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Pojo's Yu-Gi-Oh Card of the Day

Horus the Black Flame Dragon LV4
Rare / Ultimate Rare

Dragon / Effect Monster
As long as this card remains face-up on your side of the field, control of this card cannot switch. During the End Phase of a turn that this card destroyed a monster as a result of battle, send this card to the Graveyard to Special Summon 1 "Horus the Black Flame Dragon LV6" from your hand or Deck.

Type - Fire / 4 / 1600 / 1000
Card Number
- SOD-EN006

Ratings are based on a 1 to 5 scale 1 being 
the worst.  3 ... average.  5 is the highest rating

Date Reviewed - 10.15.04

Horus the Black Flame Dragon LV6
Super Rare / Ultimate Rare

Dragon / Effect Monster
As long as this card remains face-up on your side of the field, it is unaffected by any Spell Cards. During the End Phase of a turn that this card destroyed a monster as a result of battle, send this card to the Graveyard to Special Summon 1 "Horus the Black Flame Dragon LV8" from your hand or Deck.

Type - Fire / 6 / 2300 / 1600
Card Number
- SOD-EN007

Horus the Black Flame Dragon LV8
Ultra Rare / Ultimate Rare

Dragon / Effect Monster
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Horus the Black Flame Dragon LV6". As long as this card remains face-up on your side of the field, you can negate the activation and effect of any Spell Cards and destroy them.

Type - Fire / 8 / 3000 / 1800
Card Number
- SOD-EN008

Tranorix Horus Family

I'd be lying if I said the Horus Dragons weren't the most anticipated cards in Soul of the Duelist. I'd be lying if I said the Horus Dragons weren’t very playable. I'd also be lying if I said that the Horus Dragons weren't overrated. They are. But let's get to the review:

Lv4 is good. It isn't great, but it's good. With ATK of 1600, he can hold his own; but he isn't really a powerful monster. The effect of not being able to change control can be useful, of course, if your opponent has nothing but Change of Heart and/or Snatch Steal and/or Creature Swap handy. Then if it kills something in battle, you get to summon Lv6.

Lv6 > Lv4. Having 2300 ATK isn't spectacular for a tribute monster, but it isn't bad either. Since you can summon Lv6 through the effect of Lv4, it decreases the negative aspect of Lv6’s being...Level 6. And he's unaffected by Spell Cards! Dark Hole? No. Raigeki? No. Change of Heart? No. CAN, however, use something like Premature Burial to bring him back from the Graveyard since his effect only applies when he's on the field. It's useful; it's definitely useful, but it doesn't make Lv6 invincible. After all, monster effects, Traps, stronger monsters, or even a suicide attack from Goblin Attack Force will all take care of him. But if he kills something in get Lv8.

Lv8 is undeniably an awesome monster. It's a nomi monster, like Armed Dragon Lv7; but that doesn't detract from his power. You get to negate any Spell Card you want with absolutely no cost. Add an impressive 3000 ATK into the equation and you have a dominating force. It's still vulnerable to monster effects and Traps, but there's a good chance that you're going to win if you manage to get Horus Lv8 on the field.

Can a deck built around these cards win tournaments? DEFINITELY. But will Horus Decks become the new Cookie Cutter Chaos Control? No, they won't. They are too easy to counter. Nevertheless, the Horus Dragons are among the best cards in Soul of the Duelist and certainly deserve consideration (though not the extensive worship they seem to be getting).

I'm giving them the same rating for Traditional and Advanced; the deck plays a little easer in Advanced Format, but in Traditional Format there are more game-breaking Spells that Horus can negate.

Traditional – CCCC: 2.5/5
Traditional – Horus: 3.5/5
Advanced – Horus: 3.5/5 
Coin Flip The Black Flare Dragon of Horus was something that really just became its own decktype upon release in Japan, and was instantly envied by American players. I mean, the power of Dark Paladin for a smaller and easier to fulfill cost is just insane. Let's look at all three of them.

LV4 is a small fry among the other two. The effect has actually done a lot for players in this area... I've seen both players mess up in the same duel concerning the effect. One of them tried to use Creature Swap when they had only a Horus LV4 on the field, and the other tried to Change of Heart it. That was funny. The effect is minorly annoying.

LV6 is a huge step up... 2300 attack is more than decent, but the real effect lies in the fact that it is unaffected by Magic cards. No Raigeki. No Dark Hole. No Change of Heart, no United We Stand, no Snatch Steal... Instant domination over a good deal of the monsters in the game + instant domination over all magic cards in the game makes for a very good monster. It CAN be offered for Level Up!!, by the way.

