Pojo's Yu-Gi-Oh Card of the Day
1 face-up monster on your side of the field that has
"LV" in its card name to the Graveyard to activate
this card. Special Summon the monster that is
written in the card text of that monster from your
hand or Deck, ignore the Summoning conditions.
- Normal Spell
are based on a 1 to 5 scale
the worst. 3 ... average. 5 is the highest rating
Date Reviewed - 10.29.04
If you are playing a deck BASED AROUND LV monsters,
this is a STAPLE.
Say nothing more, you'll just make yourself look
stupid. Two things:
One, yes it can be used on Horus LV6 to bring out
Horus LV8. Two, yes
it can be used on Horus LV8 to bring out Horus LV6.
And yes, there
are some situations where you would want to bring
out another LV6 in
the stead of a LV8.
The reason this is so great in LV decks? It speeds
up the process.
No killing a monster for Mystic Swordsman. No
waiting for Standby
Phase/Killing a monster for Armed Dragon. No killing
a monster for
Horus. More importantly, this allows someone to
create a situation of
a FIRST TURN HORUS LV8. Because speed is important
with all LV
monsters, this thing is a beautiful card.
1/5 in a deck without LV monsters
5/5 in a deck BASED AROUND LV monsters.
I don't like it when they put punctuation in card
texts. It infuriates me, for some reason. Well,
Level Up! is a fairly simple card to understand. You
use it in decks with LV monsters and you're a
complete idiot if you use it in a deck without them.
Use this on Horus Lv4 and get Lv6. Use it on Lv6
(and yes, you can) and get Lv8. Use it on Armed
Dragon Lv3 and get Lv5. And so forth. You can also
use it to "Level Down", if you wish; for example,
your opponent may have Swords of Revealing Light out
and you have Horus Lv8 (we'll just assume Skill
Drain was out for a while so you couldn't negate
Swords when he played it). He can't attack through
SoRL, but Lv6 can. Use Level Up! and you're good to
You can't use this to skip two levels for
instance, you couldn't use this on Horus Lv4 to get
Lv8, as Lv8 is mentioned nowhere on Lv4.
The fact that you can summon from your deck adds a
bit of playability to the card; you're not draining
your hand quite as much when you use it. Of course,
if the monster you want to summon is in your hand
already, you can summon it from there too. There
really isn't much more to say about Level Up!. It's
good in some decks but completely worthless in
Traditional CCCC: 1/5
Traditional Horus or Armed Dragon Deck: 4.5/5
Advanced Horus or Armed Dragon Deck: 4.5/5
The final card this week is Level Up!, a staple card
in decks using the LV
Effect: Send 1 face-up monster on your side of the
field that has LV in its
name to the Graveyard to Special Summon the monster
that is written in the
card text of that monster from your hand or Deck,
ignoring the Summoning
conditions. First off, this is a cost, allowing you
to use it on Horus the
Black Flame Dragon LV6 (Horus LV6 is still affected
by card costs). Other
than that the effect is simple; use it to Special
Summon the next LV with
ease. Just remember, ignore the summoning
conditions. Effect Great (In a
deck with LV monsters).
Combos: Use it on Armed Dragon LV3 so you can get
rid of a crappy monster to get a better one. Some in
depth combo huh? I spent a good hour thinking that
one up. You can thank me later. ;)
Usability: Obviously Level Up! works in nothing but
a deck using all the
evolutions of a particular LV monster.
Level Up! is godly in a deck with LV monsters, and
worse than Skull Servant
in every other deck. By the way, Happy Halloween on
Sunday! Make sure you
eat lots of teeth rotting candy, get false teeth,
and make all the dentists
Oh, and have fun too.
Advanced Format (LV Monster Deck): 4/5. No reason no
to use it.
Traditional Format (LV Monster Deck): 4/5. No reason
no to use it.
Art: 2/5. Its name that monster time! I see a Horus
Dragon leveling up to
the next LV of Horus Dragon.
Speed. Plain and simple. This card is the reason
Level decks can work -- suddenly the Armed Dragon Lv.
3 becomes Lv. 5, or 5 to 7. Horus 4 to 6 or 6 to 8.
A free "evolution" can spring something on your
opponent they're not expecting.
Call of the Haunted (Armed Lv. 3) + Level Up! --
Call Lv. 3 on your opponent's turn. It becomes Lv. 5
on your Standy. It becomes Lv. 7 with Level Up. One
turn nothing to a near-Raigeki is pretty good in my
Painful Choice + a Recursion card (Horus 6, Armed 5)
+ Level Up! -- another way to bring out the
high-level of a Level deck in one turn. But be
careful not to do this too early! Between rampant
DDWLs, Exiled Force, and T-Virus, there's still
enough cards out there to kill a first turn Horus 8
or Armed 7.
Basically, support cards for a specific GOOD theme
get the same rating: 5/5 in the theme, and 1/5
everywhere else. Level Up is only going to be used
in decks focusing on one of the Levels, and it's
essential to that specific Deck.
Level up...well, it can only be used on LV monsters
obviously. It skips special summons requirements and
can thin your deck. Other than that, there's no
other use for this card. It's great for LV decks,
but it's not for other decks...
Traditional Format: 3/5
Advanced Format: 3/5