|  |  |  | Pojo's Yu-Gi-Oh Card of the Day
 
                        
                          |  | 
                      Big Shield 
						GardnaSuper Rare
 
							Warrior / Effect MonsterNegate the activation of a Spell Card that 
							designates this 1 face-down monster. At that time, 
							flip this card into face-up Defense Position. If 
							this card is attacked, change the Battle Position of 
							this card to Attack Position at the end of the 
							Damage Step.
 
                      Type
                      - Earth / 4 / 100 / 2600Card Number 
                      - TP5-EN002
 
						Traditional:
						Advanced:
 Ratings
                            are based on a 1 to 5 scale
                            1 being the worst.  3 ... average.  5 is the highest rating
 
                      
                      Date Reviewed - 11.04.04 |  
                        
                          | Coin Flip | The first thing we're going to do is admire the large 
							DEF power of Big Shield Gardna.
 
 Oooh... Aaah.... Wow... Whoah...
 
 Okay, now that that's done, say hello to the biggest 
							4-star defender
 in the game. The first thing someone notices about 
							Big Shield Gardna
 is, of course, its DEF. The second thing is the 
							effect. Here is what
 someone's reaction should be: "Whoah, 2600 DEF! Oh, 
							it has an
 effect. ::reads:: Oh God, now I see." And, for the 
							most part, that
 is right. The effect is scarily weak - All you get 
							out of it is a
 one-turn wall for the most part, making it a reverse 
							GAF, in essence.
 The cool part about it is that it has a secondary 
							effect that will
 almost always be beneficial for you. Immunity 
							against Change of Heart
 and Nobleman of Crossout will probably win you 1 
							game out of 1000, and
 come into play in only 30. It switches to attack 
							mode after attacked.
 Sort of like a reverse GAF, except without any 
							offensive power. It
 does quite well with Level Limit - Area B, though. 
							The bad part is
 that it is a fairly useless warrior - Command Knight 
							is harder to kill
 and has the better effect.
 
 Rating: 3.3/5 overall. Chuck on .4 if the deck is 
							maxed out on Level
 Limit - Area B.
 |  
                          | Tranorix | Big Shield Gardna 
 Most people probably think BSG should have been the 
							Ultra instead of Luminous Soldier. It doesn't really 
							matter, though; they’re more or less just as hard to 
							get. Big Shield Gardna is a fun monster, and he can 
							be extremely useful in the correct deck. With 2600 
							DEF, he has the highest base DEF of any Level 4 
							monster or lower. Not even End of Anubis can kill it 
							straightaway. 100 ATK is pretty poor, though you 
							won’t be putting BSG into ATK.
 
 ...Of course, his effect will do that for you. The 
							big drawback is that BSG is only really going to 
							protect you from one attack. Then he switches to 
							Attack Position, where he's a sitting duck. You can 
							use cards like Book of Moon or Zero Gravity to 
							switch him back, but that kind of defeats the 
							purpose of having a great defender like him to begin 
							with. If your opponent has more than one monster on 
							the field, it's likely that BSG won't help you very 
							much.
 
 Late-game, he's a great monster to topdeck. Your 
							opponent's Change of Heart and/or Nobleman of 
							Crossout won't kill him, and any monster your 
							opponent topdecks will likely result in HIS losing 
							LP from attacking your Gardna. He's a fun monster, 
							great for some Defense Decks (Shield and Sword or 
							Weapon Change, anyone?) but only a crazy little 
							surprise anywhere else.
 
 Traditional – CCCC: 2.5/5
 Traditional – Defense Deck: 4/5
 Advanced – Defense Deck: 4.5/5
 |  
                          | ExMinion OfDarkness | Thursday: Big Shield Gardna
 
 This "Yugi card" from the show finally gets to see 
							play. But will it ever get into a half-decent Deck?
 
