Pojo's Yu-Gi-Oh Card of the Day
/ Effect Monster
Discard this card from your hand to the Graveyard to
make the damage inflicted to monsters that include
“Gravekeeper’s” in their card name 0 until the End
Phase of the current turn. However, the damage to
your Life Points is calculated normally.
- Dark / 1 / 100 / 100
are based on a 1 to 5 scale
the worst. 3 ... average. 5 is the highest rating
Date Reviewed - 10.06.04
Wed 10.06.04 - Charm of Shabti
It's not that this card is necessarily garbage, it's that Waboku does
such a better job. Let's compare the two.
Stats/Cost: No cost to play. This is a good thing. Since
it's a Multi-Trigger effect monster, you have a fun thing in that it
is both unexpected and nigh unstoppable (save Prohibition). You don't
have to have this on the field to use, it, too. This is also good.
Its stats are something to point and laugh at. Both this and Waboku
are free and spell speed 2, but this can be activated on your turn.
It wins here.
Effect: Well, this would be the reverse of Tornado Wall. Your
monsters are saved but your LP are not. If you are running a
Gravekeeper deck, this might be good if people play a lot of 2000s in
your area. For example, if everyone is running Berserk Gorillas, this
might be good since you can activate it on your turn as well. So your
Spear Soldier will have a lot more luck. Waboku is much more powerful
an effect, so it wins here.
Combos: This stands alone... It will let you ram your Chief
(with Necro out) into a Jinzo and not die, something Waboku can't do.
But Gravekeeper's Assailant already does that, and does it better.
Why bother? Waboku and this stand alone.
Post-Ban: Well, less m/t removal = more excuse to run traps.
Why would you bother using this over Waboku? All this has is the
surprise tactic and the speed, while 'Boku protects your Life Points
and ALL of your monsters? I'll take Waboku, thanks.
Any deck: 1/5
Gravekeeper's deck: 2.8/5 (surprise tactic does a lot here)
Any deck: 1/5
Gravekeeper's deck: 2.4/5 (With one MST and no Witch for Jinzo,
there's a much higher chance you'll use Waboku more effectively.)
Overall, I'd say that this is one of the more decent cards we get this week.
As always, my e-mail is Cakepie (at) Gmail.com. I'd love to hear your feedback!
Charm of Shabati
Here we have one of those cards that is JUST poor
enough that newbs will think about playing it, but
we get to laugh at it.
Charm of Shabati protects your Gravekeepers like
Kuriboh protects you. It protects ALL of your GKs
but doesn't save you one single Life Point. This
thing would stay in your hand until your GKs need
saved from an assault (which usually isn't often,
because with a GK swarm deck, you'll have more
monsters out than they do for most of the Duel).
Obviously, the Charm should never hit the field with
that horrible 100/100 stats. (At least Kuriboh is
REASONABLE with 300/300 :P)
Again, this ends up being one of those "quick and
dirty" reviews because I've said everything I've
wanted to say on the card's playability -- except
that a player should play Waboku over this every day
of the week.
1.25/5 all around (not just because we have a better
card, but we have a better card that sees play in
almost every Traditional deck)
Charm of Shabti
Charm of Shabti is actually a little more playable
than Vassal and Watcher, though its playability is
certainly not very high. With stats of 100/100, it's
extremely weak, though it's searchable via Tomato.
Of course, like Watcher, CoS needs to be in your
hand to use its effect, so it's essentially
unsearchable in the Advanced Format (which, if you
haven't guessed, is what I'm basing my reviews on).
You can discard it from your hand to save a
Gravekeeper. You'll still take damage, but your
monster will survive. Think of it as a reverse
Kuriboh; whereas Kuriboh saves your Life Points but
not your monster, Charm of Shabti saves your monster
but not your Life Points. It can be useful, if you
really need to keep your Gravekeepers on the field.
A nice bonus is that it will protect all of them for
the turn, not just one.
You can also use Metamorphosis on it, should the
need arise, to summon Thousand Eyes Restrict, always
a nice surprise. Charm of Shabti isn't entirely
unplayable, but it's definitely not a necessity like
some other, more useful cards.
Traditional – CCCC: 1.5/5
Traditional – Gravekeeper: 2/5
Advanced – Gravekeeper: 2.5/5
Charm of Shabti
The monsters this week seem to be increasingly
useful (effect wise anyway).
Stats: Charm of Shabti’s stats are horrible. With
100 ATK and DEF, it just
screams to be killed by almost any monster. But like
all the monsters this
week, you can get it with Witch of the Black Forest
and Sangan. Being an
EARTH monster allows you to search for it with Giant
Rat, and gives it the
few support cards EARTH monsters have. Finally, it’s
a Rock Type. Rocks are
of course the most neglected monster type there is.
With zero cards that
benefit Rocks, Charm of Shabti’s type is really
irrelevant. Stats – BAD.
Effect: The effect is Charm of Shabti’s only
positive feature. Just discard
it from your hand and you have a Waboku exclusive to
until the end of the turn. With an effect as simple
as that, what more
explanation is needed? Effect – Average.
