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Pojo's Yu-Gi-Oh Card of the Day

Emes the Infinity
Super Rare

Machine / Effect Monster
Each time this card destroys an opponent's monster and sends it to the Graveyard as a result of battle, increase the ATK of this card by 700 points.

Type - Light / 7 / 2500 / 2000
Card Number
- DBT-EN001


Ratings are based on a 1 to 5 scale 1 being 
the worst.  3 ... average.  5 is the highest rating

Date Reviewed - 11.16.04

Tranorix Emes the Infinity

Emes the Infinity is a pretty interesting monster with a lot of potential. Having only 2500 ATK, it's relatively weak for a two-tribute monster; but don't worry: He gets stronger.

You kill a monster; he gets more ATK. Kill more monsters and he gets even stronger. Can you see where this is going? If you get this guy on the field and manage to destroy a bunch of opposing monsters with him, his ATK could reach sickening heights. For added fun, he's a Machine Ė Limiter Removal!

Of course, there are weaknesses. He's relatively hard to summon, being Level 7 (of course, he has no other restrictions so he isn't THAT hard); and his initial ATK is substandard for a monster of his level. Your opponent also may prevent him from attacking, not too hard to do in the Advanced Format; but then again, with less monster removal, he'll likely stay on the field longer. Try him with Big Bang Shot for added fun.

Traditional Ė CCCC: 2.5/5 (Hey, he's a LIGHT)
Traditional Ė Machine: 3.5/5
Advanced Ė Machine: 4/5 
ExMinion OfDarkness Tuesday:
Emes the Infinity

Our second promo of the week is Emes, a Light/Machine who boosts itself every time it kills something. Generally, I'm not a fan of cards whose effects solely raise their attack, but let's look at everything in perspective.

In order to get this guy on the field, you either have to Reborn it somehow or sacrifice two monsters. It's 2,500 when it's summoned and 3,200 after it kills something. In retrospect, Summoned Skull is a 2,500 for 1 tribute (so you're using 1 card less) who could gain 1,000 by using an Axe of Despair as that extra card.

The two things this card does have going for it are its types -- Light is Chaos fodder so it can serve some use in the Graveyard, and Machine works with Limiter Removal.

However, I think there are much better uses of a Tribute Monster slot than this guy.

Traditional Format: 1.25/5
Advanced Format: 1.25/5 
Snapper Emes the Infinity

Todayís card is Emes the Infinity; a two-tribute monster your opponent could eventually wish required more tributes.

Stats: For a Level 7 monster, Emes the Infinity has a terrible ATK/DEF of 2500/2000. Itís a Machine monster, allowing it a few cards to work with. Itís also a LIGHT monster, giving it the ability to be used with Kaiser Seahorse to lower the amount of required tributes to one. Stats Ė Bad.

Effect: The effect is all Emes the Infinity has going for it; when Emes the Infinity destroys a monster as a result of battle and sends it to the Graveyard, its ATK increases by 700. After destroying its first monster, Emes the Infinity will be an impenetrable wall of 3200 ATK. Destroying a second monster will make it 3900, and so on. So after a while, the positives of Emes the Infinity will greatly out way the negatives. Effect Ė Good.

Combos: The best combo that comes to mind is to power up Emes the Infinity through its effect, then use Limiter Removal to doubles its current ATK. You could attack if youíd like, but you should then use Mystic Wok on Emes the Infinity to gain a great deal of Life Points in return for all your sacrifices.

Usability: There really isnít a deck that Emes the Infinity shines in, so use it where youíd like.

Emes the Infinity can be a very powerful monster if it lasts long enough to become so.

Advanced Format: 2/5. Two-tribute monsters are rarely worth their cost in the long run, but Emes the Infinity could end up being worth it.
Traditional Format: 2/5. Two-tribute monsters are rarely worth their cost in the long run, but Emes the Infinity could end up being worth it.
Overall: 2/5.
Art: 2.5/5. I donít really understand what itís supposed to be, but it looks neat.
JAELOVE Emes the Infinity


Rated For: Light Decks, Machine Decks, Infinity Decks!



Now this is a fascinating monster. BUT IS HE FASCINATING ENOUGH? We shall see.


Advantage F/H: Right off the bat, two tributes for a 2500 attack monster makes him near Red-Eyes Black Dragon caliber. But Iím here to stress to you that the attack of the monster does not matter after a certain cut-off point. In this case, 2500 attack makes him stronger than anything but Black Luster Soldier, which would kill a 3000 attack monster anyways! So 2500 attack is fine for a 7 star tribute, since itís above the 2400 ďJinzoĒ cut off point. Now that thatís settled, letís look at his effect. Keep him on the field for 1-2 turns, and youíll get 3200 to 3900 attack. Obviously, thereís huge potential here, but at most youíll boost him 1-2 monsters. 3200 for a two tribute monster gives a score of:

More Yata Locks, Hand Disruption            

               Traditional--               3

              Advanced--                 5


Best Draw for the Situation: I agree, a two tribute monster is going to need some sort of help in getting him out onto the field. You have the standard dumps, through Card Destruction and Painful Choice, but machines have no real other options to get him out. I suppose you could try Petens or Kaiser Glider, but those donít create much synergy either. Sadly, Emes will always be a bad draw. 

More Recursion                                                        

                Traditional--               2

                Advanced--                 1


Attributes/Effect: Being light is excellent. Being a Machine is excellent. Attack is strong enough to dominate the field. Effect is fabulous, making him a real threat.


                            Traditional--               8

                            Advanced--                 8


Dependability: Iím going to decree that he can definitely hit at least one monster, bringing his total up to 3200. In the right deck, this sort of threat will keep your opponent at bay for numerous turns, and one Limiter Removal can seal the deal right there. Unfortunately, he has the drawback of being a two-tribute monster without reliable methods of bringing him out.

More Mass Removal                                                           

                   Traditional--               2

                   Advanced--                 5


The Bottom Line: Sorry, but heís not playable in his current incarnation.


A BAD Score:                                                           

                      Traditional--               1.65/5

                      Advanced--                 2.4/5               


Coin Flip Switching from CMC to Destiny Board Traveler, we find ourselves with a huge machine with a built-in attack increase.

I've got a soft spot for Machines. I've also a soft spot for built-in attack increases. Emes/Emesu is a personal favorite. Every time he kills a monster, he gets 700 ATK. Sadly, that is about as deep as you get with just one look at the card's effect. Everything else is stats. Machines are renowned for Machine/Chaos. This guy helps (not so much as X-Head Cannon, though). His stats are very good, and a Limiter Removal will most likely make this guy (or Jinzo) the finishing move. Sadly, since he is a Level 7, you will be hurt horrendously if they Compulsory Evacuation Device or Sakuretsu Armor him. Book of Moon or Tsukuyomi wouldn't hurt him too much, though.

Too little to be done with it.

2/5 Traditional. Stick with the good 2 tribs, like DMoC.
2.3/5 Advanced. Jinzo >>>>> Emes in advanced, and with CED seeing immense amounts of play, it will just hurt you more to play him.



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