 Basically, this is the Goblin Attack Force of 
							defending. It's a 4 star monster with an obscenely 
							high Defense score that can only block one shot 
							before becoming vulnerable. Most people will 
							outright attack F/D DEF monsters now though, so 
							you're most likely going to be doing that damage. 
							DDWL takes 1100 to remove it. The elemental 
							searchers (like Shining Angel) take 1,200 for 
							attacking it. A Spear Dragon takes 700. If your 
							opponent has two monsters, this thing WILL die 
							though, as the second shot will be hitting it while 
							it has 100 attack.
 
 If that isn't good enough, IT NEGATES NOBLEMAN OF 
							CROSSOUT. Targeting spells can't touch this thing 
							while it's face-down. Your opponent would have to 
							waste TWO effects to get rid of it -- the Nobleman 
							or Tribute to the Doomed that would flip it face up, 
							and then another spell, trap, or monster effect to 
							get rid of it from there. I'd like to note that 
							Raigeki Break still kills this thing -- it only 
							blocks spells, not traps.
 
 And finally, it's a Warrior. Like Warriors NEED any 
							more support. They already have a solid deck in 
							Marauding, Don Z, Blade Knight, Command Knight, DDWL, 
							Exiled Force, Mataza...searchable by Reinforcements 
							of the Army, pulled back by Warrior Returning 
							Alive...
 
 Warrior deck typically don't stall, but they have a 
							way to now. And it'll be funny as heck when your 
							opponent cusses you out when their Nobleman doesn't 
							work.
 
 Traditional: 3/5 (Only thing people use that breaks 
							through the DEF score is BLS, and he'd just remove 
							this more often than not if it's F/D.)
 Advanced: 3/5 (Spirit Reaper is a slightly better 
							method of stall, but this just compounds on the 
							problem an opponent can have against decks using all 
							of thos continuous stall cards.)
 |  
                          | Snapper | Big Shield Gardna 
 Today’s card is Big Shield Gardna, a Super Rare from 
							TP5 that would have
 been MUCH better as just a Normal Monster. Let’s see 
							why.
 
 Stats: Big Shield Gardna has 100/2600 ATK/DEF, 
							allowing you to search for it
 with Sangan. Big Shield Gardna was obviously created 
							for one reason and one
 reason only, to have the highest DEF of any Level 4 
							or lower monster. The
 DEF is amazing; no Level 6 or lower monster will be 
							able to destroy it while
 in Defense Position without some kind of power up. 
							It’s an EARTH monster,
 which is nothing special. It’s also a Warrior, 
							giving you the capabilities
 to search for it with Reinforcement of the Army and 
							Freed the Matchless
 General. Stats – Good.
 
 Effect: The effect is what makes Big Shield Gardna 
							utter crap. The first
 effect negates Spell Cards that designate only a 
							face-down Big Shield
 Gardna. So, that limits it to being able to negate 
							Change of Heart, Nobleman
 of Crossout, and a few others. That’s not too bad, 
							but that’s about as good
 as it gets because once that happens, Big Shield 
							Gardna is flipped into
 Face-up Defense Position. Now you’re probably asking 
							what is so wrong with
 the effect; it seems okay so far. Well, that’s true, 
							but it’s the last part
 of the effect that makes Big Shield Gardna basically 
							un-useable. When Big
 Shield Gardna is attacked, it goes to Attack 
							Position at the end of the
 Damage Step. While this part of the effect won’t be 
							a problem if your
 opponent has only one monster, if they have two, it 
							might as well be a
 Direct Attack to your Life Points. Now in 
							retrospect, the effect isn’t that
 bad I guess. If your opponent is going to attack a 
							Defense Position Big
 Shield Gardna, they are most likely going to lose a 
							fair amount of Life
 Points. It’s the after effect that earns Big Shield 
							Gardna a bad grade in my
 book. Effect – Badish.
 
 Combos: Big Shield Gardna combos with Level Limit – 
							Area B, and really
 nothing else. Doing this will ensure Big Shield 
							Gardna stays in Defense
 Position.
 
