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Pojo's Yu-Gi-Oh Card of the Day

Fusion Sword Murasame Blade

This card can only be equipped to Warrior-Type monsters. A monster equipped with this card increases its ATK by 800 points. This card cannot be destroyed by effects that destroy Spell Cards.

Type - Equip Spell
Card Number
- LOD-079

Ratings are based on a 1 to 5 scale 1 being 
the worst.  3 ... average.  5 is the highest rating

Date Reviewed - 3.05.04

ExMinion OfDarkness Friday: Fusion Sword Murasame Blade:

We began the week with a card that works well with Gearfried, and we end the week with a card that works well with Gearfried.

This card is a big asset to Warrior decks, not just the Iron Knight. Marauding Captain couldn't be taken out by a normal Beatstick with this on him. Zaloog becomes outright feared. Goblin Attack Force isn't as much so, because it'll be in Defense half the time.

Looking at this card, let's assume for the sake of argument, that you're not going to kill it with an attack. You have your Dark Hole and Raigeki (as always), but let's look at the big four monster removal effects: Exiled Force, Tribe-Infecting Virus, Magical Scientist, and D. D. Warrior Lady.
Exiled gets rid of it, and gives the Exiled player a hand advantage because he used one card to get rid of two.
T-Virus gets rid of it and gives the same advantage.
Scientist has more trouble now, because the highest summonable monster is 2100 (unless you're also running 3 Mirage Knights, in which case you pretty much win right then and there). Most players don't, so you can safely assume the Scientist player would have to suck up the monster with Thousand-Eyes Restrict.
D. D. Warrior Lady would lose life but still take out the monster. (Oddly enough, she becomes a bit more feared with this thing on her as well; she can kill something normally, and then wait to use her removal effect until later on.)

Under normal tournament gameplay, this card gets a 2/5 in normal decks, but a 4/5 in Warrior decks. (This card shouldn't be used in a deck with only 1 or 2 Warriors because a player can just play United We Stand or Mage Power for a better boost.)
After the Ban list, there is slightly less field clear, but it's still not much better. 
Gambit Fusion Sword Murasame

I chose this card because I HATE easy M/T removal. This card is the Warrior Deck's best friend. It WILL equip to Gearfried, but not to Freed. At any rate, it turns most warriors into fighting machines that can only be destroyed by Spells, Traps, or a big monster. 2 of these on your Marauding Captain all but guarantees the safety of all the Warriors on your side of the field in battle. It turns Don into a 2200 attacker, Gearfried and Dark Blade into 2600 attackers, and Buster Blader into a nearly indestructible 3400 (not counting any Dragons). It is priceless to watch your opponent scratch their head when they play Heavy Storm and they lose their own Traps, then realize that your equips are staying put. How to get rid of it? Try to kill the equipped monster, use Imperial Order, or use Book of Moon. Other than that, you are probably out of luck.

4.5/5.0 As far as equips go, this one is near-perfect. 800 is close to Axe, and is for the most part a permanent addition to your Warrior. Any card like this could only be realistically improved by letting it be equipped to any monster, not just Warriors... but what would be the fun in that? 

Stats: Itís an Equip Spell card.  Iíd prefer it if it were a quick-play that changed into an Equip, but this is better than a Trap. 

Card Text (Effects): It gives an 800 ATK bonus to a Warrior.  Thatís nothing specialÖ until you realize that it canít be destroyed!  Whatís the main problem with Equip cards?  They get nuked or the monster they are equipped to does.  This takes card of half the problem.  For the record, you can equip this to Gearfried and work-Gearfriedís effect canít destroy it, so he still gets the boost.  Freed will still negate it, but it wonít be destroyed.  Imperial Order still negates it, Giant Trunade can still suck it up, and Emergency Provisions can send it to the Graveyard. 

Uses/Combinations: Running it as an equip card in a warrior deck? :-P Seriously, if you are going to run an equip card, most would run UWS or Mage Power.  After those, then I think you want this.  The other reason to run it is if you have some warriors and more importantly, an effect that would make you automatically have to destroy a card in play, like Blast With Chain.  Just target this so that it fizzles (if your opponent has nothing). 


Casual: 3/5-A good choice for Warrior-themed decks, and most themed decks are stronger here. 

Constructed: 2.5/5-I really donít think its that great, but if you have roomÖ

Limited: 4/5-In a set full or warriors, this is a pretty good choice.  Itís even good if you mix in starters, since that MST someone thought was so hot canít nuke it.


Cool concept, it just needs a little more to be really, truly great.


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