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Pojo's Yu-Gi-Oh Card of the Day

D.D. Assailant
Super Rare

Warrior / Effect Monster
When this card is destroyed as a result of battle with your opponent's monster, remove from play this card and the opponent's monster that destroyed this card.

Type - Earth / 4 / 1700 / 1600
Card Number
- DBT-EN002


Ratings are based on a 1 to 5 scale 1 being 
the worst.  3 ... average.  5 is the highest rating

Date Reviewed - 11.18.04

Tranorix D.D. Assailant

Something that perplexes me is that D.D. Assailant is almost never recognized as being playable at all, simply because most people feel D.D. Warrior Lady is better. She very well might be, but that doesn't make D.D. Assailant any less playable. With 1700 ATK, he can hold his own in battle; being a Warrior, he has a lot of support cards.

If your opponent destroys this in battle, both monsters are removed. It isn't optional, as DDWL is; and this monster must be destroyed, unlike with DDWL. Big deal. Most of the time, you'll use DDWL's removal effect when she would otherwise be destroyed in battle by a powerful monster. You may not be able to use this effect quite as much as that one, but there can be no denying its usefulness. It dies, then what killed it dies. Set this and your opponent is in for an unpleasant surprise.

I would definitely run this alongside D.D. Warrior Lady in any Warrior Deck – in some cases (like in dedicated Beatdowns, where ATK matters most), it might even be better to run this instead.

Traditional – CCCC: 3/5
Traditional – Warrior: 4/5
Advanced – Warrior: 4.5/5 
ExMinion OfDarkness Thursday:
D. D. Assailant

This card is the far less versatile version of D. D. Warrior Lady.

Pros over DD Warrior Lady:
+200 Attack

Cons to DD Warrior Lady:
Earth-type -- Chaos fodder is more necessary and anything that isn't a Light or Dark, barring a theme deck using Earth types, gets shunned unless it's an insanely important card (like T-Virus)

Effect is mandatory when this card is killed -- meaning you can't remove that searcher you just killed, something has to kill IT for the effect to trigger.

+200 Attack (Yes, I'm ALSO listing that as a con, this makes it impossible to fetch with any elemental searcher or Sangan.)

Basically, this card should be in a picture with DDWL and about 1/10th her size, because he's about 1/10th as playable as she is.

Traditional: 2/5
Advanced: 2/5 
Snapper D. D. Assailant

Today’s card is D. D. Assailant, a monster that dies in battle to serve its master.

Stats: D. D. Assailant has 1700/1600 ATK/DEF. The stats are average for a Level 4 monster, but it sadly is not searchable by Witch of the Black Forest, Sangan, Giant Rat, etc. But, it is a Warrior, allowing you to search for it with Reinforcement of the Army and Freed the Matchless General, so you’re breaking even. D. D. Assailant is also an EARTH monster, giving it a few benefits there. Stats – Good.

Effect: When one of your opponent’s monsters destroys D. D. Assailant as a result of battle, remove the attacking monster and D. D. Assailant from play. The effect is rather useful in the fact that it is monster removal, an effect that is somewhat lacking in Advanced Format. The only downsides to D. D. Assailant are that the effect depends on it being destroyed as a result of battle, something that may not always happen. In addition to that is the fact that it must be destroyed as a result of battle, not giving you the ability to use the effect whenever it attacks or is attacked like its female counterpart, D. D. Warrior Lady. Other than that, D. D. Assailant is a decent monster effect-wise. Effect – Good.

Combos: Not a lot of combos with D. D. Assailant that you’d want to use, or that would be guaranteed to work.

Usability: D. D. Assailant works best in a Warrior Deck, but also works in a Remove from Play Deck. And whenever D. D. Warrior is released in the TCG, you could use it in a Different Dimension Deck.

D. D. Assailant is a monster that has everything going for it, and could be an easy alternative to DDWL.

Advanced Format: 3.5/5. Solid monster removal, but it relies on dying in battle to use the effect.
Traditional Format: 3/5. Solid monster removal, but it relies on dying in battle to use the effect.
Overall: 3.25/5
Art: 4/5. Cool monster. I couldn’t tell you what that sword is called, but I’m sure it would cut through you like butter.

D.D Assailant


Rated For: Any deck.

Those expecting the next member of the D.D family to be anything remotely resembling the hot black leather clad D.D Warrior Lady find themselves sorely disappointed with this one’s horrific artwork. Konami is the type to tease and titillate us with Return from a Different Dimension, then unload D.D Trainer’s and Assailants upon us.


But I digress, it’s time to focus on the merits of the card itself.


Advantage F/H: D.D Assailant, more so than its 1700 attack light cousin Reflect Bounder, provides an interesting sort of catch-22 to your opponent. If you have anything less than 1700 attack, you’re in trouble. If you have anything higher than that to kill me with, you’re still in trouble! The pure logic of this card indicates it does indeed offer significant advantage. It will allow you to maintain solid field presence.   

                             Traditional--               7         

                             Advanced--                 7


Best Draw for the Situation: In situations where you’re being overrun, this is a great option because it’ll let you kill something lower than 1700, then take down the higher attack monster the very next turn! It’s just a great card while top-decking, in the beginning game, and even in the mid-game. Don’t underestimate it.

                             Traditional--               8

                              Advanced--                 8


Attributes/Effect: There are situations where this one is better than its buddy, D.D Warrior Lady, and many, many situations in which its not. For example, you’re not going to be able to use his effect against Spirit Reaper, Mystic Tomato, Pyramid Turtle, and others. However, you are going to be able to kill Tribe, Breaker, and other monsters without having to sacrifice a resource. In many cases, the effectiveness of both cards evens out, which is saying a lot considering DDWL is one of the very best. He’s also searchable by Reinforcement of the Army, but not a Light type.

                               Traditional--               8

                              Advanced--                 8


Dependability: I personally like having the option to use the effect, with the 200 point decrease. However, this card is unquestionable better in certain key situations, because the jump from 1500 to 1700 is very important. Once again, you can’t argue with the logic of “anything under 1700 dies, anything over 1700 is removed.” A true terror on the field.

                                Traditional--               7

                                Advanced--                 7


The Bottom Line: A slightly underrated, but great monster.


A BAD Score:          Traditional--               3.75/5

                               Advanced--                 3.75/5


Cards it functions well with: Anything, really.

Coin Flip Our first excellent card of the week. DD Assailant is the second member we see of the Different Dimension Family. The first we saw was DD Warrior Lady (though it should have been DD Warrior as our first, way back in MRD). Now we have the strongest, and what I consider the second best, of the trio. DD Assailant has an immediate disadvantage of being mandatory. I prefer to choose when to remove and when to keep. But it's not as though that's a bad thing - normally, you can only benefit from removing a monster that destroys it, ensuring that you lose no card advantage. This won't be used too often because of its stats, and because your opponent knows it's coming. Something like Reflect Bounder. They won't attack when they can avoid it. It becomes a deterrent.

So what would I use her in? Most anything. I'm highly biased towards it, and could see myself using it in a warrior deck, an RFG deck, an EARTH deck, an Exodia deck (because I see Exodia decks as fun decks), and even a Last Turn deck. There is a good reason for that, though.
If you activate Last Turn in their Standby Phase, they can choose to lose or to tie with this on the field. Same thing with DDWL, and soon, DD Warrior. Last Turn decks now have more ways to tie or stall the game until they can get a win off in tournies.

3.8/5 Traditional
4.3/5 Advanced.

I'm sorry, I'm VERY biased towards cards like this. That, and DDA has some sick art.



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