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Pojo's Yu-Gi-Oh Card of the Day

Gravekeeper's Assailant

Spellcaster / Effect Monster
You can activate this card’s effect only when “Necrovalley” is active on the field. When this card attacks, you can change the battle position of 1 face-up monster on your opponent’s side of the field.

Type - Dark / 4 / 1500 / 1500
Card Number
- PGD-067

Ratings are based on a 1 to 5 scale 1 being 
the worst.  3 ... average.  5 is the highest rating

Date Reviewed - 9.9.04

Tranorix Gravekeeper's Assailant

Assailant is simply a good monster. Being 1500/1500, he's searchable by Witch, Sangan, Tomato, and Spy. His effect makes him great in a Gravekeeper deck but utterly worthless in any other deck.

When Assailant attacks, you can chance the position of one of your opponent's face-up monsters. Does he have a troublesome End of Anubis or Jinzo on the field? Kill it with Assailant. Sheep Tokens protecting him from damage? Kill them with Assailant, doing 2000 damage in the process (remember, he'll usually be at 2000 if you're using his effect). Assailant's effect essentially allows him to attack a monster's weakest position, which is definitely useful as far as killing things effectively goes.

The drawback? Necrovalley must be on the field. While it should be on the field most of the time in a Gravekeeper deck, it won't always be; and that's when Assailant isn't very good. Of course, in a regular deck, he’s just 1500/1500 potential Chaos food.

Typical tournament deck: 1.5/5
Gravekeeper deck: 4.5/5
ExMinion OfDarkness Thursday:
Gravekeeper's Assailant

Another great utility card. I basically gave its best use yesterday -- with Necrovalley out, this is 2000 ATK and it can force a Jinzo into defense and kill it. (And then you flip your Rite of Spirits while still in battle phase and pwn.) Even better -- this is a great answer to Spirit Reaper. Too bad you can't force it to stay in ATK, because it dies when it's targeted, but it gets it out of the way.

It can hold its own against the world of Control with 1,500, and the world of Beatsticks falls to 2,000 (or at least ties it, considering Berserk Gorilla.)

4.25/5 -- the only downside is that you may not want to use the effect half the time; how often will your opponent have something in ATK, over 2,000, that you need to shift to kill? Usually 2,000 will just kill what they had. 

Stats: Gravekeeper’s Assailant is one of the two key Gravekeeper’s for the preferred beatdown version of the deck (as the burn version jus doesn’t seem too potent enough).  What makes this card so potent?  Not really his stats: like most other useful Gravekeepers, the Assailant is a Level 4 Dark/Spellcaster.  Again, this is a very good mixture-Dark Monsters have some solid support, and can off course be used as Chaos Food.  Spellcasters have few “anti-type” cards, but multiple specific bonus cards.  That is, there are things that give them goodies, but nothing that expressly smacks them down.  Moving on, we see a 1500 ATK and a 1500 DEF.  On their own, these would be somewhat weak stats, though at least a monster that can be searched and brought out of your deck into hand by both Sangan and Witch of the Black Fore, or searched out from your deck and Special Summoned by Mystic Tomato and Gravekeeper’s Spy.  Now consider that with Necrovalley in play, this card becomes a 2000/2000 monster that is good at keeping up the attack or holding the defensive line.  Plus, there is a limited, but beneficial effect.

Effect(s): The bad news is that this monster’s effect can only be used when Necrovalley is on the field.  Also, the trigger to the effect is when you declare an attack, which can also be a problem (if you can’t attack, you can’t use the effect).  The effect is pretty sweet though: when you do declare an attack, you may choose an opponent’s face up monster and change it’s battle position-either from ATK to DEF mode or vice versa.  This is part of what allows a Gravekeeper deck to maintain control; make sure you opponent’s monsters are put in the worst position possible.  Most beatsticks are high ATK, low DEF.  This let’s you walk all over them.  Jinzo on the field?  Attack, shift it to DEF mode, and mow it down.  Opponent activates Scape Goat when you attacked?  No worries-that would trigger a re-play (since the number of monsters on the opponent’s side of the field changed).  That means Assailant gets to redo his attack, meaning he gets to use his effect.  That means you can shift a Sheep Token into ATK position to make it act like it wasn’t even there.

