's a straight 1,000 burn card -- we haven't seen a 1,000 card you can just straight-out activate before. However, unlike some of the slightly less damaging cards (Poison of the Old Man), you can't use this as a finisher.

There's not much more to say here -- it does 1,000 damage, it can't be used near the end-game...but there is one little loophole you have with this card...

...if you activate this card, then chain something that does damage which drops their LP below 3,000, this card still works. So, for example, if your opponnet has BLS-Envoy out, and has 3,500 LPs, you could play Meteor of Destruction, then chain Ring onto their BLS and win the game. Remember, the 3,000 mark is only a restriction on ACTIVATION, not RESOLUTION.

Traditional: 1.5/5

Advanced: 2/5 (better burn cards still)

Limited: 3.75/5 (1,000 damage in a format where each turn can swing the game? Yes please)
Tranorix Meteor of Destruction

This is a nice little Spell. I don’t know that I’d recommend it for every Burner, but it certainly couldn’t hurt most to try it out. The effect is simple: Do 1000 damage to your opponent.

This card single-handedly takes out 1/8 of your opponent’s Life Points which, although it doesn’t seem like much, can often be the difference between winning and losing in a Burn Deck. 1000 damage makes this better than Poison of the Old Man as far as damage goes (though I’d probably recommend Poison before this thing, honestly); it certainly makes it better than Tremendous Fire.

The only caveat is that if you use this, your opponent’s LP must be above 3000. So drawing this late-game won’t win the duel for you, and it’s one of the worst topdecks possible in such a situation. That aside, drawing this early-game (and probably mid-game) is much better. For this reason, I wouldn’t recommend running more than two of these in most Burners; the odds of drawing one when you can’t use it are too high.

Should you run it in your Burner? I’d give it a try. If it doesn’t work for you, just forget it; but you never know.

Traditional – CCCC: 2/5
Traditional – Burn: 3/5
Advanced – CCWC: 2.5/5
Advanced – Burn: 3.5/5
Snapper Meteor of Destruction
Today’s Burn Card is one with a simple effect, Meteor of Destruction.

Once activated, MoD inflicts 1000 points of damage to the opponent’s Life Points. As I said, it’s a simple effect. However MoD has one stipulation; you can’t activate it if your opponent’s Life Points are 3000 or less. This added effect brings MoD down a few notches by taking away its opportunity to be the opponent’s finishing blow. But there is hope for MoD; it restriction only requires that the opponent have more than 3000 Life Points when MoD is activated. So if activate MoD and chain a Ceasefire and/or some Just Desserts, MoD could be responsible for the opponent’s demise. Of course I wouldn’t get your hopes up that this would happen a lot…

Advanced (Burn Deck): 3.5/5. Hope that you draw it early-mid game, or else it’s going to be a Spell that’s only good for discards.
Traditional (Burn Deck): 3.5/5. See Advanced.
Overall (Burn Deck): 3.5/5.
Art: 1/5. … It’s a meteor all right…
Dark Paladin Meteor of Destruction

Inflict 1000 points of damage to your opponent. This card cannot be used if your opponents lifepoints are 3000 or less.

For those of you who watch the anime, you know Joey used this against Yugi when he dueled him in Battle City while brainwashed and under Marik's control. :)

Well, simply put, the last line of text on this card simply kills it. Why?
This card is best used in threes WHEN your opponent's lifepoints ARE 3000 or less. Your opponent is at 3000 or less, play three Meteor of Destruction and that's game.

However, despite that little hiccup, this card is a bit more solid than the other two this week. The fact that this is a magic card helps a bit. It doesn't rely on a coin flip or being sent to the graveyard. However, three of these in a heavy burn deck is still 3000 lifepoints. That's 37.5% of your opponent's lifepoints.

Still a solid card for burn, and it could be a decent side-deck card at least.
1000 lifepoints alone is 12.5% of your opponents lifepoints and isn't too bad for a single card. As I said though, this card is best used in multiples, it's just sad that it can't be used when it has the most potential.


Traditional: 2.2/5
Advanced: 2.8/5

Art: 2.5/5 Nothing all that special

You stay classy, Planet Earth :)

Meteor of Destruction is a Normal Spell card with a built in restriction: it can’t be used if the opponent’s LP is less than 3000.  Why does this matter?   The rest of the card’s effect is to inflict 1000 LP damage to the opponent.  Talk about over compensation; not only does this prevent you from using it to finish off your opponent, but if it doesn’t show up early game, there is a good chance you won’t be able to use it at all!  Now, there is one good thing about it: they realized they had set a precedent.  As of yet, I don’t think any “burn” Spell does a flat 1000 damage.  Tremendous Fire has a 500 LP kick back to it.  Ookazi does only 800 with no draw backs.  Sadly, yes there are more Normal Spell cards that just do a flat amount of “burn” damage that is less than 800.  Still, if I must have a normal Spell that inflicts straight burn damage for a deck, I think you’re better off hitting myself with 500 damage from Tremendous Fire or settling for Ookazi.  If you have the option of using something other than a Normal Spell for burn damage, try Wave-­Motion Cannon (Continuous Spell), any of a number of Traps, or perhaps the best replacement: Poison of the Old Man: it’s a Quick-Play that does your choice of 800 damage to the opponent or giving you 1200 LP.


If you insist on running this, try combining it with a lot of Quick-Play burn cards and Traps.  Why?  Because according to the rulings, this card only checks your opponent’s LP when you activate it: should the opponent’s LP drop below 3000 after you use it, it still resolves.  Also consider Serial Spell.  That way if they show up and your opponent still has around 3001-4000 LP, you can make the damage actually matter.  Toss in a Trap like Ceasefire, Ring of Destruction and/or Quick-Play Spell like Poison of the Old Man or triggered effect like Dark Room of Nightmare and you might barely be able to justify running it.




Traditional: 1/5-No.  I can think of no reason to run it here, especially given the more chaotic nature of the game; odds are this will be a dead draw unless it shows up in the opening hand.


Advanced: 2/5-Barely, since I suppose a single copy wouldn’t be bad for a Burn oriented deck.  Just remember that since you have to use it early on and it can’t chain to anything, your opponent will be more prepared to deal with the damage.


Limited: 3/5-First, it’s always nice to have a Spell or Trap just to set and bluff with it.  Also, 1000 damage is just more apt to be useful, especially since LP loss will be gradual unless it is a shut out.


Coin Flip
Meteor of Destruction is solid 1000 LP burn that we previously only saw in Tremendous Fire with a backcost that turned into 500 LP advantage for the loss of one card. I'll take Reflect Bounder or Stealth Bird, thanks.

This has two things going for it. One being that it is incredibly solid burn and will help you a lot considering people are running Delinquent, Premature, Ring, and, once you have your way, Lava Golem.

The other is that this thing is dead after one use, making it both less efficient and less potent than Stealth Bird (which is the driving force of burn, really), and that it is incredibly situational burn what with you already running 3 Stealth Bird, 3 Wave Motion Cannon, etc.

So why play it when better cards exist to do the same purpose, only, as mentioned before, better?

Traditional: 1.3/5
Advanced: 1.5/5
Traditional: 1.8/5
Advanced: 2/5

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