Speaking of Level Up!!, LV8... wh0a. 3000 attack is just plain wh0a. People reworked their entire deck just to fit in chaos monsters, constantly subjected themselves to using cards that they thought were lackluster to summon cards with effects somewhat on par with this.

I say that loosely. CED has a powerful effect, BLS has a powerful effect, but neither one can really handicap one player to the point that around 3/7's of the cards in her/his deck are useless.

The effect can be used in the Damage Step, can be used to chain against magic cards of all speeds, and best of all, is FREE. Dark Paladin is annoying, this is just freaking g0dly. It has built-in protection against most removal with NO cost. NO COST.

I've personally been able to get out of Horus locks with some success, but the average deck post-ban will run about 4 cards that can stop it, and 3 are restricted. DDWL, Tribe-Infecting Virus, Magical Scientist and Ring of Destruction...

Here's my Horus-themed deck with heavy Dragon support. This is lacking Mirage Dragon, but no biggie, that comes out next set anyway.

Monsters: 18
Black Flare Dragon of Horus LV8
Black Flare Dragon of Horus LV8
Black Flare Dragon of Horus LV6
Black Flare Dragon of Horus LV6
Black Flare Dragon of Horus LV4
Black Flare Dragon of Horus LV4
Luster Dragon
Luster Dragon
Element Dragon
Element Dragon
Twin-Headed Behemoth
Masked Dragon
Masked Dragon
Masked Dragon
Troop Dragon
Troop Dragon
Troop Dragon

Magic: 18
Pot of Greed
Change of Heart
Heavy Storm
Snatch Steal
Forceful Sentry
Premature Burial
Nobleman of Crossout
Nobleman of Crossout
Creature Swap
Creature Swap
Stamping Destruction
Stamping Destruction
Stamping Destruction
Book of Moon
Book of Moon
Book of Moon
Level Up!
Level Up!
Level Up!

Traps: 5
Dragon's Rage
Dragon's Rage
Dragon's Rage
Interdimensional Matter Transporter
Hallowed Life Barrier

Remember, this is just what I would run if I made a Horus deck. 
ExMinion OfDarkness Horus the Black Flame Dragon Lv. 4/6/8

These three cards are hailed as the powerhouses of the set -- the Chaos monsters of IOC, the V-Lord and DDWL of Dark Crisis, the Jinzo of Pharaoh's Servant. Are they that good? Let's find out.

Lv. 4: 1600 ATK means non-searchable (in Advanced) -- most likely the reason he was given that exact ATK score. Immunity to Change of Heart, Snatch Steal, Creature Swap, and Enemy Controller is helpful -- a player who would swap over a Shining Angel or Mystic Tomato has to wait for some other card to go when this guy's out. With 1600 ATK, it's not too hard to get him to kill a monster to get to:

Lv. 6: This card gains immunity from even more things -- namely, ALL spells. It'll take some good Trap cards to get rid of this thing -- Sakuretsu Armor and Ring of Destruction come to mind for Advanced, joined by Mirror Force back in the Traditional world. With so many cards in Advanced Format being 2400 attack (Zaborg, Mobius, Jinzo...) he'll have to pick off something weaker to level up, but that shouldn't be a great problem. That brings us to:

Lv. 8: Any Duelist who misses Imperial Order badly enough may make this deck just to get to Lv. 8. It lets you negate all opponent's spells and none of your own. The weaknesses are glaring but can be covered -- Trap cards can be stopped a few ways -- Jinzo, for those who haven't blown thousands on the game, and Royal Decree (in this case, the better option) for those who have. The only monsters that really hurt this card are X-Force, DD Warrior Lady, and Tribe-Infecting Virus. Most other threats aren't really used in competitive play. Right now, that weakness is fairly large -- when the next set comes out, "Heavenly Punishment" (Trap; discard 1 card from your hand when a monster uses an effect, negate the effect and destroy the monster) will be this card's greatest aid...and greatest foe, as you could possibly lose your Horus for trying to negate a Spell.

This + Royal Decree = a near-stranglehold on the game.

This + Solemn Judgment F/D = even better.

Traditional: 2.75/5 -- Imperial's still here, so there's better spell-killing. However, the speed that Traditional affords its players can enable a player to get Horus 8 out on the first turn (with Lv. 6 in the Graveyard, a Reborner, and Level Up!).

Advanced: 3.75/5 -- It will see play. It will probably see more play than it deserves. It's one of those things you worry about for now and is no longer a problem later -- as previously told, "Heavenly Punishment" will knock Horus down a notch...that is, if it ever gets off the ground in the first place. It's still a good Deck, but less M/T kill = more Traps = more things that can kill Horus. 
Snapper Horus the Black Flame Dragon LV4, LV6, and LV8

With Friday come the reviews of the most hyped monsters of SOD, the Horus Dragons. The question most people ask about the Horus Dragons though is, “Are they worthy of the hype?” I hope to make the answer painfully clear.