Uses/Combinations: This card works best with tomorrow’ card, by maximizing the ways you can abuse your opponent’s monsters’ battle positions. As is, it’s just a great, all around monster with Necrovalley on the field.  There is one good combo for it though-Ceasefire.  Gravekeeper’s decks run almost pure Gravekeeper’s Monsters.  Gravekeeper’s decks also tend to excel at swarming.  Now toss in a Ceasefire, and you have some easy burn.  That also means that all of your opponent’s monsters will be face-up, and legal to change their positions, like most weak, supporting effect monsters (Sangan, Cyber Jar, Spirit Reaper, etc.).  It let’s you get good burn while setting up for the beatdown.


Just a quick reminder, these scores are for use in an actual Necrovalley deck.  Again, this goes against how I used to rate cards, or else I wouldn’t even mention it.

Casual: 4/5, 4.25/5 with bans, 4.5/5 with October 1st bans.  This card can just dominate the competition, unless they have exceptional ATK and DEF scores.  As I stated earlier, as long as you can maintain your Necrovalley on the field, the monsters that are normally favored (high ATK/low DEF) for their ability to be easily searched out now become liabilities.  The current ban list helps since it makes it a touch easier to keep both monster and Field Spell in play.  The October 1st bans make this pretty sick, allowing you to deal with a lot of threats the following turn.

Tournament: 3.75/5, 4/5 with bans, 4.25/5 with October 1st bans.  As usual, just a little off since the competition is much more refined here.

Limited: 3/5-Without Necrovalley, it’s just a solid Monster that happens to be a Gravekeeper.  Yes, here 1500/1500 on a Level 4 is solid.


If its effect didn’t need Necrovalley, this would be the equal of tomorrow’s Gravekeeper and surpass Gravekeeper’s Chief.


Thursday: Gravekeeper’s Assailant

Rated For: Gravekeeper’s Deck

Gravekeeper’s Assailant is the coolest looking card of the bunch. Equal parts freaky and mysterious, he’s certain to evoke fear within your opponent’s trembling heart. But does A BAD System fear him? Of course not!

Advantage F/H: He faces the same problem afflicting nearly every Gravekeeper. With Necrovalley, he’s a stunning 2000 attack powerhouse with the ability to kill nearly anything on the field. Without it, he’s a puny 1500 attack sitting duck. So while it’s out, he’s a 10/10. However, his weakness without Necrovalley lowers his score to   8/10.

Best Draw for the Situation: Once again, he’s great search/draw/revive when Necrovalley is out on the field. In fact, nobody will argue that he’s the best Gravekeeper with it on the field. In many cases, he’ll be the only card that can save you from Jinzo and other powerhouses. However, he’s a real liability without Necrovalley (are you starting to see how important it is?). This severe drawback lowers his score three points.    7/10.

Attributes/Effect: He packs 2000 attack with the ability to transform the position of any monster on the field (killing Scientist, Jinzo, Spirit Reaper, Berserk Gorilla) and such. It’s truly nothing short of godly. In fact, it makes him one of the best monsters in the game. Unfortunately, he’s nothing without Necrovalley. This brings him down to a 9/10.

Dependability: We’ve gone over the math before, but with 3 Necrovalley and 2-3 Terraforming, you’re almost guaranteed to have a Necrovalley in the opening hand. Will this protect Necrovalley and leave it on the field? No. That’s where the dependability of Necrovalley comes in play, especially because the Assailant relies heavily upon it.  I’m going to assume the skilled deck-builder will almost always be able to defend it.     7/10.

The Bottom Line: Run in three’s.

A BAD Score:         31/40=                          78/100.

Cards it functions with: You know the drill, standard GK support.

E-mail address it functions with: is my new e-mail address. It is NO LONGER It’s now!


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