Combos: Not a lot of combos for Charm of Shabti I’m
sorry to say…
Usability: Charm of Shabti should only be used in
hardcore Gravekeeper Decks that have shunned Waboku.
Use it in any other deck and you’ll have a useless
Sorry about the short review today, but the card
really doesn’t need much analysis.
Advanced Format: 1/5. As much as I’d like to give it
a zero, all cards have
uses, few as there may be...
Traditional Format: 1/5. See above.
Art: 1/5. Reminds me of some Egyptian Grocho Marx
Wednesday: Charm of
Rated For: Gravekeeper’s
Deck, The Trash Can
The golden rule of
thumb is, if a card is absolutely horrible in the
themed deck it was designed for, it becomes an
absolutely unplayable card in
This is a perfect
example; on that note, I’d like to apologize to all
the loyal Pojo readers who have to read about this
kind of garbage.
If you’re ready and have
some medicine by your side, let’s go on to the
Why you would use this card over
Waboku is beyond me. Remember, you still take life
point damage as well. There’s no way you’re going to
save 2-3 GK cards with this one, so you’re basically
wasting a card in hand to save 1 card on field, and
you’re stuck with a 100/100 monster in all other
situations. What garbage.
Best Draw for the Situation:
The only situation I can see you
using this card well is when you have 3-4 GK’s on
the field, and your opponent brings out a crazy
monster. Even in those cases, Waboku is far
Decent effect, but the attack and
defense make this card completely
You can trigger his effect whenever
you want; just make sure you have enough
Gravekeeper’s on the field to make the cost balance
the advantage. It’s also a 100 attack
The Bottom Line:
Don’t stay tuned. Go to bed, and wake
up next week for better Card of the Day Reviews!
A BAD Score: 1/100
Cards it functions well with:
Standard Gravekeeper support.
Stats : The Charm of Shatbi is part of the
Gravekeeper’s clan, though not in name. Bummer. This
is an Effect Monster that really wants to be a
Spell. It has minimal stats: a Level 1 Dark/Rock
combination. At least you could use Metamorphosis on
it to get a Thousand Eyes Restrict out. The Dark
aspect is good for Chaos Food, and the Rock sub-type
is just… there. Well, variety is a little nice. Too
bad it didn’t help. It has an ATK and DEF of just
100! Whew. Well, it means you can get it through the
effects of Sangan, Mystic Tomato, and Witch of the
Black Forest. Of course, the only reason to play it
is for its effect.
Effect(s) : Argh! This is just… so… close!
This is another card you have to discard from your
hand to activate. That’s actually good-I can’t think
of a card that can negate it. There might be one or
two, but they aren’t commonly seen. The actual
effect is so close to being great! So is it good?
No. Is it bad? No. The effect lets you chuck this to
save all of your Gravekeeper’s cards from getting
killed in battle… and if there is a card that would
destroy cards with battle damage, this would also
work to render it useless.
Uses and Combinations : Gravekeepers are all
about field dominance. They do this by a) cutting
off access to the Graveyard, a common source of
support. Through revival or through removal from
play to Special Summon something Black Luster
Soldier, Graveyards are important. Gravekeepers then
swarm. Limited to mostly normal Summons, it’s pretty
hard for opponent’s to keep up. Since once needs to
protect Necrovalley, there’s often a good deal of
Spell negation, and besides that, in Advanced most
widespread removal is gone anyway. So your
opponent’s main shot is trying to drop something big
and just running your guys over. Well, that or
dropping a Tribe Infecting Virus (can you believe
they didn’t ban that thing). Since the Gravekeeper’s
top out at 2400ATK (Gravekeeper’s Chief with
Necrovalley), if Necrovalley does get taken out,
nearly any beatstick can slap you silly.
So where does Charm of Shatbi come into play? In a
Gravekeeper’s deck, you need to keep your guys alive
at key times.
But didn’t you say they excel at swarming?
If you have to “re-swarm”, that gives your opponent
a chance to set up. Re-swarming once is feasible.
Re-swarming twice is hard. So this little baby means
is a nice little insurance policy.
So why do I say it’s so close? Since it’s got a
restricted effect, it would be nice if it would be a
“Super Kuriboh”, protecting your LP too. Still, it
does cover all your Monsters.
Oh, and you can activate it during the damage step.
Yes, this will annoy Lily users. “You did 2000 to
yourself, and 1400 to me, but my Gravekeeper’s
Assailant still lives!”
Traditional : 1.01/5-Well, if BLS is about to
run over a monster to get its second effect (to
attack again), it could annoy them.
Advanced : 2/5-If your opponent has the
monsters to overwhelm you, this could save your
butt. Gravekeeper’s Assailant can take out most
monsters… if it survives. Similarly, they think your
Spear Soldier is going to be taken out by GAF. Boy
will they regret that.
Limited : 3/5-Actually pretty useful here,
since as long as you have a few Gravekeeper’s, you
can use this to keep them alive for Tribute fodder.
This card is very close to being good. As is, look
at your area’s popular decks. If they are going for
a pure burner, it’s not going to help. If the deck
tries to overwhelm through stronger monsters, this
could save your butt. If you can squeeze it in, put
it in your Advanced side deck.