Pojo's Yu-Gi-Oh Card of the Day
/ Effect Monster
If this card is in face-up Defense Position on the
field, destroy this card. The controller of this
card must attack with this card when possible.
- Earth / 4 / 2000 / 1000
are based on a 1 to 5 scale
the worst. 3 ... average. 5 is the highest rating
Date Reviewed - 5.24.04
Berserk Gorilla is a common beatstick monster. I'm
personally not too fond of it being commonly thrown
into random tournament decks, but eh, it's no shock.
This card is simply great for beast decks. Good
Manticore of Darkness bait, and a great combo with
Enraged Battle Ox. A true card that makes beasts
Good in limited as it can overpower most
monsters...defenders are a big problem against
Gorilla in limited however. You might end up
switching it to defense just to not take damage.
Before Control decks, everyone whined about how
Beatdown just kept getting stronger and stronger.
Now, everyone whines about Control and Chaos getting
stronger, and this card wasn't even complained about
that badly. But for Beatdowners, this card is
Let's look at all the reasons a Beatdown deck should
use this card:
2000 ATK non-Tribute
No sacrificing monsters, LPs, cards in hand,
anything like that in order to attack with it
No continual cost to keep on the field (e.g. Armore
If your opponent has something you can't overpower,
you can always either Tribute it, or simply shift it
to DEF position and let it be destroyed by it's own
Let's look at some of the faults this card has:
*Opponent can CoH it or Snatch Steal it and shift it
to DEF to kill it
*Opponent can set a monster they WANT you to attack
(usually has Jar in its name)
*Opponent can set a Mirror Force and know you'll
HAVE to trigger it
I still think this card is a lot better than people
give it credit for.
When I ran Beatdown, my philosophy was: "It's not
the face-up monsters you're worried about. It's the
face-down ones. Your Beatdown monsters should be
able to overpower the monsters in any other Deck
under normal circumstances -- if not, usually it
will only take one Equipment card. Run Noblemans and
M/T kill and you'll be fine."
Although Beatdown isn't the strongest Deck played
(arguably it's Chaos, Hand Control, or a combination
of the two)...I still say a deck packing 3 of these,
the standard M/T kill, and two Nobleman of Crossout
isn't going to be an easy of a win as you'll expect.
(Also, this card combos well with a couple of other
cards we'll be looking at, but I'm not going to
spoil the surprise!)
3.75/5 in normal Deck
5/5 in Beatdown
Well, several events have contributed to my lack
of reviews as of late. Iíll eventually do the
ones I missed (a few of them are done already,
but I was trying to catch them up all at once),
but theyíll appear as an article or just on the
I am debating trying to come up with a new
breakdown for when I review cards, but itís
a slow and painful process.
Berserk Gorilla is a Level 4. The card has no
special restrictions on summoning, so being a
Level 4 means that it can be normal Set or
Summoned with ease. It is an Earth/Beast.
Earth has long tradition of useful Beatdown
cards, especially if the deck is entirely Earth
themed, though many of them see a lot less play
now (GAF, Jirai Gumo, Mad Sword Beast, Gemini
Elf, the Rock Spirit). Being a Beast-type is
useful, since this area recently spiked in
playability, partially due to this card, but
mainly due to others, like
Manticore of Darkness (and some cards
weíll see later in the weak). Moving on, we see
this has a great ATK of
2000., and a
repsectible DEF of 1000.
While a DEF of 1500 would be
more useful and still keep the card viable for
Witch of the
Black Forest, its better than having a lower
Hereís what balances out the relatively high ATK
of a level 4. First, if this card is ever in
Face-Up DEF mode, it is destroyed. So some
cards, like Block Attack, would become removal
against it, and you canít use it to block really
high creatures without losing LP, since putting
it in DEF mode would kill it before it could
block. The second effect is also limiting, but
not too bad. You must attack with this card if
you are able. This means you canít be cautious
and it will ďsuicideĒ
itself sometimes, but with itís ATK for its
Level and the tendency of monsters to die
quickly anyways, its still not crippling. Note
that ďmust be able toĒ means that another card
effect or game rule must stop it, and that you
must take a battle phase if not other game
effects are stopping it. Note that the first
effect means that if you havenít changed Battle
Position that turn, and itís Main Phase 1 (or
somehow you were unable to attack with Berserk
Gorilla), you can change it to DEF mode to nuke
it safely, instead of say, having to ram it into
Almost a guarantee for an Earth, Beast, or
Earth/Beast Beatdown, unless such a deck is also
a Messenger of Peace or Gravity Bind deck. One
can use Natureís Wild Release with this card and
have it almost be beneficial: the 1000 boost to
ATK isnít bad, but it isnít great. However, the
rest of Natureís Wild Releaseís effect will nuke
Gorilla at the end of the turn that Spell card
is used on it. This meanís that ďmust attack if
able clauseĒ wonít matter. Skill Drain could
also be an option, though it is somewhat self
defeating in Beast-themed decks that rely on
other Monsterís effects.
4/5-Themed decks do much better in a format
where the decks are more relaxed.
3.5/5-A solid Beatstick
in general, capable of
suiciding a Vampire Lord. In Earth
and/or Beast-type decks, its talents can be
4/5-Great card early game, but it can backfire
if itís a late game pick and they have a higher
ATK Tribute Monster out.
Itís a Beatstick and
a gorillaÖ how can you not love it?
Monday: Berserk Gorilla
Well, this week we're starting things off with none
other than Berserk Gorilla, a nice little beatstick
rare from IoC.
His stats are excellent; 2000 ATK for a Level 4 is
amazing and 1000 DEF makes him nice and Witchable.
He's also Beast, so he benefits from all the Beast
support in IoC.
His effects are what reduce his playability, because
let's face it: a 2000 beatstick NEEDS to have some
drawbacks. First, he must attack whenever possible.
Basically, if Berserk Gorilla CAN attack, you MUST
attack with him. This doesn't mean he can attack
through Swords of Revealing Light, more than once,
on your opponent's turn, or anything crazy like
that; he simply must attack if he normally could.
There aren't too many problems with this: Simply
make sure you have removal for stronger monsters and
troublesome M/T and you're set.
The second effect really helps more than hinders
Berserk Gorilla; if you don't want to attack with
him for fear of whatever, just switch him to DEF
mode and you don't have to. Of course, he'll
die...but it's your decision whether that's worth
Overall, he's almost a must for Beatdowns,
especially those that are Beast-themed.
Typical tournament deck: 3/5
Beast deck: 4/5
OVERALL RATING: 3.5/5