Stats (All LVs): LV4 has 1600/1000 ATK/DEF, allowing it to be searched by Witch of the Black Forest. Unlike many of the first LV monsters, Horus LV4 has a useable ATK, allowing it the possibilities to destroy something. LV6 has 2300/1700 ATK/DEF. While the ATK is not as high as that of most used level 5-6 monsters, it isn’t bad; 2300 can still destroy a lot of monsters. Ana although it would be nice to have the ability to retrieve LV6 with Witch, it isn’t a big drawback. LV8 has 3000/1800 ATK/DEF. With such a high ATK, LV8 will have zero problems surviving a few turns. All the Horus Dragons are FIRE monsters, which have been receiving increasing support over the last few sets. They are also all Dragons, which have always had a good amount of card support. Stats (LV4) – Good. Stats (LV6) – Adequate. Stats (LV8) – Good.

Effect (LV4): LV4’s first effect forbids it from being taken control of by your opponent; a nice effect to ensure it is never used against you. Its second effect is common amongst the LV monsters; when it destroys a monster as a result of battle you can send LV4 to the Graveyard during the End Phase to Special Summon LV6 from your hand or Deck. With a good ATK of 1600, LV4 won’t be having a lot of problems using this effect. Effect – Good.

Effect (LV6): LV6’s first effect makes it immune to all Spell Cards while face-up on the field. This is a very simple effect to understand; your opponent used Dark Hole? LV6 lives. They used Swords of Revealing Light? LV6 can still attack. They’re trying to Snatch Steal LV6? You keep LV6 and gain 1000 Life Points each turn. When it’s put that way, it’s obvious that this is a wonderful effect. The second effect allows you to send LV6 to the Graveyard during the End Phase of a turn that it destroyed a monster as a result of battle, to Special Summon LV8 form your hand or Deck. Like LV4, LV6 won’t have many problems using this effect with such a high ATK. Effect – Great.

Effect (LV8): LV8’s first effect is common with the final LV of all the LV monsters; it can only be Special Summoned through the previous LV’s effect, meaning that the second it goes to the Graveyard, it will be staying there. The thing about LV8 though is that it may never get to the Graveyard. The second effect allows you to negate and destroy a Spell Card when it is activated. Note the words ‘when it’s activated’. This means you can’t Special Summon LV8 and then destroy your opponent’s already activated Premature Burial. With that aside, this is a godly effect. Think of Imperial Order. Now think of an Imperial Order that doesn’t require you to pay Life Points. Now think of that same Imperial Order with the ability to turn it on or off. That’s what LV8 is. Your opponent just used Raigeki? Just choose to negate it and you’ll keep all of your monsters. They used Monster Reborn on something? Just negate it. You want to give LV8 and United We Stand? That’s perfectly fine; just don’t negate it and you’ll have a monster with a phenomenal ATK. The possibilities with LV8 are endless… Effect – Excellent.

Combos (All LVs): Like all the LV monsters, you can use Level Up! on a lower LV to Special Summon the next. And for those who don’t know, you can indeed use Level Up! on LV6 because to send LV6 to the Graveyard through Level Up! is a cost, which LV6 can’t negate. You can use Level Limit – Area B while LV6 is on the field so that all of your opponent’s threatening monster will be put in Defense Position, and LV6 will still be able to attack. Have Royal Decree or Jinzo on the field with LV8 so that you can bring down the number of cards your opponent can use against you to a very small number. Interdimensional Matter Transporter would help to keep LV8 out of the Graveyard in case it meets a possible unfortunate end with a Trap Card or Effect Monster Card.

Usability (All LVs): All of the Horus Dragons fit in to two types of decks with ease. In a Horus Deck, you will focus on getting LV8 out ASAP along with a possible Jinzo to bring the duel to a quick end. They also work well in any type of Dragon Deck. While the goal is the same as with a Horus Deck, you will also focus your attention on getting other powerful dragons onto the field. LV6 is also not confined to just these two deck types, it can fit well in any deck that fears Spell Cards.

The Horus Dragons receive a lot of hype, but I think it’s clear that they are very deserving of it. Try them out; you may be very pleased.

Advanced Format (All LVs): 4.5/5. There are no forms of major Spell negation in Advanced, and the Horus Dragons can give that with ease.
Traditional Format (All LVs)t: 4/5. Spell Negation is easier to come by, and is also very important, giving the Horus Dragons a warm welcome.
Art (All LVs): 4/5. All of the Horus Dragons look more along the lines of falcons or some other type of bird, but not dragons. 


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