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Pojo's Yu-Gi-Oh Card of the Day

A Cat of Ill Omen

Beast / Effect Monster
FLIP: Select 1 Trap Card from your Deck and place it on top of your Deck. If “Necrovalley” is active on the field, you can add the selected card to your hand.

Type - Dark / 2 / 500 / 300
Card Number
- PGD-070

Ratings are based on a 1 to 5 scale 1 being 
the worst.  3 ... average.  5 is the highest rating

Date Reviewed - 10.08.04

Coin Flip Fri 10.08.04 - A Cat of Ill Omen

And now, for the Friday card, which is perhaps the most useful in the bunch, we have A Cat of Ill Omen.

Stats/Cost: Its stats are low, the reverse of yesterday's stats. 500/300/2 is not going to win you anything. The effect is a flip, so it's rather slow, but it's no-cost. As with all flip effects, it's going to have to be pretty g0dly to win a slot in the deck over generic cards like Magician of Faith or Fiber Jar.

Effect: It pulls out any random Trap card in your deck and puts it on top. This effect is nice in a Necrovalley, where you actually might be able to use the card you pull (unlike with Owl of Luck). Pull out a Rite of Spirit or whatever, and you're set. This is especially good for decks that focus around one trap card that happens to be restricted or semi-restricted (read: Last Turn, and soon to be Reversal of the Light and Dark).

Combos: It is relatively stand-alone, but you can use it with Reversal Quiz (why?) or Archfiend's Oath for something fun.

Post-Ban: Well, you can search out a specific Trap card. That's a nice effect. Although your Cat is more likely to be Nobleman'ed, it is also less likely to die if they don't have a Nobleman. I'd say it balances out such that it is still slightly better post-ban, since it will be better support for certain themes.

Any deck: 2/5
Gravekeeper's deck: 2.4/5

Any deck: 2.6/5
Gravekeeper's deck: 2.8/5

It's a decent card, and could have some use, unlike most of the other cards this week.

As always, my e-mail is Cakepie (at) I'd love to hear your feedback!
ExMinion OfDarkness Friday:
A Cat of Ill Omen

Now this card's a bit better than the owl from yesterday, as you're not restricted in what kind of Trap is taken. Whether Necrovalley is out or not, your opponent gets to see what you took -- so the surprise factor is lost, and you usually have to take something chainable -- in Traditional format, that leaves Call of the Haunted, Imperial Order, Waboku (maybe), and Rite of Spirit for the common build of GK decks; for Advanced format, just get rid of IO.

If Necrovalley is out, then okay, you saved on card advantage -- basically exchanging your Cat from the field for a Trap from your Deck going into your hand. If Necrovalley isn't out, you gave up next turn's draw to get a Trap card that your opponent knows of.

Good idea, poor implementation. This card might have been better if it had said "The opponent doesn't get to see the card, this card must be kept separate from the hand so it is verified as a trap, and if it is placed on the field a counter must be put on it to signify that it is the previously taken Trap."

Just like the owl, it's a card that new players to the game (and sometimes, new players to the GK build) will be tricked into playing, but we won't.

2/5 in Traditional Format (So what if they see you grab Imperial? With only one MST, it's still pretty hard to stop.)
1.5/5 in Advanced Format ( either has to be chainable or you have to know your opponent used up all of their M/T removal -- and with people running different amounts of Mobius the Frost Monarch, you're never sure!) 
Tranorix A Cat of Ill Omen

A Cat of Ill Omen is similar to An Owl of Luck in that they both search for a particular type of card from your deck, they both can either add it to your hand or place it on the top of your deck, and they both work best in a Gravekeeper deck. The stats are, like An Owl of Luck's, substandard; but A Cat of Ill Omen also possesses a Flip Effect.

With the Cat, you get Traps. That makes Cat a lot more versatile than Owl, since any given deck usually will only run one (or 0) kind of Field Spell and several different Traps. Which Trap you take will depend on what you need done at that moment; take Ring or Ceasefire if you want to end the game; take Waboku if you need to stall a bit; take Dust Tornado if your opponent is Burning you to death and you need to nuke that Level Limit.

