Pojo's Yu-Gi-Oh Card of the Day
time a player draws cards because of a card effect,
he/she takes 500 points of damage during the End
Phase for each card drawn by the card effect.
- Continuous Trap
are based on a 1 to 5 scale
the worst. 3 ... average. 5 is the highest rating
Date Reviewed - 11.29.04
We start off the depressing, depressing week after
the holiday with Greed, a Trap from Soul of the
Duelist. Greed is a Continuous Trap, meaning it's
very vulnerable to S/T removal but also meaning if
you play it correctly, you ll get to use its effect
more than once. It's a mixed blessing.
Greed has a very interesting effect. Whenever a
player draws because of a card effect, he takes 500
extra damage for EACH card drawn. What does this
mean? Chain Greed to your opponent's Pot of Greed
and he'll take 1000 damage. Play Card Destruction
when your hand is small and your opponent's large
and he'll probably end up taking 2000+.
Of course, there is a price you take damage when you
draw as well. This is, however, simple enough to
avoid. Don't activate Greed if you plan on drawing a
lot; instead, run Greed only in Decks that force
your opponent to draw a lot. Run Sasuke Samurai #3,
Card Destruction, and so forth your opponent will be
Traditional CCCC: 2/5
Traditional Greed Deck: 4/5
Advanced Greed Deck: 4.5/5
Welcome to another five-day week of school. This
week, weíll be reviewing some Burn cards from SOD
and RDS. Arenít you excited? Todayís card is Greed,
a card I was fortunate enough to get an Ultimate
Rare version of. [/sarcasm]
Effect: Some relate the effect of Greed to that of
Null and Void. However they are incorrect; it isnít
that bad. Whenever somebody draws a card through a
card effect, they lose 500 Life Points for each
drawn card. Simple right? All your opponent needs to
do is activate a Pot of Greed and they lose 1000
Life Points. The downside to Greed though is that
itís a Continuous Trap Card, making it vulnerable to
cards like Dust Tornado and Mystical Space Typhoon.
Another downside is that it applies to the owner of
Greed as well, so youíll need to be cautious when
using your own Pot of Greed. A final downside is
that there isnít a great deal of widely played
drawing cards. Iíd say there are about 15 different
drawing cards in your average Regionals. But with
all that aside, Greed can have a pretty nice effect.
Effect Ė Adequate.
Combos: Greed combos best with cards that force your
opponent to draw, but not you. The Bistro Butcher,
Sasuke Samurai #3, and Hiro's Shadow Scout all do
this. Of course, you could use Morphing Jar and Card
Destruction, but that could come back to haunt you
later in the duel.
Usability: Greed could be used in a standard Burn
Deck, but the odds it would do a lot arenít high.
Greed would work best in a Deck Mix of Burn and Deck
Out, forcing your opponent to draw cards until they
can draw no more and lose the duel as a result.
Greed is a card that shouldnít be your first choice
in a Burn Deck, but may increase in usability at a
Advanced Format: 1.5/5. Good effect but not enough
Traditional Format: 1.5/5. Good effect but not
Art: 2/5. Meh.
Greed... This is one of the more annoying cards from
Soul of Duelist, especially for those who have
pulled like twenty of them. I myself have pulled
two, and wish I had three, so I can't say I know
their feelings, unless you count my 96734 Hallowed
Life Barriers. I digress... We must get on with the
So, who here can tell me what the maximum amount of
realistic damage in one turn is involving this card?
That's right! 5500 damage! Most people consider
cards that make their opponent draw pure garbage for
that exact reason. You can't have your opponent
drawing cards. It just doesn't work. But what if you
inflict massive amounts of damage to them in the
process and then null the cards they drew the next
That's right, a Greed burn. If you thought Sasuke
Samurai #3 sucked, you are pretty much on the spot
unless one of two situations is met.
One involves Chaos Emperor Dragon, and the other
this. The realistic 5500 damage is this. Attack your
opponent when they have, say, 3 cards in their hand.
Then, in Main Phase 2, activate Disturbance
Strategy. End phase, they take 500 x 4 and 500 x 7
for both card effects. In lieu of that, you can
activate Card Destruction or Morphing Jar's effect
or whatever. And then, after they draw in their Draw
Phase, activate another Disturbance Strategy and
then Heavy Slump for another 5500.
