Pojo's Yu-Gi-Oh Card of the Day
Warrior / Effect Monster
You can remove this card from play until the End
Phase of this turn by removing 2 DARK monsters in
your Graveyard from play. You can use this effect
during either player's turn. You can only use this
effect once per turn.
- Dark / 4 / 1700 / 1200
are based on a 1 to 5 scale
the worst. 3 ... average. 5 is the highest rating
Date Reviewed - 3.15.04
Monday - Strike Ninja
Strike Ninja is one hell of a Ninja. He can
seriously do some mad tricks. Alas, I'm sure he
won't see as much play as he deserves. If only you
had to remove just one Dark
monster from your discard pile instead of two...
Continuously removing two Dark monsters from your
discard pile isn't very easy to accomplish, so with
that in mind you must use his effect wisely. For
that reason, and the fact that he gets in the way of
the more tournament viable Chaos monsters, he will
end up being played mostly in casual decks. This is
all based on the current tournament enviroment of
Strike Ninja is insane in Limited. If you see this
guy, grab all the crappy Dark monsters that you can.
He can literally win you the game single-handedly.
Constructed - 3/5
Limited - 4.5/5
Well, I've reviewed Strike Ninja (Swift Black
Ninja) over in my Look Into the Future section about
7 months ago, so here's a link to that, explaining
what I have/had to say about Strike Ninja.
I believe the Strike Ninja to be a bit of an
underrated card. It can be very effective if you
know how to use it correctly. (Dimensional Scouting
Maching = D.D. Scout Plane, btw, which works
extraordinarily well with the Ninja)
¥ ~ Strike Ninja ~ ¥
Overall Rating: 3/5
*sigh* ONE of the few
cards that I haven't opened in my boxes yet =[
I really wanted to
try this card out for many reasons. First, the
fact that I can use his ability during EITHER
player's turn is AMAZING. Think about it,
remove 2 DARK monsters (and trust me, we already
have PLENTY of dark monsters in our decks any
ways) and save your Strike Ninja from a Dark
Hole, Raigeki, Change of Heart, whatever he
wants to do with it. Seems pretty good right?
well like all other cards, there are Pros/Cons
+ It's a 1700 4 star
+ It's effect can be
used during either player's turn
+ Your opponent has
to think twice before using Tribe Infecting
Virus, Raigeki, etc...
+ JUST 2 Dark
Monsters? a lot easier than Dark AND a Light
+ By removing only 2 DARK monsters, you can
save ur Ninja from almost anything
- Dark monsters
include Witch of the Black Forest, Sangan,
Magicial Scientist, etc...
- After Fiber Jar,
the deck loses a LOT of it's strength
- Sometimes you just
don't have 2 Dark Monsters
- Only 1700 ATK
which means Kycoo the Ghost Destroyer can kill
Put this card into
the "great effects but too situational" cards of
the Yu Gi Oh meta-game. *sigh*
I was soo exicted to
hear that this card will be printed. I thought
this card was VERY good. Then I got to play the
Chaos Empress Dragon and Black Luster Soldier.
You never want to have them IF you have no Dark
and Light monsters in your Graveyard. I never
realized it would be that hard. And even if you
run 3 DD Warrior Ladies, you never have enough
Light monsters IN YOUR GRAVEYARD to bring out
one of those huge monsters. But back to the
Ninja; this card needs to be ONLY summoned if
you have 2 Dark Monsters in your graveyard.
Then you can use his effect and not worry about
any thing else. I don't know if this effect can
be used during Battle Phase (so if Fiber Jar was
activated, you can remove 2 dark monsters to
save him and bring him back to the field,
etc...) but if you can, then this card has great
I don't know what
else to say about this card. It seems good but
it's not the greatest. Try it though. Remember
that this card can be used both turns.
(just too situational for my taste)
Limited: 7/10 (1700
ATK is not bad)
Your opponent only
has two cards in his hand (Dark Hole and
Sinister Serpent); you only have Yata Garasu and
he already Time Sealed you. He has to play Dark
Hole to prevent the "Yata-Lock." You have 2
Dark Monsters in your Graveyard. He actiavtes
Dark hole on his turn; you remove two dark
monsters. He sets Sinister Serpent and ends
turn. You get to bring back Strike Ninja and
then summon Yata-Garasu to get ur opponent into
a Yata-Lock ^^
Warrior/4/1700/1200 You can remove this card from
play until the End
Phase of this turn by removing 2 DARK monsters in
your Graveyard from
play. You can use this effect during either player's
turn. You can only
use this effect once per turn.
Welcome to Invasion of Chaos week! Every card we
deal with this week
will have something to do with the Removed From Game
Today, we have a non-tribute monster strong enough
to take out
Control-based monsters and T-Virus, Witchable, and
an effect that allows it to evade attack.
It's a bit costly -- you obviously wouldn't play
this monster in a Deck
that had other monsters removing things, as 2
monsters per use adds up
fairly quickly, with an average of 16-17 monsters
per Deck...and they can't ALL be Dark.
It's splashable -- many monsters used in current
Control decks are Dark.
Tomato, Sangan, Witch, Zaloog, Scientist...I still
don't think this
card's all that great, but it's not like a lot of
the other cards in
the set either *coughChaosriderGustaphcough*.
In terms of stats, this card is neither
exceptional nor worthless. Level 4 monsters are
monsters, and that is only due to the occasional
Gravity Bind deck. Dark monsters have some
solid support, and Warriors definitely do. An
ATK of 1700 is a bit low, but and the DEF could
be as high as 1500, but still allow the same
benefits of a 1200 (searchable by Witch of the
Black Forest). As I said, the stats don’t make
or break this card.
Card Text (Effects):
Here’s what might make Strike Ninja useful.
Based on the wording, I believe this is supposed
to be a Spell Speed 2 effect. However, it is
not guaranteed. I will work under the
assumption that it is for now-if not,
then it’s an okay
Level 4 Dark/Warrior that can dodge nasty things
if you know they are coming (in a Dark deck).
Even with my assumption, “dodging” is
expensive-too expensive in my opinion. Removing
two Dark monsters means that
its going to be tricky to power. It
lasts until the end the turn, which is okay-if
you had a choice of ending it earlier, it would
be nicer. If you had a choice of when to end
it, it’d be great. Personally, I had hoped it
would have had the ability they gave it in the
cartoon to activate another player’s Trap cards
(though that was as a Deck Master). Note that
if you can chain it and use it to dodge an
attack, it would trigger a replay-meaning they
get to attack again. Nice
if they play something that has to pay to attack
(and pays before the damage step), not overly
Best idea I can think of is to use it in a Dark
themed deck, remove a bunch of monsters, then
use Dimension Fusion to summon them all to the
field. Getting monsters into the discard in
large quantities is easy of you can be “sloppy”
about it: Magic Merchant works great for it.
The effect should make it could for making an
opponent waste effects-as stated, if this
monster’s effect is Spell Speed 2, it can chain
to most forms of monster removal.
3.5/5-Here it could be used for a nice massive
3/5-The same deck might work here, but will be
harder to compete.
3.5/5-Its stats make it an okay choice here.
It’s effects make it
a good choice in my opinion. Dodge whatever few
nasty cards where drawn, and still have a
monster for tributing
if need be.
Not a bad card, but not a great card. If the
effect was easier (removing one monster,
discarding from hand, paying a small LP cost),
then it might be better, or if it stated that in
the case of an attack, the attack was wasted.