In a Gravekeeper deck, A Cat of Ill Omen is a great choice. You can get Magic Jammer to protect your Necrovalley; you can get Rite of Spirit to summon a Gravekeeper. Or you can get any other Trap you might need. It can also see use in other decks, perhaps Last Turn – decks that focus on one Trap and need to get it ready as early as possible. It's definitely the most playable card reviewed this week.

Traditional – CCCC: 2.5/5
Traditional – Gravekeeper: 3/5
Advanced – Gravekeeper: 3.5/5 
Snapper A Cat of Ill Omen

Hooray! A card with uses!

Stats: With an ATK and DEF of 500 and 300, A Cat of Ill Omen will not save your Life Points for Long. It can be searched for by Witch of the Black Forest, Sangan, and, not under my recommendation, Mystic Tomato. It’s a DARK monster allowing it the many uses they have. And it’s a Beast Type, which is not important for FLIP effect monsters. Stats – Bad.

Effect: The effect I find to be useful; when it’s flipped, you take one Trap card from your Deck and put it on top of your Deck. And in the off chance Necrovalley is on the field, you can add the Trap to your hand. It’s a useful effect when used correctly. Effect – Good.

Combos: A Cat of Ill Omen can be used with Tsukuyomi and the combination of Book of Moon and Book of Taiyou to add a trap to the top of your Deck numerous times. Use it with an already activated Pharaoh’s Treasure to bring it to the top of your deck. This will allow you to put that desperately needed card in your Graveyard in your hand the next time you draw.

Usability: A Cat of Ill Omen is best used in a deck that focuses on a specific Trap card such as a Last Turn Deck. Most other decks don’t have enough Traps for A Cat of Ill Omen to be worth using.

A Cat of Ill Omen is not a card that works well in an average deck, but is a blessing to decks with lots of Traps.

Advanced Format: 2/5. FTK decks will be very popular here, allowing a Last Turn Deck to be rather successful.
Traditional Format: 2/5. FTK decks are popular here as well, giving A Cat of Ill Omen a place to work.
Art: 2.5/5. A Black Cat. Nothing special. 
Otaku Stats : The final card for this week is A Cat of Ill Omen. A Level 2 Dark/Beast, its ATK/DEF is the inverse of An Owl of Luck: 500/300. As a Level 2, it will fit under Gravity Bind and Level Limit-Area B. Dark means Chaos Food, and Beast has some solid support in Enraged Battle Ox and Manticore of Darkness. Searchable via Mystic Tomato (not recommended for Flip Effects), Sangan, and Witch of the Black Forest.

Effect(s) : Top deck a trap when this thing flips. If Necrovalley is in play, it goes straight to your hand. Pretty good if you ask me: there are some very nasty Traps available, and even if your opponent knows they are coming, there may not be anything they can do about the highly chainable ones.

Uses and Combinations : Last week we covered several useful Traps. Many of these are fine in just about any deck. As such, nearly any deck with room should consider running this. If you have another Trap or a Quick Play Spell in hand to bluff with, you can likely grab any Spell you want and your opponent will have little they can do to prevent it. Does your opponent have your deck locked down? Nab a burn card like Ring of Destruction or Ceasefire; it might be enough for the win. Is this a priority card? No, but if you have room, I strongly recommend you run one or two.


Traditional : 2/5-It’s hard to find room for the card, and there is a good chance that your opponent can hit it unless you have protection already set for it.

Advanced : 3.5/5-I am going out on a limb here. Maybe I am just desperate for something to salvage this week. I knew many of the reviewers would balk at it. I believe in being thorough. I could have spread the duds out, but I like reviewing pieces of combos. Oh well. I think being able to pull a big burn Trap out of your deck in this format is potent.

Limited : 3/5-Somewhat subjective-if you get a good Trap, take use this. If not, don’t.


The nightmare ends. Now it’s established that there is little hope for the Leftovers, except maybe the kitty. Or maybe I just shouldn’t have done most of these on the same day. @_@ 


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