 Usability: Big Shield Gardna works in Defensive 
							Decks, decks that try to
 stall the opponent with high DEF monsters. It could 
							also be used in a Yugi
 Deck, seeing as Yugi uses this card.
 
 You could try Big Shield Gardna in a casual deck, 
							but it shouldn’t be used
 elsewhere.
 
 Advanced Format: 1/5. It won’t appear in a 
							competitive deck.
 Traditional Format: .5/5. It definitely won’t appear 
							in a competitive deck.
 Overall: .75/5.
 Art: 2/5. It’s interesting I guess. I don’t know 
							what a gardna is but, oh
 well.
 |  
                          | JAELOVE | 
							Thursday:       Big Shield Gardna 
							Rated For:      Any Deck 
							Sometimes, an object can grow so big that it has 
							weeds and debris cluttered around it. The shield of 
							this Big Shield Gardener, in fact, has grown so big 
							that he has to trim it and take care of it. 
							Yes, a ridiculous name like "Big Shield Gardna" 
							deserves scathing heaps of ridicule dumped upon it, 
							but at least one of the most famous monsters from 
							the show is finally making its way stateside, albeit 
							in a pricey and rare form.  
							This is no typo; Big Shield Gardna has a staggering 
							2600 defense! Wow! Whoa! Of course, such a monstrous 
							defense is not without drawbacks. 
							Advantage F/H: Obviously this card is intended 
							to be a big, bad defensive wall. It can lead to the 
							waste of one of your opponent's targeted spell 
							cards, including Change of Heart and Nobleman of 
							Crossout. But it won't hold out long if your 
							opponent has a multiple force of attack monsters. 
							While they may take 500-1000 points of life point 
							damage, the next attack will wipe out the puny 100 
							attack of the Gardna. Thus, he won't provide passive 
							field advantage for long. 
							Traditional:                             5/10Advanced:                              5/10
 Limited (highly unlikely you'll be running an all 
							TP5 limited draft):                        7/10.
 
							Best Draw for the Situation: This is the best 
							monster you can possibly set in the opening turn. He 
							negates almost anything in the post-ban format that 
							could possibly destroy him, and you'll be able to 
							re-use him immediately because your opponent will 
							only have one monster on the field. But here's the 
							catch; if BSG is on the field, you're basically 
							FORCED to take life point damage with him, because 
							your opponent's next monsters will ram him, turn him 
							into attack, then whup on him. He's a fantastic 
							opening drop, but after that point you're in for a 
							lot of trouble. Try to use tribute monsters to mask 
							the pain. 
							Traditional:                             6.5/10 
							(More mass non-targeted removal)Advanced:                              7.5/10
 Limited:                                  7.5/10
 
							Attributes/Effect: He would be absolutely 
							fantastic with an attack strength of 1000 plus. As 
							it stands, 2600 is great but his secondary effect 
							makes it almost useless. You'll almost want to 
							suicide him with your own traps to prevent him from 
							being turned to attack position. Yet you can try to 
							circumvent his weaknesses through Book of Moon and 
							Tribute monsters. Simply tribute him the next turn, 
							so that he can't be used against you! 
							Traditional:                             6/10 
							(Monster defense, but bad effect)Advanced:                              6.5/10
 Limited                                   7.5/10 
							(Less that can hurt you)
 
							Dependability: If you're using him as a 
							defensive wall, look elsewhere. Using this guy can 
							get you in trouble. If you're using him as almost 
							guaranteed tribute fodder, however, his prospects 
							brighten. 
							Traditional:                             4/10Advanced:                              4/10
 Limited:                                  5/10.
 
							The Bottom Line: Great stats done in by a 
							horrible effect.  
							A BAD Score --          Traditional:     
							21.5/40=          2.69/5Advanced:       
							23/40=             2.88/5
 Limited:           
							27/40=             3.38/5
 
							Cards it functions well with: Book of Moon, Tribute 
							monsters, Waboku |  |