The Greed deck requires 4 or so cards to win, any
one of which can be easily substituted for the
other, save Greed and Sasuke Samurai #3.
Once Deck Destruction Virus of Death and Deck
Destruction Virus of Magic/Demon come out, though,
you're looking at discarding monsters that they draw
by Sasuke Samurai's effect. Since they have to draw
UNTIL they reach a certain number of cards, you
might get 2-4 more cards from them before you
reshuffle their hand with Heavy Slump or Disturbance
Strategy. With Makyura out, this can be done on the
first turn with a bit of removal and a Painful
Choice. For double the trouble, use it with Secret
Barrel or Restructor Revolution (it has some use!).
I don't like to rate cards that are useless outside
of their own deck, so I will give you no rating for
today. The average deck will want to draw cards for
themselves, and thus you will probably hurt yourself
if you play this outside of its own deck.
NOTE: Anyone who's going to Gencon SoCal this week,
if you want to meet up with me, contact me in some
way. E-mail is preferable, Cakepie@gmail.com
Rated For: Burn
Greed is a very
interesting card, one that can add scads of damage
quickly but also backfire and hurt you, the user. To
maximize itís effectiveness, youíll want to build a
deck around its powers, using cards that force your
opponent to draw, thereby damaging him.
Unfortunately, the flaw with such a strategy rears
its ugly head upon closer analysis.
There are numerous
cards in the game that will hurt both players,
including Card Destruction and Morphing Jar. So the
proper way to utilize Greed is to mix it up with
cards that force your opponent to draw, including
Disturbance Strategy, The Bistro Butcher, and Hiroís
Shadow Scout. Does a deck focusing on such combos
This is a
card I really canít recommend, even for burn decks.
My reasoning is simple; there are many commonly
played cards in the game that will hurt both of you,
including Card Destruction and Morphing Jar.
Realistically, youíre going to have to use some
absurd card like the aforementioned to do damage to
your opponent; the problem is that effects that give
your opponent cards to draw will help him. In
essence, youíre trading 500 life points for
increased strategy and resources, which is never a
good plan to pursue.
Best Draw for the
When a card offers
zero advantage by being used, I canít recommend it
to be drawn in any situation. If your opponent likes
to burn his own life points out, this might be a
good combo with Sasuke Samurai #3 or Disturbance
Strategy to finish him off; 3000 damage can be quite
The damage portion
of this card can really add up, leading to scores of
anywhere from 1000-3000 depending on the cards you
use in conjunction. But do the math, each of those
life point damage totals equals the same amount of
options for your opponent, anywhere from 2 more
cards to 6!
In a deck
with enough stall elements, you might be able to set
up intricate combos allowing you to attack directly
with weaklings like SS #3, or pound them with the
1800 Bistro Butcher. In the real duelist world,
however, such pipe dreams never pan out, and often
youíll have a hand full of useless cards that cannot
function with Greed, the only ďdrawĒ punisher of its
The Bottom Line:
Greed, but you donít quite cut it.
A BAD Score:
functions well with:
Strategy, Hiroís Shadow Scout, The Bistro Butcher,
Card Destruction, Morphing Jar, Sasuke Samurai #3Ö.
Sorry for the lateness here -- with all the
controversy of last week's Thanksgiving CotD
(actually, only one person began the complaints, you
know who you are), I had forgotten about this week's
Greed's an interesting little trap. Basically,
anytime anyone draws, they lose 500 LP at the end of
the turn they drew in, not counting stuff in the
draw phase. Obviously, this card doesn't belong
thrown into any deck -- it needs to be played in a
deck where you force your opponent to draw.
Obviously, the best deck for this is deck
destruction -- 3 Sasuke Samurai #3 (I think that's
the one that forces drawing of up to 7...), Card
Destruction, and Morphing Jar, among other things.
Needle Worms wouldn't help trigger Greed at all, but
they'd allow the deck to flow. Greed wouldn't be the
victory method of choice for the deck, but it'd
allow for a second option.
Combined with Magical Thorn (for those fortunate
enough to get a hold of up to 3 of the TP5 Super
Rare), it'd be quite a deck to beat -- Morphing Jar
would do 2,500 to each (from Greed) and damage to
the opponent from Magical Thorn. Quick win condition
if pulled right.
Traditional -- 3/5
Advanced -- 3.5/5