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Pojo's Yu-Gi-Oh Card of the Day
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Dust
Tornado
Common
Destroy 1 Spell or Trap Card on your opponent's side
of the field. You can then Set 1 Spell or Trap Card
from your hand.
Type
- Normal Trap
Card Number
- SKE-045
Ratings
are based on a 1 to 5 scale
1 being
the worst. 3 ... average. 5 is the highest rating
Date Reviewed - 9.30.04 |
Tranorix |
Dust Tornado
Dust Tornado is being talked about as the
replacement for MST, post-restriction. In a way, it
is; the cards are very similar. The difference is
that Dust Tornado is a bit slower, but with an added
(potentially useful) effect.
You destroy a Spell or Trap card on your opponent's
side of the field. That means you can't use Dust
Tornado on your Mirage of Nightmare, but you can use
it to get rid of whatever threats your opponent may
be throwing at you. It is, of course, particularly
useful against Stall-related decks, which rely on
Level Limits and Gravity Binds to keep them from
harm. Use Dust Tornado and you can harm them all you
want.
It really is a nice, obvious alternative to Mystical
Space Typhoon; there's very little more to say about
it. The second effect might be useful, but it more
often than not will be worthless.
Traditional – CCCC: 4.5/5
Advanced – Any offensive deck: 4.5/5 |
ExMinion OfDarkness |
Thursday:
Dust Tornado
How appropriate is it that we're looking at this
thing on the day before everyone's going to start
using it?
First thing to note: This card has since been
errata'd since the original version. You CAN NOT
activate the card you just set through this card's
effect.
...but then again, saying this just kills M/Ts is
like saying Black Luster Soldier -- Envoy of the
Beginning just wins games.
As I am sure you are all aware, tomorrow is the
implementation of the new Restricted and Forbidden
lists. In both of these lists, Mystical Space
Typhoon is limited to one per deck. This is the
SINGLE most looked at card to replace those two MSTs.
Many players set their MSTs now, so basically
they're using those MSTs as Dust Tornados anyway --
waiting for the opponent to kill them so they can
respond on another card. Dust Tornado can still
function as the negation to Premature Burial, the
negation to Call of the Haunted, the negation to
Gravity Bind and Level Limit - Area B...
If Konami's goal was to slow down the game, they did
well. Dust Tornado requires the player to wait a
turn to eliminate the threat or anticipate the
threat early. The only thing that might downplay
this card's use is Nobleman of Extermination -- it
may be used instead of DT because it gets rid of
threats early.
But otherwise, you'll hear players calling this a
STAPLE come 10/1.
Traditional Format: 4/5
Advanced Format: 5/5 (With all the burn here, these
things will be vital to a Deck.) |
JAELOVE |
Thursday: Dust Tornado
Rated For: Any Deck.
This is your new Mystical Space Typhoon. Don’t make
the mistake of ignoring it because it’s slightly
inferior—you’re going to need all the help you can
get versus the Cookie Cutter Burner Build, or CCBB,
that will soon flambé the metagame. Get acquainted
with your new best friend.
Advantage F/H:
This card is obviously going to be
compared to the now restricted MST. It simply serves
to consolidate whatever advantage you already
possess. This strict one for one trade can get rid
of all your opponent’s tricks, including Snatch
Steal, Premature Burial, and Call of the Haunted.
Spell/Trap negation remains crucial
7.5/10.
Best Draw for the Situation:
Good in setting up your
strategies, but the lack of game-changing traps in
the post-ban environment makes Dust Tornado less
viable. There’s not much that’s going to destroy you
outright (i.e Mirror Force, Imperial Order, 3
Torrential Tributes) any more. Still, it’s very
helpful. It’s also a horrible topdeck.
6/10
Attributes/Effect:
Without this card, your only
spell/trap removal will be Breaker, Heavy Storm, and
one MST. Obviously, you’ll want more than that,
making this card a solid option in a weakened S/T
removal field.
8.5/10.
Dependability:
All you need is a S/T on your
opponent’s field for it to trigger. It loses a few
points for taking a turn to
activate.
8/10.
The Bottom Line:
Spell/Trap removal can never hurt.
A BAD Score: 75/100
Cards it functions well with:
It needs nothing. |
dawnyoshi |
With Mystical Space Typhoon's restriction, Dust
Tornado has become one of the most talked about
replacements. After all, its effect is almost
identical to MST...right?
Wrong.
This card's value is the same in both the
traditional and advanced formats. It provides basic
spell/trap destruction, which is always useful in
not only disrupting an opponent's strategy, but it
also saves you and your monsters from looming trap
threats like Torrential Tribute. This card's second
effect also works well for setting traps or spells
you want to activate during your turn, such as Huge
Revolution (granted, I haven't met ANYONE who wants
to run that, but hey, it's a use for the 2nd effect
of Dust Tornado...).
The big issue with this card is that it's ONLY
destruction. Unlike Mystical Space Typhoon, which
provides a useful removal card that can be used at
any time and can be used in combos with your own
cards, Dust Tornado only works on your opponent's
spells and traps. It's also vulnerable to cards that
disrupt or negate traps, such as Royal Decree and
Jinzo, along with a few cards to see release in
three months in "Rise of Destiny".
In limited, if you see this card, be sure to take it
immediately. You want to destroy your opponent's
cards, and you don't want to give your opponent the
option of destroying your spells and traps.
Traditional Format: 3.5/5
Advanced Format: 3.5/5
Limited Format: 5/5 |
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